ELDEVAR ONLINEWIKI

Effects

1428 effects in Eldevar Online.

NameDescription
Abundant GrowthFilled with abundant holy energy, healing over time.
Aegis AttunementProjected magical armor grants four-times threat, armor, block, and steady damage reduction.
Aegis EruptionPressure against your armor can erupt as arcane damage and threat. Chance grows each rank.
Aegis of FaithWhen you are struck, you have a 30% chance to raise a Holy Aegis (briefly reducing damage taken) and rip a surge of threat onto your attack…
Aegis of LightProtected by a powerful divine shield that absorbs a large amount of damage.
AfterburnWhen Overcharge ends, restore 8 mana per rank.
AfterstormA prepared Lightning Bolt reduces Doomwind Ascendance cooldown by 1 second per rank, at most once every 2 seconds.
Alchemist's FocusYour steady hands keep the poisons flowing — your abilities have a chance on hit to restore energy. Chance grows each rank.
Alpha PresenceEmpowered by your master. Damage dealt increased by 60%. Player deals 30% more damage. On expiry, howls to slow nearby enemies.
Ambush MarkedReeling from an ambushing strike — briefly slowed. While marked, this target no longer grants the ambush bonus (it resets after 4s).
AmplifiedTakes 3% more damage per stack. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Ancestral GraceYour Riptide ticks mend their own recipient for 3 additional healing per rank while that ally remains below 80% health, at most once every…
AnchoredRooted in place by an anchoring shot.
Anchored CovenantBound to the veil — restored over time and shielded against death by a soul-covenant.
Anchored CovenantSoul is anchored by a covenant, allowing resurrection upon death.
Anchoring InstinctCompanion damage increased by 20%.
Arcane Arts CauteryEffective Cauterize near a hostile within 220 units answers with 10 + 25% Wisdom damage and prepares your next anchor for 20% more healing.…
Arcane Arts Crystal LatticeEffective Cauterize near a hostile within 220 units answers with 4 + 10% Wisdom damage and prepares your next anchor for a protective ward…
Arcane Bunker ShieldProtected by a reinforced construct's ward.
Arcane ButterflyHealing over time with a gentle arcane shimmer.
Arcane ConstructStanding in an arcane construct. +14 armor, restoring mana.
Arcane IntellectIncreases Intelligence by an amount equal to your level.
Arcane KindlingYour frost, arcane, and nature spells fan the flames: hits on Burning targets have a chance per rank to build Ignition.
Arcane LatticeStanding in an arcane lattice. Rapidly restoring mana and health.
Arcane ResonanceSurrounded by a sentient construct. +14 armor, restoring mana.
Arcane SwiftnessArcane Swiftness: attack and cast speed increased by 15%.
Arcane WardStanding in a reinforced construct. +20 armor, restoring mana. Periodically gains an absorb shield.
Arcane WebStunned by an arcane web between two constructs.
Arcane Winch SlowRunic cables drag at every movement.
ArcanistYour arcane control expands across the battlefield, cleaving nearby foes.
Arcanist BackdraftEvery second successful direct Pyroblast prepares an instant Pyroblast for 8 seconds at 50% direct damage. Keep casting while moving throug…
Arcing LightAuto-attacks deal bonus holy damage and have a 50% chance to heal the nearest ally for 25 + 1.5 Wisdom. Permanent while this enchantment is…
Arcing Sacred DeliverySacred Surge prepares a free instant Light's Touch at normal healing strength. Effective healing also mends up to three other injured nearb…
Arena BulwarkIncreases armor for the rest of the run.
Arena EdgeIncreases damage dealt for the rest of the run.
Arena PrecisionIncreases critical strike chance for the rest of the run.
Arena RegenerationRestores health over time for the rest of the run.
Arena SwiftnessIncreases attack speed for the rest of the run.
Arena WardReduces all damage taken for the rest of the run.
Aria of RenewalShielded by a harmonic aria, taking 10% less damage.
Aria of ShieldingShrouded by a protective hymn, taking 20% less damage.
ArmsYour strikes deepen wounds, opening an Execute window on bleeding foes. Your Rupture bursts the target's Deep Wounds and Deep Rend for bonu…
Arms ExecutionerRupture-family finishers and Crimson Harvest consume only your Deep Wounds and Deep Rend, immediately dealing 100% of their remaining sched…
Arms Gushing WoundsYour melee strikes have a chance to carve a fresh Deep Wound, building your bleed stack even without a critical hit. Chance grows each rank.
Arms Open WoundsHeavy strikes preserve your wounds. Bloodletting Strike, Rupture-family finishers and Crimson Harvest deal an additional 10% attack power a…
Artillerist CalibrationRunebow and engine damage are calibrated for destructive precision.
AscendanceTransformed into an elemental ascendant. Spell power increased.
Ascendant VoidformA 12-second transformation granting 35% damage and 10% attack speed.
Assassination Deadly PoisonOwned Deadly Poison stacks up to five. Patient Killer retains it; Executioner's Mark consumes it.
Assassination Deadly Poison CoatingYour blades run with a lethal coating — each strike has a chance to layer a dose of Deadly Poison on the target. Chance grows each rank.
Assassination Envenom FuseEnvenom and Mark of the Assassin consume Deadly Poison stacks for bonus Nature damage that scales with Dexterity. Laceration continues to b…
Astral CommunionYour spell critical strikes have a chance to mend you with astral light, healing for an Intellect-scaling amount. Chance grows each rank.
Astral Observatory BurnBranded by the falling sky — arcane starfire that burns hotter with every tick.
AtonementYour spells have a chance on hit to smite the target with a burst of holy damage — fueling the Atonement healing it spills. Chance grows ea…
Atonement ShellShielded by atonement, absorbing a Wisdom-scaling amount of incoming damage.
Aura MasteryYour aura effects are doubled for 8 seconds.
Avatar of Judgment+10 wisdom to empower your healing and a lingering heal over time.
Avatar of JudgmentDamage dealt increased by 20%. Wisdom increased by 8.
Avenging OathEmpowered by holy fervor: damage dealt increased by 15% and +10 armor.
Backdraft PreparationYour next Pyroblast is instant and deals 50% direct damage. Its normal mana cost remains.
Backdraft RhythmProgress toward an instant half-strength Pyroblast.
Backlash CurseA protected curse that punishes dispels.
BalanceSolar and lunar energies orbit you. Casting Moonfire-family spells (Moonfire, Sunfire, Lunar Flare) builds Eclipse; at full Eclipse it erup…
Barbed WoundBleeding from barbed arrow lodged in flesh.
Bark ShieldHeartwood bark sheathes you, absorbing incoming damage.
Barrier StepProtected by a damage-absorbing shield.
Barrier TonicHealing a badly wounded ally can wrap them in a tonic ward. Chance grows each rank.
Barrier Tonic WardA thin alchemical barrier absorbs incoming damage.
Bastion's ResolveArmor increased by 12, Vitality increased by 8, and heals for 4 every 5 seconds.
Battle RhythmEvery auto-attack hit shaves time off Berserk's remaining cooldown. Faster each rank.
Battle StanceBattle stance: increased stamina and rage generation.
Battle TranceFighting a foe bleeding from your Deep Wounds, your strikes have a chance to slip into a Battle Trance, sharply increasing your attack spee…
Beacon of Light40% of healing done to others is copied to this target.
Bear FormTank stance. You generate 4x threat and become an enormous wall of health and armor. Only Bear Form abilities may be used.
Bear FormTank stance. Generate 4x threat behind a massive health-and-armor floor while retaining weakened caster spells.
Bear FormTank stance. Reinforced hide generates 4x threat and maximizes raw health and armor.
Bear FormTank stance. Ursine hunger generates 4x threat and trades some Vitality for extra Strength while keeping a massive health-and-armor floor.
Bear TrapRooted in place by a trap.
BerserkBerserk: attack speed increased by 25% and damage dealt by 5%.
Berserk RelentlessBerserk: attack speed increased by 25% and damage dealt by 5%.
Berserk UnleashedBerserk: attack speed increased by 25% and damage dealt by 5%.
Binding BarrageDisarmed by binding shots.
Binding MendBound by holy energy, healing over time.
Biting Cold 1Frostblade contact slows movement briefly.
Biting Cold 2Frostblade contact slows movement briefly.
Biting Cold 3Frostblade contact slows movement briefly.
Biting FrostMolten Eruption's primary impact also slows the target's movement by 50% for 4 seconds.
Blackspike BulwarkAuto attackers may be struck by the shield's spikes.
Blade ChantCasting Fireball or Frostbolt grants 4% attack speed per rank for 6 seconds, at most once per second.
Blade Chant 1Your spell release quickens your blades.
Blade Chant 2Your spell release quickens your blades.
Blade Chant 3Your spell release quickens your blades.
Blade DancerDodge chance increased by 35% for 14 seconds.
BladestormSpinning unstoppably — immune to movement-impairing effects.
Blessed HandsYour holy strikes on enemies have a chance per rank to bank an extra Holy Sacred Charge, hastening the Sacred Surge that loads your next Li…
Blessed WardingA blessed warding song surrounds you, increasing armor, dodge, and wisdom.
Blessing of MightIncreases Strength by 10.
Blessing of ValorAll primary stats increased.
Blinding FlashBlinded by holy light. Miss chance increased by 100%.
Blinding LightBlinded by holy light.
Blood FrenzyA savage rip tears muscle and sinew. If Rake is also active, each tick heals the Druid.
Blood PactSpell damage increased by 35%.
Blood SquallBleeding for physical damage over time.
Blood Strike BleedBleeding for physical damage over time.
Blood TitheSiphoning health to restore mana.
BloodlettingBleeding for physical damage over time.
Bloodletting MasteryDirect strikes have a 12% chance per rank to open owned Laceration.
BloodsurgeAuto-attacks have a 6% chance per rank to ready Reckless Strike immediately and empower its next impact by 50%. It still spends your rage.
Bloodsurge ReadyYour next Reckless Strike deals 50% more impact damage.
Bloody FortuneDamage dealt increased by 5%.
Bolstered HideBolstered Hide: damage taken reduced by 12%.
Bone Aegis CorruptionSurrounded by corrupted bone fragments that absorb damage while your planted corruption field festers nearby.
Bone Aegis EmbraceShields you. While Harvester is active, 50% of damage this shield actually absorbs is shared as healing among up to 5 injured allies within…
Bone Aegis GhostwalkWreathed in spectral bone — absorbs damage and grants 30% dodge.
Bone EruptionBone fragments shield the caster. On expiry, explodes for 100% of absorbed damage.
Bone FortressA massive bone fortress shields the caster, absorbing a large amount of damage.
Bone ShrapnelPositive direct hostile spell hits while you hold at least three War Commands deal 2 additional Shadow damage per rank, once every 2 second…
Bonelord Chosen Dead ModeKeep two permanent servants whose direct attacks deal 35% more damage. The Horde Rises instead empowers your current servants for 12 second…
Bonelord Command CoverEach squad Frenzy grants you 2% damage reduction per rank for 4 seconds, at most once every 4 seconds.
Bonelord Command Cover 1Cover while the squad attacks.
Bonelord Command Cover 2Cover while the squad attacks.
Bonelord Command Cover 3Cover while the squad attacks.
Bonelord Frenzy ReadyWar Command has peaked — the pent-up order erupts, driving every active servant into a Frenzy.
Bonelord The Horde ModeKeep four permanent servants whose direct attacks deal 20% less damage. Call Pestlings raises two. The Horde Rises instead adds two thralls…
Bonelord War CommandYour next squad-wide order is building. At 5 stacks, War Command erupts and every active servant enters a Frenzy.
Bound ServitudeYour credited hostile kills restore 3 mana per rank, at most once every 4 seconds.
Bramble BleedBarbed thorns rake the flesh, causing a deep bleed.
Brawler RiposteEvery blow you slip is an opening — when you dodge, you snap back with an instant counterattack that rips the attacker's attention onto you.
Brawler Vengeful GuardYou weaponize every blow you weather — soaking damage builds threat on your attacker, and your own strikes keep the pack's fury locked on y…
Bristling BarkBristling Bark: damage taken reduced by 10%.
Bristling FurYour fur bristles with defensive energy, reducing damage taken by 25% for 8 seconds.
Broken MoraleWarbanner destroyed — staggered, takes 20% more damage.
Bruiser4x threat, 10% damage reduction and 8% dodge. Successful finishers prepare Riposte Guard every 6 seconds; Roll With It replaces this with R…
Bulwark ChantBulwark Chant: the swelling war-anthem reduces damage taken by 12%.
Bulwark CurrentWhen struck, your armor can shock the attacker and reinforce threat. Chance grows each rank.
Bulwark TrainingThe wall that mends itself — when you are struck, you have a chance to recover health. Chance grows each rank.
Bulwark of LightBulwark of Light: damage taken reduced by 15%.
BurnBurning for fire damage over time.
Burning GroundStanding in scorched earth, taking fire damage over time.
Camp Banner FrenzyThe surviving warbanner drives the Chieftain into a frenzy: double damage and attack speed. Destroy the banner!
Camp Blizzard ChillBlizzard ice slows movement by 35% for 3 seconds.
Camp Trap WoundA trap wound bleeds for 8 damage each second for 5 seconds.
Carrion RageAttack speed increased but takes more damage.
Cascade DecayOwned decay from a deliberate Entropy Cascade; secondary remnants never spread.
Cascade RemnantOwned decay from a deliberate Entropy Cascade; secondary remnants never spread.
Cat Reflex 1Reposition after successful Shred.
Cat Reflex 2Reposition after successful Shred.
Cat Reflex 3Reposition after successful Shred.
Cataclysm StunFlattened by the meteor. Cannot move, attack, or cast.
Catalytic ReuseSuccessful Venom Burst restores 1 energy per rank, at most once per second.
Caustic WoundsDirect hits have an 8% chance per rank to apply an acid hit and owned Corroded.
Cauterize RestorationSearing warmth burns for minor damage over time.
Cauterize SurgeYour next Cauterize is instant, free, off cooldown, and heals for 25% more.
Cautery PreparationElemental preparation: spend on the next anchor or Butterfly within 8 seconds.
Cautery WingsPrepared restorative wings mend over 6 seconds.
Cavefall CharmDirect damaging hits can call down a rockfall around the struck enemy.
Cavefall Charm CooldownCavefall Charm cannot call down another rockfall yet.
Cenarion InsightAn effective owned HoT tick on an ally below 60% pre-heal health grants a 4-point absorb per rank for 6 seconds, once every 3 seconds. Refr…
Cenarion WardWarded by Cenarius, absorbing a Wisdom-scaling amount of incoming damage.
Cenarion Ward 1A ward earned by effective care under pressure.
Cenarion Ward 2A ward earned by effective care under pressure.
Cenarion Ward 3A ward earned by effective care under pressure.
CensureYour strikes have a 16% chance to sear the target with holy fire, Censuring them for holy damage over time.
CensuredHoly fire burns the target for holy damage over time. Stacks up to 3 times.
Challenger's MarkTaunted. Forced to attack the challenger.
Challengers ResolveResolute Challenge grants 8% damage reduction for 3 seconds when its taunt pulls an enemy off another living ally.
Charnel Covenant WardOwned retained covenant protection; refresh replaces only this caster's remaining ward.
Charnel ShroudWrapped in bone fragments, absorbing damage and healing over time.
Cheap TrickDisarmed. Cannot use weapon attacks.
Chieftain's Last StandCornered and furious: attacks 25% faster.
Chieftain's War CharmAuto attacks have a 2% chance to immediately swing again for full damage.
ChilledMovement speed reduced by 40%.
Choking CloudMovement speed reduced by 40% by a choking cloud.
Choking DustLungs full of mine dust — taking damage every second. Healers, keep the group standing.
Chorus of RenewalA renewing melody heals over time.
Chosen Dead AscendanceEmpower your current servants for 12 seconds, granting 25% direct damage and 20% attack speed. This summons no additional servants.
Chosen Dead OrderIssue one empowerment to the current roster.
Cinder WreathLanding Cauterize also detonates a cautery ember on the nearest enemy — your healing bites back.
Circle of LightBathed in radiant light, healing over time.
Cleansing TotemPurified by a cleansing totem, absorbing a small amount of incoming damage.
Cloud DistillationPhial casts recover Panacea Cloud cooldown.
Cold BloodYour melee strikes have a chance to slip a blade between the ribs for a burst of bonus physical damage. Chance grows each rank.
Collapsing DecayA virulent entropic rot eats away at flesh and soul alike, dealing escalating death damage over time.
CombustionConsuming Overcharged detonates your target's Burn, dealing fire damage to nearby enemies and spreading Burn to them.
Comforting WordsEffective Rapid Heal reduces the shared Divine Barrier cooldown by 0.5 seconds per rank, at most once every 2 seconds.
CommunionSuccessful direct hostile spell hits restore 1 mana per rank, once every 2 seconds.
Compound InterestHealing an ally can reclaim mana from unused reagent. Chance grows each rank.
Concentrated VenomAuto-attacks deal Dexterity-scaling poison damage and add an owned Deadly Poison dose. Permanently active while learned.
Concentrated Venom (DoT)Suffering concentrated poison damage over time.
CondemnationNext Seal of Command proc deals bonus holy damage.
Conduit WeaponYour weapon auto-attacks have an 8% chance per rank to deal 8 + 0.15 attack power Nature damage, at most once every 2 seconds.
ConflagrationBurning for fire damage. Nearby allies are healed by the flames.
Conflagration BurnWarm embers glow on your skin. A sign of restorative fire.
Confluence TriggerCauterize was recently applied. Frozen Armor on this target will deploy an Arcane Construct.
Consecrated EdgeAuto-attacks deal scaling holy damage and grant +3 armor. Permanent while this enchantment is learned.
Consecrated GroundSlowed by 30% from consecrated ground.
Consecrated LightSearing holy light burns the target over time.
Consecrated ShelterTake 6% less damage while occupying your consecrated ground.
Construct MasteryArcane Construct duration increased and can have two active simultaneously.
ContagionVenom Burst on your Corroded target seeds one fresh owned dose on up to three other hostiles within 180 units. Preserve the primary infecti…
Coordinated StrikeWolf is attacking the marked target.
Cornered BeastCornered and lethal. Dodge chance increased by 50% and healing rapidly. Attackers are torn by a savage bleed.
Cornered Beast BleedTorn by a cornered predator. Bleeding for physical damage over time.
CorruptedBloodTonicAlchemy: damaging ability hits heal for 20% of damage dealt for 15 seconds.
CounterpunchDodging during your finisher-earned Riposte Guard delivers one controlled counterattack, at most once every 2 seconds.
Counterspell SilenceSilenced. Cannot cast spells.
Crash LandingStunned by a devastating charge.
Creeping Grave RotSpreading corruption rots the target for death damage over time. Stacks up to 5 times.
Creeping PlagueSuccessful direct hostile spell hits have a 12% chance per rank to add your Festering Plague stack, up to four, once every 1.5 seconds.
Creeping TormentSuffering escalating shadow damage over time.
Creeping VoidrotYour void magic festers — your spells have an 18% chance on hit to inflict Voidrot, an Intelligence-scaling shadow damage-over-time that st…
Crescendo of LifeA soaring crescendo mends your wounds over time.
Crimson FamineStolen lifeblood mends you and your allies over time.
Crimson HarvestRuptured wounds bleed out, dealing physical damage over time.
Crimson MomentumNext Deep Cut extends the bleed and generates extra Rage.
CrippledMovement slowed by a trap.
Crippling FinishMovement speed reduced by 60% and damage dealt reduced by 15%.
Crippling PoisonAuto-attacks deal bonus poison damage and slow the target by 20% for 4 seconds. Permanent while this enchantment is learned.
Crippling Poison (Slow)Movement speed reduced by 20%.
CrusadeEach attack grants 3% increased damage dealt. Stacks up to 10 times.
Crusader's FervorActual Judgement charge spending deals 8 bonus Holy damage per rank, once per second.
Crystal CarePrepared direct care leaves a personal ward on the recipient.
Crystal Lattice PreparationElemental preparation: spend on the next anchor or Butterfly within 8 seconds.
Crystal Lattice WingsPrepared crystal wings absorb incoming pressure.
Crystalline WardSheathed in crystalline frost, absorbing a Wisdom-scaling amount of incoming damage.
Cutpurse's DirkDagger auto attacks may Expose Armor.
Cutpurse's RhythmBuilding rhythm. At 3 stacks, next Sinister Strike is free.
Dark Covenant AscendanceThe severed pact feeds you — damage dealt increased by 6% per stack. Stacks up to 3 times.
Dark EmpowermentDark Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times.
Dark MindYour spells have a chance on hit to draw mana from the void. Chance grows each rank.
Dark ThoughtsYour spells have a chance on hit to lash the target with a bolt of raw void for bonus shadow damage. Chance grows each rank.
Dead StillPermanently improves Aimed Shot impact damage by 15%.
Death MarkedTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Death's TouchYour Soul Strike applies deaths_mark_debuff. No separate mark cast is required.
Deep CutBleeding for physical damage over time.
Deep Cut (Secondary)Bleeding from a secondary wound.
Deep MadnessThe gold fever takes hold completely — attacks 40% faster and deals 25% more damage. Burn it down!
Deep Madness of the KingThe idol has him utterly — Thargrim's eyes burn rune-blue, attacking 35% faster and dealing 20% more damage.
Deep RendBleeding. Death Blow deals 50% more damage to this target.
Deep ResonanceCompleting a heavy Stormcaller cast has a rank-scaled chance to restore 8 mana.
Deep Resonance PreparationProgress toward your next prepared echo. Only successful heavy impacts count.
Deep RipA deep savage rip tears muscle and sinew, causing severe bleeding.
Deep WoundsA grievous bleeding wound deals physical damage over time. Stacks up to 3 times.
Deep Wounds MasteryCritical strikes open your own Deep Wounds. Without a wound mode, Rupture-family finishers and Crimson Harvest consume your wounds for fixe…
Defender's OathDefensive stance: increased health and threat generation, reduced damage dealt.
Devastate Guard IDamage taken reduced by 2% for 3 seconds.
Devastate Guard IIDamage taken reduced by 4% for 3 seconds.
Devastate Guard IIIDamage taken reduced by 6% for 3 seconds.
Devouring TouchYour Soul Strike applies Devouring Wound. No separate mark cast is required.
Devouring WoundTakes 10% more damage, within the shared class vulnerability limit. Grants attackers 25% lifesteal.
Devout HandsEach heal you land on an ally has a chance to mend you as well, for a Wisdom-scaling amount. Chance grows each rank.
Devout SpiritThe flame you throw feeds your reserves — your holy strikes on enemies have a chance per rank to return mana to you.
Diffusion LensHealing Diffuser can refund part of its mana cost. Chance grows each rank.
Diffusion ReagentEffective Restorative Phial healing prepares the next Healing Diffuser for 8 seconds: 15% more healing and 10 less mana. One preparation ev…
Dirge of BindingBound in place by a haunting dirge. Cannot move.
Dirge of Binding (Hold the Line)Controlled for 3.75 seconds before diminishing returns. Longer denial supports held ground.
Dirge of Binding (March)Controlled for 1.5 seconds before diminishing returns. Short control creates room to reposition.
DisarmCannot use melee or ranged attacks.
DisciplineEffective Mend or an accepted Divine Barrier prepares an ally for 12 seconds. Direct Holy Bolt, Holy Blast, Holy Fire and Smite impacts res…
Discipline AtonementYou heal by harming — each holy strike splashes Atonement, mending your most wounded nearby ally over a few seconds. Chance grows each rank.
Discipline Atonement GraceAtonement's light mends the wounded over a few seconds.
Discipline Atonement ModeDirect Holy Bolt, Holy Blast, Holy Fire and Smite impacts restore 18 + 65% Wisdom to the most injured ally within 300 units every 1.5 secon…
Discipline Fervent HasteEffective Mend prepares your next Hallowed Bolt to cast 0.1 seconds faster per rank. Preparation lasts 6 seconds.
Discipline Fervent ZealYour holy critical strikes kindle fervor — a chance to make your next Holy Blast instant, free, and off cooldown. Chance grows each rank.
Discipline Inner LightSpending Radiant Fervor on Holy Blast restores 2 mana per rank, at most once every 2 seconds.
Discipline Kindled ZealPositive direct holy attacks reduce the shared Holy Fire cooldown by 0.25 seconds per rank, at most once every 2 seconds.
Discipline Prepared CareYour priest has prepared this recipient for attack-triggered protection for 12 seconds.
Discipline Prepared ConvictionEffective Mend leaves an absorb shield of 4 per rank for 6 seconds, at most once every 2 seconds.
Discipline Searing LightPositive direct holy attacks against your own Holy Fire deal 3 additional holy damage per rank, at most once every 2 seconds. This response…
Discipline Spirit ShellShielded by a spirit barrier, taking 25% less damage.
Discipline Spirit Shell ModeDirect Holy Bolt, Holy Blast, Holy Fire and Smite impacts restore only 6 + 20% Wisdom every 1.5 seconds, but reinforce your most injured pr…
DiscordDiscordant sound saps your strength, reducing damage dealt by 15%.
DissonanceMovement speed reduced by 40% by jarring sound.
Dissonance (Hold the Line)Controlled for 4 seconds before diminishing returns. Longer denial supports held ground.
Dissonance (March)Controlled for 3.0 seconds before diminishing returns. Short control creates room to reposition.
Dissonant EchoTakes 2% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Divine BarrierProtected by a divine shield that absorbs damage.
Divine BlessingAll primary stats increased by 5.
Divine BulwarkDamage taken reduced by 50%.
Divine FuryDamage dealt increased by 20%.
Dome Duster StunStunned. Cannot move, attack, or cast.
Doomwind AscendanceDamage increased by 35% and attack speed by 35% for 15 seconds.
Druid Living SeedNature energy flows through the target, healing them over time. On expiry, a living seed heals on next hit taken. (Renamed from the ambiguo…
DuelistDamage dealt increased by 5%.
Duelist PoisonSuffering nature damage over time.
Duelist's OpeningDamage increased after Sinister Strike.
Dungeon BlessingInside a dungeon: healing received is increased by 20%.
Eagle EyePermanently improves Aimed Shot impact damage by 10%.
Earth ShockStunned by the force of the earth, movement slowed.
EarthbindBound by earth, movement speed greatly reduced.
Earthbound WeaponEvery direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second.
Earthen FormEncased in living stone. Armor and vitality greatly increased. Immune to crowd control.
Earthen GraceEffective direct healing on an ally carrying your Riptide has a 12% chance per rank to grant your Earthen Ward, at most once every 1.5 seco…
Earthen Guard 1Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second.
Earthen Guard 2Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second.
Earthen Guard 3Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second.
Earthen ReverberationStormquake deals 25% more damage.
Earthen StrikeEncased in earthen energy, increasing armor.
Earthen WardWarded by the earth, absorbing a Wisdom-scaling amount of incoming damage.
Earthsplitter Splintering EdgeCritical auto-attacks split off additional Nature damage.
Efficient DrawAn accepted Aimed Shot restores 3 energy per rank, once per second.
Elemental ContinuitySuccessful direct heavy casts shorten Elemental Blast cooldown by 0.5 seconds per rank, at most once per second.
Elemental RestorationElemental spells can be reinterpreted to aid allies.
Elemental WeaponYour weapon crackles with storm energy, dealing additional nature damage on each melee hit. Damage scales with Intelligence. Permanent whil…
ElixirOfFrenzyAlchemy: increases critical strike chance by 20% for 30 seconds.
ElixirOfIronhideAlchemy: absorbs damage for 8 seconds, scaling with Vitality.
ElixirOfSavageryAlchemy: hits against enemies below 35% health deal 25% additional damage for 20 seconds.
ElixirOfSharpenedSensesAlchemy: grants 30% dodge, 25% movement speed, and passage through units for 15 seconds.
ElixirOfStonebloodAlchemy: take 30% less damage and retaliate for 50% of incoming damage for 12 seconds.
ElixirOfTheBerserkerAlchemy: gain 25% critical strike chance and restore 8 resource on critical hits for 30 seconds.
ElixirOfTheColossusAlchemy: grants 50 armor and 20% damage reduction for 12 seconds.
ElixirOfTheStubbornAlchemy: reduces damage taken by 25% for 10 seconds.
ElixirOfVenomAlchemy: auto attacks erupt around the target for 15 seconds.
ElixirOfVigorAlchemy: restores 80 health over 10 seconds.
Ember CatalystYour enchanted auto-attacks have a 4% chance per rank to prepare a free instant Fireball or Frostbolt. These Surges do not maintain your we…
Ember OverloadConsumed a Burn effect. Fire spell damage increased by 25%.
Ember ReserveEffective instant Cauterize restores 2 mana per rank, at most once every 2 seconds.
Ember SurgeYour next Fireball is instant and free.
Ember TempoYour successful Fire Blast quickens your melee attacks for 4 seconds.
Emergency DoseWhen Quick Mend effectively heals an ally who was below 30% health, restores 20 energy and reduces Sedative Dart's remaining cooldown by 5…
Emergency PlatingProjected armor reduces incoming damage.
Empowered VolleyDisarmed by an empowered volley.
Enduring BondCasting Mending Shot reduces Spirit of the Wild cooldown by 0.5 seconds per rank, once per second.
Enervating HexWeakened by a curse, dealing less damage over time.
EnlightenmentMana regeneration increased.
EntangledRoots erupt from the ground, holding the target in place. Breaks on damage.
Entangling RootsRooted to the ground. Cannot move.
EntropyEntropy grants 15% damage. Soul Collapse spends only your plague, unless Terminal Decay preserves it. Cascade deliberately seeds bounded, n…
Entropy IncubationSuccessful direct Plague Bolts against your infection aged at least 4 seconds recover Soul Collapse by 0.5 seconds per rank, once every 2 s…
Entropy Lingering RuinPositive owned Collapsing Decay ticks add 2 Shadow damage per rank, once every 2 seconds.
Entropy Pandemic ModeWhen your Festering Plague expires naturally or you kill its infected recipient, seed one other hostile within 250 units with an 8-second T…
Entropy Rot ShelterSuccessful direct Plague Bolts against your four-stack infection grant 2% damage reduction per rank for 4 seconds, once every 4 seconds.
Entropy Terminal Decay ModeOnce your Festering Plague has lived for 4 seconds, successful direct Plague Bolts deal 4 + 10% spell power extra Shadow damage, once per s…
Envenomed ShotEnvenomed. Taking intense nature damage and slowed.
Epidemic ProtocolVenom proc chance greatly increased.
Eruption Ground ReadyYour owned field is at least 3 seconds old and you are inside it. Sanctified Eruption can consume it.
Essence Siphon DrainSiphoning vitality over time.
Essence Siphon RestoreRestoring health siphoned from an enemy.
EvasionDodge chance increased by 50%.
Evasion ReflexEvasion Reflex: dodge chance increased by 15%.
Evasive FootworkYour strikes have a chance to flow into Evasion Reflex, sharply increasing your dodge chance for a few seconds. Chance grows each rank.
Everliving TotemThe tide sustains your totems — your Grounding Totem's cooldown is reduced by 8 seconds.
Executioner's MarkEnvenom consumes only your Deadly Poison for immediate Nature damage. Mark has the larger poison payout and its normal low-health strike bo…
Exploit OpeningYour critical strikes against a target bleeding from your Deep Wounds have a chance to exploit the opening for a heavy burst of bonus physi…
Exploit WeaknessTakes 1.9% more damage per stack. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Exploit WeaknessTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Expose ArmorPhysical damage taken increased by 5%.
Eye RakeIncapacitated. Cannot move, attack, or cast. Effect breaks on damage.
Falling Stars BurnBranded by the falling sky — arcane starfire that burns hotter with every tick.
Farmer's StrideMovement speed increased by 5%, in and out of combat.
FearFleeing in terror. Cannot control movement.
Fencer's DisciplineDirect builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds.
Fencer's Discipline IDirect builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds.
Fencer's Discipline IIDirect builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds.
Fencer's Discipline IIIDirect builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds.
FeralCat uses strong claws, persistent wounds and a deliberate bite. Bear uses heavy melee attacks and defensive timing.
Feral FrenzyFeral Frenzy: damage dealt increased by 4% per stack. Stacks up to 5 times.
Feral InstinctCAT: auto-attacks have a 10% chance per rank to deal 50% bonus physical hit damage. BEAR: taking damage has a 15% chance per rank to restor…
Feral RageWounded and furious: increased attack speed and damage, but reduced movement speed.
Fervent HasteYour spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each…
Fervent Haste 1Your next Hallowed Bolt casts faster.
Fervent Haste 2Your next Hallowed Bolt casts faster.
Fervent Haste 3Your next Hallowed Bolt casts faster.
Festering PlagueA virulent rot deals shadow damage over time. Stacks up to 4 times.
Festering WoundBleeding and slowed. Stacks up to 2 times.
Field CraftPositive owned poison and bleed ticks have a ranked chance to restore 8 energy, at most once per second.
Field DressingQuick Mend adds 3 healing per rank to the injured ally it effectively heals, once per second.
Field SterilityCareful preparation keeps you mobile while working under pressure.
Field TriageQuick Mend deals 20% more healing. Choose stronger urgent single-target care instead of Broadheads spreading Remedy along the Mending Shot…
Field Triage IThe next Mending Shot casts 0.1 seconds faster.
Field Triage IIThe next Mending Shot casts 0.2 seconds faster.
Field Triage IIIThe next Mending Shot casts 0.3 seconds faster.
Final RiteEmpowered by a sacred rite. Holy spell power increased by 60% and healing increased by 50%.
Finale SilenceDeafened by a crescendo. Cannot cast spells.
Finishing BreathSuccessful finishers restore 2 energy per rank, at most once per second.
Fire SnapStunned by a burst of fire. Cannot move, attack, or cast.
Fire-Imbued BladeYour blade burns: auto-attacks deal bonus INT-scaling fire damage. Permanently active while specialized as Spellblade.
Flame ShockBurning from Flame Shock, taking fire damage over time.
FlaskOfEndlessRageAlchemy Flask: gain 30% critical strike chance, deal 15% more damage, and restore 6 resource on damaging hits for 20 seconds.
FlaskOfTheTitansAlchemy Flask: deal 30% more damage, take 40% less, move 10% faster, and pass through units for 15 seconds.
FlaskOfTheVoidAlchemy Flask: gain 60% dodge, 50% damage reduction, 35% movement speed, and passage through units for 8 seconds.
Flowing SpiritActual consumption of your remaining Riptide restores 3 mana per rank, at most once every 2 seconds across all recipients.
FlurryAttack speed increased by 20%.
Flurry MasteryYour critical hits can send you into a Flurry, increasing attack speed. Chance grows each rank.
FocusConcentration heightened.
Focused Sacred DeliverySacred Surge prepares a stronger instant, free Light's Touch: its healing multiplier rises from 1.5 to 1.8.
Food_Arcanists_FeastWell Fed: +10 Intelligence, +6 Wisdom, 10% chance on hit to restore 8 mana for 60 minutes.
Food_BasicRestoring health. Cancelled by movement, damage, or casting.
Food_Bear_SteakRestoring health. Cancelled by movement, damage, or casting.
Food_Berserkers_Blood_RoastWell Fed: +10 Strength, +5% damage dealt for 60 minutes.
Food_Blackened_CatfishWell Fed: +5 Strength and +5% movement speed for 4 hours.
Food_Briarshot_WoundA conjured thorn festers in the target. Damage scales with the diner's level and Intelligence.
Food_Carp_GrowthColossal! You tower over everyone (cosmetic).
Food_Charred_MeatRestoring health. Cancelled by movement, damage, or casting.
Food_Coma_SelfbuffEnergized by a hearty meal — attack speed and damage increased.
Food_Coma_SleepFood Coma — fast asleep! Cannot move, attack, or cast.
Food_EmberfeastWell Fed: 15% chance on any hit to ignite the enemy for fire damage over time.
Food_Emberfeast_BurnSearing flames deal fire damage over time.
Food_ExcellentRestoring health. Cancelled by movement, damage, or casting.
Food_Force_Crit_ChargeYour next attack is a guaranteed critical strike.
Food_Forest_Agility_SkewerWell Fed: +6 Dexterity for 30 minutes.
Food_Forest_StewRestoring health and mana. Cancelled by movement, damage, or casting.
Food_Frost_SilverfinWell Fed: 12% chance on hit to slow enemy attack speed for 2.5 hours.
Food_Frost_Silverfin_ChillChilled. Attack speed reduced by 20%.
Food_GlittermeatYou shimmer with a golden glow (cosmetic).
Food_Golden_Perch_BisqueWell Fed: +5 Intellect and +20 maximum Mana for 4 hours.
Food_GoodRestoring health. Cancelled by movement, damage, or casting.
Food_Gourmet_Agility_FeastExquisite Meal: +12 Dexterity for 60 minutes.
Food_Gourmet_Grand_FeastExquisite Meal: +6 to all primary stats for 60 minutes.
Food_Gourmet_Intellect_FeastExquisite Meal: +12 Intelligence for 60 minutes.
Food_Gourmet_Strength_FeastExquisite Meal: +12 Strength for 60 minutes.
Food_Gourmet_Vitality_FeastExquisite Meal: +12 Vitality for 60 minutes.
Food_Groveheart_FeastWell Fed: healing spells have a 22% chance to leave a scaling Kiss of the Grove on their target.
Food_Healers_PorridgeWell Fed: +6 Wisdom for 30 minutes.
Food_Hearty_RationsRestoring health. Cancelled by movement, damage, or casting.
Food_Hearty_RoastWell Fed: damage dealt increased by 15%.
Food_Herb_Roasted_MeatRestoring health. Cancelled by movement, damage, or casting.
Food_Ironbark_FeastWell Fed: taking damage has a 25% chance to raise a scaling Ironbark shield.
Food_Ironbark_ShieldLiving bark absorbs damage. Its strength scales with the diner's Vitality.
Food_Ironhide_RoastWell Fed: +3 Armor for 2 hours.
Food_Kiss_Of_The_GroveThe grove's favor mends wounds over time. Healing scales with the diner's level and Wisdom.
Food_Lava_Eel_SteakWell Fed: +5 Vitality and +3 Armor for 4 hours.
Food_Lava_Eel_Steak_BurnBurning from lava eel venom. Taking fire damage over time.
Food_Lifeleech_BrothWell Fed: Auto-attacks heal you for 3 HP on hit for 45 minutes.
Food_Lucky_MorselWell Fed: critical strike chance increased by 15%.
Food_Minnow_ShrinkTeeny! You shrink down to pocket size (cosmetic).
Food_Ottos_Family_StewOtto's Family Stew: +20 maximum Health for 2 hours.
Food_OverweightOverweight! Force-fed until you can barely waddle. Movement speed reduced by 50%.
Food_Pan_Seared_BassWell Fed: +5 Dexterity and +5% movement speed for 4 hours.
Food_Perfect_StrikeWell Fed: 25% chance on a critical hit to make your next attack a guaranteed critical strike.
Food_PoisoningFood Poisoning! Queasy and weak — damage dealt reduced by 15%.
Food_Primal_Beast_FeastWell Fed: +8 Strength, +4 Vitality, 15% chance on hit to deal 12 bonus damage for 60 minutes.
Food_Primal_Hunters_BleedBleeding from primal strike. Taking physical damage over time.
Food_Primal_Hunters_StewWell Fed: +6 Dexterity, +4 Strength, 20% chance on hit to apply a bleed for 60 minutes.
Food_Primal_Wardens_PlateWell Fed: +8 Vitality, +4 Wisdom, 5% damage reduction for 60 minutes.
Food_Rangers_RationWell Fed: +4 Strength and +4 Dexterity for 30 minutes.
Food_Riverpepper_SunfishWell Fed: +2 Strength for 2 hours.
Food_Sageleaf_TroutWell Fed: +2 Intellect for 2 hours.
Food_Sages_BrothWell Fed: +6 Intelligence for 30 minutes.
Food_Seasoned_Wolf_ChopRestoring health and mana. Cancelled by movement, damage, or casting.
Food_Smoked_RationsRestoring health. Cancelled by movement, damage, or casting.
Food_SpellwardWell Fed: 20% chance when struck to conjure a barrier that absorbs incoming damage.
Food_Spellward_BarrierA shimmering barrier absorbs incoming damage.
Food_Spiced_SkewerWell Fed: 50% chance on auto-attack to sear your target with a spice DoT.
Food_Spiced_Skewer_DoTSeared by hot spices. Taking fire damage over time.
Food_Spider_Root_FeastWell Fed: 20% chance on auto-attack to ensnare the enemy in spider silk, rooting them in place.
Food_Thornback_FeastWell Fed: damaging spells have an 18% chance to launch a scaling Briarshot that leaves a wound.
Food_ThornmailWell Fed: 30% chance when struck to reflect physical damage back at the attacker.
Food_Thunderfin_FilletWell Fed: +5 Wisdom and 5 Mana every 2 seconds for 4 hours.
Food_Venomtail_JerkyWell Fed: 18% chance on hit to apply a stacking nature DoT for 45 minutes.
Food_Venomtail_PoisonPoisoned by venomtail venom. Taking nature damage over time.
Food_Venomwake_FeastWell Fed: melee auto-attacks have an 18% chance to erupt in a scaling poison cloud.
Food_Venomwake_PoisonForest venom burns through the target. Damage scales with the diner's level and Strength.
Food_Wolf_Strength_StewWell Fed: +6 Strength for 30 minutes.
Force of WillYour next spell is instant cast. When consumed, grants bonus Vitality and empowers your next Rejuvenation.
Force of Will VitalityVitality increased by 4 after Nature's Swiftness was consumed.
Forest Blade Grove's EchoThe main-hand Forest Blade can echo its own swing.
Forest Blade Grove's Echo (Off-Hand)The off-hand Forest Blade can echo its own swing.
Forest Bulwark HeartbarkTaking damage can harden the shield's heartwood.
Forest Bulwark Heartbark ArmorIncreases armor by 4.
Forest Cleaver Splintering EdgeCritical auto-attacks split off additional Nature damage.
Forest Dirk Sap VenomThe main-hand dirk can splash Nature damage.
Forest Dirk Sap Venom (Off-Hand)The off-hand dirk can splash Nature damage.
Forest Hatchet Splintering EdgeCritical auto-attacks split off additional Nature damage.
Forest Longbow Canopy EchoRanged auto-attacks can loose an echoing shot.
Forest Maul Rooted ArmorIncreases armor by 3.
Forest Maul Rooted ImpactMelee hits can root the wielder's stance.
Forest Stave SapflowServer-side host for the Forest Stave's Sapflow effect.
Forest Stave Sapflow RegenRestores 5 mana each second.
Forestguard BarkskinLiving bark absorbs incoming damage.
Forestguard Canopy ForceYour auto attacks are gathering the force of the living canopy.
Forestguard Echo ReadyYour next auto attack releases the force stored in your armor.
Forestguard Four-PieceServer-side host for the Forestguard four-piece effect.
Forestguard Two-PieceServer-side host for the Forestguard two-piece effect.
Forestwalker Four-PieceServer-side host for the Forestwalker four-piece effect.
Forestwalker Predator RushThe ruptured venom sharpens your pursuit, increasing movement speed by 20%.
Forestwalker Rupture ReadyYour next direct damaging hit ruptures with concentrated wyrm venom.
Forestwalker Two-PieceServer-side host for the Forestwalker two-piece effect.
Forestwalker Wyrm VenomCritical strikes are priming a concentrated dose of wyrm venom.
Forestweave Bloom ReadyYour next damaging ability plants a volatile mushroom beneath its target.
Forestweave Four-PieceServer-side host for the Forestweave four-piece effect.
Forestweave Spore ChargeYour damaging abilities are cultivating volatile forest spores.
Forestweave Two-PieceServer-side host for the Forestweave two-piece effect.
Foretold DoomOvercome by a prolonged vision of doom.
Forge HeatPreparation from actual damage absorbed by your own barriers. Your selected release spends at least 25 heat. Cleared on death, mode change…
Forgeguard Furnace VentYour own barriers build up to 100 Forge Heat as they absorb damage: absorbing 1% of your maximum health grants 1 heat. At 25 or more heat,…
Forgeguard Heat SinkYour own barriers build up to 100 Forge Heat as they absorb damage: absorbing 1% of your maximum health grants 1 heat. At 25 or more heat,…
Fortified AttunementTaking damage can repair your armor and restore health. Chance grows each rank.
Fortified FaithYour spells have a chance on hit to wrap you in an Atonement Shell, absorbing incoming damage. Chance grows each rank.
FortitudeIncreases Vitality by 20.
Fortress StanceFortress stance: greatly increased stamina and armor, reduced damage dealt.
Fortress Stance (Initiate)Increased health and armor, with slightly reduced damage dealt.
FrenziedWhipped into a killing frenzy — this servant attacks 30% faster, deals 20% more damage, and visibly swells with power for 8 seconds.
Fresh SuppliesThe whole group gains 5% damage for 10 seconds after a powder delivery.
Frost NovaRooted in place. Cannot move.
Frost SheathAbsorbs 20 plus 60% of your Wisdom in damage.
Frost ShockFrozen by frost energy, movement speed greatly reduced.
Frost-Imbued BladeYour blade freezes: auto-attacks deal bonus INT-scaling frost damage and can Chill the target. Permanently active while specialized as Spel…
Frostbinder's ChainAuto attackers may be chilled.
Frostbinder's ChillAttack speed reduced by 50%.
Frostbinder's LensDirect hits against full-health enemies deal 20% additional damage.
FrostbiteFrostbitten. Movement speed reduced by 30%.
Frostbite EdgeWhile Frost-Imbued, direct melee hits slow their hostile target by 10% per rank for 2 seconds, at most once every 2 seconds.
FrostweaveFrozen Armor chains to a nearby ally at reduced strength.
Frozen ArmorEncased in frost, increasing armor. Attackers are chilled.
Furious RhythmRegenerate resources 15% faster and move 10% faster for 15 seconds.
FuryBerserker Stance favors dual wielding: every equipped weapon swing banks rage for your next combo window.
Fury Opening RoarEntering Berserk generates 5 rage per rank.
Fury Relentless ArsenalBerserk lasts 6 seconds on a 24-second cooldown. Frequent windows reward sustained contact. It readies Reckless Strike.
Fury Unleashed ArsenalBerserk lasts 12 seconds on a 48-second cooldown. Commit to a longer burst with slower recovery. It readies Reckless Strike.
Gambler's LuckFortune smiles upon you! Increases all stats by 5 for 5 minutes.
Garden of GravesStanding in the garden of corruption: rotting for death damage over time and slowed.
Gathered Light PreparationEffective Mend prepares your next Mend to also heal up to three other injured allies within 300 units for 6 + 25% Wisdom each. Preparation…
Gathering StormSuccessful direct Lightning Bolt impacts shorten the shared Stormcaller Chain cooldown by 0.2 seconds per rank, at most once per second.
GhostveilA spectral barrier absorbs damage.
Gift of the GroveWhile below 80% health, successful direct ability hits or effective direct heals restore 2 health to you per rank. Each kind of action can…
Glacial ChillCaught in a rune detonation — movement speed reduced by 35%.
Glacial FortressEncased in glacial ice. Massive armor boost and absorb shield, but unable to move.
Glutton's BandFood is eaten 50% faster.
Goat FormYou have shifted into Goat Form, greatly increasing movement speed. Breaks if you take damage or use an ability.
Goblin Blood FrenzyWhipped into a frenzy by a fallen packmate — deals more damage and attacks faster. Stacks with each goblin that dies nearby. Kill the pack…
Goblin MendingRecently restored by a goblin mender.
Goblin RallyEmboldened by a nearby war banner. Damage dealt increased by 20%.
Gold FeverThe madness is catching — burning damage over time and 20% slower movement. Walk it off away from the dust.
Gold FrenzyGold-mad desperation — attacks 30% faster and deals 15% more damage.
Golden BreatherCasting Guardian Bulwark restores 5 health per rank, at most once every 2 seconds.
Grave CommandPositive direct hostile spell hits build 1 War Command per rank, once every 2 seconds. At five commands all live servants become Frenzied f…
Grave EmpowermentEmpowers pet strikes to apply vulnerability.
Grave Empowerment VulnerabilityTakes 1.9% more damage per stack. Only the strongest class vulnerability applies. Each caster retains their own contribution.
GravecallerShape three owned spaces: an anchor, one pressure field and a defensive foothold. Grave Garden commits to longer terrain; Blighted Path mov…
Gravecaller Anchor GroundOwned field occupancy. Present only while the caster stands inside the corresponding live field.
Gravecaller Blighted Path ModeYour fields last half as long, pulse at 160% strength, cost 20% less mana and recover 25% faster. Grave Seed becomes Blighted Step, a lunge…
Gravecaller CorruptionInside this caster's corruption; fades within 1.25 seconds after leaving. Only this owner's rot gains terrain pressure.
Gravecaller FootholdOwned field occupancy. Present only while the caster stands inside the corresponding live field.
Gravecaller Grave AttunementPositive ticks of your harmful auras restore 1 mana per rank, once every 2 seconds.
Gravecaller Grave FocusPositive Corrupting Strikes against your corruption extend your Creeping Grave Rot by 1 second per rank, up to its normal lifetime, once ev…
Gravecaller Grave Garden ModeYour fields last 50% longer (up to 16 seconds), pulse at 80% strength and cost 20% more mana. Grave Seed is a placed anchor; hold your chos…
Gravecaller Grave TendingPositive field pulses against four of your Creeping Grave Rot stacks deal 2 additional death damage per rank, once every 2 seconds.
Gravecaller Pressure GroundOwned field occupancy. Present only while the caster stands inside the corresponding live field.
Gravecaller Rooted FootholdTaking positive damage while standing in your Corruption Field restores 1 health per rank, once every 2 seconds.
Gravecaller Withering PresencePositive ticks of your Creeping Grave Rot deal 1 additional death damage per rank, once every 2 seconds.
Gravecaller's BlightPositive direct spell hits seed one owned Creeping Grave Rot, once every 2 seconds.
GravekeeperMaster of reanimation — you raise the dead and command them in battle. Your risen servants fight with your dark power, and your spells driv…
Greenwarden BloomVerdant growth mends the target's wounds over time.
Greenwarden Bloom 1A deliberately planted Regrowth bloom.
Greenwarden Bloom 2A deliberately planted Regrowth bloom.
Greenwarden Bloom 3A deliberately planted Regrowth bloom.
Greenwarden RenewalEffective direct Regrowth below 80% recipient pre-heal health plants an owned Greenwarden Bloom for 9 seconds. Each tick heals 2 + 1 per ra…
Ground ShakenStunned by the earth-shattering stomp. Cannot move, attack, or cast.
Ground SlamRooted in place by shockwave.
Grounded PrayerActual Consecration field hits restore 1 mana per rank, at most once every 2 seconds across all victims.
Grounding ShieldProtected by grounding totem energy, absorbing incoming damage.
Growing FurySylgrith's wrath swells with every passing moment. Each stack increases the wyrm's damage — end the fight quickly, before the forest's fury…
GrowlTaunted! Forced to attack the Druid.
Guarded CurrentCasting Reactive Aegis restores 2 mana per rank.
Guardian SpiritA guardian spirit watches over you. If you would die, the spirit sacrifices itself to heal you for 50% of max health.
Guardian WolfWolf will intercept the next attack, absorbing damage.
Guardian of the WildThe spirit of the wild empowers your bear form, increasing vitality and reducing damage taken.
Guardian's BulwarkArmor increased for a short time.
Gut PunchStunned. Cannot move or act.
Hammer of LightStunned.
Harmonic EchoA self-mending echo. Heals 1 every second.
HarvesterPositive hostile auto attacks bank Stolen Life once per 1.5 seconds. An accepted Harvest Wave spends the held bank once; the chosen mode di…
Harvester Blood Reserve ModeTransfusion costs 12% maximum health and heals for 95% of its normal amount. Spending Stolen Life with Harvest Wave sends a smaller focused…
Harvester BloodfeastEffective direct healing restores 1 mana per rank, once every 2 seconds.
Harvester CoagulationEffective direct Transfusion healing on an ally below 50% pre-heal health grants you 2% damage reduction per rank for 4 seconds, once every…
Harvester Coagulation 1Cover after a costly rescue.
Harvester Coagulation 2Cover after a costly rescue.
Harvester Coagulation 3Cover after a costly rescue.
Harvester Deep SiphonVampiric Strike heals you for an additional 20% of its direct damage. Phantom Scythe retains its ranged delivery role.
Harvester Grave HarvestPositive ticks of your harmful auras restore 1 health per rank, once every 2 seconds.
Harvester Open Vein ModeTransfusion costs 20% maximum health, heals for 110% of normal, and splashes 15% of effective healing to two other injured allies within 22…
Harvester Red WakePositive direct Vampiric Strike hits while holding at least six Stolen Life restore 2 health per rank, once every 2 seconds.
Harvester Reservoir TrainingPositive hostile auto attacks while holding at least four Stolen Life restore 1 mana per rank, once every 2 seconds.
Haunting MarkSlows movement by 30% for 12 seconds. Grave Lunge can extend the haunt.
Haunting SpeedYour spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each…
Headsman's ArtIf the target dies, all cooldowns are reset.
Healing StreamSoothed by the healing stream totem, restoring health over time.
Heartwood ExposedEldroth has torn its own roots open to bloom — its glowing heartwood core lies bare. It takes 40% more damage. Burn it down before it withd…
Heat SinkHitting an enemy with Furnace Vent reduces Reactive Aegis's remaining cooldown by 0.4 seconds per rank. Triggers at most once every second,…
Heating UpOne more spell critical strike triggers Hot Streak.
Heightened ReflexesHeightened Reflexes: attack speed increased by 15%.
HemorrhageBleeding. Half of the damage bypasses armor.
HemorrhageA hemorrhaging wound bleeds the target and reduces their armor effectiveness.
HexedCursed by a hex trap. Movement slowed and silenced.
Hoarder's FuryReclaimed stolen loot — damage dealt increased. Stacks up to 4.
HolyHoly: your intellect reinforces your Wisdom — the steady hand that keeps the wounded standing.
Holy AegisHoly Aegis: damage taken reduced by 12%.
Holy Arcing Light ModeSacred Surge prepares a free instant Light's Touch at normal healing strength. Effective healing also mends up to three other injured nearb…
Holy Bastion+40 armor, +15 vitality, absorbs 80 damage, heals for a small amount each tick, and commands overwhelming threat (auto-attacks generate 3x…
Holy Bastion+40 armor, +15 vitality, absorbs 60 damage, and heals for 15 per tick.
Holy Deep DevotionYour prayers are always heard — Pray's cooldown is reduced by 120 seconds.
Holy FireTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. The periodic damage cont…
Holy FireSearing with holy flames. Taking holy damage over time.
Holy FireSearing with intense holy flames. Taking heavy holy damage over time.
Holy Gathered LightEffective Mend prepares your next Mend to also heal up to three other injured allies within 300 units for 6 + 25% Wisdom each. Preparation…
Holy Lasting AweYour divine visage lingers in mortal minds — Image of God's cooldown is reduced by 10 seconds.
Holy Radiant MendingThe Light mends the wounded — a Wisdom-scaling heal-over-time splashed onto your most hurt ally when you strike an enemy.
Holy Radiant MomentumEffective direct Mend or Rapid Heal reduces Circle of Light cooldown by 0.5 seconds per rank, at most once every 2 seconds across all recip…
Holy Sacred ChargeThe Light banks in your plate as you strike (up to 3). At full charge it becomes Sacred Surge — your next Light's Touch is free, uncooled,…
Holy Sacred Surge ModeSacred Surge prepares a stronger instant, free Light's Touch: its healing multiplier rises from 1.5 to 1.8.
Holy ShieldArmor and block chance increased.
Holy TriageEffective Mend or Rapid Heal on a recipient below 50% before the heal adds 3 healing per rank, at most once every 2 seconds.
Holy UrgencyEmergency triage — Rapid Heal's cast time is reduced by 0.4 seconds.
Holy Urgent PrayerEffective Mend or Rapid Heal on a recipient below 50% before the heal prepares your next Mend: 0.5 seconds faster and 3 less mana. Preparat…
Hot StreakTwo spell critical strikes in a row make your next Pyroblast instant.
Hot_TeaRestoring mana. Cancelled by movement or damage.
Hunter's AscendanceUnleashed full potential. Damage dealt increased by 70%.
Hunter's MarkTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Hunter's VenomA compounding venom courses through the target, dealing nature damage over time. Stacks up to 4 times.
Hunting PackWolf deals bonus damage to marked targets.
Ice BarrierIcy protection increases armor.
Ice BarrierIce Barrier is active, enhancing Frozen Armor cooldown.
Illuminated PathHoly Bolt casts faster during Enlightenment.
Image of GodFleeing in terror from a divine vision.
Infused ArmamentWeapon hits discharge stored arcane force. Permanent while this enchantment is learned.
Injector ReagentEffective Restorative Phial healing prepares the next Emergency Injector for 8 seconds: 35% more healing and 4 less mana. One preparation e…
Inner FocusYour next spell has no mana cost and +25% critical chance.
Inner RadianceEach heal you land on an ally has a chance to wrap them in Light's Aegis, absorbing incoming damage. Chance grows each rank.
Inner SpiritEach heal you land has a chance to return mana to you. Chance grows each rank.
InspirationInspired. Strength increased.
Inspiration AnthemInspired by a rousing hymn. Damage dealt increased by 15%.
InstigatorInstigator stance: increased stamina and threat generation. Deals 10% less damage, but generates 30% more threat.
Instigator's VowInstigator damage penalty halved.
Intimidating ShoutDamage dealt reduced by 30% and movement speed reduced by 15%.
Iron FaithWhen you are struck, your faith has a chance to harden into a Bulwark of Light, reducing damage taken for a few seconds. Chance grows each…
Iron FurYour hide hardens, granting bonus Vitality.
Iron GraspHeld in place by a necrotic grasp.
Iron PinnedRooted firmly in place by an iron bolt.
IronbarkCoated in living bark, granting bonus Vitality.
Ironfur ReflexCAT — positive Shred hits grant 4% movement speed per rank for 3 seconds to reposition. BEAR — being damaged has a 15% chance per rank to g…
JudgedMarked by divine judgment. Holy damage taken increased by 15%.
JudgmentTakes 5% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Judgment of MercyDirected recovery prepares the next Avatar.
Kidney ShotStunned. Cannot move or act.
Killing BlowAimed Shot executes: against targets below 35% health it strikes for heavy bonus damage per rank.
Kindled FocusEffective Cauterize Restoration reduces the shared instant Cauterize cooldown by 0.25 seconds per rank, at most once every 2 seconds.
Kindled FuryNext Strike deals bonus damage.
KindlingFireball hits have a 25% chance to empower your next Fire Blast. Fireball is valuable on its own; no stack sequence is required.
Knockdown BiteStunned by a powerful wolf bite.
Laced BladeWeapon Poison duration is indefinite and scales with combo points.
LacerationA deep bleeding wound deals physical damage over time. Stacks up to 5 times.
Last StandAn unbreakable defense: health cannot fall below a floor, threat is increased, and mitigated blows are reflected as threat.
Lasting BastionCasting Reactive Aegis reduces Living Bastion cooldown by 1 second per rank.
Lasting GroundActual Consecration field hits reduce Holy Bastion cooldown by 0.25 seconds per rank, at most once per second.
Lasting VigorYour wounds sustain you — each tick of a bleed you've opened in a foe has a chance to recover health. Chance grows each rank.
Lattice TrainingReactive Aegis also grants an 8-second Lattice Ward absorbing 6 damage per rank. Its actual absorption can build Forge Heat.
Lattice WardReinforced magical plating absorbs a small amount of damage.
Lattice Ward IAbsorbs 6 damage for 8 seconds.
Lattice Ward IIAbsorbs 12 damage for 8 seconds.
Lattice Ward IIIAbsorbs 18 damage for 8 seconds.
Lava BurstSeared by molten lava, taking heavy fire damage over time.
Leech VitalityDraining vitality over time.
Lethal AimYour critical strikes against targets bleeding from your Rend have a chance per rank to drive the shot deep into the wound for bonus damage.
Lifewright DiffusionEffective Restorative Phial healing prepares the next Healing Diffuser for 8 seconds: 15% more healing and 10 less mana. One preparation ev…
Lifewright FormulaePrepared formulae sharpen every restorative delivery.
Lifewright InjectorEffective Restorative Phial healing prepares the next Emergency Injector for 8 seconds: 35% more healing and 4 less mana. One preparation e…
Light's AegisShielded by the Light, absorbing a Wisdom-scaling amount of incoming damage.
Light's GraceYou heal by fighting — your holy strikes on enemies have a chance per rank to splash Radiant Mending, a Wisdom-scaling heal-over-time, onto…
Light's MercyEach heal you land on an ally has a 40% chance to wrap them in Sacred Mending, a Wisdom-scaling heal-over-time.
Lightning ReflexesLightning Reflexes: attack speed increased by 15%.
Lightning RodProtected by a lightning rod totem. Attackers take nature damage. Spell damage reduced.
Lightning SurgeLightning Surge: spell damage increased by 5% per stack. Stacks up to 4 times.
Lingering ArcanaStanding in a residual arcane field, taking damage.
Lingering DecayDamage-over-time effects linger longer when refreshed.
Lingering ToxinsYour auto-attacks have a chance per rank to work every one of your toxins deeper, refreshing all your poisons on the target.
Living BastionMasterwork armor forms an immense barrier and reduces incoming damage.
Living EmberNext Cauterize or healing spell costs no mana and casts faster.
Living SeedA living seed blooms when you take damage, healing you.
Living Seed BloomA living seed awaits, healing the target when next struck.
LullabyLulled into a deep sleep, transformed into a sheep. Cannot move, attack, or cast.
Lullaby RefrainA soothing refrain mends the ally's wounds over time.
Lulling DiscordDiscordant sound saps your strength and roots you in place.
Lulling Discord (Hold the Line)Controlled for 1.875 seconds before diminishing returns. Longer denial supports held ground.
Lulling Discord (March)Controlled for 0.75 seconds before diminishing returns. Short control creates room to reposition.
Lulling Discord InitiateA brief binding chord roots you and reduces your damage by 7.5%.
Lulling Discord Initiate (Hold the Line)Controlled for 0.9375 seconds before diminishing returns. Longer denial supports held ground.
Lulling Discord Initiate (March)Controlled for 0.375 seconds before diminishing returns. Short control creates room to reposition.
Lunar FlareScorched by intensified lunar fire, taking increased nature damage over time.
Lunar InsightSuccessful direct ability hits restore 1 resource per rank, once every 2 seconds. Effective direct heals also restore 1 resource per rank,…
Maelstrom SurgeThe gathering storm increases damage dealt by 4% per stack. Stacks up to 5 times.
Maelstrom WeaponYour next Lightning Bolt is instant and costs no mana.
Magma BurnSeared by magma, taking heavy fire damage over time.
Mana ConversionMana converted into enhanced magical output.
MangleTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Marching WardingA martial warding song surrounds you, increasing armor, dodge, and damage dealt.
Mark of the AssassinMarked for death. Suffering lethal nature damage over time.
MarkedTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Marked PrecisionDeath Mark contributes 10% shared class vulnerability. Your Aimed Shots against your own Death Mark also deal 6 bonus damage plus 30% of De…
MarksmanPrecision discipline. Critical strikes hit harder and execute windows open on wounded foes.
Marksman Dead StillAimed Shot deals 25% more impact damage. Its normal cast commitment remains.
Marksman Field MarksmanAimed Shot casts 0.6 seconds faster and deals 12% more impact damage, favoring shorter opportunities between movement.
Marksman RendAn open arrow wound bleeds the target for physical damage over time. Stacks up to 5 times.
Marksman Rending ShotAimed Shot tears an open wound, applying Marksman Rend — a stacking Dexterity-scaling bleed.
Marksman's FocusMarksman's Focus: damage dealt increased by 5% per stack. Stacks up to 4 times.
Marrow GuardYour hide is hardened to the bone, granting increased Vitality. 10% of damage taken converts to a heal over time.
Martial TrainingMelee auto-attacks generate 2 additional rage, at most once per second.
MartyrdomProtected by a divine shield. When fully consumed, explodes dealing holy damage to nearby enemies and healing the target.
Master of the FieldTotal battlefield dominance. Damage increased by 25%, CC durations extended by 50%, and cooldowns reduced.
Masterwork SurgeEvery attunement operates in perfect synchrony.
Measured CauteryEffective Cauterize Restoration grants 2% personal damage reduction per rank for 4 seconds.
Measured Cautery 1Brief personal protection earned through direct restoration.
Measured Cautery 2Brief personal protection earned through direct restoration.
Measured Cautery 3Brief personal protection earned through direct restoration.
Measured ConductionSuccessful direct damage from Lightning Bolt or Stormcaller heavy spells restores 1 mana per rank, at most once per second.
Measured ConvictionPositive direct spell hits restore 1 mana per rank, at most once every 2 seconds.
Measured DevotionDirected healing prepares the return to melee.
Measured DrawA successful Aimed Shot grants 2% damage reduction per rank for 3 seconds, once per second.
Measured Draw I2% less damage taken for 3 seconds.
Measured Draw II4% less damage taken for 3 seconds.
Measured Draw III6% less damage taken for 3 seconds.
Measured FlameSuccessful direct Pyroblast restores 1 mana per rank, at most once per second.
Measured FootworkA dodge recovers 3 health per rank, at most once every 2 seconds.
Measured GuardYour Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds.
Measured Guard 1Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds.
Measured Guard 2Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds.
Measured Guard 3Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds.
Measured MixtureVenom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured Mixture IVenom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured Mixture IIVenom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured Mixture IIIVenom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured OpeningDirect builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured Opening IDirect builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured Opening IIDirect builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured Opening IIIDirect builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Measured PrayerEffective Mend restores 1 mana per rank, at most once every 2 seconds.
Measured RebukeShield Slam restores 1 rage per rank on a successful hit, at most once per second.
Measured SuppliesA Mending Shot that effectively heals restores 2 energy per rank, once per second across its whole line.
Medicated BroadheadsAllies healed by your Mending Shot have a chance per rank to be dosed with your Remedy.
Meditative RhythmA meditative song flows through you, strongly increasing mana and energy regeneration by 25%.
Mending ArrowHealing over time from a mending arrow.
Mending PresenceThe medic wolf's calming presence knits the wounds of nearby allies while its master fights.
Mending Presence SurgeSpirit of the Wild: Mending Presence pulses every second over a wider reach.
Mending VeilEffective direct healing while you are below 80% health restores 2 health to you per rank, once every 2 seconds.
Merciful FollowthroughEffective direct care can leave owned Sacred Mending.
Miracle CatalystRestorative Phial can hasten Emergency Injector. Cooldown reduction grows each rank.
Mobile PlatformEngine direct hits and field ticks have a 25% chance per rank to restore 8 mana, at most once every 4 seconds across all targets. Includes…
Molten EruptionMolten rock clings to the target, dealing fire damage every 2 seconds.
MoonfireScorched by arcane moonfire, taking nature damage over time.
Mortal WoundHealing received is reduced by 25%.
Mortality's EdgeProtected from death once.
MountedYou are riding a mount. Movement speed increased. Taking damage or using abilities will dismount you.
Mushroom SporesA lingering puff of nature spores stings the lungs, dealing minor nature damage over time.
Natural ArmorThick hide reduces damage taken.
Nature's CureCleansing power of nature removes harmful effects.
Nature's SwiftnessYour next spell with a cast time is instant. Instant abilities do not consume this preparation.
Necrotic DecaySuffering shadow damage over time.
Necrotic MendRestoring health over time through necrotic energy.
NettedRooted by a net barrage.
Ogre CrushA crushing blow — the target is briefly staggered.
Omen StrikeNext harmful spell on this target deals bonus holy damage.
Omen of ClarityYour next spell costs no mana.
Open WoundBleeding for physical damage over time.
Orbital Shelter 1Protection after spending Eclipse on Starfire.
Orbital Shelter 2Protection after spending Eclipse on Starfire.
Orbital Shelter 3Protection after spending Eclipse on Starfire.
Ossuary WardBone fragments shield the caster, absorbing damage.
OverclockFor 12 seconds, attacks are 18% faster, cast times are reduced by 0.3 seconds, damage increases by 15%, and Intelligence and Vitality incre…
OvergrowthAn abundance of nature energy suffuses the target, healing for a substantially increased amount over a longer duration than Rejuvenation.
OverloadBuilding arcane overload. At 3 stacks, next Arcane Pulse deals double damage.
OverloadedFrost magic backlashed — takes 30% more damage. A burn window.
OverpressureDamaging abilities can vent bonus fire damage. Chance grows each rank.
OverwhelmedRooted in place after being overwhelmed by a divine presence.
Overwhelming FaithYour Judgement's detonation floods you with the banked Light, healing you. Healing grows each rank.
Overwhelming PresenceFleeing in terror from an overwhelming divine presence. Rooted for 2 seconds after the fear expires.
Pack BondFighting alongside the pack — increased damage while allies are near.
Pack MarkTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Pack TacticsRooted by coordinated wolf and ranger attacks.
Paladin Eruption ModeConsume your occupied Consecration after it has prepared for 3 seconds. Share a Holy burst among up to five enemies in the field. An empty…
Paladin HolyThe Light flows through your plate — striking enemies banks Holy Sacred Charge. At full charge the bank becomes Sacred Surge, loading a fre…
Paladin ProtectionShield stance generates 4x threat and strengthens armor and block. Your owned ground supplies territory defense.
Paladin Seal of WrathYour Judgement detonates all banked Retribution Holy Charge, searing the target for bonus holy damage per charge.
Panacea CloudMasterwork life-mist restores health over time.
Patient KillerAt five owned Deadly Poison stacks, Envenom or Mark prepares the victim for 6 seconds. Your direct builders then deal 10% bonus hit damage,…
Patient PreyThe owning Assassin has prepared this victim for direct builder pressure.
Permafrost ShieldProtected by a frost barrier that absorbs damage.
Phantom GraspAfflicted, taking increased damage from damage-over-time effects.
Piercing ShoutAttack power reduced by 20%.
PinnedRooted in place.
PlagueInfected with a stacking plague, suffering death damage over time.
Plague BloomInfected by a blooming contagion. Suffering escalating nature damage over time.
Plague CloudA festering rot cloud damages nearby enemies.
Poacher's BleedBleeding for 1 + 10% of the attacker's Dexterity every 2 seconds.
Poacher's LongbowRanged auto attacks may apply Poacher's Bleed.
PolymorphTransformed into a sheep. Cannot move, attack, or cast.
PotencyYour poison and bleed ticks have a chance per rank to sear the wound for bonus nature damage.
Potent EnvenomEnvenom damage is increased by 20%.
Potent MixtureYour Remedy ticks have a chance per rank to distill a Quick Mend Surge: your next Quick Mend is free.
Potent RhythmA potent song flows through you, increasing mana and energy regeneration by 20%.
Potent SolventsRestorative Phial can leave a healing residue. Chance grows each rank.
Power InfusionSpell casting speed increased by 20% and mana cost reduced by 20%.
Precise CutsDirect builders against your Deadly Poison deal 2 bonus Physical damage per rank, at most once per second.
Precision MachiningCalibrated Shot can discharge an additional arcane splinter. Chance grows each rank.
Predator's MomentumYour next spell is instant cast. When consumed on a damage spell, grants movement speed and a free Sabertooth ability.
Predator's RushOn the hunt — increased movement speed and damage after a critical strike.
Predator's RushMovement speed increased by 20% after Nature's Swiftness was consumed.
Predatory ClawsShred deals 10% more impact damage.
Prepared Conviction 1A measured ward left by direct preparation.
Prepared Conviction 2A measured ward left by direct preparation.
Prepared Conviction 3A measured ward left by direct preparation.
Prepared WingsEffective Cauterize Restoration reduces Butterfly Swarm cooldown by 0.5 seconds per rank, at most once every 2 seconds.
Pressure Point+2 DEX. Next Pinning Shot or Trap applies -4 DEX debuff. Breaks on movement.
Primal Bear MemoryThree successful form attacks prepare the next opposite-form activation. Memory expires after 10 seconds.
Primal Bear MomentumEarned Cat-to-Bear transition: 12% less damage taken for 6 seconds.
Primal BulwarkThe Bear becomes a living fortress: tremendous health and armor with 15% less damage taken.
Primal Cat MemoryThree successful form attacks prepare the next opposite-form activation. Memory expires after 10 seconds.
Primal Cat MomentumEarned Bear-to-Cat transition: the next Rake is free and deals 25% more direct damage.
Primal FuryA feral frenzy grips you, increasing all damage dealt.
Primal HungerWeapon autos while below 75% health restore 2 health per rank, once every 2 seconds; this supports Bear survival. CAT additionally has a 6%…
Primal Rhythm GuardSustained Bear attacks grant measured protection.
Prophet's ClarityEnlightenment has removed a negative magic effect.
ProtectionThe immovable wall: 4x threat, extra health and armor, and stronger shield blocks.
Protection DevastateShield Slam grants 2% damage reduction per rank for 3 seconds and generates 12 extra threat per rank, at most once per second.
Protection Holy ChargeHoly Charge banks as foes stand in your Consecration and as you weather blows (up to 6). At full charge, your next Consecration strike erup…
Protection Sanctified EruptionWhen your Protection Holy Charge is full (6), your Consecration's next strike erupts — detonating all banked charges as heavy holy damage a…
Protection Shield WallDamage taken reduced by 12% for 4 seconds.
ProwlStalking silently through shadow. Hidden from enemies. Breaks on damage or ability use.
Pyroblast SurgeHot Streak! Your next Pyroblast is instant.
Pyroclast BurnBurning intensely for heavy fire damage over time.
PyromaniaYour fire spell hits against Burning targets have a 20% chance to erupt in a bonus fire burst.
Quartermaster's SignetDirect hits can spill an owner-only bag of fortune.
Quartermaster's Signet CooldownQuartermaster's Signet cannot spill another bag yet.
Quick BladesYour strikes have a chance to quicken your hands, increasing attack speed for a few seconds. Chance grows each rank.
Quick DrawYour next shots come out faster.
Quick Mend SurgeYour next Quick Mend is free and heals for 30% more.
Quickdraw InjectorEmergency Injector refunds mana when used on a gravely wounded ally. Refund grows each rank.
Quickened DevotionQuickened Devotion: cast and attack speed increased by 15%.
Quickening BladesAttack speed increased by 30%.
QuickstepMovement speed increased by 10% for a brief moment.
Rabid MarkTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Radiant AuraEmanating healing light to allies and damage to enemies.
Radiant FervorYour next Holy Blast variant is instant and free, and its shared cooldown is reset.
Radiant StrikesAuto-attacks have a 25% chance to deal bonus holy damage.
RakeRaking claws leave a deep bleed wound.
RallyRallied by the kill — increased damage and movement speed. Refreshes on every kill.
Rallying BreatherChallenge restores 3 health per rank plus 10% of your Vitality when its taunt pulls an enemy off another living ally.
Rallying MarkTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
RampageRage generation increased by 50%.
RampageStunned by Rampage. Cannot move, attack, or cast.
Rampant GrowthYour garden spreads on its own — each time one of your heal-over-time effects ticks, it has a 10% chance per rank (up to 30%) to take root…
Ranger's Field RecoveryDirect hits may restore Energy.
Ranger's Field Recovery CooldownField Recovery cannot trigger again yet.
Rapid FocusPermanently improves Aimed Shot impact damage by 8%.
Reactive AegisAn arcane lattice absorbs incoming pressure.
Reagent ConservationEffective Phial healing prepares the next Phial to cost 1 less mana per rank for 8 seconds.
Reagent Conservation IReagent Conservation: rank 1 preparation.
Reagent Conservation IIReagent Conservation: rank 2 preparation.
Reagent Conservation IIIReagent Conservation: rank 3 preparation.
Reaving FuryYour bleeds feed your fury — each tick of a wound you've opened in a foe generates rage. Rage per tick grows each rank.
Recent Frozen ArmorRecently cast Frozen Armor. Fire Blast will trigger Thermal Weave.
Recent JudgementCrusader Strike within this window reduces Judgement cooldown.
RegrowthAccelerated natural growth heals the target over time.
Reinforced LatticeTaking damage can raise a small Lattice Ward. Chance grows each rank.
Reinforced Spirit ShellAttack-triggered protection on a recipient prepared by this priest. Refresh replaces remaining capacity.
RejuvenateHealing over time.
RejuvenationNature energy flows through the target, healing them over time.
Relentless SurgeA surge of undeath: rapid regeneration and reduced damage taken.
RemedyMedicated. Healing over time.
RendBleeding for physical damage over time.
RenewHeals the target over time.
Renewed StandChallenge shortens Last Stand cooldown by 1 second per rank when its taunt pulls an enemy off another living ally.
Repeating MechanismCalibrated shots wind the mortar loader. Cooldown reduction grows each rank.
Residual WarmthEffective instant Cauterize on an ally below 50% before the heal leaves 6 healing per rank over 6 seconds, at most once every 2 seconds.
Residual Warmth 1Emergency cautery leaves a measured healing tail.
Residual Warmth 2Emergency cautery leaves a measured healing tail.
Residual Warmth 3Emergency cautery leaves a measured healing tail.
Resolute GuardDamage taken reduced by 8% for 3 seconds.
Resonating BoltArcane Bolt splash radius increased within Arcane Construct.
Resonating PulseArcane energy resonating. A second pulse will strike shortly.
Restless FortuneRestores 1 current resource per second.
RestorationEffective owned HoT ticks restore 1 mana once every 2 seconds. Neutral Flourish extends owned blooms on each effectively healed recipient b…
Restorative ResidueLife compound continues mending the target.
Retained SampleSuccessful Venom Burst reduces Plague Bloom cooldown by 1 second per rank, at most once per second.
RetributionPositive hostile melee swings bank Retribution Holy Charge and restore 12 mana, at most once every 1.5 seconds. Crusader Strikes also bank…
Retribution Holy ChargeHoly wrath banked with every strike. Judgement and Wrath Form detonate it, searing the target for bonus holy damage that grows with each ch…
Retribution VerdictA full three-charge Judgement spends the bank for an additional focused Holy strike.
Righteous FervorHoly damage increased by 35%.
Righteous FlowActual Judgement charge spending restores 4 mana per rank.
Righteous FuryRighteous Fury: attack speed increased by 15%.
Righteous SpeedYour strikes have a chance to fill you with Righteous Fury, increasing attack speed for a few seconds. Chance grows each rank.
Rime Guard WardYour successful frost pulse grants a brief Intelligence-scaling ward.
Rime SurgeYour next Frostbolt is instant and free.
RimeheartWhile Frost-Imbued, taking damage restores 2 health per rank, at most once every 2 seconds.
RipA savage rip tears muscle and sinew, causing heavy bleeding.
Riposte GuardPoised to riposte — dodge chance increased by 30% for 3 seconds.
Riposte StanceReady to parry the next melee attack and counter with a high-threat strike.
Rod of WisdomRestores 2 mana every second, including in combat.
Roll With ItSuccessful finishers replace Riposte Guard with 10% dodge and 12% damage reduction for 4 seconds, at most once every 6 seconds.
Rolling Guard10% dodge and 12% damage reduction for 4 seconds.
Rolling Thunder PreparationProgress toward your next prepared echo. Only successful heavy impacts count.
RootedGripping roots hold the target in place.
Rooted CalmInner calm soothes the companion, periodically restoring health.
Rot Shelter 1Protection earned by maintaining your infection.
Rot Shelter 2Protection earned by maintaining your infection.
Rot Shelter 3Protection earned by maintaining your infection.
Ruffian HideWhen you are struck, you have a chance to roll with the blow, briefly reducing damage taken. Chance grows each rank.
Rune AmbushBandit's instinct — the first strike on a target you haven't hit recently lands with a brutal opener and leaves them reeling.
Rune Broodmother's GiftThe Den Mother's brood — a contagion of venom seeps from you, steadily damaging nearby enemies.
Rune EchoArcane echo — your abilities have a 15% chance to echo, striking again for 40% of the hit (a flash, not a second cast).
Rune Feral RageBear's fury — falling below half health unleashes a feral rage: you hit faster and harder, but you cannot retreat as quickly. Burn the wind…
Rune HeartwoodThe Whispering Ent's resilience — passive damage reduction and armor, and dropping below half health sheathes you in a Bark shield (once ev…
Rune Necrotic SiphonThe Overlord's gift — your abilities afflict enemies with Wither, and foes that die while Withered feed you their life.
Rune PackWolf's bond — you move a little faster always, and striking with allies nearby makes you hit harder.
Rune PlagueRotflesh contagion — enemies you kill burst into a rot cloud that festers around you, damaging nearby foes.
Rune PredatorBig-cat instinct — a critical strike sends you lunging: a burst of speed and a harder follow-up.
Rune RelentlessThe dead do not yield. Dropping below 30% health triggers a surge of undeath — rapid regeneration and hardened flesh (once every 90s).
Rune ScavengerGoblin greed — every kill sends you scrambling to the next, granting a burst of movement speed.
Rune SpiritSpecter's grace — fully avoiding an attack sharpens your next blow and quickens your step.
Rune Tyrant's BulwarkThe Ogre King's wrath — taking a blow erupts in a shockwave that damages nearby foes and hardens your hide with stacking armor.
Rune VengeanceThe Betrayed Chieftain's grudge — damage you take is banked (up to 30% of your health, fading after 8s) and released as bonus damage on you…
Rune VenomSpider's gift — your attacks inject a stacking venom that ramps the longer a target survives.
Rune Venom PoisonStacking venom — deals nature damage over time, building up to 5 stacks.
Rune Warboss' MarkThe Warboss' tactics — enemies you strike are Marked and take increased damage from all sources.
Rune Warlord's BannerThe Bandit King's command — each kill rallies you, refreshing a stacking surge of damage and speed. It snowballs through packs but fades ag…
Rune WyrmscaleSylgrith's gift — your damaging abilities have a chance to leave a patch of dragonfire that scorches nearby enemies.
Runic BarrierAn attuned barrier absorbs incoming damage.
Runic EdgeActual melee auto-attacks extend your active imbues by 0.25 seconds per rank, up to each imbue's original duration, once every 0.5 seconds.
Runic WardRunic Ward: damage taken reduced by 12%.
RuptureBleeding heavily. Duration scales with combo points consumed.
Rupturing VoidformA 12-second transformation granting 25% damage and 10% attack speed. Void Release trades all remaining transformed time for an immediate gr…
Sabertooth FormYou have shifted into Sabertooth Form, gaining increased Strength and Dexterity. Only Sabertooth Form abilities may be used.
Sacred MendingThe Light mends the target's wounds over time.
Sacred Rhythm EnchantAuto-attacks deal bonus holy damage based on Intelligence and restore 3 mana. Permanent while this enchantment is learned.
Sacred SurgeThe banked Light surges — your next Light's Touch costs no mana and triggers no cooldown, and you gain +12 Wisdom while the surge holds. A…
Sacred WeaponAuto-attacks deal bonus holy damage based on your Intelligence. Permanent while this enchantment is learned.
Sanctuary ShelterTake 12% less damage while occupying your Sanctuary.
Sanguine PactPositive damage from your owned rot ticks restores 1 mana per rank, once every 2 seconds.
Savage RoarCat-form attack abilities deal 18% more damage. Permanent while learned.
Scavenger's HasteScrambling for loot — increased movement speed after a kill.
Scorpid VenomStung by scorpid venom. Taking nature damage and armor reduced by 4.
Seal FateYour critical strikes have a chance to refund energy, fueling your next finisher. Chance grows each rank.
Seal of CommandYour melee attacks have a 20% chance to deal bonus holy damage.
Seal of CondemnationTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Seal of InsightYour melee attacks restore 6 mana.
Searing DiscordSearing dissonance saps your strength and burns you over time.
Searing InsightBuilding insight. At 3 stacks, next heal casts faster.
Searing VerdictWhen your smites land a critical strike, the Light passes Searing Verdict — a burst of holy damage that punishes the wicked.
Searing VerseA discordant searing note burns the target for arcane damage over time. Stacks up to 3 times.
Searing WoundsBurning from a searing strike, taking fire damage over time.
Second WindWhen you are struck, you have a 20% chance to catch your breath and recover health.
SedatedAsleep. Any damage wakes the target.
SentinelBonded with a loyal medic companion. Your bow gear empowers medicated arrows that mend allies.
Sentinel BroadheadsEach injured ally effectively healed along your Mending Shot line receives your Remedy. Favors preparing the group with aimed medicine.
Serpent StingPoisoned. Taking nature damage over time.
SerratedCaught in a serrated trap. Movement heavily slowed.
Serrated PressureOne enemy struck by a trap pulse takes 2 extra physical damage per rank, at most once every 1.5 seconds across all targets.
ShadowVoid Eruption opens a 12-second personal transformation. Afflictions continue operating without maintaining its duration.
Shadow Creeping VoidrotPositive direct shadow strikes have a 20% chance per rank to apply your owned stacking Voidrot, once per second. Three stacks open Void Ech…
Shadow Dark MindYour owned Voidrot ticks restore 1 mana per rank, at most once every 2 seconds across all targets.
Shadow Dread HarvestA positive direct Void Blast against your owned Voidrot restores 2 health per rank to you, at most once every 2 seconds.
Shadow ShroudDodge chance increased by 35%. Auto-attacks deal 6 bonus poison damage.
Shadow Spreading RotYour owned Voidrot ticks have a 12% chance per rank to seed Voidrot on one other hostile within 200 units, at most once every 2 seconds acr…
Shadow Void AcuityPositive direct shadow hits against your owned Voidrot grant 2% personal damage reduction per rank for 4 seconds.
Shadow Void Ascendant ModeVoid Eruption opens a 12-second Ascendant Voidform with 35% damage and 10% attack speed.
Shadow Void Eruption ModeVoid Eruption opens a 12-second Rupturing Voidform with 25% damage and 10% attack speed. Void Release can trade its remaining time for 40 +…
Shadow Word: PainAfflicted by Shadow Word: Pain, taking shadow damage over time.
ShatterStunned by a devastating earth shock.
ShatteredDefenses shattered. Movement slowed.
Shattering RoarAttack power reduced by 20%.
Shattering Roar FearFleeing in terror from a shattering roar.
Shield MasteryWhen you are struck, you have a chance to raise your guard, briefly reducing damage taken. Chance grows each rank.
Shield SlamMovement speed reduced.
Shield WallShield Wall: damage taken reduced by 15%.
Shroud of TwilightProtected by twilight, damage taken is reduced.
Siege CalibrationVolatile Charge hits reduce the shared cooldown of all Field Engine variants by 0.7 seconds per rank, at most once per second across all ta…
Siege Camp Bandit BuffThe Bandit Camp has fallen — your team strikes for weakness (+5% critical chance).
Siege Camp Bear BuffThe Bear Den has fallen — your team is hardened against blows (+5% damage reduction).
Siege Camp BuffYour team captured a camp — emboldened with increased damage.
Siege Camp Goblin BuffThe Goblin Camp has fallen — your team strikes with primal fury (+5% damage).
Siege Camp Wolf BuffThe Wolf Pack has fallen — your team moves with the speed of the hunt (+5% movement speed).
Siege SharpenedA purchased siege upgrade — increased damage for the rest of the match.
Siege Spawn ProtectionBriefly immune to damage after respawning at the team base.
Silencing DiscordSilenced for 2 seconds before diminishing returns; damage dealt reduced by 15% for that duration.
Silencing Discord (Hold the Line)Silenced for 4 seconds before diminishing returns; damage dealt reduced by 15% for that duration.
Silencing Discord (March)Silenced for 2 seconds before diminishing returns; damage dealt reduced by 15% for that duration.
Silencing ShotSilenced, then slowed. Cannot cast spells.
Silencing ShotSilenced and drained. Cannot cast spells. Mana reduced.
Silencing ShotSilenced. Cannot cast spells.
Silvered WardingA nimble warding song surrounds you, trading armor for dodge chance.
SkaldChoose the care your allies need: direct Lyric Chord, sustained Refrain, protective Warding or restorative Rhythm. Crescendo is a deliberat…
Skald Choral ContinuityEffective Healing Refrain channel ticks extend your existing Verse of Mending by 1 second per rank, up to its normal lifetime, once every 2…
Skald Final Verse ModeCrescendo delivers 35% more direct healing, with a 55-second cooldown and 60 mana cost. Choose a larger rescue over Sustained Chorus’s chea…
Skald Harmonic GraceEffective direct healing on your Verse of Mending recipient grants a six-second shield absorbing 6 damage per rank, once every 4 seconds.
Skald Harmonic RecoveryEffective direct Lyric Chord healing restores 1 health per rank to you, once every 3 seconds.
Skald Harmonic Ward 1A brief shield after care on an owned mending verse.
Skald Harmonic Ward 2A brief shield after care on an owned mending verse.
Skald Harmonic Ward 3A brief shield after care on an owned mending verse.
Skald Mending MasteryEffective direct Lyric Chord healing on your Verse of Mending recipient adds 2 healing per rank, once every 2 seconds.
Skald Refrain PhraseAn owned part of the next harmony. Play all three different parts within 30 seconds.
Skald Rhythm PhraseAn owned part of the next harmony. Play all three different parts within 30 seconds.
Skald Steady BreathEffective direct healing restores 1 mana per rank, once every 3 seconds.
Skald Sustained Chorus ModeCrescendo costs 42 mana, has a 35-second cooldown and heals directly for 85%. Effective channel healing restores 2 mana per 2 seconds.
Skald Warding PhraseAn owned part of the next harmony. Play all three different parts within 30 seconds.
Skald's Lullaby RefrainEffective direct healing of an ally below 80% health leaves your Lullaby Refrain, once every 3 seconds.
Skald's Verse of MendingA lingering verse drifts through the music, mending the most-wounded ally over time. Scales with Wisdom.
SlaughterYour bloodthirst sustains you — your melee strikes have a chance to heal you. Chance grows each rank.
Slick GuardDodging recovers 1 second of the current Evasion variant cooldown per rank, at most once every 2 seconds.
SlowMovement speed reduced by 50%.
Smite ChargesSmite charges remaining. Each charge allows an instant Smite cast.
Smoldering EmberSmoldering for fire damage over time.
Solar EmpowermentSolar Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times.
Solar RadianceBathed in solar energy, healing over time. Stacks up to 5 times.
SolventVenom Burst consumes your Corroded remaining scheduled damage for immediate Nature damage. Acid Pool gains one extra dose on a struck enemy…
Song of RhythmA quickening song flows through you, increasing mana and energy regeneration by 15%.
Song of WardingA warding song surrounds you, increasing armor and dodge chance.
Soul AnchorAnchors the soul to allow self-resurrection.
Soul SeepNecrotic decay siphons life from every tick back to the caster.
Soul TerrorProtected by soul magic. Immune to crowd control and taking 20% less damage.
Spectral EdgeEmpowered by a clean dodge — increased damage and movement speed.
Spectral HemorrhageCritical strikes open your owned Spectral Rend, feeding Soul as it ticks. Phantom Strike’s backstab comes from rear positioning, independen…
Spectral RendA spectral wound bleeds the soul for death damage over time. Stacks up to 4 times.
SpectralFlaskOfTheUndyingAlchemy Flask: take 30% less damage and cannot fall below 1% health for 10 seconds.
Spell MirrorA reflective ward reduces damage and returns arcane sparks to attackers.
SpellbladeAn elemental duelist whose permanently enchanted weapons reward melee contact. Fire reaches a foe immediately; frost controls nearby enemie…
Spellblade Ember DanceYour attack speed is increased by 8%. Choose sustained offensive weapon pressure instead of Rime Guard wards.
Spellblade Rime GuardSuccessful Frost Pulse grants a 12 + 30% Intelligence ward for 6 seconds, at most once every 6 seconds. Your Fireball and Fire Blast direct…
Spider_Silk_SnareBound in sticky spider silk, unable to move.
Spirit LinkLinked to nearby allies. Damage taken is shared among all linked members.
Spirit ShellYour healing is converted into stacking absorb shields on your allies.
Spirit TideBathed in a rising spirit tide, restoring health over time.
Spirit WalkMoving with spectral swiftness after Spirit Walk.
Spirit of CommunionYour spells have a chance on hit to return mana to you. Chance grows each rank.
Spirit of the WildCommuning with the wild: Mending Shot is drawn in half the time.
SpiritDraughtAlchemy: restores 150 mana over 10 seconds.
Spoils of WarPlundered the Quartermaster's stash — damage and critical strike chance increased. Stacks up to 3.
Spore RotChoking spores corrode the lungs, dealing nature damage over time.
SprintMovement speed increased.
StalwartTaking damage reduces the shared Consecration cooldown by 0.2 seconds per rank, at most once per second.
Starfall Overload BurnBranded by the falling sky — arcane starfire that burns hotter with every tick.
Static ChargeSuccessful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds.
Static Cover 1Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds.
Static Cover 2Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds.
Static Cover 3Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds.
Steadfast AssaultDirect Crusader Strikes prepare brief personal defense.
Steadfast Assault IDamage reduction while continuing your melee assault.
Steadfast Assault IIDamage reduction while continuing your melee assault.
Steadfast Assault IIIDamage reduction while continuing your melee assault.
Steadfast CareEffective direct Mend or Rapid Heal on a recipient below 50% before the heal grants 2% personal damage reduction per rank for 4 seconds.
Steadfast Care 1Rescue-earned personal protection.
Steadfast Care 2Rescue-earned personal protection.
Steadfast Care 3Rescue-earned personal protection.
Steady AimPermanently improves Aimed Shot impact damage by 8%.
Steady CadenceDirect bow hits against your own Marksman Rend reduce the Aimed Shot family cooldown by 0.5 seconds per rank, once per second.
Steady FocusSuccessful direct Fireball-family hits grant 2% personal damage reduction per rank for 5 seconds.
Steady Focus 1Brief protection earned through a successful Pyroblast.
Steady Focus 2Brief protection earned through a successful Pyroblast.
Steady Focus 3Brief protection earned through a successful Pyroblast.
Steady HandsWhile planted in Steady Aim, your shots have a chance per rank to quicken your hands with Lightning Reflexes.
Steady MixtureEffective Phial healing grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Steady Mixture ISteady Mixture: rank 1 preparation.
Steady Mixture IISteady Mixture: rank 2 preparation.
Steady Mixture IIISteady Mixture: rank 3 preparation.
Steady RhythmWhile Steady Aim holds you planted, every shot that lands hammers Aimed Shot's cooldown down.
SteelstormYour attacks hit 1 additional nearby enemy for 30% damage.
Stolen LifeOwned life stolen by positive attacks, banked to eight for 20 seconds. Harvest Wave spends the actual bank once for care.
Stone AegisStone Aegis: damage taken reduced by 12%.
Storm LordThe full fury of the storm empowers you. Spell power greatly increased.
Storm SurgeA prepared Lightning Bolt restores 2 mana per rank, at most once per second. This is resource generation from discharge.
StormbringerYour weapons are permanently storm-imbued, adding nature damage to every melee strike and banking a Maelstrom charge with each swing — Stor…
Stormbringer DischargeThe storm banked in your weapon breaks loose — your next Lightning Bolt is instant and costs no mana.
Stormbringer MaelstromLightning banks in your weapon with every swing. At 5 charges it discharges, making your next Lightning Bolt instant and free.
Stormbringer Tempest FuryDischarging a stored Lightning Bolt mid-swing resets your Stormstrike, so the storm never breaks your melee rhythm.
Stormbringers FuryMelee hits have an 8% chance per rank to bank one extra Maelstrom charge, at most once per second.
StormcallerYour damaging hard casts have an authored chance to reverberate once after impact for half of their resolved direct damage. Echoes do not c…
Stormcaller Deep ResonanceHeavy direct impacts have a 33.33% chance to echo 70% of their damage onto the original target after 0.2 seconds. Replaces the ordinary ech…
Stormcaller Rolling ThunderHeavy direct impacts have a 50% chance to echo 35% of their damage, shared among up to three nearby enemies after 0.2 seconds. Replaces the…
StormlashA prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds.
Stormlash Rhythm 1A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds.
Stormlash Rhythm 2A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds.
Stormlash Rhythm 3A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds.
Stubborn FortuneRestores 2 health per second.
StunStunned. Cannot move, attack, or cast.
SunderedArmor reduced, making the target more vulnerable to physical damage.
Sundered PinTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Sundering Follow-ThroughVulnerability duration doubled from Sundering Strike on a bleeding target.
SunfireScorched by solar fire, taking nature damage over time at reduced effectiveness.
Sunfire AttunementCasting Starfire while holding Eclipse Empowerment grants 2% damage reduction per rank for 4 seconds.
SuppressedDisarmed by suppressing fire.
Surge of LightYour next heal is instant cast.
Survival InstinctsPrimal instincts reduce damage taken by 40% for 6 seconds.
Survival RehearsalDodging recovers 1 second of Cornered Beast cooldown per rank, at most once every 2 seconds.
Sustained EmbersSuccessful direct Pyroblast reduces the shared Cataclysm cooldown by 0.5 seconds per rank, at most once per second.
Sword SpecializationAuto-attacks can echo with an instant extra swing, and sometimes surge with bonus rage.
Tempered AegisAn extra ward prepared from Forge Heat. Its capacity is set by the heat spent.
Tempered FinishSuccessful melee auto-attacks reduce Blade Tempest cooldown by 0.25 seconds per rank, at most once every 2 seconds.
Tempered RecoveryCasting Reactive Aegis heals you for 3 per rank plus 10% of your Vitality.
Tempest ImpactYour prepared Lightning Bolt deals 25% more impact damage.
Tempest RhythmYour prepared Lightning Bolt deals 25% more impact damage. Choose a focused discharge instead of Voltaic Discharge spreading damage and slo…
TerrifiedShaken by the ogre's terrifying roar. Damage dealt reduced by 25%.
Tethered SoulSoul is tethered, allowing self-resurrection and minion resurrection upon death.
Thermal IgnitionYour next fire spell deals bonus damage and applies Burn.
Thermal WeaveHealing over time from the fusion of fire and frost magic.
Thick HideYour hide has thickened, granting bonus Vitality for an extended duration.
Thorned BloomSurrounded by thorned holy energy. Healing over time and armor increased by 4.
Thunder ClapMovement speed reduced by 40%.
ThunderheadThunder Drive and Furnace Fist direct hits have a 12% chance per rank to deal bonus lightning damage and add threat, at most once per secon…
Tidal Patience 1Brief protection earned through effective Healing Surge.
Tidal Patience 2Brief protection earned through effective Healing Surge.
Tidal Patience 3Brief protection earned through effective Healing Surge.
TidecallerHealing Wave preserves Riptide. Effective Healing Surge on an ally below 40% health consumes your remaining Riptide for 50% of its future s…
Tidecaller Returning CurrentEffective Healing Surge reduces Healing Chain cooldown by 0.3 seconds per rank, at most once every 2 seconds.
Tidecaller RiptideYour owned ancestral tide. Healing Wave preserves it; emergency Healing Surge and Undertow can consume its remaining scheduled care.
Tidecaller Rising TideEffective Healing Chain bounces spread a fresh owned Riptide to each recipient.
Tidecaller Tidal ContinuityEffective Healing Chain bounces reduce Spirit Tide cooldown by 0.5 seconds per rank, at most once every 2 seconds across recipients.
Tidecaller Tidal PatienceEffective Healing Surge grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Tidecaller UndertowEffective Healing Chain bounces consume only your existing Riptide on that recipient, delivering 50% of its remaining scheduled healing imm…
Tidecallers MendingAn ancestral tide mends the target's wounds over time.
Tidecallers RenewalYour heals seed the tide — landing a heal on an ally has a 30% chance to leave a Tidecaller Riptide on them, feeding your Healing Surge and…
Tombwarden WardOrbiting bone fragments reduce incoming damage.
Total ControlCC duration x1.5, +35 MoveSpeed.
ToughnessEvery blow you weather sharpens your focus — taking damage has a chance to restore energy. Chance grows each rank.
Toxic CompoundMelee hits deal INT-derived nature damage and stamp Toxin: Corroded. Dispellable as Magic. Permanent while this enchantment is learned.
Toxic FeedbackNext Evasive Step deals bonus nature damage.
ToxicologistYour melee attacks have a 35% chance to stamp Toxin: Corroded. Venomous Jab stamps Corroded and triggers its next tick immediately.
Toxicologist ContagionVenom Burst detonates every Toxin: Corroded stack on the target at once, dealing nature damage per stack consumed.
Toxicologist Noxious FumesOwned Corroded ticks deal 2 bonus Nature damage per rank at most every 2 seconds.
ToxicologyYour auto-attacks agitate your poisons: each hit has a chance per rank to deepen Compounding Venom and refresh your Sting.
Toxin: CompoundSuffering toxic poison damage over time.
Toxin: CorrodedCaustic toxins eat away at the target, dealing nature damage every 2 seconds. Stacks up to 5 times.
Toxin: VenomSuffering toxic damage over time. Stacks up to 3 times.
Toxin: Venom WeaponStacking poison damage over time.
Transmitted PlagueA single-generation outbreak. Cannot create further transfers.
Trap SalvageA trap pulse that hits an enemy restores 1 energy per rank, at most once every 1.5 seconds across all targets.
TrapperMaster of poisons and snares. Your venom DoTs are amplified and your traps re-arm themselves.
Trapper Caustic VenomYour shots drip with corrosive toxin — your abilities have a 20% chance on hit to apply Trapper Compounding Venom, a stacking Dexterity-sca…
Trapper Compounding VenomCorrosive toxin eats away at the target for nature damage over time. Stacks up to 3 times.
Tree Careful PruningEffective direct Regrowth reduces shared Swiftmend cooldown by 0.5 seconds per rank, once every 2 seconds.
Tree Cultivation ModeEffective Swiftmend on your Overgrowth extends it by 3 seconds (up to its base duration) and seeds one other injured ally within 300 units…
Tree Patient CultivationEffective Greenwarden Bloom ticks extend your Overgrowth on that same recipient by 0.5 seconds per rank, up to its base duration, once ever…
Tree SwiftbloomYour Swiftmend consumes the target's Overgrowth bloom, erupting it into an immediate Wisdom-scaling burst of healing. Burst grows per rank.
Tree Swiftbloom ModeEffective Swiftmend on an ally still below 95% health consumes your Overgrowth only after it has aged 3 seconds since its last application…
Tree Verdant ShelterEffective direct Regrowth on an ally below 50% pre-heal health grants you 2% damage reduction per rank for 4 seconds, once every 2 seconds.
Triage ShotMending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine.
Tyrant ShockwaveA retaliatory shockwave damages nearby enemies.
Tyrant's HideHardened by repeated blows — stacking armor.
Umbral BloomHealing over time from shadowed light.
Unbridled WrathYour relentless assault feeds itself — your auto-attacks have a chance to erupt with bonus rage. Chance grows each rank.
Uncanny DodgeDodge chance increased by 40% for 8 seconds.
Uncanny Dodge (Initiate)Dodge chance increased by 25%.
Undying WillPositive direct hostile spell hits restore 1 mana per rank, once every 3 seconds.
UnleashedCasting Berserk instantly resets the cooldowns of Raging Blow, your cleave, and your charge.
Unnerving TerrorResidual terror inflicts shadow damage over time.
UnyieldingMelee hits have a 12% chance per rank to deal 6 plus 12% Attack Power Holy damage and generate 20 threat, at most once per second.
Urgent Prayer PreparationEffective Mend or Rapid Heal on a recipient below 50% before the heal prepares your next Mend: 0.5 seconds faster and 3 less mana. Preparat…
Vanguard GuardDamage taken reduced by 6% for 3 seconds.
Veil Charnel Covenant ModeVeil Covenant spends your siphoned preparation to shield its chosen ally for 24 + 60% Wisdom for 8 seconds, replacing the smaller neutral w…
Veil Covenant ContinuityEffective direct Grave Bolt Veil healing on your chosen covenant ally extends that link by 2 seconds per rank, up to its base duration, onc…
Veil Covenant LinkThis caster has chosen you for covenant care until they choose another ally or the link is removed.
Veil Covenant WardOwned retained covenant protection; refresh replaces only this caster's remaining ward.
Veil Rescue ShelterEffective direct Grave Bolt Veil healing below 50% recipient pre-heal health grants you 2% damage reduction per rank for 4 seconds, once ev…
Veil Rescue Shelter 1Personal cover after a direct rescue.
Veil Rescue Shelter 2Personal cover after a direct rescue.
Veil Rescue Shelter 3Personal cover after a direct rescue.
Veil ShroudShrouded by the veil, absorbing a Wisdom-scaling amount of incoming damage.
Veil Siphoned DebtThree successful siphons prepare one covenant payment.
Veil Siphoned PreparationYour next Veil Covenant spends this reserve on its chosen living recipient.
Veil Umbral Rescue ModeVeil Covenant spends your siphoned preparation to immediately heal its chosen ally for 18 + 70% Wisdom and cleanse one dispellable harmful…
Veil WalkerSuccessful direct Grave Bolt Veil hits and owned damaging rot ticks build three siphons, preparing a covenant payment. Choose the recipient…
Veilwarden Grace 1Additional owned protection for your chosen covenant ally.
Veilwarden Grace 2Additional owned protection for your chosen covenant ally.
Veilwarden Grace 3Additional owned protection for your chosen covenant ally.
Veilwarden's GraceEffective direct healing on your chosen covenant ally below 75% pre-heal health grants 4 absorb per rank for 6 seconds, once every 3 second…
VengeanceVengeance: threat generation and damage dealt increased. Stacks up to 5 times.
Vengeance MasteryEvery blow you absorb fuels your wrath — taking damage has a 50% chance to grant a stack of Vengeance (threat and damage) and to fix the at…
Vengeful CompanionWolf is enraged, dealing increased damage.
VenomPoisoned. Taking nature damage over time.
Venom CoatSuffering nature damage over time.
Venom Coat (Active)Your weapons are coated with deadly poison. Each attack has a 30% chance to apply a poison DoT.
Venom FieldCoated in corrosive venom. Taking compounding nature damage over time.
Venom Field MasteryYour trap hits coat enemies in owned compounding venom. Trapline rewards holding foes in place; Spring Trap delivers its doses quickly.
Venom RecoveryA successful Envenom or Mark restores 2 energy per rank, at most once per second.
Venom SurveyPlacing your trap reduces Venom Field cooldown by 1 second per rank.
Venom WeaponMelee attacks apply a stacking poison.
Venomous ExecutionA delayed burst of venom damage is imminent.
Vent CalibrationA successful Furnace Vent hit reduces Reactive Aegis cooldown by 0.4 seconds per rank, once per second across all targets.
Verdant Shelter 1Personal protection after a Regrowth rescue.
Verdant Shelter 2Personal protection after a Regrowth rescue.
Verdant Shelter 3Personal protection after a Regrowth rescue.
Verdant SurgeCorroding under void-grown thorns, taking shadow damage over time.
VigilanceTaking damage restores 4 rage plus 1 per rank and generates 5 threat per rank, at most once every 0.5 seconds.
VigorVitality increased by 5.
VirtuosoDischord delivers sustained damage and builds your Amplified contribution. At three owned stacks it resonates for 20% extra hit damage. Fin…
Virtuoso Accompanist ModeGrand Finale deals 80% of its normal direct damage and preserves your Amplified contribution. It does not receive a detonation bonus.
Virtuoso Measured BreathPositive direct hostile spell hits restore 1 mana per rank, once every 3 seconds.
Virtuoso Soloist ModeGrand Finale deals 90% of its normal direct damage, then consumes your Amplified for 15 damage per actual stack plus 40% spell power. It re…
Virtuoso Stage PresencePositive direct Dischord hits against three of your Amplified stacks grant 2% damage reduction per rank for 4 seconds, once every 4 seconds.
Virtuoso Stage Presence 1Brief cover while sustaining a fully amplified performance.
Virtuoso Stage Presence 2Brief cover while sustaining a fully amplified performance.
Virtuoso Stage Presence 3Brief cover while sustaining a fully amplified performance.
Virtuoso's Crescendo TempoPositive ticks of your Searing Verse against your Amplified target deal 1 additional fire damage per rank, once every 2 seconds.
Virtuoso's Enduring InspirationPositive Dischord hits against your Amplified reduce the shared Grand Finale cooldown by 1 second, once every 2 seconds. Inspiration Anthem…
Virtuoso's Piercing ResonancePiercing Note resonates with the mark — its cooldown is reduced by 3 seconds and each hit brands the target with 2 additional Amplified sta…
Virtuoso's Resonant FocusPositive Piercing Note hits extend your existing Amplified by 1 second per rank, up to its normal lifetime, once every 2 seconds.
Virtuoso's Searing VerseYour spells have a 16% chance on hit to brand the target with a Searing Verse, an Intelligence-scaling discordant burn that stacks up to 3…
Virtuoso's Sharp NotesPositive direct Dischord hits against three of your Amplified stacks deal 2 additional arcane damage per rank, once every 2 seconds.
VirulenceYour abilities have a chance on hit to inject a burst of virulent nature damage. Chance grows each rank.
Void AcuityYour spell critical strikes have a chance to deepen your Void Ascension, stacking increased spell damage. Chance grows each rank.
Void Acuity 1Personal protection earned by striking your own rot.
Void Acuity 2Personal protection earned by striking your own rot.
Void Acuity 3Personal protection earned by striking your own rot.
Void AscensionVoid Ascension: spell damage increased by 5% per stack. Stacks up to 4 times.
Void ContinuityPositive direct Shadow Bolt hits against your owned Voidrot reduce Void Eruption cooldown by 0.25 seconds per rank, at most once every 2 se…
Void EchoA fully festered Voidrot echoes through you, increasing shadow damage by 10% for 4 seconds. Void Eruption consumes the echo and opens full…
VoidflameHungry voidfire rots the target for shadow damage over time.
VoidformA 12-second transformation granting 25% damage and 10% attack speed.
VoidrotCreeping void energy rots the target for shadow damage over time. Stacks up to 3 times.
Volatile BurnBurning from volatile trap residue.
Volatile PayloadsMortars and charges can rupture for bonus fire damage. Chance grows each rank.
Volcanic WakeMolten Eruption's initial blast deals 25% more damage.
Volley ReadinessA successful Aimed Shot reduces Trueshot Volley cooldown by 1 second per rank.
Voltaic DischargeA prepared Lightning Bolt shares 12 plus 30% Strength Nature damage among up to three enemies and slows them by 30% for 2 seconds, at most…
Voltaic DragMovement slowed by 30%.
War BannerInspired by the war banner. +5 DEX and mana regeneration.
War ChanterWeapon damage is independent of control. Successfully controlling a hostile grants short protection and supports your selected group-cover…
War CryRage generation increased by 30%.
Warboss MarkMarked by the Warboss — takes 20% increased damage.
Warchanter Anthem ContinuityEffective Minor Chord healing extends your existing defensive War Anthem by 1 second per rank, up to its original duration, once every 2 se…
Warchanter Anthem InputTwo input points form one War Anthem stack. Actual control gives two points; a positive control-resisted hit gives one.
Warchanter Command Cover 1Short cover on one injured ally after a commanding strike.
Warchanter Command Cover 2Short cover on one injured ally after a commanding strike.
Warchanter Command Cover 3Short cover on one injured ally after a commanding strike.
Warchanter Grounding 1Brief personal protection earned while holding three Anthem stacks.
Warchanter Grounding 2Brief personal protection earned while holding three Anthem stacks.
Warchanter Grounding 3Brief personal protection earned while holding three Anthem stacks.
Warchanter Hold the Line CoverKeep longer control durations. Successfully controlling an enemy while War Anthem is not already active grants 6% damage reduction to up to…
Warchanter Hold the Line ModeKeep longer control durations. Successfully controlling an enemy while War Anthem is not already active grants 6% damage reduction to up to…
Warchanter March CoverHalve control duration, reduce control cooldowns by 20% and cost by 10%. Successfully controlling an enemy while War Anthem is not already…
Warchanter March ModeHalve control duration, reduce control cooldowns by 20% and cost by 10%. Successfully controlling an enemy while War Anthem is not already…
Warchanter Rallying VoicePositive direct spell hits heal you for 1 health per rank, once every three seconds.
Warchanter's Bulwark ChantTaking positive damage grants Bulwark Chant, reducing damage taken by 12% for five seconds, once every eight seconds.
Warchanter's Commanding CadencePositive direct spell hits grant 2% damage reduction per rank for three seconds to the most injured ally within 400, once every four second…
Warchanter's Driving BeatPositive direct spell hits deal 2 extra arcane damage per rank, once every 2 seconds.
Warchanter's Grounding AnthemTaking positive damage grants 2% damage reduction per rank for four seconds, once every four seconds.
Warchanter's Grounding WardGrounded by your steadfast anthem — armor increased and damage taken reduced by 8%.
Warchanter's Jarring DissonanceDissonance cooldown is reduced by four seconds. Casting it does not recover an unrelated ward.
Warchanter's Steady CadencePositive direct hostile spell hits restore 1 mana per rank, once every three seconds.
Warchanter's War AnthemSuccessful control grants 3% damage reduction for 5 seconds. No damage bonus or offensive stack requirement.
Warden Astral SurgePositive direct Starfire hits reduce Lunar Flare cooldown by 0.5 seconds per rank, once every 2 seconds.
Warden EclipseAstral power gathers as your Moonfire-family spells strike — each stack ramps your damage. At full Eclipse it erupts, empowering your next…
Warden Eclipse EmpowermentEclipse peaks — your next Starfire is instant, free, and strikes for 50% more damage.
Warden Gathering StarlightYour lunar burns smoulder with astral power — each damage-over-time tick of your Moonfire, Sunfire, or Lunar Flare has a 15% chance per ran…
Warden Solar FocusPositive direct Starfire hits against your own Moonfire or Lunar Flare add 2 Arcane damage per rank, once every 2 seconds.
Warden StarfallPositive direct spell critical strikes call a small falling star for 3 Arcane damage per rank, at most once every second.
Warding TotemProtected by a warding totem, absorbing damage and increasing armor.
Warlord's FuryRallied by the warbanner — deals 20% more damage and takes 20% less. Destroy the banner to break it.
Warm_BiscuitRestoring health. Cancelled by movement or damage.
WarpaintFlaskAlchemy: increases damage dealt by 15% for 15 seconds.
Warrior Shield Wall ModeShield Slam prepares 12% personal damage reduction for 4 seconds, at most once every 6 seconds.
Warrior Vanguard ModeA Challenge that pulls an enemy off another living ally, or a successful interrupt, grants up to 5 nearby allies 6% damage reduction for 3…
Wasting BlightWithering curse that inflicts shadow damage over time.
Wasting DecaySuffering prolonged necrotic decay, taking increased damage over time.
Water_BasicRestoring mana. Cancelled by movement, damage, or casting.
Water_Clear_SpringRestoring mana. Cancelled by movement, damage, or casting.
Water_ExcellentRestoring mana. Cancelled by movement, damage, or casting.
Water_GoodRestoring mana. Cancelled by movement, damage, or casting.
WeaknessReduces Strength by 5.
Weapon PoisonAuto-attacks deal bonus damage and apply a minor poison. Permanent while this enchantment is learned.
Weapon Poison (DoT)Suffering poison damage over time.
Well RestedA moment of comfort. Slowly restores health.
WellspringOwned Molten Eruption ticks have a 15% chance per rank to restore 6 mana, at most once per second.
WhirlwindBleeding from Whirlwind.
Wild GrowthNature energy flows through the target at reduced effectiveness, healing them over time.
Wildheart Apex PredatorCAT — positive Shred hits against your owned Rake add 3 damage per rank. BEAR — positive Maul hits against your own Mangle add 3 damage per…
Wildheart MangleTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
Wildheart Predator's MangleBear Maul applies Mangle and extra threat. Cat Shred receives its power directly rather than maintaining another damage amplifier.
Wildheart Primal MomentumIn Cat Form, every maintained bleed pulls Ferocious Bite closer.
Wildheart Primal Momentum ModeThree successful Cat or Bear ability hits prepare a transition for 10 seconds. Actually entering the opposite form spends that memory: Cat…
Wildheart Primal Rhythm ModeCat weapon autos against your own Rake add 2 + 3% Attack Power damage once per second; Rip and Tear preserves Rake/Rip while spending Rend.…
Wildheart RendOpen claw wounds bleed for physical damage over time. Stacks up to 5 times — the deeper the wound, the bigger the finisher that detonates i…
Wildheart Rip and TearCat claws hit harder. Bite consumes your remaining Rake/Rip damage immediately unless Primal Rhythm preserves those wounds. Bear Swipe reta…
Wildheart SavageryCAT: auto-attacks have a 10% chance per rank to deal 50% bonus physical hit damage. BEAR: auto-attacks have the same chance to restore 4 Ra…
Wind ShearSilenced by a cutting wind, unable to cast spells.
WindbreakStaggered by a powerful shot. Movement slowed.
WindwallSwirling wind deflects incoming attacks, reducing damage taken by 15%.
Winter's CauteryYour frost spells that strike an enemy have a chance per rank to wrap your most wounded nearby ally in a Crystalline Ward.
WitherNecrotic decay — shadow damage over time. Enemies that die while Withered restore the caster's health.
Withering MassSuffering spreading decay over time.
WraithPhantom Strike rewards attacking behind an enemy engaged with another ally. Lunge creates quarry opportunities; Spectral Rend and Soul supp…
Wraith Ambusher ModeA successful damaging Grave or Shadow Lunge opens one quarry for 4 seconds. Your next positive Phantom Strike spends that opening for 12 +…
Wraith OpeningOnly this caster can use this quarry. A new successful lunge moves the marker; switching attacks never transfers it.
Wraith Phase ShelterSuccessful damaging lunges grant 2% damage reduction per rank for 3 seconds, once every 4 seconds.
Wraith Phase Shelter 1Brief cover after a successful pursuit.
Wraith Phase Shelter 2Brief cover after a successful pursuit.
Wraith Phase Shelter 3Brief cover after a successful pursuit.
Wraith PursuitOnly this caster can use this quarry. A new successful lunge moves the marker; switching attacks never transfers it.
Wraith Relentless Pursuit ModeA successful damaging Grave or Shadow Lunge marks one quarry for 8 seconds. Positive Phantom Strikes against that quarry add Spectral Rend,…
Wraith Rend DisciplinePositive ticks of your Spectral Rend deal 1 additional death damage per rank, once every 2 seconds.
Wraith Rending EdgeYour scythe strikes tear open Spectral Rend, deepening the soul-bleed even without a crit.
Wraith Soul ReservePositive Phantom Strikes against four of your Spectral Rend stacks restore 1 mana per rank, once every 3 seconds.
Wraith UnboundPositive direct hostile spell hits grant 3% movement speed per rank for 4 seconds, once every 4 seconds.
Wraith Unbound SpeedPhantom-swift: attack and movement speed increased.
Wraith Unbound Speed 1Brief mobility after contact.
Wraith Unbound Speed 2Brief mobility after contact.
Wraith Unbound Speed 3Brief mobility after contact.
Wrath ChargeWrath building from Holy Bolt. Mend consumes charges for reduced cost and bonus healing.
Wrath FormDamage dealt increased by 40% and attack speed by 20% for 12 seconds.
Wrath FormDamage dealt increased by 65% and attack speed increased by 30%.
Wretched GraspBound by a wretched necrotic force.
Wyrmfire GroundA patch of dragonfire scorches nearby enemies.
Wyvern StingRavaged by wyvern venom. Taking heavy nature damage over time.
ZealYour melee strikes flare with holy wrath — a chance per rank to deal bonus holy damage and bank an extra Retribution Holy Charge.
Zealot's MomentumCrusader Strike and Judgement deal 20% increased damage.
Zealous AdvanceA full three-charge Judgement adds a shared Holy burst across up to three nearby hostiles, then grants 12% attack speed and 15% movement sp…
Zealous Advance Window12% attack speed and 15% movement speed.
Zealous StrikeAuto-attacks deal 3 bonus holy damage.
Zone CommandTraps can be placed at wolf position. Wolf ignores own traps.
accelerating_rot_trackerNecrotic Decay damage is escalating over time.
arcane_surge_free_boltNext Arcane Bolt is free and instant.
arcane_temper_buffArcane Temper. Arcane Pulse deals increased damage.
arcane_temper_icd_reductionSpellblade proc internal cooldown reduced.
avenging_tempo_hasteAvenging Oath haste active. Crusader Strike cooldown reduced by 1.5 seconds.
bastion_overlap_stunStunned by overlapping consecrations.
berserkers_trance_channelChanneling Whirlwind. Drains Rage per tick. No set duration.
blazing_bolt_procNext Holy Bolt is instant-cast after Divine Barrier.
blazing_conviction_buffBlazing Conviction empowers the next Holy Blast after fear expires.
blood_tithe_activeBlood Tithe channel is active, sacrificing health for power.
bone_aegis_shieldSurrounded by bone fragments that absorb damage.
bone_lattice_empowerBone Sentinel empowered by Ossuary Ward absorb, next attack deals bonus damage.
burst_of_light_windowRapid Heal cost reduced if cast during this window.
cascade_rejuvenateCascading rejuvenate healing a nearby ally.
charge_stunStunned by Charge. Cannot move, attack, or cast.
chill_debuffChilled. Movement speed reduced.
consecration_buffStanding in consecrated ground.
conviction_buffDamage dealt increased by 5%.
corrupting_strike_dotCorrupted. Taking stacking death damage over time.
creeping_torment_dotAfflicted by creeping torment, taking increasing shadow damage over time.
deaths_mark_debuffTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
deaths_mercy_healing_auraDeath's Mercy passively heals nearby allies while Blood Tithe is active.
devotionIncreases maximum health, armor, and mana regeneration. Permanent while this enchantment is learned.
devotion_buffDevotion Aura is active, providing holy protection.
disarm_debuffDisarmed. Cannot use weapon attacks.
disarm_extensionDisarm extended. Cannot use weapon attacks.
divination_revealRevealed by Divination. Stealth effects removed.
divine_barrier_absorbProtected by a divine barrier that absorbs damage.
divine_barrier_secondarySecondary Divine Barrier absorb on a nearby ally at reduced potency.
divine_chargeHoly energy builds with each strike. Consuming charges empowers the next heal.
divine_fury_activeDivine Fury is active, empowering holy abilities.
divine_guard_buffDivine Guard is active, reducing damage taken by 25%.
divine_guard_secondaryProtected by a secondary Divine Guard absorb at 25% damage reduction.
dome_crusher_vulnerabilityVulnerable. Takes increased damage from Taunting Blow and Strike.
dread_amplified_dotNecrotic Decay amplified by Dread, ticking at increased rate.
dual_element_trackingTracking dual element procs. Firebrand and Frostbrand can proc simultaneously.
elemental_chargeElemental energies converge. Switching between elements builds charges. At 3 charges, Stormstrike becomes Overloaded.
elemental_feedback_reactive_healNext hit received triggers a free Cauterizing Touch.
enlightenment_buffEnlightenment is active, restoring mana over time.
evasion_auto_triggerEvasion auto-triggered from Sprint expiration. Dodge chance increased.
evasion_buffEvasion active. Greatly increased dodge chance.
evasive_step_buffEvasive Step active. Recently dashed away from danger.
fearful_radiance_protectionImage of God fear does not break on priest damage for a short time.
firebrand_burnBurning. Taking fire damage over time.
firebrand_procFirebrand proc active. Next spell applies fire effects.
fixated_debuffFixated. Forced to target the caster.
fleet_footed_cost_reductionNext melee ability costs 10 less energy.
footwork_dodge_buffFootwork active. Dodge chance increased by 20%.
frenzied_shout_buffNext Cleave or AoE deals bonus damage per target.
frostbrand_procFrostbrand proc active. Next spell applies frost effects.
garden_rejuvenateGarden of Life spreads Rejuvenate to nearby allies at reduced potency.
ghostveil_armor_buffGhostveil grants increased armor from beyond the veil.
grand_conflagration_buffGrand Conflagration active. Firestorm deals increased damage and constructs detonate on channel end.
guardian_bulwark_buffGuardian Bulwark active. Damage reduced significantly.
hallowed_foundation_dr_buffDivine Guard damage reduction increased while in Consecration.
harmonic_resonanceThree different owned performances complete this harmony: Warding, Rhythm and Healing Refrain. Repeating any part refreshes a completed har…
haymaker_extended_stunStunned by Haymaker. Extended duration based on combo points consumed.
ignite_faith_slowSlowed by holy fire from Ignite Faith.
ignition_stackFlames intensify with each successive hit on a burning target. At 4 stacks, next instant ability is Overcharged.
immovable_aegis_shieldShielded by an immovable aegis. Negates the first CC effect.
infusion_of_light_buffNext rapid heal cast time reduced by 1.0 second.
inspiration_buffInspired. Party members deal increased damage.
iron_provocation_debuffProvoked. Abilities against this target cost less Rage.
lights_covenant_empowerNext auto-attack heal is doubled.
lord_of_grave_resummon_pendingA fallen minion is being auto-resummoned.
mana_conversion_buffMana Conversion active. Spells return mana on hit.
mark_target_debuffMarked by the ranger. Vulnerable to follow-up attacks.
marked_by_deathMarked by an undead servant. Necrotic damage increased by 15%.
marksman_slowSlowed by 30% from a precise shot.
mending_overflow_hotResidual healing from a completed Mend cast.
necrotic_decay_dotSuffering necrotic decay, taking shadow damage over time.
necrotic_decay_spreadNecrotic Decay has spread from a nearby target.
ossuary_ward_absorbProtected by a bone shield that absorbs damage.
overcharged_buffYour next Fire Blast deals bonus fire damage equal to 15% of your mana remaining after its cost.
piercing_shout_debuffTakes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution.
plague_carrier_fear_extendFear extended by plague-infected necrotic decay.
plague_walker_auraLeaving a toxic trail while sprinting.
primal_momentumShifting forms unleashes primal energy. First ability in the new form costs nothing and deals 15% bonus damage or healing.
prophetic_ward_absorb_boostDivine Barrier absorb increased by Prophetic Ward.
quick_draw_buffQuick Draw active. Enhanced ranged attack speed.
radiant_fervor_windowDivine power surges. Holy Bolt costs no mana and casts instantly.
radiant_sermon_mobilityPray can be channeled while moving at reduced speed.
radiant_sermon_shieldTemporary absorb shield from Radiant Sermon channeling.
radiant_strikes_procRadiant Strikes proc is active, empowering auto-attacks with holy damage.
radiant_taunt_fixateForced to attack the Paladin.
reaper_form_buffDeal 20% more damage. Weapon attacks, damaging spells and damage-over-time heal you for 15% of damage dealt.
recent_crusader_strikeRecently used Crusader Strike.
recent_graspRecently struck by Grasp of the Grave.
rejuvenate_hotRejuvenate healing over time.
rejuvenate_hot_stackStacking Rejuvenate from Overflowing Wellspring.
relentless_aggressor_free_cleaveNext Cleave is free and instant.
relentless_pursuit_buffNext Arrow Shot costs 0 energy and fires instantly.
scorched_debuffSeared flesh weakens against cold. Next frost attack deals 20% bonus damage.
seal_of_command_procSeal of Command is active, empowering attacks with holy damage.
sentinel_bond_threat_reductionThreat toward Sentinel reduced by 30%.
serpents_reflex_root_extendRoot extended by Serpent's Reflex due to active poison.
shadow_entry_windowEmerging from the shadows. Next attack generates a bonus combo point.
skirmisher_knockbackKnocked back by Evasive Step.
soul_anchor_buffSoul Anchor is active, preventing permanent death.
soul_covenant_party_anchorSoul Covenant anchors nearby allies, allowing resurrection at reduced health.
soul_hunger_passiveWhile at 4 or more Soul, your auto-attacks bite deeper for bonus death damage.
soul_meterHarvested soul energy. Strikes and abilities generate Soul. At 5, Reaper Form becomes available.
soul_rend_bleedSoul rending. Taking death damage over time. Generates Soul for the Reaper.
spotters_mark_range_buffArrow Shot range extended against marked target.
sprint_buffSprinting. Movement speed greatly increased.
steady_aim_buffSteady Aim active. Ranged abilities enhanced.
stealthStealthed. Invisible to enemies. Broken by damage or ability use.
steel_and_spell_buffNext auto-attack deals bonus arcane damage based on INT.
superchilled_burnSuperchilled. Burning with accelerated frost-fire damage.
systemic_failure_cloudInside poison cloud from Systemic Failure. Taking nature damage.
thunder_wall_weaknessWeakened. Deals 10% less damage.
toxicologist_venom_procToxicologist venom proc active. Melee attacks apply additional poison.
undying_legion_summon_capUndying Legion increases maximum summon capacity.
venom_weapon_3_stacksVenom Weapon at 3+ stacks. Enables bonus combo point generation.
venom_weapon_5_stacksVenom Weapon at 5 stacks. Sinister Strike cost reduced.
venom_weapon_dot_spreadSpread venom. Taking poison damage over time at reduced potency.
vial_of_poison_dotPoisoned by vial. Taking nature damage over time.
vital_current_regenVital Current grants health regeneration while Rejuvenate is active.
volatile_enchantment_zoneInside volatile arcane zone. Leaving while burning and chilled triggers detonation.
wardens_sanctum_slowSlowed by 30% from entering consecrated ground.
wolf_attackingWolf is actively attacking this target.
wolf_below_30_hpWolf is below 30% HP.