Effects
1428 effects in Eldevar Online.
| Name | Description |
|---|---|
| Filled with abundant holy energy, healing over time. | |
| Projected magical armor grants four-times threat, armor, block, and steady damage reduction. | |
| Pressure against your armor can erupt as arcane damage and threat. Chance grows each rank. | |
| When you are struck, you have a 30% chance to raise a Holy Aegis (briefly reducing damage taken) and rip a surge of threat onto your attack… | |
| Protected by a powerful divine shield that absorbs a large amount of damage. | |
| When Overcharge ends, restore 8 mana per rank. | |
| A prepared Lightning Bolt reduces Doomwind Ascendance cooldown by 1 second per rank, at most once every 2 seconds. | |
| Your steady hands keep the poisons flowing — your abilities have a chance on hit to restore energy. Chance grows each rank. | |
| Empowered by your master. Damage dealt increased by 60%. Player deals 30% more damage. On expiry, howls to slow nearby enemies. | |
| Reeling from an ambushing strike — briefly slowed. While marked, this target no longer grants the ambush bonus (it resets after 4s). | |
| Takes 3% more damage per stack. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Your Riptide ticks mend their own recipient for 3 additional healing per rank while that ally remains below 80% health, at most once every… | |
| Rooted in place by an anchoring shot. | |
| Bound to the veil — restored over time and shielded against death by a soul-covenant. | |
| Soul is anchored by a covenant, allowing resurrection upon death. | |
| Companion damage increased by 20%. | |
| Effective Cauterize near a hostile within 220 units answers with 10 + 25% Wisdom damage and prepares your next anchor for 20% more healing.… | |
| Effective Cauterize near a hostile within 220 units answers with 4 + 10% Wisdom damage and prepares your next anchor for a protective ward… | |
| Protected by a reinforced construct's ward. | |
| Healing over time with a gentle arcane shimmer. | |
| Standing in an arcane construct. +14 armor, restoring mana. | |
| Arcane Intellect | Increases Intelligence by an amount equal to your level. |
| Your frost, arcane, and nature spells fan the flames: hits on Burning targets have a chance per rank to build Ignition. | |
| Standing in an arcane lattice. Rapidly restoring mana and health. | |
| Surrounded by a sentient construct. +14 armor, restoring mana. | |
| Arcane Swiftness: attack and cast speed increased by 15%. | |
| Standing in a reinforced construct. +20 armor, restoring mana. Periodically gains an absorb shield. | |
| Arcane Web | Stunned by an arcane web between two constructs. |
| Runic cables drag at every movement. | |
| Your arcane control expands across the battlefield, cleaving nearby foes. | |
| Every second successful direct Pyroblast prepares an instant Pyroblast for 8 seconds at 50% direct damage. Keep casting while moving throug… | |
| Auto-attacks deal bonus holy damage and have a 50% chance to heal the nearest ally for 25 + 1.5 Wisdom. Permanent while this enchantment is… | |
| Sacred Surge prepares a free instant Light's Touch at normal healing strength. Effective healing also mends up to three other injured nearb… | |
| Arena Bulwark | Increases armor for the rest of the run. |
| Arena Edge | Increases damage dealt for the rest of the run. |
| Arena Precision | Increases critical strike chance for the rest of the run. |
| Arena Regeneration | Restores health over time for the rest of the run. |
| Arena Swiftness | Increases attack speed for the rest of the run. |
| Arena Ward | Reduces all damage taken for the rest of the run. |
| Shielded by a harmonic aria, taking 10% less damage. | |
| Shrouded by a protective hymn, taking 20% less damage. | |
| Your strikes deepen wounds, opening an Execute window on bleeding foes. Your Rupture bursts the target's Deep Wounds and Deep Rend for bonu… | |
| Rupture-family finishers and Crimson Harvest consume only your Deep Wounds and Deep Rend, immediately dealing 100% of their remaining sched… | |
| Your melee strikes have a chance to carve a fresh Deep Wound, building your bleed stack even without a critical hit. Chance grows each rank. | |
| Heavy strikes preserve your wounds. Bloodletting Strike, Rupture-family finishers and Crimson Harvest deal an additional 10% attack power a… | |
| Runebow and engine damage are calibrated for destructive precision. | |
| Ascendance | Transformed into an elemental ascendant. Spell power increased. |
| A 12-second transformation granting 35% damage and 10% attack speed. | |
| Assassination Deadly Poison | Owned Deadly Poison stacks up to five. Patient Killer retains it; Executioner's Mark consumes it. |
| Your blades run with a lethal coating — each strike has a chance to layer a dose of Deadly Poison on the target. Chance grows each rank. | |
| Envenom and Mark of the Assassin consume Deadly Poison stacks for bonus Nature damage that scales with Dexterity. Laceration continues to b… | |
| Your spell critical strikes have a chance to mend you with astral light, healing for an Intellect-scaling amount. Chance grows each rank. | |
| Branded by the falling sky — arcane starfire that burns hotter with every tick. | |
| Your spells have a chance on hit to smite the target with a burst of holy damage — fueling the Atonement healing it spills. Chance grows ea… | |
| Shielded by atonement, absorbing a Wisdom-scaling amount of incoming damage. | |
| Your aura effects are doubled for 8 seconds. | |
| +10 wisdom to empower your healing and a lingering heal over time. | |
| Damage dealt increased by 20%. Wisdom increased by 8. | |
| Empowered by holy fervor: damage dealt increased by 15% and +10 armor. | |
| Your next Pyroblast is instant and deals 50% direct damage. Its normal mana cost remains. | |
| Progress toward an instant half-strength Pyroblast. | |
| A protected curse that punishes dispels. | |
| Solar and lunar energies orbit you. Casting Moonfire-family spells (Moonfire, Sunfire, Lunar Flare) builds Eclipse; at full Eclipse it erup… | |
| Bleeding from barbed arrow lodged in flesh. | |
| Heartwood bark sheathes you, absorbing incoming damage. | |
| Protected by a damage-absorbing shield. | |
| Healing a badly wounded ally can wrap them in a tonic ward. Chance grows each rank. | |
| A thin alchemical barrier absorbs incoming damage. | |
| Armor increased by 12, Vitality increased by 8, and heals for 4 every 5 seconds. | |
| Every auto-attack hit shaves time off Berserk's remaining cooldown. Faster each rank. | |
| Battle stance: increased stamina and rage generation. | |
| Fighting a foe bleeding from your Deep Wounds, your strikes have a chance to slip into a Battle Trance, sharply increasing your attack spee… | |
| Beacon of Light | 40% of healing done to others is copied to this target. |
| Bear Form | Tank stance. You generate 4x threat and become an enormous wall of health and armor. Only Bear Form abilities may be used. |
| Bear Form | Tank stance. Generate 4x threat behind a massive health-and-armor floor while retaining weakened caster spells. |
| Bear Form | Tank stance. Reinforced hide generates 4x threat and maximizes raw health and armor. |
| Bear Form | Tank stance. Ursine hunger generates 4x threat and trades some Vitality for extra Strength while keeping a massive health-and-armor floor. |
| Rooted in place by a trap. | |
| Berserk: attack speed increased by 25% and damage dealt by 5%. | |
| Berserk: attack speed increased by 25% and damage dealt by 5%. | |
| Berserk: attack speed increased by 25% and damage dealt by 5%. | |
| Disarmed by binding shots. | |
| Bound by holy energy, healing over time. | |
| Frostblade contact slows movement briefly. | |
| Frostblade contact slows movement briefly. | |
| Frostblade contact slows movement briefly. | |
| Molten Eruption's primary impact also slows the target's movement by 50% for 4 seconds. | |
| Auto attackers may be struck by the shield's spikes. | |
| Casting Fireball or Frostbolt grants 4% attack speed per rank for 6 seconds, at most once per second. | |
| Your spell release quickens your blades. | |
| Your spell release quickens your blades. | |
| Your spell release quickens your blades. | |
| Dodge chance increased by 35% for 14 seconds. | |
| Spinning unstoppably — immune to movement-impairing effects. | |
| Your holy strikes on enemies have a chance per rank to bank an extra Holy Sacred Charge, hastening the Sacred Surge that loads your next Li… | |
| A blessed warding song surrounds you, increasing armor, dodge, and wisdom. | |
| Blessing of Might | Increases Strength by 10. |
| All primary stats increased. | |
| Blinded by holy light. Miss chance increased by 100%. | |
| Blinded by holy light. | |
| Blood Frenzy | A savage rip tears muscle and sinew. If Rake is also active, each tick heals the Druid. |
| Spell damage increased by 35%. | |
| Blood Squall | Bleeding for physical damage over time. |
| Bleeding for physical damage over time. | |
| Siphoning health to restore mana. | |
| Bleeding for physical damage over time. | |
| Direct strikes have a 12% chance per rank to open owned Laceration. | |
| Auto-attacks have a 6% chance per rank to ready Reckless Strike immediately and empower its next impact by 50%. It still spends your rage. | |
| Your next Reckless Strike deals 50% more impact damage. | |
| Damage dealt increased by 5%. | |
| Bolstered Hide: damage taken reduced by 12%. | |
| Bone Aegis Corruption | Surrounded by corrupted bone fragments that absorb damage while your planted corruption field festers nearby. |
| Bone Aegis Embrace | Shields you. While Harvester is active, 50% of damage this shield actually absorbs is shared as healing among up to 5 injured allies within… |
| Bone Aegis Ghostwalk | Wreathed in spectral bone — absorbs damage and grants 30% dodge. |
| Bone fragments shield the caster. On expiry, explodes for 100% of absorbed damage. | |
| A massive bone fortress shields the caster, absorbing a large amount of damage. | |
| Positive direct hostile spell hits while you hold at least three War Commands deal 2 additional Shadow damage per rank, once every 2 second… | |
| Keep two permanent servants whose direct attacks deal 35% more damage. The Horde Rises instead empowers your current servants for 12 second… | |
| Each squad Frenzy grants you 2% damage reduction per rank for 4 seconds, at most once every 4 seconds. | |
| Cover while the squad attacks. | |
| Cover while the squad attacks. | |
| Cover while the squad attacks. | |
| War Command has peaked — the pent-up order erupts, driving every active servant into a Frenzy. | |
| Keep four permanent servants whose direct attacks deal 20% less damage. Call Pestlings raises two. The Horde Rises instead adds two thralls… | |
| Your next squad-wide order is building. At 5 stacks, War Command erupts and every active servant enters a Frenzy. | |
| Your credited hostile kills restore 3 mana per rank, at most once every 4 seconds. | |
| Bramble Bleed | Barbed thorns rake the flesh, causing a deep bleed. |
| Every blow you slip is an opening — when you dodge, you snap back with an instant counterattack that rips the attacker's attention onto you. | |
| You weaponize every blow you weather — soaking damage builds threat on your attacker, and your own strikes keep the pack's fury locked on y… | |
| Bristling Bark: damage taken reduced by 10%. | |
| Bristling Fur | Your fur bristles with defensive energy, reducing damage taken by 25% for 8 seconds. |
| Broken Morale | Warbanner destroyed — staggered, takes 20% more damage. |
| 4x threat, 10% damage reduction and 8% dodge. Successful finishers prepare Riposte Guard every 6 seconds; Roll With It replaces this with R… | |
| Bulwark Chant: the swelling war-anthem reduces damage taken by 12%. | |
| When struck, your armor can shock the attacker and reinforce threat. Chance grows each rank. | |
| The wall that mends itself — when you are struck, you have a chance to recover health. Chance grows each rank. | |
| Bulwark of Light: damage taken reduced by 15%. | |
| Burn | Burning for fire damage over time. |
| Burning Ground | Standing in scorched earth, taking fire damage over time. |
| Camp Banner Frenzy | The surviving warbanner drives the Chieftain into a frenzy: double damage and attack speed. Destroy the banner! |
| Camp Blizzard Chill | Blizzard ice slows movement by 35% for 3 seconds. |
| Camp Trap Wound | A trap wound bleeds for 8 damage each second for 5 seconds. |
| Attack speed increased but takes more damage. | |
| Owned decay from a deliberate Entropy Cascade; secondary remnants never spread. | |
| Owned decay from a deliberate Entropy Cascade; secondary remnants never spread. | |
| Reposition after successful Shred. | |
| Reposition after successful Shred. | |
| Reposition after successful Shred. | |
| Cataclysm Stun | Flattened by the meteor. Cannot move, attack, or cast. |
| Successful Venom Burst restores 1 energy per rank, at most once per second. | |
| Direct hits have an 8% chance per rank to apply an acid hit and owned Corroded. | |
| Cauterize Restoration | Searing warmth burns for minor damage over time. |
| Your next Cauterize is instant, free, off cooldown, and heals for 25% more. | |
| Elemental preparation: spend on the next anchor or Butterfly within 8 seconds. | |
| Prepared restorative wings mend over 6 seconds. | |
| Direct damaging hits can call down a rockfall around the struck enemy. | |
| Cavefall Charm cannot call down another rockfall yet. | |
| An effective owned HoT tick on an ally below 60% pre-heal health grants a 4-point absorb per rank for 6 seconds, once every 3 seconds. Refr… | |
| Warded by Cenarius, absorbing a Wisdom-scaling amount of incoming damage. | |
| A ward earned by effective care under pressure. | |
| A ward earned by effective care under pressure. | |
| A ward earned by effective care under pressure. | |
| Your strikes have a 16% chance to sear the target with holy fire, Censuring them for holy damage over time. | |
| Censured | Holy fire burns the target for holy damage over time. Stacks up to 3 times. |
| Taunted. Forced to attack the challenger. | |
| Resolute Challenge grants 8% damage reduction for 3 seconds when its taunt pulls an enemy off another living ally. | |
| Owned retained covenant protection; refresh replaces only this caster's remaining ward. | |
| Wrapped in bone fragments, absorbing damage and healing over time. | |
| Disarmed. Cannot use weapon attacks. | |
| Cornered and furious: attacks 25% faster. | |
| Auto attacks have a 2% chance to immediately swing again for full damage. | |
| Chilled | Movement speed reduced by 40%. |
| Movement speed reduced by 40% by a choking cloud. | |
| Choking Dust | Lungs full of mine dust — taking damage every second. Healers, keep the group standing. |
| A renewing melody heals over time. | |
| Empower your current servants for 12 seconds, granting 25% direct damage and 20% attack speed. This summons no additional servants. | |
| Issue one empowerment to the current roster. | |
| Landing Cauterize also detonates a cautery ember on the nearest enemy — your healing bites back. | |
| Bathed in radiant light, healing over time. | |
| Purified by a cleansing totem, absorbing a small amount of incoming damage. | |
| Phial casts recover Panacea Cloud cooldown. | |
| Your melee strikes have a chance to slip a blade between the ribs for a burst of bonus physical damage. Chance grows each rank. | |
| A virulent entropic rot eats away at flesh and soul alike, dealing escalating death damage over time. | |
| Consuming Overcharged detonates your target's Burn, dealing fire damage to nearby enemies and spreading Burn to them. | |
| Effective Rapid Heal reduces the shared Divine Barrier cooldown by 0.5 seconds per rank, at most once every 2 seconds. | |
| Successful direct hostile spell hits restore 1 mana per rank, once every 2 seconds. | |
| Healing an ally can reclaim mana from unused reagent. Chance grows each rank. | |
| Auto-attacks deal Dexterity-scaling poison damage and add an owned Deadly Poison dose. Permanently active while learned. | |
| Suffering concentrated poison damage over time. | |
| Condemnation | Next Seal of Command proc deals bonus holy damage. |
| Your weapon auto-attacks have an 8% chance per rank to deal 8 + 0.15 attack power Nature damage, at most once every 2 seconds. | |
| Conflagration | Burning for fire damage. Nearby allies are healed by the flames. |
| Conflagration Burn | Warm embers glow on your skin. A sign of restorative fire. |
| Confluence Trigger | Cauterize was recently applied. Frozen Armor on this target will deploy an Arcane Construct. |
| Auto-attacks deal scaling holy damage and grant +3 armor. Permanent while this enchantment is learned. | |
| Slowed by 30% from consecrated ground. | |
| Searing holy light burns the target over time. | |
| Take 6% less damage while occupying your consecrated ground. | |
| Construct Mastery | Arcane Construct duration increased and can have two active simultaneously. |
| Venom Burst on your Corroded target seeds one fresh owned dose on up to three other hostiles within 180 units. Preserve the primary infecti… | |
| Coordinated Strike | Wolf is attacking the marked target. |
| Cornered and lethal. Dodge chance increased by 50% and healing rapidly. Attackers are torn by a savage bleed. | |
| Torn by a cornered predator. Bleeding for physical damage over time. | |
| CorruptedBloodTonic | Alchemy: damaging ability hits heal for 20% of damage dealt for 15 seconds. |
| Dodging during your finisher-earned Riposte Guard delivers one controlled counterattack, at most once every 2 seconds. | |
| Counterspell Silence | Silenced. Cannot cast spells. |
| Crash Landing | Stunned by a devastating charge. |
| Spreading corruption rots the target for death damage over time. Stacks up to 5 times. | |
| Successful direct hostile spell hits have a 12% chance per rank to add your Festering Plague stack, up to four, once every 1.5 seconds. | |
| Suffering escalating shadow damage over time. | |
| Your void magic festers — your spells have an 18% chance on hit to inflict Voidrot, an Intelligence-scaling shadow damage-over-time that st… | |
| A soaring crescendo mends your wounds over time. | |
| Stolen lifeblood mends you and your allies over time. | |
| Ruptured wounds bleed out, dealing physical damage over time. | |
| Crimson Momentum | Next Deep Cut extends the bleed and generates extra Rage. |
| Movement slowed by a trap. | |
| Movement speed reduced by 60% and damage dealt reduced by 15%. | |
| Auto-attacks deal bonus poison damage and slow the target by 20% for 4 seconds. Permanent while this enchantment is learned. | |
| Movement speed reduced by 20%. | |
| Each attack grants 3% increased damage dealt. Stacks up to 10 times. | |
| Actual Judgement charge spending deals 8 bonus Holy damage per rank, once per second. | |
| Prepared direct care leaves a personal ward on the recipient. | |
| Elemental preparation: spend on the next anchor or Butterfly within 8 seconds. | |
| Prepared crystal wings absorb incoming pressure. | |
| Sheathed in crystalline frost, absorbing a Wisdom-scaling amount of incoming damage. | |
| Dagger auto attacks may Expose Armor. | |
| Cutpurse's Rhythm | Building rhythm. At 3 stacks, next Sinister Strike is free. |
| The severed pact feeds you — damage dealt increased by 6% per stack. Stacks up to 3 times. | |
| Dark Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Your spells have a chance on hit to draw mana from the void. Chance grows each rank. | |
| Your spells have a chance on hit to lash the target with a bolt of raw void for bonus shadow damage. Chance grows each rank. | |
| Permanently improves Aimed Shot impact damage by 15%. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Your Soul Strike applies deaths_mark_debuff. No separate mark cast is required. | |
| Bleeding for physical damage over time. | |
| Deep Cut (Secondary) | Bleeding from a secondary wound. |
| Deep Madness | The gold fever takes hold completely — attacks 40% faster and deals 25% more damage. Burn it down! |
| Deep Madness of the King | The idol has him utterly — Thargrim's eyes burn rune-blue, attacking 35% faster and dealing 20% more damage. |
| Bleeding. Death Blow deals 50% more damage to this target. | |
| Completing a heavy Stormcaller cast has a rank-scaled chance to restore 8 mana. | |
| Progress toward your next prepared echo. Only successful heavy impacts count. | |
| Deep Rip | A deep savage rip tears muscle and sinew, causing severe bleeding. |
| Deep Wounds | A grievous bleeding wound deals physical damage over time. Stacks up to 3 times. |
| Critical strikes open your own Deep Wounds. Without a wound mode, Rupture-family finishers and Crimson Harvest consume your wounds for fixe… | |
| Defensive stance: increased health and threat generation, reduced damage dealt. | |
| Damage taken reduced by 2% for 3 seconds. | |
| Damage taken reduced by 4% for 3 seconds. | |
| Damage taken reduced by 6% for 3 seconds. | |
| Your Soul Strike applies Devouring Wound. No separate mark cast is required. | |
| Devouring Wound | Takes 10% more damage, within the shared class vulnerability limit. Grants attackers 25% lifesteal. |
| Each heal you land on an ally has a chance to mend you as well, for a Wisdom-scaling amount. Chance grows each rank. | |
| The flame you throw feeds your reserves — your holy strikes on enemies have a chance per rank to return mana to you. | |
| Healing Diffuser can refund part of its mana cost. Chance grows each rank. | |
| Effective Restorative Phial healing prepares the next Healing Diffuser for 8 seconds: 15% more healing and 10 less mana. One preparation ev… | |
| Bound in place by a haunting dirge. Cannot move. | |
| Controlled for 3.75 seconds before diminishing returns. Longer denial supports held ground. | |
| Controlled for 1.5 seconds before diminishing returns. Short control creates room to reposition. | |
| Cannot use melee or ranged attacks. | |
| Effective Mend or an accepted Divine Barrier prepares an ally for 12 seconds. Direct Holy Bolt, Holy Blast, Holy Fire and Smite impacts res… | |
| You heal by harming — each holy strike splashes Atonement, mending your most wounded nearby ally over a few seconds. Chance grows each rank. | |
| Atonement's light mends the wounded over a few seconds. | |
| Direct Holy Bolt, Holy Blast, Holy Fire and Smite impacts restore 18 + 65% Wisdom to the most injured ally within 300 units every 1.5 secon… | |
| Effective Mend prepares your next Hallowed Bolt to cast 0.1 seconds faster per rank. Preparation lasts 6 seconds. | |
| Your holy critical strikes kindle fervor — a chance to make your next Holy Blast instant, free, and off cooldown. Chance grows each rank. | |
| Spending Radiant Fervor on Holy Blast restores 2 mana per rank, at most once every 2 seconds. | |
| Positive direct holy attacks reduce the shared Holy Fire cooldown by 0.25 seconds per rank, at most once every 2 seconds. | |
| Your priest has prepared this recipient for attack-triggered protection for 12 seconds. | |
| Effective Mend leaves an absorb shield of 4 per rank for 6 seconds, at most once every 2 seconds. | |
| Positive direct holy attacks against your own Holy Fire deal 3 additional holy damage per rank, at most once every 2 seconds. This response… | |
| Shielded by a spirit barrier, taking 25% less damage. | |
| Direct Holy Bolt, Holy Blast, Holy Fire and Smite impacts restore only 6 + 20% Wisdom every 1.5 seconds, but reinforce your most injured pr… | |
| Discordant sound saps your strength, reducing damage dealt by 15%. | |
| Movement speed reduced by 40% by jarring sound. | |
| Controlled for 4 seconds before diminishing returns. Longer denial supports held ground. | |
| Controlled for 3.0 seconds before diminishing returns. Short control creates room to reposition. | |
| Takes 2% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Protected by a divine shield that absorbs damage. | |
| All primary stats increased by 5. | |
| Divine Bulwark | Damage taken reduced by 50%. |
| Damage dealt increased by 20%. | |
| Dome Duster Stun | Stunned. Cannot move, attack, or cast. |
| Damage increased by 35% and attack speed by 35% for 15 seconds. | |
| Druid Living Seed | Nature energy flows through the target, healing them over time. On expiry, a living seed heals on next hit taken. (Renamed from the ambiguo… |
| Damage dealt increased by 5%. | |
| Duelist Poison | Suffering nature damage over time. |
| Duelist's Opening | Damage increased after Sinister Strike. |
| Dungeon Blessing | Inside a dungeon: healing received is increased by 20%. |
| Permanently improves Aimed Shot impact damage by 10%. | |
| Earth Shock | Stunned by the force of the earth, movement slowed. |
| Earthbind | Bound by earth, movement speed greatly reduced. |
| Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second. | |
| Earthen Form | Encased in living stone. Armor and vitality greatly increased. Immune to crowd control. |
| Effective direct healing on an ally carrying your Riptide has a 12% chance per rank to grant your Earthen Ward, at most once every 1.5 seco… | |
| Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second. | |
| Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second. | |
| Every direct Stormstrike hit grants 4 armor per rank for 6 seconds, at most once per second. | |
| Stormquake deals 25% more damage. | |
| Earthen Strike | Encased in earthen energy, increasing armor. |
| Warded by the earth, absorbing a Wisdom-scaling amount of incoming damage. | |
| Critical auto-attacks split off additional Nature damage. | |
| An accepted Aimed Shot restores 3 energy per rank, once per second. | |
| Successful direct heavy casts shorten Elemental Blast cooldown by 0.5 seconds per rank, at most once per second. | |
| Elemental spells can be reinterpreted to aid allies. | |
| Your weapon crackles with storm energy, dealing additional nature damage on each melee hit. Damage scales with Intelligence. Permanent whil… | |
| ElixirOfFrenzy | Alchemy: increases critical strike chance by 20% for 30 seconds. |
| ElixirOfIronhide | Alchemy: absorbs damage for 8 seconds, scaling with Vitality. |
| ElixirOfSavagery | Alchemy: hits against enemies below 35% health deal 25% additional damage for 20 seconds. |
| ElixirOfSharpenedSenses | Alchemy: grants 30% dodge, 25% movement speed, and passage through units for 15 seconds. |
| ElixirOfStoneblood | Alchemy: take 30% less damage and retaliate for 50% of incoming damage for 12 seconds. |
| ElixirOfTheBerserker | Alchemy: gain 25% critical strike chance and restore 8 resource on critical hits for 30 seconds. |
| ElixirOfTheColossus | Alchemy: grants 50 armor and 20% damage reduction for 12 seconds. |
| ElixirOfTheStubborn | Alchemy: reduces damage taken by 25% for 10 seconds. |
| ElixirOfVenom | Alchemy: auto attacks erupt around the target for 15 seconds. |
| ElixirOfVigor | Alchemy: restores 80 health over 10 seconds. |
| Your enchanted auto-attacks have a 4% chance per rank to prepare a free instant Fireball or Frostbolt. These Surges do not maintain your we… | |
| Consumed a Burn effect. Fire spell damage increased by 25%. | |
| Effective instant Cauterize restores 2 mana per rank, at most once every 2 seconds. | |
| Your next Fireball is instant and free. | |
| Your successful Fire Blast quickens your melee attacks for 4 seconds. | |
| When Quick Mend effectively heals an ally who was below 30% health, restores 20 energy and reduces Sedative Dart's remaining cooldown by 5… | |
| Projected armor reduces incoming damage. | |
| Disarmed by an empowered volley. | |
| Casting Mending Shot reduces Spirit of the Wild cooldown by 0.5 seconds per rank, once per second. | |
| Weakened by a curse, dealing less damage over time. | |
| Mana regeneration increased. | |
| Entangled | Roots erupt from the ground, holding the target in place. Breaks on damage. |
| Entangling Roots | Rooted to the ground. Cannot move. |
| Entropy grants 15% damage. Soul Collapse spends only your plague, unless Terminal Decay preserves it. Cascade deliberately seeds bounded, n… | |
| Successful direct Plague Bolts against your infection aged at least 4 seconds recover Soul Collapse by 0.5 seconds per rank, once every 2 s… | |
| Positive owned Collapsing Decay ticks add 2 Shadow damage per rank, once every 2 seconds. | |
| When your Festering Plague expires naturally or you kill its infected recipient, seed one other hostile within 250 units with an 8-second T… | |
| Successful direct Plague Bolts against your four-stack infection grant 2% damage reduction per rank for 4 seconds, once every 4 seconds. | |
| Once your Festering Plague has lived for 4 seconds, successful direct Plague Bolts deal 4 + 10% spell power extra Shadow damage, once per s… | |
| Envenomed. Taking intense nature damage and slowed. | |
| Epidemic Protocol | Venom proc chance greatly increased. |
| Your owned field is at least 3 seconds old and you are inside it. Sanctified Eruption can consume it. | |
| Siphoning vitality over time. | |
| Restoring health siphoned from an enemy. | |
| Evasion | Dodge chance increased by 50%. |
| Evasion Reflex: dodge chance increased by 15%. | |
| Your strikes have a chance to flow into Evasion Reflex, sharply increasing your dodge chance for a few seconds. Chance grows each rank. | |
| The tide sustains your totems — your Grounding Totem's cooldown is reduced by 8 seconds. | |
| Envenom consumes only your Deadly Poison for immediate Nature damage. Mark has the larger poison payout and its normal low-health strike bo… | |
| Your critical strikes against a target bleeding from your Deep Wounds have a chance to exploit the opening for a heavy burst of bonus physi… | |
| Takes 1.9% more damage per stack. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Physical damage taken increased by 5%. | |
| Eye Rake | Incapacitated. Cannot move, attack, or cast. Effect breaks on damage. |
| Branded by the falling sky — arcane starfire that burns hotter with every tick. | |
| Movement speed increased by 5%, in and out of combat. | |
| Fear | Fleeing in terror. Cannot control movement. |
| Direct builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 2 seconds, at most once every 2 seconds. | |
| Cat uses strong claws, persistent wounds and a deliberate bite. Bear uses heavy melee attacks and defensive timing. | |
| Feral Frenzy: damage dealt increased by 4% per stack. Stacks up to 5 times. | |
| CAT: auto-attacks have a 10% chance per rank to deal 50% bonus physical hit damage. BEAR: taking damage has a 15% chance per rank to restor… | |
| Wounded and furious: increased attack speed and damage, but reduced movement speed. | |
| Your spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each… | |
| Your next Hallowed Bolt casts faster. | |
| Your next Hallowed Bolt casts faster. | |
| Your next Hallowed Bolt casts faster. | |
| Festering Plague | A virulent rot deals shadow damage over time. Stacks up to 4 times. |
| Bleeding and slowed. Stacks up to 2 times. | |
| Positive owned poison and bleed ticks have a ranked chance to restore 8 energy, at most once per second. | |
| Quick Mend adds 3 healing per rank to the injured ally it effectively heals, once per second. | |
| Careful preparation keeps you mobile while working under pressure. | |
| Quick Mend deals 20% more healing. Choose stronger urgent single-target care instead of Broadheads spreading Remedy along the Mending Shot… | |
| The next Mending Shot casts 0.1 seconds faster. | |
| The next Mending Shot casts 0.2 seconds faster. | |
| The next Mending Shot casts 0.3 seconds faster. | |
| Empowered by a sacred rite. Holy spell power increased by 60% and healing increased by 50%. | |
| Finale Silence | Deafened by a crescendo. Cannot cast spells. |
| Successful finishers restore 2 energy per rank, at most once per second. | |
| Fire Snap | Stunned by a burst of fire. Cannot move, attack, or cast. |
| Your blade burns: auto-attacks deal bonus INT-scaling fire damage. Permanently active while specialized as Spellblade. | |
| Flame Shock | Burning from Flame Shock, taking fire damage over time. |
| FlaskOfEndlessRage | Alchemy Flask: gain 30% critical strike chance, deal 15% more damage, and restore 6 resource on damaging hits for 20 seconds. |
| FlaskOfTheTitans | Alchemy Flask: deal 30% more damage, take 40% less, move 10% faster, and pass through units for 15 seconds. |
| FlaskOfTheVoid | Alchemy Flask: gain 60% dodge, 50% damage reduction, 35% movement speed, and passage through units for 8 seconds. |
| Actual consumption of your remaining Riptide restores 3 mana per rank, at most once every 2 seconds across all recipients. | |
| Attack speed increased by 20%. | |
| Your critical hits can send you into a Flurry, increasing attack speed. Chance grows each rank. | |
| Concentration heightened. | |
| Sacred Surge prepares a stronger instant, free Light's Touch: its healing multiplier rises from 1.5 to 1.8. | |
| Food_Arcanists_Feast | Well Fed: +10 Intelligence, +6 Wisdom, 10% chance on hit to restore 8 mana for 60 minutes. |
| Restoring health. Cancelled by movement, damage, or casting. | |
| Food_Bear_Steak | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Berserkers_Blood_Roast | Well Fed: +10 Strength, +5% damage dealt for 60 minutes. |
| Well Fed: +5 Strength and +5% movement speed for 4 hours. | |
| A conjured thorn festers in the target. Damage scales with the diner's level and Intelligence. | |
| Food_Carp_Growth | Colossal! You tower over everyone (cosmetic). |
| Food_Charred_Meat | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Coma_Selfbuff | Energized by a hearty meal — attack speed and damage increased. |
| Food_Coma_Sleep | Food Coma — fast asleep! Cannot move, attack, or cast. |
| Food_Emberfeast | Well Fed: 15% chance on any hit to ignite the enemy for fire damage over time. |
| Food_Emberfeast_Burn | Searing flames deal fire damage over time. |
| Food_Excellent | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Force_Crit_Charge | Your next attack is a guaranteed critical strike. |
| Food_Forest_Agility_Skewer | Well Fed: +6 Dexterity for 30 minutes. |
| Food_Forest_Stew | Restoring health and mana. Cancelled by movement, damage, or casting. |
| Food_Frost_Silverfin | Well Fed: 12% chance on hit to slow enemy attack speed for 2.5 hours. |
| Food_Frost_Silverfin_Chill | Chilled. Attack speed reduced by 20%. |
| Food_Glittermeat | You shimmer with a golden glow (cosmetic). |
| Well Fed: +5 Intellect and +20 maximum Mana for 4 hours. | |
| Restoring health. Cancelled by movement, damage, or casting. | |
| Food_Gourmet_Agility_Feast | Exquisite Meal: +12 Dexterity for 60 minutes. |
| Food_Gourmet_Grand_Feast | Exquisite Meal: +6 to all primary stats for 60 minutes. |
| Food_Gourmet_Intellect_Feast | Exquisite Meal: +12 Intelligence for 60 minutes. |
| Food_Gourmet_Strength_Feast | Exquisite Meal: +12 Strength for 60 minutes. |
| Food_Gourmet_Vitality_Feast | Exquisite Meal: +12 Vitality for 60 minutes. |
| Well Fed: healing spells have a 22% chance to leave a scaling Kiss of the Grove on their target. | |
| Food_Healers_Porridge | Well Fed: +6 Wisdom for 30 minutes. |
| Restoring health. Cancelled by movement, damage, or casting. | |
| Food_Hearty_Roast | Well Fed: damage dealt increased by 15%. |
| Food_Herb_Roasted_Meat | Restoring health. Cancelled by movement, damage, or casting. |
| Well Fed: taking damage has a 25% chance to raise a scaling Ironbark shield. | |
| Living bark absorbs damage. Its strength scales with the diner's Vitality. | |
| Well Fed: +3 Armor for 2 hours. | |
| The grove's favor mends wounds over time. Healing scales with the diner's level and Wisdom. | |
| Well Fed: +5 Vitality and +3 Armor for 4 hours. | |
| Food_Lava_Eel_Steak_Burn | Burning from lava eel venom. Taking fire damage over time. |
| Food_Lifeleech_Broth | Well Fed: Auto-attacks heal you for 3 HP on hit for 45 minutes. |
| Food_Lucky_Morsel | Well Fed: critical strike chance increased by 15%. |
| Food_Minnow_Shrink | Teeny! You shrink down to pocket size (cosmetic). |
| Otto's Family Stew: +20 maximum Health for 2 hours. | |
| Food_Overweight | Overweight! Force-fed until you can barely waddle. Movement speed reduced by 50%. |
| Well Fed: +5 Dexterity and +5% movement speed for 4 hours. | |
| Food_Perfect_Strike | Well Fed: 25% chance on a critical hit to make your next attack a guaranteed critical strike. |
| Food_Poisoning | Food Poisoning! Queasy and weak — damage dealt reduced by 15%. |
| Food_Primal_Beast_Feast | Well Fed: +8 Strength, +4 Vitality, 15% chance on hit to deal 12 bonus damage for 60 minutes. |
| Food_Primal_Hunters_Bleed | Bleeding from primal strike. Taking physical damage over time. |
| Food_Primal_Hunters_Stew | Well Fed: +6 Dexterity, +4 Strength, 20% chance on hit to apply a bleed for 60 minutes. |
| Food_Primal_Wardens_Plate | Well Fed: +8 Vitality, +4 Wisdom, 5% damage reduction for 60 minutes. |
| Food_Rangers_Ration | Well Fed: +4 Strength and +4 Dexterity for 30 minutes. |
| Well Fed: +2 Strength for 2 hours. | |
| Well Fed: +2 Intellect for 2 hours. | |
| Food_Sages_Broth | Well Fed: +6 Intelligence for 30 minutes. |
| Food_Seasoned_Wolf_Chop | Restoring health and mana. Cancelled by movement, damage, or casting. |
| Restoring health. Cancelled by movement, damage, or casting. | |
| Food_Spellward | Well Fed: 20% chance when struck to conjure a barrier that absorbs incoming damage. |
| Food_Spellward_Barrier | A shimmering barrier absorbs incoming damage. |
| Food_Spiced_Skewer | Well Fed: 50% chance on auto-attack to sear your target with a spice DoT. |
| Food_Spiced_Skewer_DoT | Seared by hot spices. Taking fire damage over time. |
| Food_Spider_Root_Feast | Well Fed: 20% chance on auto-attack to ensnare the enemy in spider silk, rooting them in place. |
| Well Fed: damaging spells have an 18% chance to launch a scaling Briarshot that leaves a wound. | |
| Food_Thornmail | Well Fed: 30% chance when struck to reflect physical damage back at the attacker. |
| Well Fed: +5 Wisdom and 5 Mana every 2 seconds for 4 hours. | |
| Food_Venomtail_Jerky | Well Fed: 18% chance on hit to apply a stacking nature DoT for 45 minutes. |
| Food_Venomtail_Poison | Poisoned by venomtail venom. Taking nature damage over time. |
| Well Fed: melee auto-attacks have an 18% chance to erupt in a scaling poison cloud. | |
| Forest venom burns through the target. Damage scales with the diner's level and Strength. | |
| Food_Wolf_Strength_Stew | Well Fed: +6 Strength for 30 minutes. |
| Force of Will | Your next spell is instant cast. When consumed, grants bonus Vitality and empowers your next Rejuvenation. |
| Force of Will Vitality | Vitality increased by 4 after Nature's Swiftness was consumed. |
| The main-hand Forest Blade can echo its own swing. | |
| The off-hand Forest Blade can echo its own swing. | |
| Taking damage can harden the shield's heartwood. | |
| Increases armor by 4. | |
| Critical auto-attacks split off additional Nature damage. | |
| The main-hand dirk can splash Nature damage. | |
| The off-hand dirk can splash Nature damage. | |
| Critical auto-attacks split off additional Nature damage. | |
| Ranged auto-attacks can loose an echoing shot. | |
| Increases armor by 3. | |
| Melee hits can root the wielder's stance. | |
| Server-side host for the Forest Stave's Sapflow effect. | |
| Restores 5 mana each second. | |
| Living bark absorbs incoming damage. | |
| Your auto attacks are gathering the force of the living canopy. | |
| Your next auto attack releases the force stored in your armor. | |
| Server-side host for the Forestguard four-piece effect. | |
| Server-side host for the Forestguard two-piece effect. | |
| Server-side host for the Forestwalker four-piece effect. | |
| The ruptured venom sharpens your pursuit, increasing movement speed by 20%. | |
| Your next direct damaging hit ruptures with concentrated wyrm venom. | |
| Server-side host for the Forestwalker two-piece effect. | |
| Critical strikes are priming a concentrated dose of wyrm venom. | |
| Your next damaging ability plants a volatile mushroom beneath its target. | |
| Server-side host for the Forestweave four-piece effect. | |
| Your damaging abilities are cultivating volatile forest spores. | |
| Server-side host for the Forestweave two-piece effect. | |
| Foretold Doom | Overcome by a prolonged vision of doom. |
| Preparation from actual damage absorbed by your own barriers. Your selected release spends at least 25 heat. Cleared on death, mode change… | |
| Your own barriers build up to 100 Forge Heat as they absorb damage: absorbing 1% of your maximum health grants 1 heat. At 25 or more heat,… | |
| Your own barriers build up to 100 Forge Heat as they absorb damage: absorbing 1% of your maximum health grants 1 heat. At 25 or more heat,… | |
| Taking damage can repair your armor and restore health. Chance grows each rank. | |
| Your spells have a chance on hit to wrap you in an Atonement Shell, absorbing incoming damage. Chance grows each rank. | |
| Fortitude | Increases Vitality by 20. |
| Fortress stance: greatly increased stamina and armor, reduced damage dealt. | |
| Increased health and armor, with slightly reduced damage dealt. | |
| Whipped into a killing frenzy — this servant attacks 30% faster, deals 20% more damage, and visibly swells with power for 8 seconds. | |
| The whole group gains 5% damage for 10 seconds after a powder delivery. | |
| Frost Nova | Rooted in place. Cannot move. |
| Absorbs 20 plus 60% of your Wisdom in damage. | |
| Frost Shock | Frozen by frost energy, movement speed greatly reduced. |
| Your blade freezes: auto-attacks deal bonus INT-scaling frost damage and can Chill the target. Permanently active while specialized as Spel… | |
| Auto attackers may be chilled. | |
| Attack speed reduced by 50%. | |
| Direct hits against full-health enemies deal 20% additional damage. | |
| Frostbite | Frostbitten. Movement speed reduced by 30%. |
| While Frost-Imbued, direct melee hits slow their hostile target by 10% per rank for 2 seconds, at most once every 2 seconds. | |
| Frostweave | Frozen Armor chains to a nearby ally at reduced strength. |
| Encased in frost, increasing armor. Attackers are chilled. | |
| Regenerate resources 15% faster and move 10% faster for 15 seconds. | |
| Berserker Stance favors dual wielding: every equipped weapon swing banks rage for your next combo window. | |
| Entering Berserk generates 5 rage per rank. | |
| Berserk lasts 6 seconds on a 24-second cooldown. Frequent windows reward sustained contact. It readies Reckless Strike. | |
| Berserk lasts 12 seconds on a 48-second cooldown. Commit to a longer burst with slower recovery. It readies Reckless Strike. | |
| Gambler's Luck | Fortune smiles upon you! Increases all stats by 5 for 5 minutes. |
| Standing in the garden of corruption: rotting for death damage over time and slowed. | |
| Effective Mend prepares your next Mend to also heal up to three other injured allies within 300 units for 6 + 25% Wisdom each. Preparation… | |
| Successful direct Lightning Bolt impacts shorten the shared Stormcaller Chain cooldown by 0.2 seconds per rank, at most once per second. | |
| A spectral barrier absorbs damage. | |
| While below 80% health, successful direct ability hits or effective direct heals restore 2 health to you per rank. Each kind of action can… | |
| Glacial Chill | Caught in a rune detonation — movement speed reduced by 35%. |
| Encased in glacial ice. Massive armor boost and absorb shield, but unable to move. | |
| Food is eaten 50% faster. | |
| Goat Form | You have shifted into Goat Form, greatly increasing movement speed. Breaks if you take damage or use an ability. |
| Goblin Blood Frenzy | Whipped into a frenzy by a fallen packmate — deals more damage and attacks faster. Stacks with each goblin that dies nearby. Kill the pack… |
| Recently restored by a goblin mender. | |
| Emboldened by a nearby war banner. Damage dealt increased by 20%. | |
| Gold Fever | The madness is catching — burning damage over time and 20% slower movement. Walk it off away from the dust. |
| Gold Frenzy | Gold-mad desperation — attacks 30% faster and deals 15% more damage. |
| Casting Guardian Bulwark restores 5 health per rank, at most once every 2 seconds. | |
| Positive direct hostile spell hits build 1 War Command per rank, once every 2 seconds. At five commands all live servants become Frenzied f… | |
| Empowers pet strikes to apply vulnerability. | |
| Takes 1.9% more damage per stack. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Shape three owned spaces: an anchor, one pressure field and a defensive foothold. Grave Garden commits to longer terrain; Blighted Path mov… | |
| Owned field occupancy. Present only while the caster stands inside the corresponding live field. | |
| Your fields last half as long, pulse at 160% strength, cost 20% less mana and recover 25% faster. Grave Seed becomes Blighted Step, a lunge… | |
| Inside this caster's corruption; fades within 1.25 seconds after leaving. Only this owner's rot gains terrain pressure. | |
| Owned field occupancy. Present only while the caster stands inside the corresponding live field. | |
| Positive ticks of your harmful auras restore 1 mana per rank, once every 2 seconds. | |
| Positive Corrupting Strikes against your corruption extend your Creeping Grave Rot by 1 second per rank, up to its normal lifetime, once ev… | |
| Your fields last 50% longer (up to 16 seconds), pulse at 80% strength and cost 20% more mana. Grave Seed is a placed anchor; hold your chos… | |
| Positive field pulses against four of your Creeping Grave Rot stacks deal 2 additional death damage per rank, once every 2 seconds. | |
| Owned field occupancy. Present only while the caster stands inside the corresponding live field. | |
| Taking positive damage while standing in your Corruption Field restores 1 health per rank, once every 2 seconds. | |
| Positive ticks of your Creeping Grave Rot deal 1 additional death damage per rank, once every 2 seconds. | |
| Positive direct spell hits seed one owned Creeping Grave Rot, once every 2 seconds. | |
| Master of reanimation — you raise the dead and command them in battle. Your risen servants fight with your dark power, and your spells driv… | |
| Verdant growth mends the target's wounds over time. | |
| A deliberately planted Regrowth bloom. | |
| A deliberately planted Regrowth bloom. | |
| A deliberately planted Regrowth bloom. | |
| Effective direct Regrowth below 80% recipient pre-heal health plants an owned Greenwarden Bloom for 9 seconds. Each tick heals 2 + 1 per ra… | |
| Ground Shaken | Stunned by the earth-shattering stomp. Cannot move, attack, or cast. |
| Rooted in place by shockwave. | |
| Actual Consecration field hits restore 1 mana per rank, at most once every 2 seconds across all victims. | |
| Grounding Shield | Protected by grounding totem energy, absorbing incoming damage. |
| Growing Fury | Sylgrith's wrath swells with every passing moment. Each stack increases the wyrm's damage — end the fight quickly, before the forest's fury… |
| Growl | Taunted! Forced to attack the Druid. |
| Casting Reactive Aegis restores 2 mana per rank. | |
| A guardian spirit watches over you. If you would die, the spirit sacrifices itself to heal you for 50% of max health. | |
| Guardian Wolf | Wolf will intercept the next attack, absorbing damage. |
| Guardian of the Wild | The spirit of the wild empowers your bear form, increasing vitality and reducing damage taken. |
| Armor increased for a short time. | |
| Stunned. Cannot move or act. | |
| Stunned. | |
| A self-mending echo. Heals 1 every second. | |
| Positive hostile auto attacks bank Stolen Life once per 1.5 seconds. An accepted Harvest Wave spends the held bank once; the chosen mode di… | |
| Transfusion costs 12% maximum health and heals for 95% of its normal amount. Spending Stolen Life with Harvest Wave sends a smaller focused… | |
| Effective direct healing restores 1 mana per rank, once every 2 seconds. | |
| Effective direct Transfusion healing on an ally below 50% pre-heal health grants you 2% damage reduction per rank for 4 seconds, once every… | |
| Cover after a costly rescue. | |
| Cover after a costly rescue. | |
| Cover after a costly rescue. | |
| Vampiric Strike heals you for an additional 20% of its direct damage. Phantom Scythe retains its ranged delivery role. | |
| Positive ticks of your harmful auras restore 1 health per rank, once every 2 seconds. | |
| Transfusion costs 20% maximum health, heals for 110% of normal, and splashes 15% of effective healing to two other injured allies within 22… | |
| Positive direct Vampiric Strike hits while holding at least six Stolen Life restore 2 health per rank, once every 2 seconds. | |
| Positive hostile auto attacks while holding at least four Stolen Life restore 1 mana per rank, once every 2 seconds. | |
| Haunting Mark | Slows movement by 30% for 12 seconds. Grave Lunge can extend the haunt. |
| Your spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each… | |
| Headsman's Art | If the target dies, all cooldowns are reset. |
| Healing Stream | Soothed by the healing stream totem, restoring health over time. |
| Heartwood Exposed | Eldroth has torn its own roots open to bloom — its glowing heartwood core lies bare. It takes 40% more damage. Burn it down before it withd… |
| Hitting an enemy with Furnace Vent reduces Reactive Aegis's remaining cooldown by 0.4 seconds per rank. Triggers at most once every second,… | |
| One more spell critical strike triggers Hot Streak. | |
| Heightened Reflexes: attack speed increased by 15%. | |
| Bleeding. Half of the damage bypasses armor. | |
| Hemorrhage | A hemorrhaging wound bleeds the target and reduces their armor effectiveness. |
| Cursed by a hex trap. Movement slowed and silenced. | |
| Hoarder's Fury | Reclaimed stolen loot — damage dealt increased. Stacks up to 4. |
| Holy: your intellect reinforces your Wisdom — the steady hand that keeps the wounded standing. | |
| Holy Aegis: damage taken reduced by 12%. | |
| Sacred Surge prepares a free instant Light's Touch at normal healing strength. Effective healing also mends up to three other injured nearb… | |
| +40 armor, +15 vitality, absorbs 80 damage, heals for a small amount each tick, and commands overwhelming threat (auto-attacks generate 3x… | |
| +40 armor, +15 vitality, absorbs 60 damage, and heals for 15 per tick. | |
| Your prayers are always heard — Pray's cooldown is reduced by 120 seconds. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. The periodic damage cont… | |
| Searing with holy flames. Taking holy damage over time. | |
| Searing with intense holy flames. Taking heavy holy damage over time. | |
| Effective Mend prepares your next Mend to also heal up to three other injured allies within 300 units for 6 + 25% Wisdom each. Preparation… | |
| Your divine visage lingers in mortal minds — Image of God's cooldown is reduced by 10 seconds. | |
| The Light mends the wounded — a Wisdom-scaling heal-over-time splashed onto your most hurt ally when you strike an enemy. | |
| Effective direct Mend or Rapid Heal reduces Circle of Light cooldown by 0.5 seconds per rank, at most once every 2 seconds across all recip… | |
| The Light banks in your plate as you strike (up to 3). At full charge it becomes Sacred Surge — your next Light's Touch is free, uncooled,… | |
| Sacred Surge prepares a stronger instant, free Light's Touch: its healing multiplier rises from 1.5 to 1.8. | |
| Armor and block chance increased. | |
| Effective Mend or Rapid Heal on a recipient below 50% before the heal adds 3 healing per rank, at most once every 2 seconds. | |
| Emergency triage — Rapid Heal's cast time is reduced by 0.4 seconds. | |
| Effective Mend or Rapid Heal on a recipient below 50% before the heal prepares your next Mend: 0.5 seconds faster and 3 less mana. Preparat… | |
| Two spell critical strikes in a row make your next Pyroblast instant. | |
| Restoring mana. Cancelled by movement or damage. | |
| Unleashed full potential. Damage dealt increased by 70%. | |
| Hunter's Mark | Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. |
| Hunter's Venom | A compounding venom courses through the target, dealing nature damage over time. Stacks up to 4 times. |
| Hunting Pack | Wolf deals bonus damage to marked targets. |
| Icy protection increases armor. | |
| Ice Barrier | Ice Barrier is active, enhancing Frozen Armor cooldown. |
| Illuminated Path | Holy Bolt casts faster during Enlightenment. |
| Fleeing in terror from a divine vision. | |
| Weapon hits discharge stored arcane force. Permanent while this enchantment is learned. | |
| Effective Restorative Phial healing prepares the next Emergency Injector for 8 seconds: 35% more healing and 4 less mana. One preparation e… | |
| Your next spell has no mana cost and +25% critical chance. | |
| Each heal you land on an ally has a chance to wrap them in Light's Aegis, absorbing incoming damage. Chance grows each rank. | |
| Each heal you land has a chance to return mana to you. Chance grows each rank. | |
| Inspired. Strength increased. | |
| Inspired by a rousing hymn. Damage dealt increased by 15%. | |
| Instigator stance: increased stamina and threat generation. Deals 10% less damage, but generates 30% more threat. | |
| Instigator's Vow | Instigator damage penalty halved. |
| Damage dealt reduced by 30% and movement speed reduced by 15%. | |
| When you are struck, your faith has a chance to harden into a Bulwark of Light, reducing damage taken for a few seconds. Chance grows each… | |
| Iron Fur | Your hide hardens, granting bonus Vitality. |
| Held in place by a necrotic grasp. | |
| Rooted firmly in place by an iron bolt. | |
| Ironbark | Coated in living bark, granting bonus Vitality. |
| CAT — positive Shred hits grant 4% movement speed per rank for 3 seconds to reposition. BEAR — being damaged has a 15% chance per rank to g… | |
| Marked by divine judgment. Holy damage taken increased by 15%. | |
| Takes 5% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Directed recovery prepares the next Avatar. | |
| Stunned. Cannot move or act. | |
| Aimed Shot executes: against targets below 35% health it strikes for heavy bonus damage per rank. | |
| Effective Cauterize Restoration reduces the shared instant Cauterize cooldown by 0.25 seconds per rank, at most once every 2 seconds. | |
| Kindled Fury | Next Strike deals bonus damage. |
| Fireball hits have a 25% chance to empower your next Fire Blast. Fireball is valuable on its own; no stack sequence is required. | |
| Knockdown Bite | Stunned by a powerful wolf bite. |
| Laced Blade | Weapon Poison duration is indefinite and scales with combo points. |
| Laceration | A deep bleeding wound deals physical damage over time. Stacks up to 5 times. |
| An unbreakable defense: health cannot fall below a floor, threat is increased, and mitigated blows are reflected as threat. | |
| Casting Reactive Aegis reduces Living Bastion cooldown by 1 second per rank. | |
| Actual Consecration field hits reduce Holy Bastion cooldown by 0.25 seconds per rank, at most once per second. | |
| Your wounds sustain you — each tick of a bleed you've opened in a foe has a chance to recover health. Chance grows each rank. | |
| Reactive Aegis also grants an 8-second Lattice Ward absorbing 6 damage per rank. Its actual absorption can build Forge Heat. | |
| Reinforced magical plating absorbs a small amount of damage. | |
| Absorbs 6 damage for 8 seconds. | |
| Absorbs 12 damage for 8 seconds. | |
| Absorbs 18 damage for 8 seconds. | |
| Lava Burst | Seared by molten lava, taking heavy fire damage over time. |
| Draining vitality over time. | |
| Your critical strikes against targets bleeding from your Rend have a chance per rank to drive the shot deep into the wound for bonus damage. | |
| Effective Restorative Phial healing prepares the next Healing Diffuser for 8 seconds: 15% more healing and 10 less mana. One preparation ev… | |
| Prepared formulae sharpen every restorative delivery. | |
| Effective Restorative Phial healing prepares the next Emergency Injector for 8 seconds: 35% more healing and 4 less mana. One preparation e… | |
| Shielded by the Light, absorbing a Wisdom-scaling amount of incoming damage. | |
| You heal by fighting — your holy strikes on enemies have a chance per rank to splash Radiant Mending, a Wisdom-scaling heal-over-time, onto… | |
| Each heal you land on an ally has a 40% chance to wrap them in Sacred Mending, a Wisdom-scaling heal-over-time. | |
| Lightning Reflexes: attack speed increased by 15%. | |
| Lightning Rod | Protected by a lightning rod totem. Attackers take nature damage. Spell damage reduced. |
| Lightning Surge: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Lingering Arcana | Standing in a residual arcane field, taking damage. |
| Damage-over-time effects linger longer when refreshed. | |
| Your auto-attacks have a chance per rank to work every one of your toxins deeper, refreshing all your poisons on the target. | |
| Masterwork armor forms an immense barrier and reduces incoming damage. | |
| Living Ember | Next Cauterize or healing spell costs no mana and casts faster. |
| Living Seed | A living seed blooms when you take damage, healing you. |
| Living Seed Bloom | A living seed awaits, healing the target when next struck. |
| Lullaby | Lulled into a deep sleep, transformed into a sheep. Cannot move, attack, or cast. |
| A soothing refrain mends the ally's wounds over time. | |
| Discordant sound saps your strength and roots you in place. | |
| Controlled for 1.875 seconds before diminishing returns. Longer denial supports held ground. | |
| Controlled for 0.75 seconds before diminishing returns. Short control creates room to reposition. | |
| A brief binding chord roots you and reduces your damage by 7.5%. | |
| Controlled for 0.9375 seconds before diminishing returns. Longer denial supports held ground. | |
| Controlled for 0.375 seconds before diminishing returns. Short control creates room to reposition. | |
| Lunar Flare | Scorched by intensified lunar fire, taking increased nature damage over time. |
| Successful direct ability hits restore 1 resource per rank, once every 2 seconds. Effective direct heals also restore 1 resource per rank,… | |
| The gathering storm increases damage dealt by 4% per stack. Stacks up to 5 times. | |
| Your next Lightning Bolt is instant and costs no mana. | |
| Magma Burn | Seared by magma, taking heavy fire damage over time. |
| Mana converted into enhanced magical output. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| A martial warding song surrounds you, increasing armor, dodge, and damage dealt. | |
| Marked for death. Suffering lethal nature damage over time. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Death Mark contributes 10% shared class vulnerability. Your Aimed Shots against your own Death Mark also deal 6 bonus damage plus 30% of De… | |
| Precision discipline. Critical strikes hit harder and execute windows open on wounded foes. | |
| Aimed Shot deals 25% more impact damage. Its normal cast commitment remains. | |
| Aimed Shot casts 0.6 seconds faster and deals 12% more impact damage, favoring shorter opportunities between movement. | |
| Marksman Rend | An open arrow wound bleeds the target for physical damage over time. Stacks up to 5 times. |
| Aimed Shot tears an open wound, applying Marksman Rend — a stacking Dexterity-scaling bleed. | |
| Marksman's Focus: damage dealt increased by 5% per stack. Stacks up to 4 times. | |
| Marrow Guard | Your hide is hardened to the bone, granting increased Vitality. 10% of damage taken converts to a heal over time. |
| Melee auto-attacks generate 2 additional rage, at most once per second. | |
| Protected by a divine shield. When fully consumed, explodes dealing holy damage to nearby enemies and healing the target. | |
| Total battlefield dominance. Damage increased by 25%, CC durations extended by 50%, and cooldowns reduced. | |
| Every attunement operates in perfect synchrony. | |
| Effective Cauterize Restoration grants 2% personal damage reduction per rank for 4 seconds. | |
| Brief personal protection earned through direct restoration. | |
| Brief personal protection earned through direct restoration. | |
| Brief personal protection earned through direct restoration. | |
| Successful direct damage from Lightning Bolt or Stormcaller heavy spells restores 1 mana per rank, at most once per second. | |
| Positive direct spell hits restore 1 mana per rank, at most once every 2 seconds. | |
| Directed healing prepares the return to melee. | |
| A successful Aimed Shot grants 2% damage reduction per rank for 3 seconds, once per second. | |
| 2% less damage taken for 3 seconds. | |
| 4% less damage taken for 3 seconds. | |
| 6% less damage taken for 3 seconds. | |
| Successful direct Pyroblast restores 1 mana per rank, at most once per second. | |
| A dodge recovers 3 health per rank, at most once every 2 seconds. | |
| Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds. | |
| Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds. | |
| Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds. | |
| Your Crusader Strike grants 2% damage reduction per rank for 3 seconds, at most every 2 seconds. | |
| Venom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Venom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Venom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Venom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Direct builders grant 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Effective Mend restores 1 mana per rank, at most once every 2 seconds. | |
| Shield Slam restores 1 rage per rank on a successful hit, at most once per second. | |
| A Mending Shot that effectively heals restores 2 energy per rank, once per second across its whole line. | |
| Allies healed by your Mending Shot have a chance per rank to be dosed with your Remedy. | |
| A meditative song flows through you, strongly increasing mana and energy regeneration by 25%. | |
| Healing over time from a mending arrow. | |
| The medic wolf's calming presence knits the wounds of nearby allies while its master fights. | |
| Spirit of the Wild: Mending Presence pulses every second over a wider reach. | |
| Effective direct healing while you are below 80% health restores 2 health to you per rank, once every 2 seconds. | |
| Effective direct care can leave owned Sacred Mending. | |
| Restorative Phial can hasten Emergency Injector. Cooldown reduction grows each rank. | |
| Engine direct hits and field ticks have a 25% chance per rank to restore 8 mana, at most once every 4 seconds across all targets. Includes… | |
| Molten rock clings to the target, dealing fire damage every 2 seconds. | |
| Moonfire | Scorched by arcane moonfire, taking nature damage over time. |
| Healing received is reduced by 25%. | |
| Protected from death once. | |
| Mounted | You are riding a mount. Movement speed increased. Taking damage or using abilities will dismount you. |
| Mushroom Spores | A lingering puff of nature spores stings the lungs, dealing minor nature damage over time. |
| Natural Armor | Thick hide reduces damage taken. |
| Nature's Cure | Cleansing power of nature removes harmful effects. |
| Nature's Swiftness | Your next spell with a cast time is instant. Instant abilities do not consume this preparation. |
| Suffering shadow damage over time. | |
| Restoring health over time through necrotic energy. | |
| Rooted by a net barrage. | |
| A crushing blow — the target is briefly staggered. | |
| Omen Strike | Next harmful spell on this target deals bonus holy damage. |
| Omen of Clarity | Your next spell costs no mana. |
| Open Wound | Bleeding for physical damage over time. |
| Protection after spending Eclipse on Starfire. | |
| Protection after spending Eclipse on Starfire. | |
| Protection after spending Eclipse on Starfire. | |
| Bone fragments shield the caster, absorbing damage. | |
| For 12 seconds, attacks are 18% faster, cast times are reduced by 0.3 seconds, damage increases by 15%, and Intelligence and Vitality incre… | |
| Overgrowth | An abundance of nature energy suffuses the target, healing for a substantially increased amount over a longer duration than Rejuvenation. |
| Overload | Building arcane overload. At 3 stacks, next Arcane Pulse deals double damage. |
| Overloaded | Frost magic backlashed — takes 30% more damage. A burn window. |
| Damaging abilities can vent bonus fire damage. Chance grows each rank. | |
| Rooted in place after being overwhelmed by a divine presence. | |
| Your Judgement's detonation floods you with the banked Light, healing you. Healing grows each rank. | |
| Fleeing in terror from an overwhelming divine presence. Rooted for 2 seconds after the fear expires. | |
| Fighting alongside the pack — increased damage while allies are near. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Pack Tactics | Rooted by coordinated wolf and ranger attacks. |
| Consume your occupied Consecration after it has prepared for 3 seconds. Share a Holy burst among up to five enemies in the field. An empty… | |
| The Light flows through your plate — striking enemies banks Holy Sacred Charge. At full charge the bank becomes Sacred Surge, loading a fre… | |
| Shield stance generates 4x threat and strengthens armor and block. Your owned ground supplies territory defense. | |
| Your Judgement detonates all banked Retribution Holy Charge, searing the target for bonus holy damage per charge. | |
| Masterwork life-mist restores health over time. | |
| At five owned Deadly Poison stacks, Envenom or Mark prepares the victim for 6 seconds. Your direct builders then deal 10% bonus hit damage,… | |
| The owning Assassin has prepared this victim for direct builder pressure. | |
| Permafrost Shield | Protected by a frost barrier that absorbs damage. |
| Afflicted, taking increased damage from damage-over-time effects. | |
| Attack power reduced by 20%. | |
| Rooted in place. | |
| Infected with a stacking plague, suffering death damage over time. | |
| Infected by a blooming contagion. Suffering escalating nature damage over time. | |
| A festering rot cloud damages nearby enemies. | |
| Bleeding for 1 + 10% of the attacker's Dexterity every 2 seconds. | |
| Ranged auto attacks may apply Poacher's Bleed. | |
| Polymorph | Transformed into a sheep. Cannot move, attack, or cast. |
| Your poison and bleed ticks have a chance per rank to sear the wound for bonus nature damage. | |
| Envenom damage is increased by 20%. | |
| Your Remedy ticks have a chance per rank to distill a Quick Mend Surge: your next Quick Mend is free. | |
| A potent song flows through you, increasing mana and energy regeneration by 20%. | |
| Restorative Phial can leave a healing residue. Chance grows each rank. | |
| Spell casting speed increased by 20% and mana cost reduced by 20%. | |
| Direct builders against your Deadly Poison deal 2 bonus Physical damage per rank, at most once per second. | |
| Calibrated Shot can discharge an additional arcane splinter. Chance grows each rank. | |
| Predator's Momentum | Your next spell is instant cast. When consumed on a damage spell, grants movement speed and a free Sabertooth ability. |
| On the hunt — increased movement speed and damage after a critical strike. | |
| Predator's Rush | Movement speed increased by 20% after Nature's Swiftness was consumed. |
| Shred deals 10% more impact damage. | |
| A measured ward left by direct preparation. | |
| A measured ward left by direct preparation. | |
| A measured ward left by direct preparation. | |
| Effective Cauterize Restoration reduces Butterfly Swarm cooldown by 0.5 seconds per rank, at most once every 2 seconds. | |
| +2 DEX. Next Pinning Shot or Trap applies -4 DEX debuff. Breaks on movement. | |
| Three successful form attacks prepare the next opposite-form activation. Memory expires after 10 seconds. | |
| Earned Cat-to-Bear transition: 12% less damage taken for 6 seconds. | |
| The Bear becomes a living fortress: tremendous health and armor with 15% less damage taken. | |
| Three successful form attacks prepare the next opposite-form activation. Memory expires after 10 seconds. | |
| Earned Bear-to-Cat transition: the next Rake is free and deals 25% more direct damage. | |
| A feral frenzy grips you, increasing all damage dealt. | |
| Weapon autos while below 75% health restore 2 health per rank, once every 2 seconds; this supports Bear survival. CAT additionally has a 6%… | |
| Sustained Bear attacks grant measured protection. | |
| Prophet's Clarity | Enlightenment has removed a negative magic effect. |
| The immovable wall: 4x threat, extra health and armor, and stronger shield blocks. | |
| Shield Slam grants 2% damage reduction per rank for 3 seconds and generates 12 extra threat per rank, at most once per second. | |
| Holy Charge banks as foes stand in your Consecration and as you weather blows (up to 6). At full charge, your next Consecration strike erup… | |
| When your Protection Holy Charge is full (6), your Consecration's next strike erupts — detonating all banked charges as heavy holy damage a… | |
| Damage taken reduced by 12% for 4 seconds. | |
| Prowl | Stalking silently through shadow. Hidden from enemies. Breaks on damage or ability use. |
| Hot Streak! Your next Pyroblast is instant. | |
| Pyroclast Burn | Burning intensely for heavy fire damage over time. |
| Your fire spell hits against Burning targets have a 20% chance to erupt in a bonus fire burst. | |
| Direct hits can spill an owner-only bag of fortune. | |
| Quartermaster's Signet cannot spill another bag yet. | |
| Your strikes have a chance to quicken your hands, increasing attack speed for a few seconds. Chance grows each rank. | |
| Your next shots come out faster. | |
| Your next Quick Mend is free and heals for 30% more. | |
| Emergency Injector refunds mana when used on a gravely wounded ally. Refund grows each rank. | |
| Quickened Devotion: cast and attack speed increased by 15%. | |
| Quickening Blades | Attack speed increased by 30%. |
| Movement speed increased by 10% for a brief moment. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Emanating healing light to allies and damage to enemies. | |
| Your next Holy Blast variant is instant and free, and its shared cooldown is reset. | |
| Auto-attacks have a 25% chance to deal bonus holy damage. | |
| Rake | Raking claws leave a deep bleed wound. |
| Rallied by the kill — increased damage and movement speed. Refreshes on every kill. | |
| Challenge restores 3 health per rank plus 10% of your Vitality when its taunt pulls an enemy off another living ally. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Rage generation increased by 50%. | |
| Rampage | Stunned by Rampage. Cannot move, attack, or cast. |
| Your garden spreads on its own — each time one of your heal-over-time effects ticks, it has a 10% chance per rank (up to 30%) to take root… | |
| Direct hits may restore Energy. | |
| Field Recovery cannot trigger again yet. | |
| Permanently improves Aimed Shot impact damage by 8%. | |
| An arcane lattice absorbs incoming pressure. | |
| Effective Phial healing prepares the next Phial to cost 1 less mana per rank for 8 seconds. | |
| Reagent Conservation: rank 1 preparation. | |
| Reagent Conservation: rank 2 preparation. | |
| Reagent Conservation: rank 3 preparation. | |
| Your bleeds feed your fury — each tick of a wound you've opened in a foe generates rage. Rage per tick grows each rank. | |
| Recent Frozen Armor | Recently cast Frozen Armor. Fire Blast will trigger Thermal Weave. |
| Recent Judgement | Crusader Strike within this window reduces Judgement cooldown. |
| Regrowth | Accelerated natural growth heals the target over time. |
| Taking damage can raise a small Lattice Ward. Chance grows each rank. | |
| Attack-triggered protection on a recipient prepared by this priest. Refresh replaces remaining capacity. | |
| Healing over time. | |
| Rejuvenation | Nature energy flows through the target, healing them over time. |
| A surge of undeath: rapid regeneration and reduced damage taken. | |
| Medicated. Healing over time. | |
| Bleeding for physical damage over time. | |
| Renew | Heals the target over time. |
| Challenge shortens Last Stand cooldown by 1 second per rank when its taunt pulls an enemy off another living ally. | |
| Calibrated shots wind the mortar loader. Cooldown reduction grows each rank. | |
| Effective instant Cauterize on an ally below 50% before the heal leaves 6 healing per rank over 6 seconds, at most once every 2 seconds. | |
| Emergency cautery leaves a measured healing tail. | |
| Emergency cautery leaves a measured healing tail. | |
| Emergency cautery leaves a measured healing tail. | |
| Damage taken reduced by 8% for 3 seconds. | |
| Resonating Bolt | Arcane Bolt splash radius increased within Arcane Construct. |
| Arcane energy resonating. A second pulse will strike shortly. | |
| Restores 1 current resource per second. | |
| Effective owned HoT ticks restore 1 mana once every 2 seconds. Neutral Flourish extends owned blooms on each effectively healed recipient b… | |
| Life compound continues mending the target. | |
| Successful Venom Burst reduces Plague Bloom cooldown by 1 second per rank, at most once per second. | |
| Positive hostile melee swings bank Retribution Holy Charge and restore 12 mana, at most once every 1.5 seconds. Crusader Strikes also bank… | |
| Holy wrath banked with every strike. Judgement and Wrath Form detonate it, searing the target for bonus holy damage that grows with each ch… | |
| A full three-charge Judgement spends the bank for an additional focused Holy strike. | |
| Holy damage increased by 35%. | |
| Actual Judgement charge spending restores 4 mana per rank. | |
| Righteous Fury: attack speed increased by 15%. | |
| Your strikes have a chance to fill you with Righteous Fury, increasing attack speed for a few seconds. Chance grows each rank. | |
| Your successful frost pulse grants a brief Intelligence-scaling ward. | |
| Your next Frostbolt is instant and free. | |
| While Frost-Imbued, taking damage restores 2 health per rank, at most once every 2 seconds. | |
| Rip | A savage rip tears muscle and sinew, causing heavy bleeding. |
| Poised to riposte — dodge chance increased by 30% for 3 seconds. | |
| Riposte Stance | Ready to parry the next melee attack and counter with a high-threat strike. |
| Restores 2 mana every second, including in combat. | |
| Successful finishers replace Riposte Guard with 10% dodge and 12% damage reduction for 4 seconds, at most once every 6 seconds. | |
| 10% dodge and 12% damage reduction for 4 seconds. | |
| Progress toward your next prepared echo. Only successful heavy impacts count. | |
| Gripping roots hold the target in place. | |
| Inner calm soothes the companion, periodically restoring health. | |
| Protection earned by maintaining your infection. | |
| Protection earned by maintaining your infection. | |
| Protection earned by maintaining your infection. | |
| When you are struck, you have a chance to roll with the blow, briefly reducing damage taken. Chance grows each rank. | |
| Bandit's instinct — the first strike on a target you haven't hit recently lands with a brutal opener and leaves them reeling. | |
| The Den Mother's brood — a contagion of venom seeps from you, steadily damaging nearby enemies. | |
| Arcane echo — your abilities have a 15% chance to echo, striking again for 40% of the hit (a flash, not a second cast). | |
| Bear's fury — falling below half health unleashes a feral rage: you hit faster and harder, but you cannot retreat as quickly. Burn the wind… | |
| The Whispering Ent's resilience — passive damage reduction and armor, and dropping below half health sheathes you in a Bark shield (once ev… | |
| The Overlord's gift — your abilities afflict enemies with Wither, and foes that die while Withered feed you their life. | |
| Wolf's bond — you move a little faster always, and striking with allies nearby makes you hit harder. | |
| Rotflesh contagion — enemies you kill burst into a rot cloud that festers around you, damaging nearby foes. | |
| Big-cat instinct — a critical strike sends you lunging: a burst of speed and a harder follow-up. | |
| The dead do not yield. Dropping below 30% health triggers a surge of undeath — rapid regeneration and hardened flesh (once every 90s). | |
| Goblin greed — every kill sends you scrambling to the next, granting a burst of movement speed. | |
| Specter's grace — fully avoiding an attack sharpens your next blow and quickens your step. | |
| The Ogre King's wrath — taking a blow erupts in a shockwave that damages nearby foes and hardens your hide with stacking armor. | |
| The Betrayed Chieftain's grudge — damage you take is banked (up to 30% of your health, fading after 8s) and released as bonus damage on you… | |
| Spider's gift — your attacks inject a stacking venom that ramps the longer a target survives. | |
| Stacking venom — deals nature damage over time, building up to 5 stacks. | |
| The Warboss' tactics — enemies you strike are Marked and take increased damage from all sources. | |
| The Bandit King's command — each kill rallies you, refreshing a stacking surge of damage and speed. It snowballs through packs but fades ag… | |
| Sylgrith's gift — your damaging abilities have a chance to leave a patch of dragonfire that scorches nearby enemies. | |
| An attuned barrier absorbs incoming damage. | |
| Actual melee auto-attacks extend your active imbues by 0.25 seconds per rank, up to each imbue's original duration, once every 0.5 seconds. | |
| Runic Ward: damage taken reduced by 12%. | |
| Bleeding heavily. Duration scales with combo points consumed. | |
| A 12-second transformation granting 25% damage and 10% attack speed. Void Release trades all remaining transformed time for an immediate gr… | |
| Sabertooth Form | You have shifted into Sabertooth Form, gaining increased Strength and Dexterity. Only Sabertooth Form abilities may be used. |
| The Light mends the target's wounds over time. | |
| Auto-attacks deal bonus holy damage based on Intelligence and restore 3 mana. Permanent while this enchantment is learned. | |
| The banked Light surges — your next Light's Touch costs no mana and triggers no cooldown, and you gain +12 Wisdom while the surge holds. A… | |
| Auto-attacks deal bonus holy damage based on your Intelligence. Permanent while this enchantment is learned. | |
| Take 12% less damage while occupying your Sanctuary. | |
| Positive damage from your owned rot ticks restores 1 mana per rank, once every 2 seconds. | |
| Savage Roar | Cat-form attack abilities deal 18% more damage. Permanent while learned. |
| Scrambling for loot — increased movement speed after a kill. | |
| Stung by scorpid venom. Taking nature damage and armor reduced by 4. | |
| Your critical strikes have a chance to refund energy, fueling your next finisher. Chance grows each rank. | |
| Your melee attacks have a 20% chance to deal bonus holy damage. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Seal of Insight | Your melee attacks restore 6 mana. |
| Searing dissonance saps your strength and burns you over time. | |
| Searing Insight | Building insight. At 3 stacks, next heal casts faster. |
| When your smites land a critical strike, the Light passes Searing Verdict — a burst of holy damage that punishes the wicked. | |
| Searing Verse | A discordant searing note burns the target for arcane damage over time. Stacks up to 3 times. |
| Searing Wounds | Burning from a searing strike, taking fire damage over time. |
| When you are struck, you have a 20% chance to catch your breath and recover health. | |
| Asleep. Any damage wakes the target. | |
| Bonded with a loyal medic companion. Your bow gear empowers medicated arrows that mend allies. | |
| Each injured ally effectively healed along your Mending Shot line receives your Remedy. Favors preparing the group with aimed medicine. | |
| Poisoned. Taking nature damage over time. | |
| Caught in a serrated trap. Movement heavily slowed. | |
| One enemy struck by a trap pulse takes 2 extra physical damage per rank, at most once every 1.5 seconds across all targets. | |
| Void Eruption opens a 12-second personal transformation. Afflictions continue operating without maintaining its duration. | |
| Positive direct shadow strikes have a 20% chance per rank to apply your owned stacking Voidrot, once per second. Three stacks open Void Ech… | |
| Your owned Voidrot ticks restore 1 mana per rank, at most once every 2 seconds across all targets. | |
| A positive direct Void Blast against your owned Voidrot restores 2 health per rank to you, at most once every 2 seconds. | |
| Dodge chance increased by 35%. Auto-attacks deal 6 bonus poison damage. | |
| Your owned Voidrot ticks have a 12% chance per rank to seed Voidrot on one other hostile within 200 units, at most once every 2 seconds acr… | |
| Positive direct shadow hits against your owned Voidrot grant 2% personal damage reduction per rank for 4 seconds. | |
| Void Eruption opens a 12-second Ascendant Voidform with 35% damage and 10% attack speed. | |
| Void Eruption opens a 12-second Rupturing Voidform with 25% damage and 10% attack speed. Void Release can trade its remaining time for 40 +… | |
| Afflicted by Shadow Word: Pain, taking shadow damage over time. | |
| Shatter | Stunned by a devastating earth shock. |
| Defenses shattered. Movement slowed. | |
| Attack power reduced by 20%. | |
| Fleeing in terror from a shattering roar. | |
| When you are struck, you have a chance to raise your guard, briefly reducing damage taken. Chance grows each rank. | |
| Movement speed reduced. | |
| Shield Wall: damage taken reduced by 15%. | |
| Protected by twilight, damage taken is reduced. | |
| Volatile Charge hits reduce the shared cooldown of all Field Engine variants by 0.7 seconds per rank, at most once per second across all ta… | |
| Siege Camp Bandit Buff | The Bandit Camp has fallen — your team strikes for weakness (+5% critical chance). |
| Siege Camp Bear Buff | The Bear Den has fallen — your team is hardened against blows (+5% damage reduction). |
| Siege Camp Buff | Your team captured a camp — emboldened with increased damage. |
| Siege Camp Goblin Buff | The Goblin Camp has fallen — your team strikes with primal fury (+5% damage). |
| Siege Camp Wolf Buff | The Wolf Pack has fallen — your team moves with the speed of the hunt (+5% movement speed). |
| Siege Sharpened | A purchased siege upgrade — increased damage for the rest of the match. |
| Siege Spawn Protection | Briefly immune to damage after respawning at the team base. |
| Silenced for 2 seconds before diminishing returns; damage dealt reduced by 15% for that duration. | |
| Silenced for 4 seconds before diminishing returns; damage dealt reduced by 15% for that duration. | |
| Silenced for 2 seconds before diminishing returns; damage dealt reduced by 15% for that duration. | |
| Silencing Shot | Silenced, then slowed. Cannot cast spells. |
| Silencing Shot | Silenced and drained. Cannot cast spells. Mana reduced. |
| Silencing Shot | Silenced. Cannot cast spells. |
| A nimble warding song surrounds you, trading armor for dodge chance. | |
| Choose the care your allies need: direct Lyric Chord, sustained Refrain, protective Warding or restorative Rhythm. Crescendo is a deliberat… | |
| Effective Healing Refrain channel ticks extend your existing Verse of Mending by 1 second per rank, up to its normal lifetime, once every 2… | |
| Crescendo delivers 35% more direct healing, with a 55-second cooldown and 60 mana cost. Choose a larger rescue over Sustained Chorus’s chea… | |
| Effective direct healing on your Verse of Mending recipient grants a six-second shield absorbing 6 damage per rank, once every 4 seconds. | |
| Effective direct Lyric Chord healing restores 1 health per rank to you, once every 3 seconds. | |
| A brief shield after care on an owned mending verse. | |
| A brief shield after care on an owned mending verse. | |
| A brief shield after care on an owned mending verse. | |
| Effective direct Lyric Chord healing on your Verse of Mending recipient adds 2 healing per rank, once every 2 seconds. | |
| An owned part of the next harmony. Play all three different parts within 30 seconds. | |
| An owned part of the next harmony. Play all three different parts within 30 seconds. | |
| Effective direct healing restores 1 mana per rank, once every 3 seconds. | |
| Crescendo costs 42 mana, has a 35-second cooldown and heals directly for 85%. Effective channel healing restores 2 mana per 2 seconds. | |
| An owned part of the next harmony. Play all three different parts within 30 seconds. | |
| Effective direct healing of an ally below 80% health leaves your Lullaby Refrain, once every 3 seconds. | |
| A lingering verse drifts through the music, mending the most-wounded ally over time. Scales with Wisdom. | |
| Your bloodthirst sustains you — your melee strikes have a chance to heal you. Chance grows each rank. | |
| Dodging recovers 1 second of the current Evasion variant cooldown per rank, at most once every 2 seconds. | |
| Slow | Movement speed reduced by 50%. |
| Smite charges remaining. Each charge allows an instant Smite cast. | |
| Smoldering Ember | Smoldering for fire damage over time. |
| Solar Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Bathed in solar energy, healing over time. Stacks up to 5 times. | |
| Venom Burst consumes your Corroded remaining scheduled damage for immediate Nature damage. Acid Pool gains one extra dose on a struck enemy… | |
| A quickening song flows through you, increasing mana and energy regeneration by 15%. | |
| A warding song surrounds you, increasing armor and dodge chance. | |
| Anchors the soul to allow self-resurrection. | |
| Necrotic decay siphons life from every tick back to the caster. | |
| Protected by soul magic. Immune to crowd control and taking 20% less damage. | |
| Empowered by a clean dodge — increased damage and movement speed. | |
| Critical strikes open your owned Spectral Rend, feeding Soul as it ticks. Phantom Strike’s backstab comes from rear positioning, independen… | |
| A spectral wound bleeds the soul for death damage over time. Stacks up to 4 times. | |
| SpectralFlaskOfTheUndying | Alchemy Flask: take 30% less damage and cannot fall below 1% health for 10 seconds. |
| A reflective ward reduces damage and returns arcane sparks to attackers. | |
| An elemental duelist whose permanently enchanted weapons reward melee contact. Fire reaches a foe immediately; frost controls nearby enemie… | |
| Your attack speed is increased by 8%. Choose sustained offensive weapon pressure instead of Rime Guard wards. | |
| Successful Frost Pulse grants a 12 + 30% Intelligence ward for 6 seconds, at most once every 6 seconds. Your Fireball and Fire Blast direct… | |
| Spider_Silk_Snare | Bound in sticky spider silk, unable to move. |
| Spirit Link | Linked to nearby allies. Damage taken is shared among all linked members. |
| Your healing is converted into stacking absorb shields on your allies. | |
| Bathed in a rising spirit tide, restoring health over time. | |
| Moving with spectral swiftness after Spirit Walk. | |
| Your spells have a chance on hit to return mana to you. Chance grows each rank. | |
| Communing with the wild: Mending Shot is drawn in half the time. | |
| SpiritDraught | Alchemy: restores 150 mana over 10 seconds. |
| Spoils of War | Plundered the Quartermaster's stash — damage and critical strike chance increased. Stacks up to 3. |
| Spore Rot | Choking spores corrode the lungs, dealing nature damage over time. |
| Movement speed increased. | |
| Taking damage reduces the shared Consecration cooldown by 0.2 seconds per rank, at most once per second. | |
| Branded by the falling sky — arcane starfire that burns hotter with every tick. | |
| Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Successful direct heavy casts grant 2% damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Direct Crusader Strikes prepare brief personal defense. | |
| Damage reduction while continuing your melee assault. | |
| Damage reduction while continuing your melee assault. | |
| Damage reduction while continuing your melee assault. | |
| Effective direct Mend or Rapid Heal on a recipient below 50% before the heal grants 2% personal damage reduction per rank for 4 seconds. | |
| Rescue-earned personal protection. | |
| Rescue-earned personal protection. | |
| Rescue-earned personal protection. | |
| Permanently improves Aimed Shot impact damage by 8%. | |
| Direct bow hits against your own Marksman Rend reduce the Aimed Shot family cooldown by 0.5 seconds per rank, once per second. | |
| Successful direct Fireball-family hits grant 2% personal damage reduction per rank for 5 seconds. | |
| Brief protection earned through a successful Pyroblast. | |
| Brief protection earned through a successful Pyroblast. | |
| Brief protection earned through a successful Pyroblast. | |
| While planted in Steady Aim, your shots have a chance per rank to quicken your hands with Lightning Reflexes. | |
| Effective Phial healing grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Steady Mixture: rank 1 preparation. | |
| Steady Mixture: rank 2 preparation. | |
| Steady Mixture: rank 3 preparation. | |
| While Steady Aim holds you planted, every shot that lands hammers Aimed Shot's cooldown down. | |
| Steelstorm | Your attacks hit 1 additional nearby enemy for 30% damage. |
| Owned life stolen by positive attacks, banked to eight for 20 seconds. Harvest Wave spends the actual bank once for care. | |
| Stone Aegis: damage taken reduced by 12%. | |
| Storm Lord | The full fury of the storm empowers you. Spell power greatly increased. |
| A prepared Lightning Bolt restores 2 mana per rank, at most once per second. This is resource generation from discharge. | |
| Your weapons are permanently storm-imbued, adding nature damage to every melee strike and banking a Maelstrom charge with each swing — Stor… | |
| The storm banked in your weapon breaks loose — your next Lightning Bolt is instant and costs no mana. | |
| Lightning banks in your weapon with every swing. At 5 charges it discharges, making your next Lightning Bolt instant and free. | |
| Discharging a stored Lightning Bolt mid-swing resets your Stormstrike, so the storm never breaks your melee rhythm. | |
| Melee hits have an 8% chance per rank to bank one extra Maelstrom charge, at most once per second. | |
| Your damaging hard casts have an authored chance to reverberate once after impact for half of their resolved direct damage. Echoes do not c… | |
| Heavy direct impacts have a 33.33% chance to echo 70% of their damage onto the original target after 0.2 seconds. Replaces the ordinary ech… | |
| Heavy direct impacts have a 50% chance to echo 35% of their damage, shared among up to three nearby enemies after 0.2 seconds. Replaces the… | |
| A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds. | |
| A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds. | |
| A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds. | |
| A prepared Lightning Bolt grants 3% attack speed per rank for 4 seconds, at most once every 2 seconds. | |
| Restores 2 health per second. | |
| Stun | Stunned. Cannot move, attack, or cast. |
| Armor reduced, making the target more vulnerable to physical damage. | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Sundering Follow-Through | Vulnerability duration doubled from Sundering Strike on a bleeding target. |
| Sunfire | Scorched by solar fire, taking nature damage over time at reduced effectiveness. |
| Casting Starfire while holding Eclipse Empowerment grants 2% damage reduction per rank for 4 seconds. | |
| Disarmed by suppressing fire. | |
| Your next heal is instant cast. | |
| Survival Instincts | Primal instincts reduce damage taken by 40% for 6 seconds. |
| Dodging recovers 1 second of Cornered Beast cooldown per rank, at most once every 2 seconds. | |
| Successful direct Pyroblast reduces the shared Cataclysm cooldown by 0.5 seconds per rank, at most once per second. | |
| Auto-attacks can echo with an instant extra swing, and sometimes surge with bonus rage. | |
| An extra ward prepared from Forge Heat. Its capacity is set by the heat spent. | |
| Successful melee auto-attacks reduce Blade Tempest cooldown by 0.25 seconds per rank, at most once every 2 seconds. | |
| Casting Reactive Aegis heals you for 3 per rank plus 10% of your Vitality. | |
| Your prepared Lightning Bolt deals 25% more impact damage. | |
| Your prepared Lightning Bolt deals 25% more impact damage. Choose a focused discharge instead of Voltaic Discharge spreading damage and slo… | |
| Terrified | Shaken by the ogre's terrifying roar. Damage dealt reduced by 25%. |
| Soul is tethered, allowing self-resurrection and minion resurrection upon death. | |
| Your next fire spell deals bonus damage and applies Burn. | |
| Thermal Weave | Healing over time from the fusion of fire and frost magic. |
| Thick Hide | Your hide has thickened, granting bonus Vitality for an extended duration. |
| Surrounded by thorned holy energy. Healing over time and armor increased by 4. | |
| Movement speed reduced by 40%. | |
| Thunder Drive and Furnace Fist direct hits have a 12% chance per rank to deal bonus lightning damage and add threat, at most once per secon… | |
| Brief protection earned through effective Healing Surge. | |
| Brief protection earned through effective Healing Surge. | |
| Brief protection earned through effective Healing Surge. | |
| Healing Wave preserves Riptide. Effective Healing Surge on an ally below 40% health consumes your remaining Riptide for 50% of its future s… | |
| Effective Healing Surge reduces Healing Chain cooldown by 0.3 seconds per rank, at most once every 2 seconds. | |
| Your owned ancestral tide. Healing Wave preserves it; emergency Healing Surge and Undertow can consume its remaining scheduled care. | |
| Effective Healing Chain bounces spread a fresh owned Riptide to each recipient. | |
| Effective Healing Chain bounces reduce Spirit Tide cooldown by 0.5 seconds per rank, at most once every 2 seconds across recipients. | |
| Effective Healing Surge grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds. | |
| Effective Healing Chain bounces consume only your existing Riptide on that recipient, delivering 50% of its remaining scheduled healing imm… | |
| An ancestral tide mends the target's wounds over time. | |
| Your heals seed the tide — landing a heal on an ally has a 30% chance to leave a Tidecaller Riptide on them, feeding your Healing Surge and… | |
| Orbiting bone fragments reduce incoming damage. | |
| CC duration x1.5, +35 MoveSpeed. | |
| Every blow you weather sharpens your focus — taking damage has a chance to restore energy. Chance grows each rank. | |
| Melee hits deal INT-derived nature damage and stamp Toxin: Corroded. Dispellable as Magic. Permanent while this enchantment is learned. | |
| Toxic Feedback | Next Evasive Step deals bonus nature damage. |
| Your melee attacks have a 35% chance to stamp Toxin: Corroded. Venomous Jab stamps Corroded and triggers its next tick immediately. | |
| Venom Burst detonates every Toxin: Corroded stack on the target at once, dealing nature damage per stack consumed. | |
| Owned Corroded ticks deal 2 bonus Nature damage per rank at most every 2 seconds. | |
| Your auto-attacks agitate your poisons: each hit has a chance per rank to deepen Compounding Venom and refresh your Sting. | |
| Suffering toxic poison damage over time. | |
| Toxin: Corroded | Caustic toxins eat away at the target, dealing nature damage every 2 seconds. Stacks up to 5 times. |
| Suffering toxic damage over time. Stacks up to 3 times. | |
| Stacking poison damage over time. | |
| A single-generation outbreak. Cannot create further transfers. | |
| A trap pulse that hits an enemy restores 1 energy per rank, at most once every 1.5 seconds across all targets. | |
| Master of poisons and snares. Your venom DoTs are amplified and your traps re-arm themselves. | |
| Your shots drip with corrosive toxin — your abilities have a 20% chance on hit to apply Trapper Compounding Venom, a stacking Dexterity-sca… | |
| Trapper Compounding Venom | Corrosive toxin eats away at the target for nature damage over time. Stacks up to 3 times. |
| Effective direct Regrowth reduces shared Swiftmend cooldown by 0.5 seconds per rank, once every 2 seconds. | |
| Effective Swiftmend on your Overgrowth extends it by 3 seconds (up to its base duration) and seeds one other injured ally within 300 units… | |
| Effective Greenwarden Bloom ticks extend your Overgrowth on that same recipient by 0.5 seconds per rank, up to its base duration, once ever… | |
| Your Swiftmend consumes the target's Overgrowth bloom, erupting it into an immediate Wisdom-scaling burst of healing. Burst grows per rank. | |
| Effective Swiftmend on an ally still below 95% health consumes your Overgrowth only after it has aged 3 seconds since its last application… | |
| Effective direct Regrowth on an ally below 50% pre-heal health grants you 2% damage reduction per rank for 4 seconds, once every 2 seconds. | |
| Mending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine. | |
| A retaliatory shockwave damages nearby enemies. | |
| Hardened by repeated blows — stacking armor. | |
| Healing over time from shadowed light. | |
| Your relentless assault feeds itself — your auto-attacks have a chance to erupt with bonus rage. Chance grows each rank. | |
| Dodge chance increased by 40% for 8 seconds. | |
| Dodge chance increased by 25%. | |
| Positive direct hostile spell hits restore 1 mana per rank, once every 3 seconds. | |
| Casting Berserk instantly resets the cooldowns of Raging Blow, your cleave, and your charge. | |
| Residual terror inflicts shadow damage over time. | |
| Melee hits have a 12% chance per rank to deal 6 plus 12% Attack Power Holy damage and generate 20 threat, at most once per second. | |
| Effective Mend or Rapid Heal on a recipient below 50% before the heal prepares your next Mend: 0.5 seconds faster and 3 less mana. Preparat… | |
| Damage taken reduced by 6% for 3 seconds. | |
| Veil Covenant spends your siphoned preparation to shield its chosen ally for 24 + 60% Wisdom for 8 seconds, replacing the smaller neutral w… | |
| Effective direct Grave Bolt Veil healing on your chosen covenant ally extends that link by 2 seconds per rank, up to its base duration, onc… | |
| This caster has chosen you for covenant care until they choose another ally or the link is removed. | |
| Owned retained covenant protection; refresh replaces only this caster's remaining ward. | |
| Effective direct Grave Bolt Veil healing below 50% recipient pre-heal health grants you 2% damage reduction per rank for 4 seconds, once ev… | |
| Personal cover after a direct rescue. | |
| Personal cover after a direct rescue. | |
| Personal cover after a direct rescue. | |
| Shrouded by the veil, absorbing a Wisdom-scaling amount of incoming damage. | |
| Three successful siphons prepare one covenant payment. | |
| Your next Veil Covenant spends this reserve on its chosen living recipient. | |
| Veil Covenant spends your siphoned preparation to immediately heal its chosen ally for 18 + 70% Wisdom and cleanse one dispellable harmful… | |
| Successful direct Grave Bolt Veil hits and owned damaging rot ticks build three siphons, preparing a covenant payment. Choose the recipient… | |
| Additional owned protection for your chosen covenant ally. | |
| Additional owned protection for your chosen covenant ally. | |
| Additional owned protection for your chosen covenant ally. | |
| Effective direct healing on your chosen covenant ally below 75% pre-heal health grants 4 absorb per rank for 6 seconds, once every 3 second… | |
| Vengeance: threat generation and damage dealt increased. Stacks up to 5 times. | |
| Every blow you absorb fuels your wrath — taking damage has a 50% chance to grant a stack of Vengeance (threat and damage) and to fix the at… | |
| Vengeful Companion | Wolf is enraged, dealing increased damage. |
| Poisoned. Taking nature damage over time. | |
| Venom Coat | Suffering nature damage over time. |
| Venom Coat (Active) | Your weapons are coated with deadly poison. Each attack has a 30% chance to apply a poison DoT. |
| Coated in corrosive venom. Taking compounding nature damage over time. | |
| Your trap hits coat enemies in owned compounding venom. Trapline rewards holding foes in place; Spring Trap delivers its doses quickly. | |
| A successful Envenom or Mark restores 2 energy per rank, at most once per second. | |
| Placing your trap reduces Venom Field cooldown by 1 second per rank. | |
| Melee attacks apply a stacking poison. | |
| Venomous Execution | A delayed burst of venom damage is imminent. |
| A successful Furnace Vent hit reduces Reactive Aegis cooldown by 0.4 seconds per rank, once per second across all targets. | |
| Personal protection after a Regrowth rescue. | |
| Personal protection after a Regrowth rescue. | |
| Personal protection after a Regrowth rescue. | |
| Corroding under void-grown thorns, taking shadow damage over time. | |
| Taking damage restores 4 rage plus 1 per rank and generates 5 threat per rank, at most once every 0.5 seconds. | |
| Vitality increased by 5. | |
| Dischord delivers sustained damage and builds your Amplified contribution. At three owned stacks it resonates for 20% extra hit damage. Fin… | |
| Grand Finale deals 80% of its normal direct damage and preserves your Amplified contribution. It does not receive a detonation bonus. | |
| Positive direct hostile spell hits restore 1 mana per rank, once every 3 seconds. | |
| Grand Finale deals 90% of its normal direct damage, then consumes your Amplified for 15 damage per actual stack plus 40% spell power. It re… | |
| Positive direct Dischord hits against three of your Amplified stacks grant 2% damage reduction per rank for 4 seconds, once every 4 seconds. | |
| Brief cover while sustaining a fully amplified performance. | |
| Brief cover while sustaining a fully amplified performance. | |
| Brief cover while sustaining a fully amplified performance. | |
| Positive ticks of your Searing Verse against your Amplified target deal 1 additional fire damage per rank, once every 2 seconds. | |
| Positive Dischord hits against your Amplified reduce the shared Grand Finale cooldown by 1 second, once every 2 seconds. Inspiration Anthem… | |
| Piercing Note resonates with the mark — its cooldown is reduced by 3 seconds and each hit brands the target with 2 additional Amplified sta… | |
| Positive Piercing Note hits extend your existing Amplified by 1 second per rank, up to its normal lifetime, once every 2 seconds. | |
| Your spells have a 16% chance on hit to brand the target with a Searing Verse, an Intelligence-scaling discordant burn that stacks up to 3… | |
| Positive direct Dischord hits against three of your Amplified stacks deal 2 additional arcane damage per rank, once every 2 seconds. | |
| Your abilities have a chance on hit to inject a burst of virulent nature damage. Chance grows each rank. | |
| Your spell critical strikes have a chance to deepen your Void Ascension, stacking increased spell damage. Chance grows each rank. | |
| Personal protection earned by striking your own rot. | |
| Personal protection earned by striking your own rot. | |
| Personal protection earned by striking your own rot. | |
| Void Ascension: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Positive direct Shadow Bolt hits against your owned Voidrot reduce Void Eruption cooldown by 0.25 seconds per rank, at most once every 2 se… | |
| A fully festered Voidrot echoes through you, increasing shadow damage by 10% for 4 seconds. Void Eruption consumes the echo and opens full… | |
| Hungry voidfire rots the target for shadow damage over time. | |
| A 12-second transformation granting 25% damage and 10% attack speed. | |
| Creeping void energy rots the target for shadow damage over time. Stacks up to 3 times. | |
| Burning from volatile trap residue. | |
| Mortars and charges can rupture for bonus fire damage. Chance grows each rank. | |
| Molten Eruption's initial blast deals 25% more damage. | |
| A successful Aimed Shot reduces Trueshot Volley cooldown by 1 second per rank. | |
| A prepared Lightning Bolt shares 12 plus 30% Strength Nature damage among up to three enemies and slows them by 30% for 2 seconds, at most… | |
| Movement slowed by 30%. | |
| Inspired by the war banner. +5 DEX and mana regeneration. | |
| Weapon damage is independent of control. Successfully controlling a hostile grants short protection and supports your selected group-cover… | |
| Rage generation increased by 30%. | |
| Marked by the Warboss — takes 20% increased damage. | |
| Effective Minor Chord healing extends your existing defensive War Anthem by 1 second per rank, up to its original duration, once every 2 se… | |
| Two input points form one War Anthem stack. Actual control gives two points; a positive control-resisted hit gives one. | |
| Short cover on one injured ally after a commanding strike. | |
| Short cover on one injured ally after a commanding strike. | |
| Short cover on one injured ally after a commanding strike. | |
| Brief personal protection earned while holding three Anthem stacks. | |
| Brief personal protection earned while holding three Anthem stacks. | |
| Brief personal protection earned while holding three Anthem stacks. | |
| Keep longer control durations. Successfully controlling an enemy while War Anthem is not already active grants 6% damage reduction to up to… | |
| Keep longer control durations. Successfully controlling an enemy while War Anthem is not already active grants 6% damage reduction to up to… | |
| Halve control duration, reduce control cooldowns by 20% and cost by 10%. Successfully controlling an enemy while War Anthem is not already… | |
| Halve control duration, reduce control cooldowns by 20% and cost by 10%. Successfully controlling an enemy while War Anthem is not already… | |
| Positive direct spell hits heal you for 1 health per rank, once every three seconds. | |
| Taking positive damage grants Bulwark Chant, reducing damage taken by 12% for five seconds, once every eight seconds. | |
| Positive direct spell hits grant 2% damage reduction per rank for three seconds to the most injured ally within 400, once every four second… | |
| Positive direct spell hits deal 2 extra arcane damage per rank, once every 2 seconds. | |
| Taking positive damage grants 2% damage reduction per rank for four seconds, once every four seconds. | |
| Grounded by your steadfast anthem — armor increased and damage taken reduced by 8%. | |
| Dissonance cooldown is reduced by four seconds. Casting it does not recover an unrelated ward. | |
| Positive direct hostile spell hits restore 1 mana per rank, once every three seconds. | |
| Successful control grants 3% damage reduction for 5 seconds. No damage bonus or offensive stack requirement. | |
| Positive direct Starfire hits reduce Lunar Flare cooldown by 0.5 seconds per rank, once every 2 seconds. | |
| Astral power gathers as your Moonfire-family spells strike — each stack ramps your damage. At full Eclipse it erupts, empowering your next… | |
| Eclipse peaks — your next Starfire is instant, free, and strikes for 50% more damage. | |
| Your lunar burns smoulder with astral power — each damage-over-time tick of your Moonfire, Sunfire, or Lunar Flare has a 15% chance per ran… | |
| Positive direct Starfire hits against your own Moonfire or Lunar Flare add 2 Arcane damage per rank, once every 2 seconds. | |
| Positive direct spell critical strikes call a small falling star for 3 Arcane damage per rank, at most once every second. | |
| Warding Totem | Protected by a warding totem, absorbing damage and increasing armor. |
| Warlord's Fury | Rallied by the warbanner — deals 20% more damage and takes 20% less. Destroy the banner to break it. |
| Restoring health. Cancelled by movement or damage. | |
| WarpaintFlask | Alchemy: increases damage dealt by 15% for 15 seconds. |
| Shield Slam prepares 12% personal damage reduction for 4 seconds, at most once every 6 seconds. | |
| A Challenge that pulls an enemy off another living ally, or a successful interrupt, grants up to 5 nearby allies 6% damage reduction for 3… | |
| Withering curse that inflicts shadow damage over time. | |
| Suffering prolonged necrotic decay, taking increased damage over time. | |
| Restoring mana. Cancelled by movement, damage, or casting. | |
| Restoring mana. Cancelled by movement, damage, or casting. | |
| Water_Excellent | Restoring mana. Cancelled by movement, damage, or casting. |
| Restoring mana. Cancelled by movement, damage, or casting. | |
| Weakness | Reduces Strength by 5. |
| Auto-attacks deal bonus damage and apply a minor poison. Permanent while this enchantment is learned. | |
| Suffering poison damage over time. | |
| Well Rested | A moment of comfort. Slowly restores health. |
| Owned Molten Eruption ticks have a 15% chance per rank to restore 6 mana, at most once per second. | |
| Bleeding from Whirlwind. | |
| Wild Growth | Nature energy flows through the target at reduced effectiveness, healing them over time. |
| CAT — positive Shred hits against your owned Rake add 3 damage per rank. BEAR — positive Maul hits against your own Mangle add 3 damage per… | |
| Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. | |
| Bear Maul applies Mangle and extra threat. Cat Shred receives its power directly rather than maintaining another damage amplifier. | |
| In Cat Form, every maintained bleed pulls Ferocious Bite closer. | |
| Three successful Cat or Bear ability hits prepare a transition for 10 seconds. Actually entering the opposite form spends that memory: Cat… | |
| Cat weapon autos against your own Rake add 2 + 3% Attack Power damage once per second; Rip and Tear preserves Rake/Rip while spending Rend.… | |
| Open claw wounds bleed for physical damage over time. Stacks up to 5 times — the deeper the wound, the bigger the finisher that detonates i… | |
| Cat claws hit harder. Bite consumes your remaining Rake/Rip damage immediately unless Primal Rhythm preserves those wounds. Bear Swipe reta… | |
| CAT: auto-attacks have a 10% chance per rank to deal 50% bonus physical hit damage. BEAR: auto-attacks have the same chance to restore 4 Ra… | |
| Wind Shear | Silenced by a cutting wind, unable to cast spells. |
| Staggered by a powerful shot. Movement slowed. | |
| Windwall | Swirling wind deflects incoming attacks, reducing damage taken by 15%. |
| Your frost spells that strike an enemy have a chance per rank to wrap your most wounded nearby ally in a Crystalline Ward. | |
| Necrotic decay — shadow damage over time. Enemies that die while Withered restore the caster's health. | |
| Suffering spreading decay over time. | |
| Phantom Strike rewards attacking behind an enemy engaged with another ally. Lunge creates quarry opportunities; Spectral Rend and Soul supp… | |
| A successful damaging Grave or Shadow Lunge opens one quarry for 4 seconds. Your next positive Phantom Strike spends that opening for 12 +… | |
| Only this caster can use this quarry. A new successful lunge moves the marker; switching attacks never transfers it. | |
| Successful damaging lunges grant 2% damage reduction per rank for 3 seconds, once every 4 seconds. | |
| Brief cover after a successful pursuit. | |
| Brief cover after a successful pursuit. | |
| Brief cover after a successful pursuit. | |
| Only this caster can use this quarry. A new successful lunge moves the marker; switching attacks never transfers it. | |
| A successful damaging Grave or Shadow Lunge marks one quarry for 8 seconds. Positive Phantom Strikes against that quarry add Spectral Rend,… | |
| Positive ticks of your Spectral Rend deal 1 additional death damage per rank, once every 2 seconds. | |
| Your scythe strikes tear open Spectral Rend, deepening the soul-bleed even without a crit. | |
| Positive Phantom Strikes against four of your Spectral Rend stacks restore 1 mana per rank, once every 3 seconds. | |
| Positive direct hostile spell hits grant 3% movement speed per rank for 4 seconds, once every 4 seconds. | |
| Phantom-swift: attack and movement speed increased. | |
| Brief mobility after contact. | |
| Brief mobility after contact. | |
| Brief mobility after contact. | |
| Wrath Charge | Wrath building from Holy Bolt. Mend consumes charges for reduced cost and bonus healing. |
| Damage dealt increased by 40% and attack speed by 20% for 12 seconds. | |
| Damage dealt increased by 65% and attack speed increased by 30%. | |
| Bound by a wretched necrotic force. | |
| A patch of dragonfire scorches nearby enemies. | |
| Ravaged by wyvern venom. Taking heavy nature damage over time. | |
| Your melee strikes flare with holy wrath — a chance per rank to deal bonus holy damage and bank an extra Retribution Holy Charge. | |
| Crusader Strike and Judgement deal 20% increased damage. | |
| A full three-charge Judgement adds a shared Holy burst across up to three nearby hostiles, then grants 12% attack speed and 15% movement sp… | |
| 12% attack speed and 15% movement speed. | |
| Auto-attacks deal 3 bonus holy damage. | |
| Zone Command | Traps can be placed at wolf position. Wolf ignores own traps. |
| accelerating_rot_tracker | Necrotic Decay damage is escalating over time. |
| arcane_surge_free_bolt | Next Arcane Bolt is free and instant. |
| arcane_temper_buff | Arcane Temper. Arcane Pulse deals increased damage. |
| arcane_temper_icd_reduction | Spellblade proc internal cooldown reduced. |
| avenging_tempo_haste | Avenging Oath haste active. Crusader Strike cooldown reduced by 1.5 seconds. |
| bastion_overlap_stun | Stunned by overlapping consecrations. |
| berserkers_trance_channel | Channeling Whirlwind. Drains Rage per tick. No set duration. |
| blazing_bolt_proc | Next Holy Bolt is instant-cast after Divine Barrier. |
| blazing_conviction_buff | Blazing Conviction empowers the next Holy Blast after fear expires. |
| blood_tithe_active | Blood Tithe channel is active, sacrificing health for power. |
| bone_aegis_shield | Surrounded by bone fragments that absorb damage. |
| bone_lattice_empower | Bone Sentinel empowered by Ossuary Ward absorb, next attack deals bonus damage. |
| burst_of_light_window | Rapid Heal cost reduced if cast during this window. |
| cascade_rejuvenate | Cascading rejuvenate healing a nearby ally. |
| charge_stun | Stunned by Charge. Cannot move, attack, or cast. |
| chill_debuff | Chilled. Movement speed reduced. |
| consecration_buff | Standing in consecrated ground. |
| Damage dealt increased by 5%. | |
| corrupting_strike_dot | Corrupted. Taking stacking death damage over time. |
| creeping_torment_dot | Afflicted by creeping torment, taking increasing shadow damage over time. |
| deaths_mark_debuff | Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. |
| deaths_mercy_healing_aura | Death's Mercy passively heals nearby allies while Blood Tithe is active. |
| Increases maximum health, armor, and mana regeneration. Permanent while this enchantment is learned. | |
| devotion_buff | Devotion Aura is active, providing holy protection. |
| disarm_debuff | Disarmed. Cannot use weapon attacks. |
| disarm_extension | Disarm extended. Cannot use weapon attacks. |
| divination_reveal | Revealed by Divination. Stealth effects removed. |
| divine_barrier_absorb | Protected by a divine barrier that absorbs damage. |
| divine_barrier_secondary | Secondary Divine Barrier absorb on a nearby ally at reduced potency. |
| divine_charge | Holy energy builds with each strike. Consuming charges empowers the next heal. |
| divine_fury_active | Divine Fury is active, empowering holy abilities. |
| Divine Guard is active, reducing damage taken by 25%. | |
| divine_guard_secondary | Protected by a secondary Divine Guard absorb at 25% damage reduction. |
| dome_crusher_vulnerability | Vulnerable. Takes increased damage from Taunting Blow and Strike. |
| dread_amplified_dot | Necrotic Decay amplified by Dread, ticking at increased rate. |
| dual_element_tracking | Tracking dual element procs. Firebrand and Frostbrand can proc simultaneously. |
| elemental_charge | Elemental energies converge. Switching between elements builds charges. At 3 charges, Stormstrike becomes Overloaded. |
| elemental_feedback_reactive_heal | Next hit received triggers a free Cauterizing Touch. |
| enlightenment_buff | Enlightenment is active, restoring mana over time. |
| evasion_auto_trigger | Evasion auto-triggered from Sprint expiration. Dodge chance increased. |
| evasion_buff | Evasion active. Greatly increased dodge chance. |
| evasive_step_buff | Evasive Step active. Recently dashed away from danger. |
| fearful_radiance_protection | Image of God fear does not break on priest damage for a short time. |
| firebrand_burn | Burning. Taking fire damage over time. |
| firebrand_proc | Firebrand proc active. Next spell applies fire effects. |
| fixated_debuff | Fixated. Forced to target the caster. |
| fleet_footed_cost_reduction | Next melee ability costs 10 less energy. |
| footwork_dodge_buff | Footwork active. Dodge chance increased by 20%. |
| frenzied_shout_buff | Next Cleave or AoE deals bonus damage per target. |
| frostbrand_proc | Frostbrand proc active. Next spell applies frost effects. |
| garden_rejuvenate | Garden of Life spreads Rejuvenate to nearby allies at reduced potency. |
| ghostveil_armor_buff | Ghostveil grants increased armor from beyond the veil. |
| grand_conflagration_buff | Grand Conflagration active. Firestorm deals increased damage and constructs detonate on channel end. |
| guardian_bulwark_buff | Guardian Bulwark active. Damage reduced significantly. |
| hallowed_foundation_dr_buff | Divine Guard damage reduction increased while in Consecration. |
| harmonic_resonance | Three different owned performances complete this harmony: Warding, Rhythm and Healing Refrain. Repeating any part refreshes a completed har… |
| haymaker_extended_stun | Stunned by Haymaker. Extended duration based on combo points consumed. |
| ignite_faith_slow | Slowed by holy fire from Ignite Faith. |
| ignition_stack | Flames intensify with each successive hit on a burning target. At 4 stacks, next instant ability is Overcharged. |
| immovable_aegis_shield | Shielded by an immovable aegis. Negates the first CC effect. |
| infusion_of_light_buff | Next rapid heal cast time reduced by 1.0 second. |
| inspiration_buff | Inspired. Party members deal increased damage. |
| iron_provocation_debuff | Provoked. Abilities against this target cost less Rage. |
| lights_covenant_empower | Next auto-attack heal is doubled. |
| lord_of_grave_resummon_pending | A fallen minion is being auto-resummoned. |
| mana_conversion_buff | Mana Conversion active. Spells return mana on hit. |
| mark_target_debuff | Marked by the ranger. Vulnerable to follow-up attacks. |
| marked_by_death | Marked by an undead servant. Necrotic damage increased by 15%. |
| marksman_slow | Slowed by 30% from a precise shot. |
| mending_overflow_hot | Residual healing from a completed Mend cast. |
| necrotic_decay_dot | Suffering necrotic decay, taking shadow damage over time. |
| necrotic_decay_spread | Necrotic Decay has spread from a nearby target. |
| ossuary_ward_absorb | Protected by a bone shield that absorbs damage. |
| overcharged_buff | Your next Fire Blast deals bonus fire damage equal to 15% of your mana remaining after its cost. |
| piercing_shout_debuff | Takes 10% more damage. Only the strongest class vulnerability applies. Each caster retains their own contribution. |
| plague_carrier_fear_extend | Fear extended by plague-infected necrotic decay. |
| plague_walker_aura | Leaving a toxic trail while sprinting. |
| primal_momentum | Shifting forms unleashes primal energy. First ability in the new form costs nothing and deals 15% bonus damage or healing. |
| prophetic_ward_absorb_boost | Divine Barrier absorb increased by Prophetic Ward. |
| quick_draw_buff | Quick Draw active. Enhanced ranged attack speed. |
| radiant_fervor_window | Divine power surges. Holy Bolt costs no mana and casts instantly. |
| radiant_sermon_mobility | Pray can be channeled while moving at reduced speed. |
| radiant_sermon_shield | Temporary absorb shield from Radiant Sermon channeling. |
| radiant_strikes_proc | Radiant Strikes proc is active, empowering auto-attacks with holy damage. |
| radiant_taunt_fixate | Forced to attack the Paladin. |
| reaper_form_buff | Deal 20% more damage. Weapon attacks, damaging spells and damage-over-time heal you for 15% of damage dealt. |
| recent_crusader_strike | Recently used Crusader Strike. |
| recent_grasp | Recently struck by Grasp of the Grave. |
| rejuvenate_hot | Rejuvenate healing over time. |
| rejuvenate_hot_stack | Stacking Rejuvenate from Overflowing Wellspring. |
| relentless_aggressor_free_cleave | Next Cleave is free and instant. |
| relentless_pursuit_buff | Next Arrow Shot costs 0 energy and fires instantly. |
| scorched_debuff | Seared flesh weakens against cold. Next frost attack deals 20% bonus damage. |
| seal_of_command_proc | Seal of Command is active, empowering attacks with holy damage. |
| sentinel_bond_threat_reduction | Threat toward Sentinel reduced by 30%. |
| serpents_reflex_root_extend | Root extended by Serpent's Reflex due to active poison. |
| shadow_entry_window | Emerging from the shadows. Next attack generates a bonus combo point. |
| skirmisher_knockback | Knocked back by Evasive Step. |
| soul_anchor_buff | Soul Anchor is active, preventing permanent death. |
| soul_covenant_party_anchor | Soul Covenant anchors nearby allies, allowing resurrection at reduced health. |
| soul_hunger_passive | While at 4 or more Soul, your auto-attacks bite deeper for bonus death damage. |
| soul_meter | Harvested soul energy. Strikes and abilities generate Soul. At 5, Reaper Form becomes available. |
| soul_rend_bleed | Soul rending. Taking death damage over time. Generates Soul for the Reaper. |
| spotters_mark_range_buff | Arrow Shot range extended against marked target. |
| sprint_buff | Sprinting. Movement speed greatly increased. |
| steady_aim_buff | Steady Aim active. Ranged abilities enhanced. |
| stealth | Stealthed. Invisible to enemies. Broken by damage or ability use. |
| steel_and_spell_buff | Next auto-attack deals bonus arcane damage based on INT. |
| superchilled_burn | Superchilled. Burning with accelerated frost-fire damage. |
| systemic_failure_cloud | Inside poison cloud from Systemic Failure. Taking nature damage. |
| thunder_wall_weakness | Weakened. Deals 10% less damage. |
| toxicologist_venom_proc | Toxicologist venom proc active. Melee attacks apply additional poison. |
| undying_legion_summon_cap | Undying Legion increases maximum summon capacity. |
| venom_weapon_3_stacks | Venom Weapon at 3+ stacks. Enables bonus combo point generation. |
| venom_weapon_5_stacks | Venom Weapon at 5 stacks. Sinister Strike cost reduced. |
| venom_weapon_dot_spread | Spread venom. Taking poison damage over time at reduced potency. |
| vial_of_poison_dot | Poisoned by vial. Taking nature damage over time. |
| vital_current_regen | Vital Current grants health regeneration while Rejuvenate is active. |
| volatile_enchantment_zone | Inside volatile arcane zone. Leaving while burning and chilled triggers detonation. |
| wardens_sanctum_slow | Slowed by 30% from entering consecrated ground. |
| wolf_attacking | Wolf is actively attacking this target. |
| wolf_below_30_hp | Wolf is below 30% HP. |