Quests
130 quests in Eldevar Online.
| Name | Level | Description |
|---|---|---|
| A Child's Keepsake | 9 | A faded shop stamp reads Milevich. Examine the bird and ask Quartermaster Irena who might recognize it. |
| A Hunter's Harvest | 5 | Hunter Yoma wants spider meat harvested from the deep forest spiders - and in return he'll teach you to cook it. |
| A Hunter's Request | 1 | Hunter Aldric needs worn pelts from the wolves near the eastern forests. |
| A Letter Never Sent | 8 | This letter belongs to the relief column. Examine it, then bring it to Watch Captain Rusk. |
| A Map Folded Small | 9 | This small survey map marks shared cistern access along the old southern road. Bring it to Waterwright Doran in Shatterpass. |
| A Masterwork Commission | 20 | Master Smith Ironheart needs a skilled blacksmith to forge a special weapon for the guard outpost's defense. |
| A Price on Water | 9 | Rivetclaw collectors claim every wagon owes an old debt. Their patrols carry the receipts. |
| A Stamp in the Dust | 8 | This caravan stamp carries a western receiving mark. Nessa in Shatterpass can identify the load. |
| A Town on Rations | 9 | I can divide a loaf six ways. I cannot divide an empty shelf. The eastern village kept emergency stores in waxed packs; some should still b… |
| A Warrior's Challenge | 10 | Guard Captain Ironside has a special challenge for warriors who wish to prove their mettle. |
| A Word with the Cook | 1 | Before your first real contract, Quartermaster Harken wants you to see Camp Cook Mara by the river to the west and learn a trick that keeps… |
| Apex Predators | 6 | The most dangerous predators in the forest need to be hunted. Dire wolves and elder bears threaten anyone who ventures deep into the woods. |
| Beyond the Field Camp | 11 | Voss's ledger names a sealed place farther north. Survey the trail beyond the camp and bring Merkle a route report. |
| Bloodied Note | 1 | A bloodied note may hold clues. Deliver it to Captain Marcus. |
| Bodies Without Rest | 10 | The big ones pull the loads. The armored dead keep the road open. Break both and the next shipment stops here. |
| Bounty: Bandit Patches | 1 | The Blackfang crew has a price on their heads. Bring the Bounty Hunter the patches cut from their colors for the richest standing bounty in… |
| Bounty: Goblin Ears | 1 | The town posts a standing bounty on the goblin warbands. Bring the Bounty Hunter goblin ears as proof of the kill and collect your reward. |
| Bounty: Rotted Ears | 1 | The dead don't stay down out past the fields. Bring the Bounty Hunter rotted ears as proof the shambling corpses have been put to rest. |
| Bounty: Skeleton Fingers | 1 | Something keeps raising the old bones. Bring the Bounty Hunter skeleton fingers as proof of every rattling warrior you shatter. |
| Break the Ambush Line | 6 | Fire Anderson's signal flare at the ambush road and hold the rally point while the bandits counterattack. |
| Break the Haul | 10 | The Ashen Caravan and Chain Quarry are Redjaw's supply road. Haulers move the tribute while maulers keep the route open. |
| Break the Outer Ring | 10 | Redjaw keeps his strongest escorts inside the southeastern hold. Clear the outer ring so the charter team has somewhere to retreat. |
| Breaker on the Ridge | 10 | Korr the Quarry Keeper controls the far eastern end of the northern shelf. He is tougher than a hauling crew and twice as stubborn. |
| Bring Down the Camp | 6 | Private Anderson wants timed powder charges planted on four occupied tents in the bandit stronghold. |
| Burn Their Armaments | 2 | The goblins are arming for a real raid. Put their weapon racks to the torch before they can equip another warband. |
| Casks for Copper | 9 | Those casks are marked for Shatterpass. We already paid for them in copper and labor. |
| Catch and Cook | 1 | Mara wants you to catch a sunfish and cook it with raw meat so you learn how fishing can prepare you for a difficult fight. |
| Cave Mushrooms | 6 | Jarolt the Forest Hermit wants pale cave mushrooms from the Whispering Hollow for his stew. They grow wild on the quarry floor — pick six g… |
| Corrupted Blooms | 5 | Alchemist Mirella has noticed strange corruption spreading through the wildflowers in the plagued wilds. She needs samples to study the sou… |
| Crystals in the Dark | 6 | The miners of the Whispering Hollow carry raw cave crystals chipped from the deep veins. Prospector Wynn needs specimens of both colors — s… |
| Cull the Camp | 2 | With the foragers thinned, the goblin militia is mobilizing. Jessiah wants their militiamen put down and the villagers feeding them broken… |
| Culling the Forest | 2 | Captain Marcus wants the forest wolves thinned before they grow bold. Cull the half-grown pack drifting in from the treeline. |
| Cut the Leash | 10 | The acolytes direct the occupation. Their bound skeletons keep anyone from reaching them. We need both lines broken. |
| Dangerous Predators | 5 | Hunter Aldric needs the alpha wolves thinned out of the deep western forest before they push the rest of the pack toward the roads. |
| Dark Magic Afoot | 6 | Private Anderson has reports that the bandit evokers are dabbling in dark magic. Collect the arcane stones from their ritual sites as evide… |
| Dead Priest | 6 | A priest lies dead in bandit territory, his holy pendant the only thing left to identify him. Brother John should be told. |
| Dustfang Pressure | 9 | The displaced dustfangs are circling the last open trails. Thin them while I map a route the caravans can use. |
| Escort the Camp Supplies | 6 | Escort the supply wagon waiting north of Captain Marcus to the forward camp. Speak with Marcus again to gather another escort if the previo… |
| Eyes on the Road | 4 | Scout Elena needs the bandits' eastern watch posts mapped before the guard can plan its approach. |
| Follow the Corpse Carts | 9 | Marta's records show where the missing went. Follow the cart tracks through the eastern village and up to Corpse Road, then return to Tovin… |
| Follow the Water Debt | 10 | The ledger names two ogre transfer points: a northern hunting shelf and a southeastern haul road. Compare their marks before we strike at t… |
| Forgotten Supplies | 6 | Brother John needs the medicine and rations the townsfolk left behind recovered from the ruined village. |
| Goblin Battle Plans | 4 | A set of goblin battle plans was recovered from the warband. Captain Marcus needs to see them. |
| Goblin Raiders | 1 | Farmer Jessiah needs help dealing with the goblins raiding her farm. Cull the foragers prowling the fields before they tear apart what's le… |
| Gravebinder Voss | 11 | His supplies are wrecked, his handlers are scattered, and we know what he has been doing to our water. This is our chance. |
| Help Defend the Camp | 6 | Gather at the forward camp and help repel the undead. Speak with Brother John to prepare another defense if the last attempt ended. |
| Herbalist's Request | 8 | Alchemist Mirella needs a skilled herbalist to gather rare reagents from dangerous areas. |
| Hold Milevich | 9 | Our stores are inside and the advance is broken. Now they are gathering for a real push. Raise this banner at the rally point in the square… |
| Hold the Cistern | 9 | We have the stores and the papers. We still need time to get a wagon loaded. Rally on the dry apron at the Stolen Cistern and hold the coll… |
| Hold the Graveyard | 6 | Plant the sanctified banner in the village graveyard and hold the line against the undead horde it draws out. |
| Killing the Tormented | 7 | Gather allies and break five of the Tormented who guard the deepest Goldvein workings. |
| King of Dust | 11 | We have taken the stores, broken the haul road, and recovered the charter. Redjaw is the force that makes the cartel's threats real. |
| Leave Them No Ammunition | 10 | The hold has siege engines, but engines need bolts, fittings, and spare arms. Clear the supply racks around its outer courts. |
| Ledger of Thirst | 9 | Broker Flintlock keeps the contracts in the northern command yard at Rivetclaw Works. His own guards cannot read them, which is probably wh… |
| Lost Bow | 5 | A hunter's bow was left abandoned deep in the forest. Hunter Yoma may know who it belongs to. |
| Lost Fishing Pole | 2 | A fishing pole was left behind out in the forest. Hunter Aldric at the camp may know whose it is. |
| Lost Lunch | 4 | Forester Pierce had his lunch stolen by goblins. Recover it from the goblins prowling the forest. |
| Missing Pitchfork | 1 | A weathered pitchfork lies forgotten in the starter fields. It might belong to someone at the nearby farm. |
| Names Washed Away | 9 | The grove stones once carried the names of those the ferry could not save. Floods broke them, roots scattered them, and the living stopped… |
| Names in the Ruins | 9 | The survivors disagree about who escaped. I need names, not guesses. Look for household records in the ruined streets east of Milevich. |
| No More Bait | 10 | The hunters left enough bait to keep drawing the herds into their yards. Dismantle four bait stores around the northern camps. |
| Not the Same Dead | 9 | The spirits gather where the ferry families once waited. They lash out at anyone who approaches the old names. They are memories of people… |
| Orders in Black Wax | 10 | Those escorts carry dispatch tubes sealed in black wax. Someone still expects the dead to follow written orders. |
| Otto's Family Recipe | 6 | With the town purged, Otto wants to teach you the family stew recipe - if you can catch the fish and cook it yourself. |
| Pristine Specimens | 5 | Hunter Yoma studies the forest spiders infesting the deep woods and wants intact legs to examine. |
| Prove Your Worth | 1 | Quartermaster Harken wants you to clear out the young wolves in the forest east of town, then report back to him. |
| Purge the Town | 6 | Fisherman Otto gives you a twelve-charge holy sigil to help put down the undead infesting the ruined village. |
| Read the Wash | 8 | Dry ground tells a story if you know where to look. Our wagons are disappearing west of town, along the old wash. |
| Recover the Stolen Supplies | 6 | Recover Forest Guard supply crates scattered through the bandit stronghold. |
| Release the Watch | 10 | The old guardians answer the keeper's endless watch. We have his seal and the lost names; now we can end the watch that has trapped them. |
| Relief for Milevich | 8 | The western relief column has stopped reporting. Its destination was Milevich, a town beyond the drowned forest. |
| Remember Their Names | 10 | Carry these copied names to the three memorial stones: one at the ferry landing, one in the grove, and one beside the shrine. Read each lis… |
| Report to Jessiah | 1 | Mara has your first real contract: head southwest and report to Farmer Jessiah in the southern part of town. Her farm has been under attack. |
| Report to the Captain | 4 | With Groktar dead, Farmer Jessiah wants you to report the victory to Captain Marcus. |
| Report to the Captain | 5 | With the scouts blinded and the bandits' plans recovered, Scout Elena wants everything carried to Captain Marcus so he can order the assaul… |
| Scattered Livelihoods | 8 | A caravan is more than its cargo. Wheels, harness, spare axles: lose those and even a full cask goes nowhere. Dustfangs scattered our last… |
| Silk from the Boughs | 5 | Hunter Yoma wants raw spider silk gathered from the webs strung through the deep forest. |
| Skinner's Bounty | 5 | Master Tanner Gregor needs a skilled skinner to collect pristine hides from the forest wildlife. |
| Slaying Their Leader | 6 | Lead an optional five-player expedition into Goblin Warren and slay Warlord Gribnak. |
| Smoke Out the Chieftain | 5 | Groktar has barricaded himself inside the largest hut in the goblin camp. Find a way to draw the chieftain out, then defeat him when he eme… |
| Something in the Water | 8 | Before you reach Milevich, gather samples from the blackened reeds around Sickwater. Healer Marta asked for something better than a runner'… |
| Starve the Circles | 10 | The bindings need prepared stores. Voss cannot replace those as quickly as he replaces a skeleton. |
| Stolen Harvest | 1 | The goblins didn't just trample crops - they hauled off whole bundles of wheat to their camp. Recover what you can while you're out there c… |
| Stolen Salt Blocks | 9 | The northern crews cut the mineral lick into blocks and carted it to their huts. That is why the herds cannot settle. |
| Stop the Hunt | 9 | The crews will replace every bait pile while their hunters still control the shelf. Push them back from the northern route. |
| Strike the Leaders | 6 | Private Anderson needs you to eliminate the bandit evokers and lieutenants who command their forces. |
| Surveying the Hollow | 6 | With the miners thinned and the crystals assayed, Prospector Wynn needs eyes deeper in the Whispering Hollow. Visit the Forgotten Pools, th… |
| Taming the Frontier | 1 | Wolves have been encroaching on the outskirts of town, harassing local livestock. Villager Verona needs someone to thin their numbers befor… |
| Teeth in the Reeds | 8 | The animals beyond the post are blistered and starving. They keep coming back to the same foul pools. Our scouts can dodge one wolf; they c… |
| Teeth on the Red Road | 8 | The northern herds have moved and the dustfangs have followed them straight onto our supply road. Clear the predators around Dustwind and H… |
| The Alpha Threat | 4 | Collect pristine wolf pelts from the aggressive packs in the western woods. |
| The Ancient Icon | 5 | A rune-carved stone icon, old beyond reckoning, recovered from the wilds. Someone in town may know its worth. |
| The Bandit Plans | 4 | Private Anderson wants you to recover the bandits' attack plans from their forward strategy table before they can act on them. |
| The Binding Orders | 10 | Voss is occupying the open ground at the north end of the swamp. This is a field operation, supplied by the ruined village and protected by… |
| The Black Ledger | 10 | Orders tell us what Voss requested. His ledger will tell us what he actually used. Find the study beside the northern command shelters and… |
| The Captain's Orders | 4 | Captain Marcus wants you to ride your new Pack Donkey to Scout Elena, who has been tracking the bandits along the eastern treeline. |
| The Dead at Our Gates | 9 | The dead come from the eastern village and down the north road. Some still wear our neighbors' coats. We cannot afford to recognize every f… |
| The Den Mother | 6 | Hunter Aldric needs you to track down and slay Ursara, the Den Mother, deep in the western forest. |
| The Deserter's Pay | 9 | The paybook lists water vouchers, followed by pages of rejected claims. Vek Copperthumb in Shatterpass may know the worker. |
| The Fallen Chieftain | 3 | Bring proof of Grimjaw's defeat to Captain Marcus in town. |
| The Forester's Commission | 6 | With the ruined village reclaimed, Brother John sends you to claim the first piece of a Forest set commission. |
| The Goblin Menace | 1 | Private Anderson wants proof the goblin raiders are being thinned. Collect goblin noses as trophies of the creatures terrorizing the outlyi… |
| The Holy Symbol | 6 | With the town thinned out, Brother John asks you to recover the chapel's holy symbol from the ruined church. |
| The Idol's Call | 6 | Find the dwarven idol focusing the crystal song, examine it, and bring the relic back to Foreman Bromm. |
| The Last Ferryman | 9 | Examine the token and show it to Warden Elska at Milevich's western gate. |
| The Last Open Road | 8 | We have a load worth carrying and enough room to move it. Follow the winding relief road past the regroup clearing, then keep north until y… |
| The Lost Medicine Bag | 8 | The satchel bears Milevich's infirmary mark. Examine it and take it to Healer Marta. |
| The Lost Satchel | 6 | A traveler's satchel was abandoned near the dwarven diggings. Bounty Hunter Rhess in town tracks missing people — she may know who it belon… |
| The Ogre's Share | 10 | Haulers scratch their totals onto boards so the king cannot accuse them of taking his share. Bring four tally boards to Doran. |
| The Old Promise | 9 | The ferry keeper maintained a shrine northeast of the grove. His seal should still be there, near the ruined foundation. |
| The Red Road Contract | 8 | The south road leads into the Badlands. Shatterpass used to send us copper and salt; lately it sends requests for drinking water. |
| The Siphon Crews | 9 | The western crews have turned simple road tolls into armed seizure. Clear their Toll Road squads and the approaches to Rivetclaw Works. |
| The Stolen Charter | 10 | That charter predates every one of Redjaw's claims. It names the wells, the delivery shares, and the people responsible for them. |
| The Stolen Pouch | 1 | A goblin forager made off with the General Merchant's traveling pouch. Hunt the foragers east of town until one of them is carrying it. |
| The Stone Whistle | 8 | A weathered whistle lies beside old grazing marks. Tracker Bram at Dustwind Watch may recognize it. |
| Thin Their Ranks | 4 | Break the goblin warband's warrior and shaman lines at their camp southwest of the farm. |
| Thin the Bandit Scouts | 4 | Private Anderson wants twelve bandit scouts defeated along the eastern treeline. Take care of them while you seek out Scout Elena, then rep… |
| Thinning the Miners | 6 | Prospector Wynn's survey of the Whispering Hollow keeps getting interrupted by gold-mad dwarf miners. Cull their numbers so the survey team… |
| Thinning the Timber | 2 | Hunter Aldric wants wolf pelts from the more dangerous timber wolves in the deeper forest. |
| Timberwolf Threat | 3 | Captain Marcus has had reports of timber wolves prowling the southern farms. They're bolder than the young wolves and need to be dealt with. |
| Trails Worth Keeping | 10 | Walk the two surviving herd routes one last time: the western grazing trail and the eastern shelf below Broken Tooth. Mark what we can safe… |
| Urgent Delivery | 1 | A sealed letter contains urgent orders that must be delivered. |
| Warlord's End | 6 | Enter the forest bandit camp, kill its chieftain, and break the organized bandit threat. |
| Water for Shatterpass | 11 | Doran has the charter, and the king's field command is broken. Take him the news so he can send the next contract. |
| What We Can Carry | 8 | The roofs were gone before we arrived. Then the axle broke, the team bolted, and the reeds swallowed half our load. Nobody has risen from a… |
| What the Vein Consumed | 6 | Foreman Bromm believes the violet crystals were bait. Put down the miners whose bodies now radiate the crystal song. |
| Wheels of the Monopoly | 10 | Redjaw cannot move those casks on threats alone. His yards are full of spare harness, hauling chain, and wheel fittings. |
| Where the Herds Went | 8 | The goats used to range all along the north. Now the lick is empty and the dustfangs are hunting our wagons. Follow the grazing shelf, the… |
| Whispers on the Old Water | 8 | People blame the necromancers for every strange light now. The western waters were troubled when my grandmother was young. Leave the easter… |
| Word from the Forward Camp | 4 | Private Anderson says the forward camp upriver has its own troubles. Find Fisherman Otto and hear him out. |