ELDEVAR ONLINEWIKI

Effects

1018 effects in Eldevar Online.

NameDescription
Abundant GrowthFilled with abundant holy energy, healing over time.
Aegis of FaithWhen you are struck, you have a 30% chance to raise a Holy Aegis (briefly reducing damage taken) and rip a surge of threat onto your attack…
Aegis of LightProtected by a powerful divine shield that absorbs a large amount of damage.
AfterburnWhen your Overcharge ends, Fire Blast's cooldown resets and mana returns to you.
Alchemist's FocusYour steady hands keep the poisons flowing — your abilities have a chance on hit to restore energy. Chance grows each rank.
Alpha PresenceEmpowered by your master. Damage dealt increased by 60%. Player deals 30% more damage. On expiry, howls to slow nearby enemies.
Ambush MarkedReeling from an ambushing strike — briefly slowed. While marked, this target no longer grants the ambush bonus (it resets after 4s).
AmplifiedResonating with destructive harmonics. Takes 5% more damage per stack from all sources. Stacks up to 3.
Ancestral GraceThe tide answers its caller — each tick of your Riptide has a chance to wash back and mend you for a Wisdom-scaling amount. Chance grows ea…
AnchoredRooted in place by an anchoring shot.
Anchored CovenantBound to the veil — restored over time and shielded against death by a soul-covenant.
Anchored CovenantSoul is anchored by a covenant, allowing resurrection upon death.
Anchoring InstinctCompanion damage increased by 20%.
Arcane Bunker ShieldProtected by a reinforced construct's ward.
Arcane ButterflyHealing over time with a gentle arcane shimmer.
Arcane ConstructStanding in an arcane construct. +14 armor, restoring mana.
Arcane IntellectIncreases Intelligence by an amount equal to your level.
Arcane KindlingYour frost, arcane, and nature spells fan the flames: hits on Burning targets have a chance per rank to build Ignition.
Arcane LatticeStanding in an arcane lattice. Rapidly restoring mana and health.
Arcane ResonanceSurrounded by a sentient construct. +14 armor, restoring mana.
Arcane SwiftnessArcane Swiftness: attack and cast speed increased by 15%.
Arcane WardStanding in a reinforced construct. +20 armor, restoring mana. Periodically gains an absorb shield.
Arcane WebStunned by an arcane web between two constructs.
ArcanistYour arcane control expands across the battlefield, cleaving nearby foes.
Arcing LightAuto-attacks deal bonus holy damage and have a 50% chance to heal the nearest ally for 25 + 1.5 Wisdom.
Arena BulwarkIncreases armor for the rest of the run.
Arena EdgeIncreases damage dealt for the rest of the run.
Arena PrecisionIncreases critical strike chance for the rest of the run.
Arena RegenerationRestores health over time for the rest of the run.
Arena SwiftnessIncreases attack speed for the rest of the run.
Arena WardReduces all damage taken for the rest of the run.
Aria of RenewalShielded by a harmonic aria, taking 10% less damage.
Aria of ShieldingShrouded by a protective hymn, taking 20% less damage.
ArmsYour strikes deepen wounds, opening an Execute window on bleeding foes. Your Rupture bursts the target's Deep Wounds and Deep Rend for bonu…
Arms Gushing WoundsYour melee strikes have a chance to carve a fresh Deep Wound, building your bleed stack even without a critical hit. Chance grows each rank.
AscendanceTransformed into an elemental ascendant. Spell power increased.
Assassination Deadly PoisonA lethal dose works through the target, dealing nature damage over time. Each strike layers another dose, stacking up to 5. Your finishers…
Assassination Deadly Poison CoatingYour blades run with a lethal coating — each strike has a chance to layer a dose of Deadly Poison on the target. Chance grows each rank.
Assassination Envenom FuseYour finishers become detonators — Envenom and Mark of the Assassin blow every Deadly Poison and Laceration off the target at once, dealing…
Astral CommunionYour spell critical strikes have a chance to mend you with astral light, healing for an Intellect-scaling amount. Chance grows each rank.
AtonementYour spells have a chance on hit to smite the target with a burst of holy damage — fueling the Atonement healing it spills. Chance grows ea…
Atonement ShellShielded by atonement, absorbing a Wisdom-scaling amount of incoming damage.
Aura MasteryYour aura effects are doubled for 8 seconds.
Avatar of Judgment+10 wisdom to empower your healing and a lingering heal over time.
Avatar of JudgmentDamage dealt increased by 20%. Wisdom increased by 8.
Avenging OathEmpowered by holy fervor: damage dealt increased by 15% and +10 armor.
Backlash CurseA protected curse that punishes dispels.
BalanceSolar and lunar energies orbit you. Casting Moonfire-family spells (Moonfire, Sunfire, Lunar Flare) builds Eclipse; at full Eclipse it erup…
Barbed WoundBleeding from barbed arrow lodged in flesh.
Bark ShieldHeartwood bark sheathes you, absorbing incoming damage.
Barrier StepProtected by a damage-absorbing shield.
Bastion's ResolveArmor increased by 12, Vitality increased by 8, and heals for 4 every 5 seconds.
Battle RhythmEvery auto-attack hit shaves time off Berserk's remaining cooldown. Faster each rank.
Battle StanceBattle stance: increased stamina and rage generation.
Battle TranceFighting a foe bleeding from your Deep Wounds, your strikes have a chance to slip into a Battle Trance, sharply increasing your attack spee…
Beacon of Light40% of healing done to others is copied to this target.
Bear FormYou have shifted into Bear Form, gaining increased Vitality and Strength. Only Bear Form abilities may be used.
Bear FormYou have shifted into Bear Form with a primal covenant. Caster spells may be used at 50% reduced effectiveness.
Bear FormYou have shifted into Bear Form with reinforced hide, gaining increased Vitality and Strength. Only Bear Form abilities may be used.
Bear FormYou have shifted into Bear Form with ursine hunger, gaining balanced Vitality and Strength. Bear Form abilities deal 25% more damage.
Bear TrapRooted in place by a trap.
BerserkBerserk: attack speed increased by 25% and damage dealt by 5%.
Binding BarrageDisarmed by binding shots.
Binding MendBound by holy energy, healing over time.
Biting FrostYour Flame Shock carries a biting chill — every Flame Shock hit also slows the target's movement by 50% for 4 seconds.
Blackspike BulwarkAuto attackers may be struck by the shield's spikes.
Blade ChantCasting Fireball or Frostbolt quickens your blade, granting Arcane Swiftness.
Blade DancerDodge chance increased by 45%. Combo points generated count double. Damage dealt increased by 25%.
BladestormSpinning unstoppably — immune to movement-impairing effects.
Blessed HandsYour holy strikes on enemies have a chance per rank to bank an extra Holy Sacred Charge, hastening the Sacred Surge that loads your next Li…
Blessed WardingA blessed warding song surrounds you, increasing armor, dodge, and wisdom.
Blessing of MightIncreases Strength by 10.
Blessing of ValorAll primary stats increased.
Blinding FlashBlinded by holy light. Miss chance increased by 100%.
Blinding LightBlinded by holy light.
Blood FrenzyA savage rip tears muscle and sinew. If Rake is also active, each tick heals the Druid.
Blood PactSpell damage increased by 35%.
Blood SquallBleeding for physical damage over time.
Blood Strike BleedBleeding for physical damage over time.
Blood TitheSiphoning health to restore mana.
BloodlettingBleeding for physical damage over time.
Bloodletting MasteryYour strikes have a 12% chance to open a Laceration on the target — a stacking bleed that scales with your Dexterity.
BloodsurgeYour auto-attacks can surge — instantly resetting Raging Blow and making your next one free. Chance grows each rank.
Bloodsurge ReadyYour next Raging Blow is free.
Bloody FortuneDamage dealt increased by 5%.
Bolstered HideBolstered Hide: damage taken reduced by 12%.
Bone Aegis CorruptionSurrounded by bone fragments that absorb damage; bursts into a corruption zone when it ends.
Bone Aegis EmbraceSurrounded by bone fragments that absorb damage; nearby allies are mended on cast.
Bone Aegis GhostwalkWreathed in spectral bone — absorbs damage and grants 30% dodge.
Bone EruptionBone fragments shield the caster. On expiry, explodes for 100% of absorbed damage.
Bone FortressA massive bone fortress shields the caster, absorbing a large amount of damage.
Bone ShrapnelYour death magic splinters — your spells have an 18% chance on hit to blast the target with shards of bone.
Bonelord Frenzy ReadyWar Command has peaked — the pent-up command erupts, driving the Bonelord's servant into a Frenzy.
Bonelord War CommandCommanded by the Bonelord — this servant deals 8% more damage per stack. Stacks up to 5 times; at 5 stacks the command erupts into a Frenzy.
Bound ServitudeYour bound dead feed you power — slaying an enemy returns mana. Amount grows each rank.
Bramble BleedBarbed thorns rake the flesh, causing a deep bleed.
Brawler RiposteEvery blow you slip is an opening — when you dodge, you snap back with an instant counterattack that rips the attacker's attention onto you.
Brawler Vengeful GuardYou weaponize every blow you weather — soaking damage builds threat on your attacker, and your own strikes keep the pack's fury locked on y…
Bristling BarkBristling Bark: damage taken reduced by 10%.
Bristling FurYour fur bristles with defensive energy, reducing damage taken by 25% for 8 seconds.
Broken MoraleWarbanner toppled — staggered, takes 20% more damage.
BruiserThreat generation increased by 40%. Landing a finisher (Eviscerate or Gut Punch, including their variants) readies Riposte Guard — +30% dod…
Bulwark ChantBulwark Chant: the swelling war-anthem reduces damage taken by 12%.
Bulwark TrainingThe wall that mends itself — when you are struck, you have a chance to recover health. Chance grows each rank.
Bulwark of LightBulwark of Light: damage taken reduced by 15%.
BurnBurning for fire damage over time.
Burning GroundStanding in scorched earth, taking fire damage over time.
Carrion RageAttack speed increased but takes more damage.
Cataclysm StunFlattened by the meteor. Cannot move, attack, or cast.
Caustic WoundsYour abilities have an 18% chance to splash the target with acid for a burst of nature damage AND stamp a stack of Toxin: Corroded, dissolv…
Cauterize RestorationSearing warmth burns for minor damage over time.
Cauterize SurgeYour next Cauterize is instant, free, and off cooldown.
Cavefall CharmDirect damaging hits can call down a rockfall around the struck enemy.
Cavefall Charm CooldownCavefall Charm cannot call down another rockfall yet.
Cenarion InsightYour tended garden shields its charges — each time one of your heal-over-time effects ticks, it has a 15% chance per rank (up to 30%) to wr…
Cenarion WardWarded by Cenarius, absorbing a Wisdom-scaling amount of incoming damage.
CensureYour strikes have a 16% chance to sear the target with holy fire, Censuring them for holy damage over time.
CensuredHoly fire burns the target for holy damage over time. Stacks up to 3 times.
Challenger's MarkTaunted. Forced to attack the challenger.
Charnel ShroudWrapped in bone fragments, absorbing damage and healing over time.
Cheap TrickDisarmed. Cannot use weapon attacks.
Chieftain's War CharmAuto attacks have a 2% chance to immediately swing again for full damage.
ChilledMovement speed reduced by 40%.
Choking CloudMovement speed reduced by 40% by a choking cloud.
Choking DustLungs full of mine dust — taking damage every second. Healers, keep the group standing.
Chorus of RenewalA renewing melody heals over time.
Cinder WreathLanding Cauterize also detonates a cautery ember on the nearest enemy — your healing bites back.
Circle of LightBathed in radiant light, healing over time.
Cleansing TotemPurified by a cleansing totem, absorbing a small amount of incoming damage.
Cold BloodYour melee strikes have a chance to slip a blade between the ribs for a burst of bonus physical damage. Chance grows each rank.
Collapsing DecayA virulent entropic rot eats away at flesh and soul alike, dealing escalating death damage over time.
CombustionConsuming Overcharged detonates your target's Burn, dealing fire damage to nearby enemies and spreading Burn to them.
CommunionThe veil's decay returns power — your spells that strike an enemy have a chance to restore mana. Chance grows each rank.
Concentrated VenomAuto-attacks deal bonus poison damage scaling with Dexterity and apply a scaling DoT.
Concentrated Venom (DoT)Suffering concentrated poison damage over time.
CondemnationNext Seal of Command proc deals bonus holy damage.
Conduit WeaponYour melee strikes have a chance to discharge stored lightning for a burst of bonus nature damage. Chance grows each rank.
ConflagrationBurning for fire damage. Nearby allies are healed by the flames.
Conflagration BurnWarm embers glow on your skin. A sign of restorative fire.
Confluence TriggerCauterize was recently applied. Frozen Armor on this target will deploy an Arcane Construct.
Consecrated EdgeAuto-attacks deal scaling holy damage and grant +3 armor.
Consecrated GroundSlowed by 30% from consecrated ground.
Consecrated LightSearing holy light burns the target over time.
Construct MasteryArcane Construct duration increased and can have two active simultaneously.
Coordinated StrikeWolf is attacking the marked target.
Cornered BeastCornered and lethal. Dodge chance increased by 50% and healing rapidly. Attackers are torn by a savage bleed.
Cornered Beast BleedTorn by a cornered predator. Bleeding for physical damage over time.
CorruptedBloodTonicAlchemy: +12 Vitality and 5% damage reduction for 15 minutes.
Counterspell SilenceSilenced. Cannot cast spells.
Crash LandingStunned by a devastating charge.
Creeping Grave RotSpreading corruption rots the target for death damage over time. Stacks up to 5 times.
Creeping PlagueYour spells have a chance on hit to inflict Festering Plague, a stacking Intelligence-scaling rot (up to 4 stacks). Chance grows each rank.
Creeping TormentSuffering escalating shadow damage over time.
Creeping VoidrotYour void magic festers — your spells have an 18% chance on hit to inflict Voidrot, an Intelligence-scaling shadow damage-over-time that st…
Crescendo of LifeA soaring crescendo mends your wounds over time.
Crimson FamineStolen lifeblood mends you and your allies over time.
Crimson HarvestRuptured wounds bleed out, dealing physical damage over time.
Crimson MomentumNext Deep Cut extends the bleed and generates extra Rage.
CrippledMovement slowed by a trap.
Crippling FinishMovement speed reduced by 60% and damage dealt reduced by 15%.
Crippling PoisonAuto-attacks deal bonus poison damage and slow the target by 20% for 4 seconds.
Crippling PoisonMovement speed reduced by 20%.
CrusadeEach attack grants 3% increased damage dealt. Stacks up to 10 times.
Crusader's FervorYour Judgement's detonation smites the target with a burst of bonus holy damage. Damage grows each rank.
Crystalline WardSheathed in crystalline frost, absorbing a Wisdom-scaling amount of incoming damage.
Cutpurse's DirkDagger auto attacks may Expose Armor.
Cutpurse's RhythmBuilding rhythm. At 3 stacks, next Sinister Strike is free.
Dark Covenant AscendanceThe severed pact feeds you — damage dealt increased by 6% per stack. Stacks up to 3 times.
Dark EmpowermentDark Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times.
Dark MindYour spells have a chance on hit to draw mana from the void. Chance grows each rank.
Dark ThoughtsYour spells have a chance on hit to lash the target with a bolt of raw void for bonus shadow damage. Chance grows each rank.
Dead StillExtreme focus. +6 DEX, x1.15 damage. Breaks on movement.
Death MarkedMarked for death. Takes 35% increased damage.
Deep CutBleeding for physical damage over time.
Deep Cut (Secondary)Bleeding from a secondary wound.
Deep MadnessThe gold fever takes hold completely — attacks 40% faster and deals 25% more damage. Burn it down!
Deep Madness of the KingThe idol has him utterly — Thargrim's eyes burn rune-blue, attacking 35% faster and dealing 20% more damage.
Deep RendBleeding. Execute deals 50% more damage to this target.
Deep RipA deep savage rip tears muscle and sinew, causing severe bleeding.
Deep WoundsA grievous bleeding wound deals physical damage over time. Stacks up to 3 times.
Deep Wounds MasteryYour critical strikes carve a Deep Wound, a stacking physical bleed. Your Execute ruptures the target's Deep Wounds and Deep Rend for bonus…
Defender's OathDefensive stance: increased health and threat generation, reduced damage dealt.
Devout HandsEach heal you land on an ally has a chance to mend you as well, for a Wisdom-scaling amount. Chance grows each rank.
Devout SpiritThe flame you throw feeds your reserves — your holy strikes on enemies have a chance per rank to return mana to you.
Dirge of BindingBound in place by a haunting dirge. Cannot move.
DisarmCannot use melee or ranged attacks.
DisciplineDiscipline: you heal by attacking — the Atonement talents turn the holy damage you deal into healing for your most wounded ally.
Discipline AtonementYou heal by harming — each holy strike splashes Atonement, mending your most wounded nearby ally over a few seconds. Chance grows each rank.
Discipline Atonement GraceAtonement's light mends the wounded over a few seconds.
Discipline Fervent HasteRighteous fervor quickens you — your holy strikes have a chance to grant Quickened Devotion, increasing cast and attack speed. Chance grows…
Discipline Fervent ZealYour holy critical strikes kindle fervor — a chance to make your next Holy Blast instant, free, and off cooldown. Chance grows each rank.
Discipline Inner LightChanneling the Light sustains you — your holy strikes have a chance to return mana. Chance grows each rank.
Discipline Kindled ZealYou keep the fire burning — your holy strikes have a chance to hasten Holy Fire's return. Chance grows each rank.
Discipline Searing LightYour holy magic burns deeper on foes already alight — striking a target afflicted by your Holy Fire has a chance to sear it for bonus holy…
Discipline Spirit ShellShielded by a spirit barrier, taking 25% less damage.
DiscordDiscordant sound saps your strength, reducing damage dealt by 15%.
DissonanceMovement speed reduced by 40% by jarring sound.
Dissonant EchoResonating with a small destructive harmonic. Takes 2% more damage.
Divine BarrierProtected by a divine shield that absorbs damage.
Divine BlessingAll primary stats increased by 5.
Divine BulwarkDamage taken reduced by 50%.
Divine FuryDamage dealt increased by 20%.
Dome Duster StunStunned. Cannot move, attack, or cast.
Doomwind AscendanceWreathed in a screaming doomwind. Your melee strikes are massively empowered and accelerated.
Druid Living SeedNature energy flows through the target, healing them over time. On expiry, a living seed heals on next hit taken. (Renamed from the ambiguo…
DuelistDamage dealt increased by 5%.
Duelist PoisonSuffering nature damage over time.
Duelist's OpeningDamage increased after Sinister Strike.
Dungeon BlessingInside a dungeon: healing received is increased by 20%.
Eagle EyeHeightened senses. +3 DEX, +100 range, +10% damage dealt.
Earth ShockStunned by the force of the earth, movement slowed.
EarthbindBound by earth, movement speed greatly reduced.
Earthbound WeaponYour Stormstrike channels the earth — every Stormstrike hit wraps you in earthen armor (+12 armor for 6 seconds).
Earthen FormEncased in living stone. Armor and vitality greatly increased. Immune to crowd control.
Earthen GraceHealing an ally who carries your Riptide has a chance to wrap them in an Earthen Ward, absorbing incoming damage. Chance grows each rank.
Earthen StrikeEncased in earthen energy, increasing armor.
Earthen WardWarded by the earth, absorbing a Wisdom-scaling amount of incoming damage.
Earthsplitter Splintering EdgeCritical auto-attacks split off additional Nature damage.
Elemental MasteryYour elemental magic overflows — spells that strike an enemy have a chance to bank an extra Overload charge, reaching Overheat faster. Chan…
Elemental RestorationElemental spells can be reinterpreted to aid allies.
Elemental WeaponYour weapon crackles with storm energy, dealing additional nature damage on each melee hit. Damage scales with Intelligence.
ElixirOfFrenzyAlchemy: +8% critical strike chance for 10 minutes.
ElixirOfIronhideAlchemy: 4% damage reduction for 10 minutes.
ElixirOfSavageryAlchemy: +15% damage dealt for 10 minutes.
ElixirOfSharpenedSensesAlchemy: +6 Intelligence and +6 Wisdom for 10 minutes.
ElixirOfStonebloodAlchemy: +8 Vitality and 6% damage reduction for 15 minutes.
ElixirOfTheBerserkerAlchemy: +10% critical strike chance for 15 minutes.
ElixirOfTheColossusAlchemy: +10 Vitality for 15 minutes.
ElixirOfTheStubbornAlchemy: +5 Vitality for 10 minutes.
ElixirOfVenomAlchemy: 20% chance on hit to deal 10 bonus nature damage for 10 minutes.
ElixirOfVigorAlchemy: restores 80 health over 10 seconds.
Ember CatalystYour imbued auto-attacks have a 4% chance per rank (up to 12%) to discharge the imbue. Fire-Imbued: Ember Surge — your next Fireball is ins…
Ember OverloadConsumed a Burn effect. Fire spell damage increased by 25%.
Ember ReserveYour fire spells that strike an enemy have a chance per rank to charge an Ember Reserve: your next Cauterize is instant, free, and off cool…
Ember SurgeYour next Fireball is instant and free.
Emergency DoseQuick Mend on an ally below 30% health refunds its cost and hastens Sedative Dart.
Empowered VolleyDisarmed by an empowered volley.
Enervating HexWeakened by a curse, dealing less damage over time.
EnlightenmentMana regeneration increased.
EntangledRoots erupt from the ground, holding the target in place. Breaks on damage.
Entangling RootsRooted to the ground. Cannot move.
EntropyMaster of decay — your dark power flows through every spell (+15% damage), and Soul Collapse detonates the Festering Plague rotting your ta…
Entropy PandemicWhen you kill a foe, Festering Plague erupts to the nearest enemy within 700 range at triple virulence (3 stacks).
Envenomed ShotEnvenomed. Taking intense nature damage and slowed.
Epidemic ProtocolVenom proc chance greatly increased.
Essence Siphon DrainSiphoning vitality over time.
Essence Siphon RestoreRestoring health siphoned from an enemy.
EvasionDodge chance increased by 50%.
Evasion ReflexEvasion Reflex: dodge chance increased by 15%.
Evasive FootworkYour strikes have a chance to flow into Evasion Reflex, sharply increasing your dodge chance for a few seconds. Chance grows each rank.
Everliving TotemThe tide sustains your totems — your Grounding Totem's cooldown is reduced by 8 seconds.
Exploit OpeningYour critical strikes against a target bleeding from your Deep Wounds have a chance to exploit the opening for a heavy burst of bonus physi…
Exploit WeaknessWeakness exposed. Takes increased damage. Stacks on each CC applied.
Exploit WeaknessWeakness exposed. Takes 15% increased damage.
Expose ArmorPhysical damage taken increased by 5%.
Eye RakeIncapacitated. Cannot move, attack, or cast. Effect breaks on damage.
FearFleeing in terror. Cannot control movement.
FeralPrimal instinct sharpens your claws and hardens your hide. You live in Sabertooth Form stacking Wildheart Rend, and your Primal Fury capsto…
Feral FrenzyFeral Frenzy: damage dealt increased by 4% per stack. Stacks up to 5 times.
Feral InstinctYour auto-attacks have a chance to send you into a Feral Frenzy, stacking increased damage. Chance grows each rank.
Feral RageWounded and furious: increased attack speed and damage, but reduced movement speed.
Fervent HasteYour spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each…
Festering PlagueA virulent rot deals shadow damage over time. Stacks up to 4 times.
Festering WoundBleeding and slowed. Stacks up to 2 times.
Field CraftYour poisons do the work: each DoT tick has a chance per rank to restore energy to you.
Field TriageEach Quick Mend landed on an injured ally cuts Mending Shot's remaining cooldown. Keep the dressings flowing and the big shot comes back so…
Final RiteEmpowered by a sacred rite. Holy spell power increased by 60% and healing increased by 50%.
Finale SilenceDeafened by a crescendo. Cannot cast spells.
Fire SnapStunned by a burst of fire. Cannot move, attack, or cast.
Fire-Imbued BladeYour blade burns: auto-attacks deal bonus INT-scaling fire damage.
Flame ShockBurning from Flame Shock, taking fire damage over time.
Flame-PrimedFire courses through your storm-channels for 6 seconds — your lightning hits bank an extra Overload charge while primed.
FlaskOfEndlessRageAlchemy Flask: +8% critical strike chance and 5% damage reduction for 30 minutes. Occupies both food buff slots.
FlaskOfTheTitansAlchemy Flask: +8 Vitality and +10% damage dealt for 30 minutes. Occupies both food buff slots.
FlaskOfTheVoidAlchemy Flask: +6 to all stats and +8% damage dealt for 30 minutes. Occupies both food buff slots.
Flowing SpiritSpending the tide returns it — consuming a Riptide with your Healing Surge has a chance to return 12 mana on the ancestral current. Chance…
FlurryAttack speed increased by 20%.
Flurry MasteryYour critical hits can send you into a Flurry, increasing attack speed. Chance grows each rank.
FocusConcentration heightened.
Food_Arcanists_FeastWell Fed: +10 Intelligence, +6 Wisdom, 10% chance on hit to restore 8 mana for 60 minutes.
Food_BasicRestoring health. Cancelled by movement, damage, or casting.
Food_Bear_SteakRestoring health. Cancelled by movement, damage, or casting.
Food_Berserkers_Blood_RoastWell Fed: +10 Strength, +5% damage dealt for 60 minutes.
Food_Blackened_CatfishWell Fed: +5 Strength and +5% movement speed for 4 hours.
Food_Briarshot_WoundA conjured thorn festers in the target. Damage scales with the diner's level and Intelligence.
Food_Carp_GrowthColossal! You tower over everyone (cosmetic).
Food_Charred_MeatRestoring health. Cancelled by movement, damage, or casting.
Food_Coma_SelfbuffEnergized by a hearty meal — attack speed and damage increased.
Food_Coma_SleepFood Coma — fast asleep! Cannot move, attack, or cast.
Food_EmberfeastWell Fed: 15% chance on any hit to ignite the enemy for fire damage over time.
Food_Emberfeast_BurnSearing flames deal fire damage over time.
Food_ExcellentRestoring health. Cancelled by movement, damage, or casting.
Food_Force_Crit_ChargeYour next attack is a guaranteed critical strike.
Food_Forest_Agility_SkewerWell Fed: +6 Dexterity for 30 minutes.
Food_Forest_StewRestoring health and mana. Cancelled by movement, damage, or casting.
Food_Frost_SilverfinWell Fed: 12% chance on hit to slow enemy attack speed for 2.5 hours.
Food_Frost_Silverfin_ChillChilled. Attack speed reduced by 20%.
Food_GlittermeatYou shimmer with a golden glow (cosmetic).
Food_Golden_Perch_BisqueWell Fed: +5 Intellect and +20 maximum Mana for 4 hours.
Food_GoodRestoring health. Cancelled by movement, damage, or casting.
Food_Gourmet_Agility_FeastExquisite Meal: +12 Dexterity for 60 minutes.
Food_Gourmet_Grand_FeastExquisite Meal: +6 to all primary stats for 60 minutes.
Food_Gourmet_Intellect_FeastExquisite Meal: +12 Intelligence for 60 minutes.
Food_Gourmet_Strength_FeastExquisite Meal: +12 Strength for 60 minutes.
Food_Gourmet_Vitality_FeastExquisite Meal: +12 Vitality for 60 minutes.
Food_Groveheart_FeastWell Fed: healing spells have a 22% chance to leave a scaling Kiss of the Grove on their target.
Food_Healers_PorridgeWell Fed: +6 Wisdom for 30 minutes.
Food_Hearty_RoastWell Fed: damage dealt increased by 15%.
Food_Herb_Roasted_MeatRestoring health. Cancelled by movement, damage, or casting.
Food_Ironbark_FeastWell Fed: taking damage has a 25% chance to raise a scaling Ironbark shield.
Food_Ironbark_ShieldLiving bark absorbs damage. Its strength scales with the diner's Vitality.
Food_Ironhide_RoastWell Fed: +3 Armor for 2 hours.
Food_Kiss_Of_The_GroveThe grove's favor mends wounds over time. Healing scales with the diner's level and Wisdom.
Food_Lava_Eel_SteakWell Fed: +5 Vitality and +3 Armor for 4 hours.
Food_Lava_Eel_Steak_BurnBurning from lava eel venom. Taking fire damage over time.
Food_Lifeleech_BrothWell Fed: Auto-attacks heal you for 3 HP on hit for 45 minutes.
Food_Lucky_MorselWell Fed: critical strike chance increased by 15%.
Food_Minnow_ShrinkTeeny! You shrink down to pocket size (cosmetic).
Food_Ottos_Family_StewOtto's Family Stew: +20 maximum Health for 2 hours.
Food_OverweightOverweight! Force-fed until you can barely waddle. Movement speed reduced by 50%.
Food_Pan_Seared_BassWell Fed: +5 Dexterity and +5% movement speed for 4 hours.
Food_Perfect_StrikeWell Fed: 25% chance on a critical hit to make your next attack a guaranteed critical strike.
Food_PoisoningFood Poisoning! Queasy and weak — damage dealt reduced by 15%.
Food_Primal_Beast_FeastWell Fed: +8 Strength, +4 Vitality, 15% chance on hit to deal 12 bonus damage for 60 minutes.
Food_Primal_Hunters_BleedBleeding from primal strike. Taking physical damage over time.
Food_Primal_Hunters_StewWell Fed: +6 Dexterity, +4 Strength, 20% chance on hit to apply a bleed for 60 minutes.
Food_Primal_Wardens_PlateWell Fed: +8 Vitality, +4 Wisdom, 5% damage reduction for 60 minutes.
Food_Rangers_RationWell Fed: +4 Strength and +4 Dexterity for 30 minutes.
Food_Riverpepper_SunfishWell Fed: +2 Strength for 2 hours.
Food_Sageleaf_TroutWell Fed: +2 Intellect for 2 hours.
Food_Sages_BrothWell Fed: +6 Intelligence for 30 minutes.
Food_Seasoned_Wolf_ChopRestoring health and mana. Cancelled by movement, damage, or casting.
Food_SpellwardWell Fed: 20% chance when struck to conjure a barrier that absorbs incoming damage.
Food_Spellward_BarrierA shimmering barrier absorbs incoming damage.
Food_Spiced_SkewerWell Fed: 50% chance on auto-attack to sear your target with a spice DoT.
Food_Spiced_Skewer_DoTSeared by hot spices. Taking fire damage over time.
Food_Spider_Root_FeastWell Fed: 20% chance on auto-attack to ensnare the enemy in spider silk, rooting them in place.
Food_Thornback_FeastWell Fed: damaging spells have an 18% chance to launch a scaling Briarshot that leaves a wound.
Food_ThornmailWell Fed: 30% chance when struck to reflect physical damage back at the attacker.
Food_Thunderfin_FilletWell Fed: +5 Wisdom and 5 Mana every 2 seconds for 4 hours.
Food_Venomtail_JerkyWell Fed: 18% chance on hit to apply a stacking nature DoT for 45 minutes.
Food_Venomtail_PoisonPoisoned by venomtail venom. Taking nature damage over time.
Food_Venomwake_FeastWell Fed: melee auto-attacks have an 18% chance to erupt in a scaling poison cloud.
Food_Venomwake_PoisonForest venom burns through the target. Damage scales with the diner's level and Strength.
Food_Wolf_Strength_StewWell Fed: +6 Strength for 30 minutes.
Force of WillYour next spell is instant cast. When consumed, grants bonus Vitality and empowers your next Rejuvenation.
Force of Will VitalityVitality increased by 4 after Nature's Swiftness was consumed.
Forest Blade Grove's EchoThe main-hand Forest Blade can echo its own swing.
Forest Blade Grove's Echo (Off-Hand)The off-hand Forest Blade can echo its own swing.
Forest Bulwark HeartbarkTaking damage can harden the shield's heartwood.
Forest Bulwark Heartbark ArmorIncreases armor by 4.
Forest Cleaver Splintering EdgeCritical auto-attacks split off additional Nature damage.
Forest Dirk Sap VenomThe main-hand dirk can splash Nature damage.
Forest Dirk Sap Venom (Off-Hand)The off-hand dirk can splash Nature damage.
Forest Hatchet Splintering EdgeCritical auto-attacks split off additional Nature damage.
Forest Longbow Canopy EchoRanged auto-attacks can loose an echoing shot.
Forest Maul Rooted ArmorIncreases armor by 3.
Forest Maul Rooted ImpactMelee hits can root the wielder's stance.
Forest Stave SapflowServer-side host for the Forest Stave's Sapflow effect.
Forest Stave Sapflow RegenRestores 5 mana each second.
Forestguard BarkskinLiving bark absorbs incoming damage.
Forestguard Canopy ForceYour auto attacks are gathering the force of the living canopy.
Forestguard Echo ReadyYour next auto attack releases the force stored in your armor.
Forestguard Four-PieceServer-side host for the Forestguard four-piece effect.
Forestguard Two-PieceServer-side host for the Forestguard two-piece effect.
Forestwalker Four-PieceServer-side host for the Forestwalker four-piece effect.
Forestwalker Predator RushThe ruptured venom sharpens your pursuit, increasing movement speed by 20%.
Forestwalker Rupture ReadyYour next direct damaging hit ruptures with concentrated wyrm venom.
Forestwalker Two-PieceServer-side host for the Forestwalker two-piece effect.
Forestwalker Wyrm VenomCritical strikes are priming a concentrated dose of wyrm venom.
Forestweave Bloom ReadyYour next damaging ability plants a volatile mushroom beneath its target.
Forestweave Four-PieceServer-side host for the Forestweave four-piece effect.
Forestweave Spore ChargeYour damaging abilities are cultivating volatile forest spores.
Forestweave Two-PieceServer-side host for the Forestweave two-piece effect.
Foretold DoomOvercome by a prolonged vision of doom.
Fortified FaithYour spells have a chance on hit to wrap you in an Atonement Shell, absorbing incoming damage. Chance grows each rank.
FortitudeIncreases Vitality by 20.
Fortress StanceFortress stance: greatly increased stamina and armor, reduced damage dealt.
FrenziedWhipped into a killing frenzy — this servant attacks 30% faster, deals 20% more damage, and visibly swells with power for 8 seconds.
Frost NovaRooted in place. Cannot move.
Frost SheathProtected by a sheath of frost, increasing armor.
Frost ShockFrozen by frost energy, movement speed greatly reduced.
Frost-Imbued BladeYour blade freezes: auto-attacks deal bonus INT-scaling frost damage and can Chill the target.
Frostbinder's ChainAuto attackers may be chilled.
Frostbinder's ChillAttack speed reduced by 50%.
Frostbinder's LensDirect hits against full-health enemies deal 20% additional damage.
FrostbiteFrostbitten. Movement speed reduced by 30%.
Frostbite EdgeWhile Frost-Imbued, your melee hits have a chance per rank to Frostbite the target, slowing it deeply.
FrostweaveFrozen Armor chains to a nearby ally at reduced strength.
Frozen ArmorEncased in frost, increasing armor. Attackers are chilled.
Furious RhythmA driving song flows through you, increasing regen by 10% and movement speed by 5%.
FuryBerserker Stance: dual-wield enabled. Every swing banks rage for your next combo window.
Gambler's LuckFortune smiles upon you! Increases all stats by 5 for 5 minutes.
Garden of GravesStanding in the garden of corruption: rotting for death damage over time and slowed.
GhostveilA spectral barrier absorbs damage.
Gift of the GroveThe ticking garden pays you back — each time one of your heal-over-time effects ticks, it has a 10% chance per rank (up to 30%) to return m…
Glacial ChillCaught in a rune detonation — movement speed reduced by 35%.
Glacial FortressEncased in glacial ice. Massive armor boost and absorb shield, but unable to move.
Glutton's BandFood is eaten 50% faster.
Goat FormYou have shifted into Goat Form, greatly increasing movement speed. Breaks if you take damage or use an ability.
Goblin Blood FrenzyWhipped into a frenzy by a fallen packmate — deals more damage and attacks faster. Stacks with each goblin that dies nearby. Kill the pack…
Gold FeverThe madness is catching — burning damage over time and 20% slower movement. Walk it off away from the dust.
Gold FrenzyGold-mad desperation — attacks 30% faster and deals 15% more damage.
Grave CommandWhile your risen servant fights, your spells bank War Command stacks on it (+8% damage per stack, up to 5). At 5 stacks the command erupts…
Grave EmpowermentEmpowers pet strikes to apply vulnerability.
Grave Empowerment VulnerabilitySuffering increased damage taken from undead assaults.
GravecallerA self-reinforcing garden of graves. Your Creeping Grave Rot bleeds Soul into you as it ticks, rot ticks bite harder against foes standing…
Gravecaller CorruptionStanding in a Gravecaller's corruption zone (lingers up to 3s after leaving). The Gravecaller's Creeping Grave Rot ticks bite harder agains…
Gravecaller Grave AttunementYour spreading rot feeds your reserves, restoring mana as it ticks.
Gravecaller Grave FocusEvery spell that lands tears a sliver of soul loose, feeding your Soul.
Gravecaller Withering PresenceEach tick of your Creeping Grave Rot festers deeper, dealing bonus death damage.
Gravecaller's BlightYour spells seed corruption — each hit has a 20% chance to inflict Creeping Grave Rot, a stacking decay that rots the target from within.
GravekeeperMaster of reanimation — you raise the dead and command them in battle. Your risen servants fight with your dark power, and your spells driv…
Greenwarden BloomVerdant growth mends the target's wounds over time.
Greenwarden RenewalLife clings to everything you touch — each heal you land on an ally has a 35% chance to take root as Greenwarden Bloom, a Wisdom-scaling he…
Ground ShakenStunned by the earth-shattering stomp. Cannot move, attack, or cast.
Ground SlamRooted in place by shockwave.
Grounding ShieldProtected by grounding totem energy, absorbing incoming damage.
Growing FurySylgrith's wrath swells with every passing moment. Each stack increases the wyrm's damage — end the fight quickly, before the forest's fury…
GrowlTaunted! Forced to attack the Druid.
Guardian SpiritA guardian spirit watches over you. If you would die, the spirit sacrifices itself to heal you for 50% of max health.
Guardian WolfWolf will intercept the next attack, absorbing damage.
Guardian of the WildThe spirit of the wild empowers your bear form, increasing vitality and reducing damage taken.
Guardian's BulwarkArmor increased for a short time.
Gut PunchStunned. Cannot move or act.
Hammer of LightStunned.
Harmonic EchoA self-mending echo. Heals 1 every second.
HarvesterYour strikes bank Stolen Life (1 stack per 1.5s of attacking, up to 8, fades after 20s). Casting Harvest Wave floods every banked stack int…
Harvester BloodfeastThe life your scythe drains feeds your own reserves, restoring mana and health each time you siphon.
Harvester Grave HarvestEvery tick of your festering wounds and blooming renewals feeds you, restoring health.
Haunting SpeedYour spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each…
Headsman's ArtIf the target dies, all cooldowns are reset.
Healing StreamSoothed by the healing stream totem, restoring health over time.
Heartwood ExposedEldroth has torn its own roots open to bloom — its glowing heartwood core lies bare. It takes 40% more damage. Burn it down before it withd…
Heating UpOne more spell critical strike triggers Hot Streak.
Heightened ReflexesHeightened Reflexes: attack speed increased by 15%.
HemorrhageBleeding. Half of the damage bypasses armor.
HemorrhageA hemorrhaging wound bleeds the target and reduces their armor effectiveness.
HexedCursed by a hex trap. Movement slowed and silenced.
Hoarder's FuryReclaimed stolen loot — damage dealt increased. Stacks up to 4.
HolyHoly: your devotion to the Light turns Vitality into healing power — the steady hand that keeps the wounded standing.
Holy AegisHoly Aegis: damage taken reduced by 12%.
Holy Bastion+40 armor, +15 vitality, absorbs 80 damage, heals for a small amount each tick, and commands overwhelming threat (auto-attacks generate 3x…
Holy Bastion+40 armor, +15 vitality, absorbs 60 damage, and heals for 15 per tick.
Holy Deep DevotionYour prayers are always heard — Pray's cooldown is reduced by 120 seconds.
Holy FireCondemned by holy flames. Taking holy damage over time and receiving 15% more holy damage.
Holy FireSearing with holy flames. Taking holy damage over time.
Holy FireSearing with intense holy flames. Taking heavy holy damage over time.
Holy Lasting AweYour divine visage lingers in mortal minds — Image of God's cooldown is reduced by 10 seconds.
Holy Radiant MendingThe Light mends the wounded — a Wisdom-scaling heal-over-time splashed onto your most hurt ally when you strike an enemy.
Holy Radiant MomentumYour heals-over-time gather the Light's momentum — every 3 seconds, each of your ticking Rejuvenate (or its variants), Binding Mend, and So…
Holy Sacred ChargeThe Light banks in your plate as you strike (up to 3). At full charge it becomes Sacred Surge — your next Light's Touch is free, uncooled,…
Holy ShieldArmor and block chance increased.
Holy UrgencyEmergency triage — Rapid Heal's cast time is reduced by 0.4 seconds.
Hot StreakTwo spell critical strikes in a row make your next Pyroblast instant.
Hot_TeaRestoring mana. Cancelled by movement or damage.
Hunter's AscendanceUnleashed full potential. Damage dealt increased by 70%.
Hunter's MarkMarked by the hunter. Takes 10% increased damage.
Hunter's VenomA compounding venom courses through the target, dealing nature damage over time. Stacks up to 4 times.
Hunting PackWolf deals bonus damage to marked targets.
Ice BarrierIcy protection increases armor.
Ice BarrierIce Barrier is active, enhancing Frozen Armor cooldown.
Illuminated PathHoly Bolt casts faster during Enlightenment.
Image of GodFleeing in terror from a divine vision.
Inner FocusYour next spell has no mana cost and +25% critical chance.
Inner RadianceEach heal you land on an ally has a chance to wrap them in Light's Aegis, absorbing incoming damage. Chance grows each rank.
Inner SpiritEach heal you land has a chance to return mana to you. Chance grows each rank.
InspirationInspired. Strength increased.
Inspiration AnthemInspired by a rousing hymn. Damage dealt increased by 15%.
InstigatorInstigator stance: increased stamina and threat generation. Deals 10% less damage, but generates 30% more threat.
Instigator's VowInstigator damage penalty halved.
Intimidating ShoutDamage dealt reduced by 30% and movement speed reduced by 15%.
Iron FaithWhen you are struck, your faith has a chance to harden into a Bulwark of Light, reducing damage taken for a few seconds. Chance grows each…
Iron FurYour hide hardens, granting bonus Vitality.
Iron GraspHeld in place by a necrotic grasp.
Iron PinnedRooted firmly in place by an iron bolt.
IronbarkCoated in living bark, granting bonus Vitality.
Ironfur ReflexWhen you are struck, you have a chance to bristle your hide, briefly reducing damage taken. Chance grows each rank.
JudgedMarked by divine judgment. Holy damage taken increased by 15%.
JudgmentDamage taken increased by 5%.
Kidney ShotStunned. Cannot move or act.
Killing BlowAimed Shot executes: against targets below 35% health it strikes for heavy bonus damage per rank.
Kindled FocusYour fire spells have a chance per rank on hit to return mana — the flame you throw feeds your reserves.
Kindled FuryNext Strike deals bonus damage.
Knockdown BiteStunned by a powerful wolf bite.
Laced BladeWeapon Poison duration is indefinite and scales with combo points.
LacerationA deep bleeding wound deals physical damage over time. Stacks up to 5 times.
Last StandAn unbreakable defense: health cannot fall below a floor, threat is increased, and mitigated blows are reflected as threat.
Lasting VigorYour wounds sustain you — each tick of a bleed you've opened in a foe has a chance to recover health. Chance grows each rank.
Lava BurstSeared by molten lava, taking heavy fire damage over time.
Leech VitalityDraining vitality over time.
Lethal AimYour critical strikes against targets bleeding from your Rend have a chance per rank to drive the shot deep into the wound for bonus damage.
Light's AegisShielded by the Light, absorbing a Wisdom-scaling amount of incoming damage.
Light's GraceYou heal by fighting — your holy strikes on enemies have a chance per rank to splash Radiant Mending, a Wisdom-scaling heal-over-time, onto…
Light's MercyEach heal you land on an ally has a 40% chance to wrap them in Sacred Mending, a Wisdom-scaling heal-over-time.
Lightning ReflexesLightning Reflexes: attack speed increased by 15%.
Lightning RodProtected by a lightning rod totem. Attackers take nature damage. Spell damage reduced.
Lightning SurgeLightning Surge: spell damage increased by 5% per stack. Stacks up to 4 times.
Lingering ArcanaStanding in a residual arcane field, taking damage.
Lingering DecayDamage-over-time effects linger longer when refreshed.
Lingering ToxinsYour auto-attacks have a chance per rank to work every one of your toxins deeper, refreshing all your poisons on the target.
Living EmberNext Cauterize or healing spell costs no mana and casts faster.
Living SeedA living seed blooms when you take damage, healing you.
Living Seed BloomA living seed awaits, healing the target when next struck.
LullabyLulled into a deep sleep, transformed into a sheep. Cannot move, attack, or cast.
Lullaby RefrainA soothing refrain mends the ally's wounds over time.
Lulling DiscordDiscordant sound saps your strength and roots you in place.
Lunar FlareScorched by intensified lunar fire, taking increased nature damage over time.
Lunar InsightYour nature spells have a chance to restore mana to you. Chance grows each rank.
Maelstrom SurgeThe gathering storm increases damage dealt by 4% per stack. Stacks up to 5 times.
Maelstrom WeaponYour next Lightning Bolt is instant and costs no mana.
Magma BurnSeared by magma, taking heavy fire damage over time.
Mana ConversionMana converted into enhanced magical output.
MangleMangled, taking 15% increased damage.
Marching WardingA martial warding song surrounds you, increasing armor, dodge, and damage dealt.
Mark of the AssassinMarked for death. Suffering lethal nature damage over time.
MarkedMarked by the archer. Takes increased damage and focuses the archer.
MarksmanPrecision discipline. Critical strikes hit harder and execute windows open on wounded foes.
Marksman RendAn open arrow wound bleeds the target for physical damage over time. Stacks up to 5 times.
Marksman Rending ShotAimed Shot tears an open wound, applying Marksman Rend — a stacking Dexterity-scaling bleed.
Marksman's FocusMarksman's Focus: damage dealt increased by 5% per stack. Stacks up to 4 times.
Marrow GuardYour hide is hardened to the bone, granting increased Vitality. 10% of damage taken converts to a heal over time.
MartyrdomProtected by a divine shield. When fully consumed, explodes dealing holy damage to nearby enemies and healing the target.
Master of the FieldTotal battlefield dominance. Damage increased by 25%, CC durations extended by 50%, and cooldowns reduced.
Medicated BroadheadsAllies healed by your Mending Shot have a chance per rank to be dosed with your Remedy.
Meditative RhythmA meditative song flows through you, strongly increasing mana and energy regeneration by 25%.
Mending ArrowHealing over time from a mending arrow.
Mending PresenceThe medic wolf's calming presence knits the wounds of nearby allies while its master fights.
Mending Presence SurgeSpirit of the Wild: Mending Presence pulses every second over a wider reach.
Mending VeilEach heal you land on an ally has a chance to mend you as well, for a Wisdom-scaling amount. Chance grows each rank.
MoonfireScorched by arcane moonfire, taking nature damage over time.
Mortality's EdgeProtected from death once.
MountedYou are riding a mount. Movement speed increased. Taking damage or using abilities will dismount you.
Mushroom SporesA lingering puff of nature spores stings the lungs, dealing minor nature damage over time.
Natural ArmorThick hide reduces damage taken.
Nature's CureCleansing power of nature removes harmful effects.
Nature's SwiftnessYour next spell is instant cast.
Necrotic DecaySuffering shadow damage over time.
Necrotic MendRestoring health over time through necrotic energy.
NettedRooted by a net barrage.
Ogre CrushA crushing blow — the target is briefly staggered.
Omen StrikeNext harmful spell on this target deals bonus holy damage.
Omen of ClarityYour next spell costs no mana.
Open WoundBleeding for physical damage over time.
Ossuary WardBone fragments shield the caster, absorbing damage.
OvergrowthAn abundance of nature energy suffuses the target, healing for a substantially increased amount over a longer duration than Rejuvenation.
OverloadBuilding arcane overload. At 3 stacks, next Arcane Pulse deals double damage.
OverloadedFrost magic backlashed — takes 30% more damage. A burn window.
OverwhelmedRooted in place after being overwhelmed by a divine presence.
Overwhelming FaithYour Judgement's detonation floods you with the banked Light, healing you. Healing grows each rank.
Overwhelming PresenceFleeing in terror from an overwhelming divine presence. Rooted for 2 seconds after the fear expires.
Pack BondFighting alongside the pack — increased damage while allies are near.
Pack MarkMarked by the pack. Your companion attacks faster against this target.
Pack TacticsRooted by coordinated wolf and ranger attacks.
Paladin HolyThe Light flows through your plate — striking enemies banks Holy Sacred Charge. At full charge the bank becomes Sacred Surge, loading a fre…
Paladin ProtectionThe Holy Shield stance binds enemy attention to you (auto-attacks generate heavy threat). Enemies seared by your Consecration bank Protecti…
Paladin Seal of WrathYour Judgement detonates all banked Retribution Holy Charge, searing the target for bonus holy damage per charge.
Permafrost ShieldProtected by a frost barrier that absorbs damage.
Phantom GraspAfflicted, taking increased damage from damage-over-time effects.
Piercing ShoutAttack power reduced by 20%.
PinnedRooted in place.
PlagueInfected with a stacking plague, suffering death damage over time.
Plague BloomInfected by a blooming contagion. Suffering escalating nature damage over time.
Plague CloudA festering rot cloud damages nearby enemies.
Poacher's BleedBleeding for 1 + 10% of the attacker's Dexterity every 2 seconds.
Poacher's LongbowRanged auto attacks may apply Poacher's Bleed.
PolymorphTransformed into a sheep. Cannot move, attack, or cast.
PotencyYour poison and bleed ticks have a chance per rank to sear the wound for bonus nature damage.
Potent MixtureYour Remedy ticks have a chance per rank to distill a Quick Mend Surge: your next Quick Mend is free.
Potent RhythmA potent song flows through you, increasing mana and energy regeneration by 20%.
Power InfusionSpell casting speed increased by 20% and mana cost reduced by 20%.
Predator's MomentumYour next spell is instant cast. When consumed on a damage spell, grants movement speed and a free Sabertooth ability.
Predator's RushOn the hunt — increased movement speed and damage after a critical strike.
Predator's RushMovement speed increased by 20% after Nature's Swiftness was consumed.
Pressure Point+2 DEX. Next Pinning Shot or Trap applies -4 DEX debuff. Breaks on movement.
Primal FuryA feral frenzy grips you, increasing all damage dealt.
Primal HungerYour melee strikes have a chance to feed the predator, healing you for a Strength-scaling amount. Chance grows each rank.
Prophet's ClarityEnlightenment has removed a negative magic effect.
ProtectionDefender's Stance: increased threat and armor, and rage generated from damage you mitigate.
Protection DevastateYour Shield Slam smashes with such fury it rips the enemy's attention straight to you, generating heavy threat. Threat grows each rank.
Protection Holy ChargeHoly Charge banks as foes stand in your Consecration and as you weather blows (up to 6). At full charge, your next Consecration strike erup…
Protection Sanctified EruptionWhen your Protection Holy Charge is full (6), your Consecration's next strike erupts — detonating all banked charges as heavy holy damage a…
ProwlStalking silently through shadow. Hidden from enemies. Breaks on damage or ability use.
Pyroblast SurgeHot Streak! Your next Pyroblast is instant.
Pyroclast BurnBurning intensely for heavy fire damage over time.
PyromaniaYour fire spells have a 20% chance on hit against Burning targets to erupt in a bonus fire burst and build an extra Ignition stack.
Quartermaster's SignetDirect hits can spill an owner-only bag of fortune.
Quartermaster's Signet CooldownQuartermaster's Signet cannot spill another bag yet.
Quick BladesYour strikes have a chance to quicken your hands, increasing attack speed for a few seconds. Chance grows each rank.
Quick DrawYour next shots come out faster.
Quick Mend SurgeYour next Quick Mend is free.
Quickened DevotionQuickened Devotion: cast and attack speed increased by 15%.
Quickening BladesAttack speed increased by 30%.
QuickstepMovement speed increased by 10% for a brief moment.
Rabid MarkMarked for your companion's wrath. Companion deals 25% more damage to this target.
Radiant AuraEmanating healing light to allies and damage to enemies.
Radiant FervorYour next Holy Blast is instant cast, costs no mana, and its cooldown is reset.
Radiant StrikesAuto-attacks have a 25% chance to deal bonus holy damage.
RakeRaking claws leave a deep bleed wound.
RallyRallied by the kill — increased damage and movement speed. Refreshes on every kill.
Rallying MarkMarked. All attackers deal 10% more damage to this target.
RampageRage generation increased by 50%.
RampageStunned by Rampage. Cannot move, attack, or cast.
Rampant GrowthYour garden spreads on its own — each time one of your heal-over-time effects ticks, it has a 10% chance per rank (up to 30%) to take root…
Ranger's Field RecoveryDirect hits may restore Energy.
Ranger's Field Recovery CooldownField Recovery cannot trigger again yet.
Rapid FocusFocused state. +4 DEX, +25% attack speed.
Reaving FuryYour bleeds feed your fury — each tick of a wound you've opened in a foe generates rage. Rage per tick grows each rank.
Recent Frozen ArmorRecently cast Frozen Armor. Fire Blast will trigger Thermal Weave.
Recent JudgementCrusader Strike within this window reduces Judgement cooldown.
RegrowthAccelerated natural growth heals the target over time.
RejuvenateHealing over time.
RejuvenationNature energy flows through the target, healing them over time.
Relentless SurgeA surge of undeath: rapid regeneration and reduced damage taken.
RemedyMedicated. Healing over time.
RenewHeals the target over time.
Resonating BoltArcane Bolt splash radius increased within Arcane Construct.
Resonating PulseArcane energy resonating. A second pulse will strike shortly.
Restless FortuneRestores 1 current resource per second.
RestorationLiving growth flows through you, strengthening every heal-over-time you weave and trickling a little mana back with every tick.
RetributionHoly wrath builds with every strike — your melee swings and Crusader Strikes bank Retribution Holy Charge, ready to erupt from Judgement an…
Retribution Holy ChargeHoly wrath banked with every strike. Judgement and Wrath Form detonate it, searing the target for bonus holy damage that grows with each ch…
Righteous FervorHoly damage increased by 35%.
Righteous FuryRighteous Fury: attack speed increased by 15%.
Righteous SpeedYour strikes have a chance to fill you with Righteous Fury, increasing attack speed for a few seconds. Chance grows each rank.
Rime SurgeYour next Frostbolt is instant and free.
RimeheartWhile Frost-Imbued, being struck has a chance per rank to flash your runes into a Runic Ward.
RipA savage rip tears muscle and sinew, causing heavy bleeding.
Riposte GuardPoised to riposte — dodge chance increased by 30% for 3 seconds.
Riposte StanceReady to parry the next melee attack and counter with a high-threat strike.
Rod of WisdomRestores 2 mana every second, including in combat.
Rooted CalmInner calm soothes the companion, periodically restoring health.
Ruffian HideWhen you are struck, you have a chance to roll with the blow, briefly reducing damage taken. Chance grows each rank.
Rune AmbushBandit's instinct — the first strike on a target you haven't hit recently lands with a brutal opener and leaves them reeling.
Rune Broodmother's GiftThe Den Mother's brood — a contagion of venom seeps from you, steadily damaging nearby enemies.
Rune EchoArcane echo — your abilities have a 15% chance to echo, striking again for 40% of the hit (a flash, not a second cast).
Rune Feral RageBear's fury — falling below half health unleashes a feral rage: you hit faster and harder, but you cannot retreat as quickly. Burn the wind…
Rune HeartwoodThe Whispering Ent's resilience — passive damage reduction and armor, and dropping below half health sheathes you in a Bark shield (once ev…
Rune Necrotic SiphonThe Overlord's gift — your abilities afflict enemies with Wither, and foes that die while Withered feed you their life.
Rune PackWolf's bond — you move a little faster always, and striking with allies nearby makes you hit harder.
Rune PlagueRotflesh contagion — enemies you kill burst into a rot cloud that festers around you, damaging nearby foes.
Rune PredatorBig-cat instinct — a critical strike sends you lunging: a burst of speed and a harder follow-up.
Rune RelentlessThe dead do not yield. Dropping below 30% health triggers a surge of undeath — rapid regeneration and hardened flesh (once every 90s).
Rune ScavengerGoblin greed — every kill sends you scrambling to the next, granting a burst of movement speed.
Rune SpiritSpecter's grace — fully avoiding an attack sharpens your next blow and quickens your step.
Rune Tyrant's BulwarkThe Ogre King's wrath — taking a blow erupts in a shockwave that damages nearby foes and hardens your hide with stacking armor.
Rune VengeanceThe Betrayed Chieftain's grudge — damage you take is banked (up to 30% of your health, fading after 8s) and released as bonus damage on you…
Rune VenomSpider's gift — your attacks inject a stacking venom that ramps the longer a target survives.
Rune Venom PoisonStacking venom — deals nature damage over time, building up to 5 stacks.
Rune Warboss' MarkThe Warboss' tactics — enemies you strike are Marked and take increased damage from all sources.
Rune Warlord's BannerThe Bandit King's command — each kill rallies you, refreshing a stacking surge of damage and speed. It snowballs through packs but fades ag…
Rune WyrmscaleSylgrith's gift — your damaging abilities have a chance to leave a patch of dragonfire that scorches nearby enemies.
Runic EdgeEvery melee strike re-tempers the runes along your blades, extending your active Imbued Blades by 0.5s (up to their full duration).
Runic WardRunic Ward: damage taken reduced by 12%.
RuptureBleeding heavily. Duration scales with combo points consumed.
Sabertooth FormYou have shifted into Sabertooth Form, gaining increased Strength and Dexterity. Only Sabertooth Form abilities may be used.
Sacred MendingThe Light mends the target's wounds over time.
Sacred Rhythm EnchantAuto-attacks deal bonus holy damage based on Intelligence and restore 3 mana.
Sacred SurgeThe banked Light surges — your next Light's Touch costs no mana and triggers no cooldown, and you gain +12 Wisdom while the surge holds. A…
Sacred WeaponAuto-attacks deal bonus holy damage based on your Intelligence.
Sanguine PactYour rots feed your reserves — each tick of your decay has a chance to draw mana from the withering foe. Chance grows each rank.
Savage RoarA primal roar surges through you, increasing all damage dealt.
Scavenger's HasteScrambling for loot — increased movement speed after a kill.
Scorpid VenomStung by scorpid venom. Taking nature damage and armor reduced by 4.
Seal FateYour critical strikes have a chance to refund energy, fueling your next finisher. Chance grows each rank.
Seal of CommandYour melee attacks have a 20% chance to deal bonus holy damage.
Seal of CondemnationDamage taken increased by 10%. Crusader Strike refreshes duration.
Seal of InsightYour melee attacks restore 6 mana.
Searing DiscordSearing dissonance saps your strength and burns you over time.
Searing InsightBuilding insight. At 3 stacks, next heal casts faster.
Searing VerdictWhen your smites land a critical strike, the Light passes Searing Verdict — a burst of holy damage that punishes the wicked.
Searing VerseA discordant searing note burns the target for arcane damage over time. Stacks up to 3 times.
Searing WoundsBurning from a searing strike, taking fire damage over time.
Second WindWhen you are struck, you have a 20% chance to catch your breath and recover health.
SedatedAsleep. Any damage wakes the target.
SentinelBonded with a loyal medic companion. Your bow gear empowers medicated arrows that mend allies.
Serpent StingPoisoned. Taking nature damage over time.
SerratedCaught in a serrated trap. Movement heavily slowed.
ShadowDark Devotion: you channel the void, scaling your shadow magic on raw Intelligence. Casting Void Eruption opens Voidform — a decaying power…
Shadow Creeping VoidrotYour shadow magic festers — your shadow strikes have a chance to inflict stacking Voidrot, and casting Void Eruption detonates all the rot…
Shadow Dark MindYour rot feeds your mind — each tick of your shadow damage-over-time has a chance to draw mana from the void. Chance grows each rank.
Shadow Dread HarvestYou reap what rots — your shadow strikes against a target afflicted by your Voidrot have a chance to tear bonus shadow damage from the woun…
Shadow ShroudDodge chance increased by 35%. Auto-attacks deal 6 bonus poison damage.
Shadow Spreading RotThe rot spreads on its own — each tick of your shadow damage-over-time has a chance to creep Voidrot onto a nearby enemy. Chance grows each…
Shadow Void AcuityVoid crits deepen your ascension — your critical strikes have a chance to stack Void Ascension, increasing your spell damage. Chance grows…
Shadow Word: PainAfflicted by Shadow Word: Pain, taking shadow damage over time.
ShatterStunned by a devastating earth shock.
ShatteredDefenses shattered. Movement slowed.
Shattering RoarAttack power reduced by 20%.
Shattering Roar FearFleeing in terror from a shattering roar.
Shield MasteryWhen you are struck, you have a chance to raise your guard, briefly reducing damage taken. Chance grows each rank.
Shield SlamMovement speed reduced.
Shield WallShield Wall: damage taken reduced by 15%.
Shroud of TwilightProtected by twilight, damage taken is reduced.
Siege Camp Bandit BuffThe Bandit Camp has fallen — your team strikes for weakness (+5% critical chance).
Siege Camp Bear BuffThe Bear Den has fallen — your team is hardened against blows (+5% damage reduction).
Siege Camp BuffYour team captured a camp — emboldened with increased damage.
Siege Camp Goblin BuffThe Goblin Camp has fallen — your team strikes with primal fury (+5% damage).
Siege Camp Wolf BuffThe Wolf Pack has fallen — your team moves with the speed of the hunt (+5% movement speed).
Siege SharpenedA purchased siege upgrade — increased damage for the rest of the match.
Siege Spawn ProtectionBriefly immune to damage after respawning at the team base.
Silencing DiscordDiscordant sound saps your strength and silences you for a brief moment.
Silencing ShotSilenced, then slowed. Cannot cast spells.
Silencing ShotSilenced and drained. Cannot cast spells. Mana reduced.
Silencing ShotSilenced. Cannot cast spells.
Silvered WardingA nimble warding song surrounds you, trading armor for dodge chance.
SkaldYour heals weave a Verse of Mending onto your most-wounded nearby ally, and at a full three-song harmony Crescendo of Life also weaves a Ve…
Skald's Lullaby RefrainEach heal you land on an ally has a 35% chance to leave a lingering Lullaby Refrain, a Wisdom-scaling heal-over-time that drifts through th…
Skald's Verse of MendingA lingering verse drifts through the music, mending the most-wounded ally over time. Scales with Wisdom.
SlaughterYour bloodthirst sustains you — your melee strikes have a chance to heal you. Chance grows each rank.
SlowMovement speed reduced by 50%.
Smite ChargesSmite charges remaining. Each charge allows an instant Smite cast.
Smoldering EmberSmoldering for fire damage over time.
Solar EmpowermentSolar Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times.
Solar RadianceBathed in solar energy, healing over time. Stacks up to 5 times.
Song of RhythmA quickening song flows through you, increasing mana and energy regeneration by 15%.
Song of WardingA warding song surrounds you, increasing armor and dodge chance.
Soul AnchorAnchors the soul to allow self-resurrection.
Soul SeepNecrotic decay siphons life from every tick back to the caster.
Soul TerrorProtected by soul magic. Immune to crowd control and taking 20% less damage.
Spectral EdgeEmpowered by a clean dodge — increased damage and movement speed.
Spectral HemorrhageYour critical strikes phase past flesh and tear the soul, opening Spectral Rend — the stacking bleed that feeds your Soul as it ticks and,…
Spectral RendA spectral wound bleeds the soul for death damage over time. Stacks up to 4 times.
SpectralFlaskOfTheUndyingAlchemy Flask: +10 Vitality and 5% damage reduction for 1 hour. Occupies both food buff slots.
SpellbladeYour casts imbue your blade: fire spells grant a Fire-Imbued Blade, frost spells a Frost-Imbued Blade.
Spider_Silk_SnareBound in sticky spider silk, unable to move.
Spirit LinkLinked to nearby allies. Damage taken is shared among all linked members.
Spirit ShellYour healing is converted into stacking absorb shields on your allies.
Spirit TideBathed in a rising spirit tide, restoring health over time.
Spirit WalkMoving with spectral swiftness after Spirit Walk.
Spirit of CommunionYour spells have a chance on hit to return mana to you. Chance grows each rank.
Spirit of the WildCommuning with the wild: Mending Shot is drawn in half the time.
SpiritDraughtAlchemy: restores 150 mana over 10 seconds.
Spoils of WarPlundered the Quartermaster's stash — damage and critical strike chance increased. Stacks up to 3.
Spore RotChoking spores corrode the lungs, dealing nature damage over time.
SprintMovement speed increased.
StalwartEvery blow you weather has a 25% chance per rank to hasten Consecration's return, reducing its cooldown by 0.5s (at most once per second).
Starfall Overload BurnBranded by the falling sky — arcane starfire that burns hotter with every tick.
Static ChargeYour spell critical strikes have a chance to build a Lightning Surge, stacking increased spell damage. Chance grows each rank.
Steady AimFocus sharpened. Breaks on movement.
Steady HandsWhile planted in Steady Aim, your shots have a chance per rank to quicken your hands with Lightning Reflexes.
Steady RhythmWhile Steady Aim holds you planted, every shot that lands hammers Aimed Shot's cooldown down.
SteelstormYour attacks hit 1 additional nearby enemy for 30% damage.
Stolen LifeLife stolen by your strikes, banked for release (stacks to 8, fades after 20s). Casting Harvest Wave floods every banked stack into the mos…
Stone AegisStone Aegis: damage taken reduced by 12%.
Storm LordThe full fury of the storm empowers you. Spell power greatly increased.
Storm SurgeEvery stored Lightning Bolt you discharge stacks a rising storm, increasing your damage. Higher ranks make the surge reliable.
StormbringerYour weapons are permanently storm-imbued, adding nature damage to every melee strike and banking a Maelstrom charge with each swing — Stor…
Stormbringer DischargeThe storm banked in your weapon breaks loose — your next Lightning Bolt is instant and costs no mana.
Stormbringer MaelstromLightning banks in your weapon with every swing. At 5 charges it discharges, making your next Lightning Bolt instant and free.
Stormbringer Tempest FuryDischarging a stored Lightning Bolt mid-swing resets your Stormstrike, so the storm never breaks your melee rhythm.
Stormbringers FuryYour fury feeds the storm — melee strikes have a chance to bank an extra Maelstrom charge.
StormcallerYour fire hits prime the storm for 6s, and every lightning hit banks an Overload charge — two while Flame-Primed. At 4 charges you Overheat…
Stormcaller OverheatedYour body channels the storm — for 6s every cast is instant and your damage is increased by 15%, but the overload burns you each second. It…
Stormcaller OverloadYour Flame Shock feeds the storm — every tick of your damage-over-time has a chance to build an Overload charge, so keeping the burn alive…
Stormcaller Overload ChargeLightning banks toward an Overload. At 4 charges you Overheat — every cast becomes instant and your damage rises while the storm burns you.
StormlashDischarging a stored Lightning Bolt quickens your hands, increasing attack and cast speed for a few seconds. Chance grows each rank.
Stubborn FortuneRestores 2 health per second.
StunStunned. Cannot move, attack, or cast.
SunderedArmor reduced, making the target more vulnerable to physical damage.
Sundered PinRooted and exposed. Takes 15% increased damage.
Sundering Follow-ThroughVulnerability duration doubled from Sundering Strike on a bleeding target.
SunfireScorched by solar fire, taking nature damage over time at reduced effectiveness.
Sunfire AttunementYour nature spells have a chance to kindle Solar Empowerment, stacking increased spell damage. Chance grows each rank.
SuppressedDisarmed by suppressing fire.
Surge of LightYour next heal is instant cast.
Survival InstinctsPrimal instincts reduce damage taken by 40% for 6 seconds.
Sword SpecializationAuto-attacks can echo with an instant extra swing, and sometimes surge with bonus rage.
TerrifiedShaken by the ogre's terrifying roar. Damage dealt reduced by 25%.
Tethered SoulSoul is tethered, allowing self-resurrection and minion resurrection upon death.
Thermal IgnitionYour next fire spell deals bonus damage and applies Burn.
Thermal WeaveHealing over time from the fusion of fire and frost magic.
Thick HideYour hide has thickened, granting bonus Vitality for an extended duration.
Thorned BloomSurrounded by thorned holy energy. Healing over time and armor increased by 4.
Thunder ClapAttack speed reduced by 30%.
Thunder ClapMovement speed reduced by 40%.
TidecallerMind of the Ancestors. Your Healing Surge draws on any Riptide clinging to the target for a burst of amplified mending, and your Chain Heal…
Tidecaller RiptideAn ancestral tide clings to the target, mending them over time. Your direct heals draw on it for amplified healing.
Tidecallers MendingAn ancestral tide mends the target's wounds over time.
Tidecallers RenewalYour heals seed the tide — landing a heal on an ally has a 30% chance to leave a Tidecaller Riptide on them, feeding your Healing Surge and…
Tombwarden WardOrbiting bone fragments reduce incoming damage.
Total ControlCC duration x1.5, +35 MoveSpeed.
ToughnessEvery blow you weather sharpens your focus — taking damage has a chance to restore energy. Chance grows each rank.
Toxic CompoundAuto-attacks deal bonus poison damage scaling with Intellect and apply a scaling DoT. Dispellable as Magic.
Toxic FeedbackNext Evasive Step deals bonus nature damage.
ToxicologistYour melee attacks have a 35% chance to apply Toxin: Venom, a stacking nature damage-over-time poison.
Toxicologist ContagionVenom Burst becomes a detonator — it explodes every Toxin (Corroded, Venom, Compound, Venom Weapon) and every Deadly Poison dose on the tar…
Toxicologist Noxious FumesYour poisons do the killing — every tick of your damage-over-time effects has a chance to flare for bonus nature damage. Chance grows each…
ToxicologyYour auto-attacks agitate your poisons: each hit has a chance per rank to deepen Compounding Venom and refresh your Sting.
Toxin: CompoundSuffering toxic poison damage over time.
Toxin: CorrodedCaustic toxins eat away at the target, dealing nature damage every 2 seconds. Stacks up to 5 times.
Toxin: VenomSuffering toxic damage over time. Stacks up to 3 times.
Toxin: Venom WeaponStacking poison damage over time.
TrapperMaster of poisons and snares. Your venom DoTs are amplified and your traps re-arm themselves.
Trapper Caustic VenomYour shots drip with corrosive toxin — your abilities have a 20% chance on hit to apply Trapper Compounding Venom, a stacking Dexterity-sca…
Trapper Compounding VenomCorrosive toxin eats away at the target for nature damage over time. Stacks up to 3 times.
Tree SwiftbloomYour Swiftmend consumes the target's Overgrowth bloom, erupting it into an immediate Wisdom-scaling burst of healing. Burst grows per rank.
Triage ShotMending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine.
Tyrant ShockwaveA retaliatory shockwave damages nearby enemies.
Tyrant's HideHardened by repeated blows — stacking armor.
Umbral BloomHealing over time from shadowed light.
Unbridled WrathYour relentless assault feeds itself — your auto-attacks have a chance to erupt with bonus rage. Chance grows each rank.
Uncanny DodgeDodge chance increased by 40%. Damage dealt increased by 15%.
Undying WillYour spell critical strikes have a chance to channel Dark Empowerment, stacking increased spell damage. Chance grows each rank.
UnleashedCasting Berserk instantly resets the cooldowns of Raging Blow, your cleave, and your charge.
Unnerving TerrorResidual terror inflicts shadow damage over time.
UnyieldingYour strikes punish the wicked — your melee hits have a chance per rank to smite the target for bonus holy damage and rip extra threat onto…
Veil ShroudShrouded by the veil, absorbing a Wisdom-scaling amount of incoming damage.
Veil WalkerWalk the veil between life and death — your core spells gain heal modes and deliberate siphons so you can mend allies while you fight. The…
Veilwarden's GraceEach heal you land on an ally has a chance to wrap them in a Veil Shroud, absorbing incoming damage. Chance grows each rank.
VengeanceVengeance: threat generation and damage dealt increased. Stacks up to 5 times.
Vengeance MasteryEvery blow you absorb fuels your wrath — taking damage has a 50% chance to grant a stack of Vengeance (threat and damage) and to fix the at…
Vengeful CompanionWolf is enraged, dealing increased damage.
VenomPoisoned. Taking nature damage over time.
Venom CoatSuffering nature damage over time.
Venom Coat (Active)Your weapons are coated with deadly poison. Each attack has a 30% chance to apply a poison DoT.
Venom FieldCoated in corrosive venom. Taking compounding nature damage over time.
Venom WeaponMelee attacks apply a stacking poison.
Venomous ExecutionA delayed burst of venom damage is imminent.
Verdant SurgeCorroding under verdant energy, taking holy damage over time.
VigilanceEvery blow you weather feeds your fury and fixes the enemy's attention on you — generating rage and threat. Threat grows each rank.
VigorVitality increased by 5.
VirtuosoYour Dischord hits brand the target with Amplified (5% more damage taken per stack, up to 3). Grand Finale detonates every stack on each fo…
Virtuoso's Crescendo TempoEvery searing tick drives the amplification deeper — your damage-over-time ticks have a chance per rank to stack Amplified on the target.
Virtuoso's Enduring InspirationInspiration Anthem's cooldown is reduced by 60 seconds.
Virtuoso's Piercing ResonancePiercing Note resonates with the mark — its cooldown is reduced by 3 seconds and each hit brands the target with 2 additional Amplified sta…
Virtuoso's Resonant FocusYour critical strikes shatter an amplified foe — critical hits on an Amplified target have a chance per rank to erupt for bonus arcane dama…
Virtuoso's Searing VerseYour spells have a 16% chance on hit to brand the target with a Searing Verse, an Intelligence-scaling discordant burn that stacks up to 3…
Virtuoso's Sharp NotesYour notes bite deepest into a resonating foe — spells that strike an Amplified target have a chance per rank to deal bonus arcane damage.
VirulenceYour abilities have a chance on hit to inject a burst of virulent nature damage. Chance grows each rank.
Void AcuityYour spell critical strikes have a chance to deepen your Void Ascension, stacking increased spell damage. Chance grows each rank.
Void AscensionVoid Ascension: spell damage increased by 5% per stack. Stacks up to 4 times.
VoidformVoid Eruption tears reality open — each stack increases all damage you deal by 3% (compounding) and your attack speed by 2%, up to 10 stack…
VoidrotCreeping void energy rots the target for shadow damage over time. Stacks up to 3 times.
Volatile BurnBurning from volatile trap residue.
War BannerInspired by the war banner. +5 DEX and mana regeneration.
War ChanterYour anthems pulse with binding rhythm, rooting and slowing foes caught in the song.
War CryRage generation increased by 30%.
Warboss MarkMarked by the Warboss — takes 20% increased damage.
Warchanter's Bulwark ChantWhen you are struck, you have a 30% chance to raise a Bulwark Chant, briefly hardening you against incoming blows as the war-anthem swells.
Warchanter's Commanding CadenceWhile your War Anthem swells, your strikes command the field — spells against enemies rip 6 extra threat per rank, plus 6 more per rank at…
Warchanter's Driving BeatWhile your War Anthem swells, your notes strike harder — spells against enemies have a chance per rank to deal bonus arcane damage that gro…
Warchanter's Grounding AnthemWhile your War Anthem swells, being struck may ground you behind your guard, raising armor and reducing damage taken (chance scales per ran…
Warchanter's Grounding WardGrounded by your steadfast anthem — armor increased and damage taken reduced by 8%.
Warchanter's Jarring DissonanceDissonance strikes a harsher chord — its cooldown is reduced by 6 seconds and every foe it snares is wrenched toward you with 20 bonus thre…
Warchanter's Steady CadenceYour controlling anthem sustains you — while your War Anthem swells, your spell hits have a chance per rank to refund mana.
Warchanter's War AnthemEvery foe you snare feeds your war-anthem for 22 seconds. Increases damage you deal by 4% per stack.
Warden Astral SurgeYour spell critical strikes surge with astral power, gathering an extra stack of Eclipse. Chance grows each rank.
Warden EclipseAstral power gathers as your Moonfire-family spells strike — each stack ramps your damage. At full Eclipse it erupts, empowering your next…
Warden Eclipse EmpowermentEclipse peaks — your next Starfire is instant, free, and strikes for 50% more damage.
Warden Gathering StarlightYour lunar burns smoulder with astral power — each damage-over-time tick of your Moonfire, Sunfire, or Lunar Flare has a 15% chance per ran…
Warden Solar FocusWhile the sun empowers you (Solar Empowerment active), your Starfire strikes deeper, dealing bonus Arcane damage that scales with your Inte…
Warden StarfallThe heavens answer your critical strikes — each spell crit calls down a falling star for bonus Arcane damage that scales with your Intellec…
Warding TotemProtected by a warding totem, absorbing damage and increasing armor.
Warlord's FuryRallied by the warbanner — deals 20% more damage and takes 20% less. Topple the banner to break it.
Warm_BiscuitRestoring health. Cancelled by movement or damage.
WarpaintFlaskAlchemy: +10% damage dealt for 5 minutes.
Wasting BlightWithering curse that inflicts shadow damage over time.
Wasting DecaySuffering prolonged necrotic decay, taking increased damage over time.
Water_BasicRestoring mana. Cancelled by movement, damage, or casting.
Water_ExcellentRestoring mana. Cancelled by movement, damage, or casting.
Water_GoodRestoring mana. Cancelled by movement, damage, or casting.
WeaknessReduces Strength by 5.
Weapon PoisonAuto-attacks deal bonus damage and apply a minor poison.
Weapon Poison (DoT)Suffering poison damage over time.
Well RestedA moment of comfort. Slowly restores health.
WellspringYour damage-over-time does the work — each tick of your Flame Shock has a chance to draw mana from the elemental wellspring. Chance grows e…
WhirlwindBleeding from Whirlwind.
Wild GrowthNature energy flows through the target at reduced effectiveness, healing them over time.
Wildheart Apex PredatorYou savage wounded prey — your Shred deals bonus physical damage to any target already bleeding from your Wildheart Rend.
Wildheart MangleMangled — taking 10% increased damage from all sources.
Wildheart Predator's MangleYour Sabertooth strikes mangle the wound, leaving the target more vulnerable to all damage. No longer requires leaving your form for Bear's…
Wildheart RendOpen claw wounds bleed for physical damage over time. Stacks up to 5 times — the deeper the wound, the bigger the finisher that detonates i…
Wildheart Rip and TearYour Ferocious Bite detonates every open wound on the target — Wildheart Rend, Rake, and Rip erupt at once for bonus physical damage that s…
Wildheart SavageryYour claws never stop tearing — auto-attacks have a 10% chance per rank (up to 30%) to deepen the open wound, stacking Wildheart Rend on th…
Wind ShearSilenced by a cutting wind, unable to cast spells.
WindbreakStaggered by a powerful shot. Movement slowed.
WindwallSwirling wind deflects incoming attacks, reducing damage taken by 15%.
Winter's CauteryYour frost spells that strike an enemy have a chance per rank to wrap your most wounded nearby ally in a Crystalline Ward.
WitherNecrotic decay — shadow damage over time. Enemies that die while Withered restore the caster's health.
Withering MassSuffering spreading decay over time.
WraithA spectral executioner. Spectral Rend bleeds Soul into you as it ticks, Consume Soul and Death Incarnate rip ALL banked Soul out of the tar…
Wraith Rending EdgeYour scythe strikes tear open Spectral Rend, deepening the soul-bleed even without a crit.
Wraith UnboundStriking a soul you have already rent quickens your phantom form, granting bursts of unbound speed.
Wraith Unbound SpeedPhantom-swift: attack and movement speed increased.
Wrath ChargeWrath building from Holy Bolt. Mend consumes charges for reduced cost and bonus healing.
Wrath FormDamage dealt increased by 30% and attack speed increased by 20%.
Wrath FormDamage dealt increased by 65% and attack speed increased by 30%.
Wretched GraspBound by a wretched necrotic force.
Wyrmfire GroundA patch of dragonfire scorches nearby enemies.
Wyvern StingRavaged by wyvern venom. Taking heavy nature damage over time.
ZealYour melee strikes flare with holy wrath — a chance per rank to deal bonus holy damage and bank an extra Retribution Holy Charge.
Zealot's MomentumCrusader Strike and Judgement deal 40% increased damage.
Zealous StrikeAuto-attacks deal 3 bonus holy damage.
Zone CommandTraps can be placed at wolf position. Wolf ignores own traps.
accelerating_rot_trackerNecrotic Decay damage is escalating over time.
arcane_surge_free_boltNext Arcane Bolt is free and instant.
arcane_temper_buffArcane Temper. Arcane Pulse deals increased damage.
arcane_temper_icd_reductionSpellblade proc internal cooldown reduced.
avenging_tempo_hasteAvenging Oath haste active. Crusader Strike cooldown reduced by 1.5 seconds.
bastion_overlap_stunStunned by overlapping consecrations.
berserkers_trance_channelChanneling Whirlwind. Drains Rage per tick. No set duration.
blazing_bolt_procNext Holy Bolt is instant-cast after Divine Barrier.
blazing_conviction_buffBlazing Conviction empowers the next Holy Blast after fear expires.
blood_tithe_activeBlood Tithe channel is active, sacrificing health for power.
bone_aegis_shieldSurrounded by bone fragments that absorb damage.
bone_lattice_empowerBone Sentinel empowered by Ossuary Ward absorb, next attack deals bonus damage.
burst_of_light_windowRapid Heal cost reduced if cast during this window.
cascade_rejuvenateCascading rejuvenate healing a nearby ally.
charge_stunStunned by Charge. Cannot move, attack, or cast.
chill_debuffChilled. Movement speed reduced.
consecration_buffStanding in consecrated ground.
conviction_buffDamage dealt increased by 5%.
corrupting_strike_dotCorrupted. Taking stacking death damage over time.
creeping_torment_dotAfflicted by creeping torment, taking increasing shadow damage over time.
dance_of_blades_both_spentBoth Evasive Step charges spent. Dual Wield Strike cooldown reduced by 3 seconds.
deaths_mark_debuffMarked for death. Takes 15% increased death damage. Attacker lifesteals from marked target.
deaths_mercy_healing_auraDeath's Mercy passively heals nearby allies while Blood Tithe is active.
devotionIncreases maximum health, armor, and mana regeneration.
devotion_buffDevotion Aura is active, providing holy protection.
disarm_debuffDisarmed. Cannot use weapon attacks.
disarm_extensionDisarm extended. Cannot use weapon attacks.
divination_revealRevealed by Divination. Stealth effects removed.
divine_barrier_absorbProtected by a divine barrier that absorbs damage.
divine_barrier_secondarySecondary Divine Barrier absorb on a nearby ally at reduced potency.
divine_chargeHoly energy builds with each strike. Consuming charges empowers the next heal.
divine_fury_activeDivine Fury is active, empowering holy abilities.
divine_guard_buffDivine Guard is active, reducing damage taken by 25%.
divine_guard_secondaryProtected by a secondary Divine Guard absorb at 25% damage reduction.
dome_crusher_vulnerabilityVulnerable. Takes increased damage from Taunting Blow and Strike.
dread_amplified_dotNecrotic Decay amplified by Dread, ticking at increased rate.
dual_element_trackingTracking dual element procs. Firebrand and Frostbrand can proc simultaneously.
elemental_chargeElemental energies converge. Switching between elements builds charges. At 3 charges, Stormstrike becomes Overloaded.
elemental_feedback_reactive_healNext hit received triggers a free Cauterizing Touch.
enlightenment_buffEnlightenment is active, restoring mana over time.
evasion_auto_triggerEvasion auto-triggered from Sprint expiration. Dodge chance increased.
evasion_buffEvasion active. Greatly increased dodge chance.
evasive_step_buffEvasive Step active. Recently dashed away from danger.
fearful_radiance_protectionImage of God fear does not break on priest damage for a short time.
firebrand_burnBurning. Taking fire damage over time.
firebrand_procFirebrand proc active. Next spell applies fire effects.
fixated_debuffFixated. Forced to target the caster.
fleet_footed_cost_reductionNext melee ability costs 10 less energy.
footwork_dodge_buffFootwork active. Dodge chance increased by 20%.
frenzied_shout_buffNext Cleave or AoE deals bonus damage per target.
frostbrand_procFrostbrand proc active. Next spell applies frost effects.
garden_rejuvenateGarden of Life spreads Rejuvenate to nearby allies at reduced potency.
ghostveil_armor_buffGhostveil grants increased armor from beyond the veil.
grand_conflagration_buffGrand Conflagration active. Firestorm deals increased damage and constructs detonate on channel end.
guardian_bulwark_buffGuardian Bulwark active. Damage reduced significantly.
hallowed_foundation_dr_buffDivine Guard damage reduction increased while in Consecration.
harmonic_resonanceMultiple songs harmonize, building one Resonance per active song. At a full three-song harmony, a Skald's Crescendo of Life weaves a Verse…
haymaker_extended_stunStunned by Haymaker. Extended duration based on combo points consumed.
ignite_faith_slowSlowed by holy fire from Ignite Faith.
ignition_stackFlames intensify with each successive hit on a burning target. At 4 stacks, next instant ability is Overcharged.
immovable_aegis_shieldShielded by an immovable aegis. Negates the first CC effect.
infusion_of_light_buffNext rapid heal cast time reduced by 1.0 second.
inspiration_buffInspired. Party members deal increased damage.
iron_provocation_debuffProvoked. Abilities against this target cost less Rage.
lights_covenant_empowerNext auto-attack heal is doubled.
lord_of_grave_resummon_pendingA fallen minion is being auto-resummoned.
mana_conversion_buffMana Conversion active. Spells return mana on hit.
mark_target_debuffMarked by the ranger. Vulnerable to follow-up attacks.
marked_by_deathMarked by an undead servant. Necrotic damage increased by 15%.
marksman_slowSlowed by 30% from a precise shot.
mending_overflow_hotResidual healing from a completed Mend cast.
necrotic_decay_dotSuffering necrotic decay, taking shadow damage over time.
necrotic_decay_spreadNecrotic Decay has spread from a nearby target.
ossuary_ward_absorbProtected by a bone shield that absorbs damage.
overcharged_buffArcane energy overflows. Next instant ability deals bonus damage based on current mana.
piercing_shout_debuffArmor reduced. Taking increased physical damage.
plague_carrier_fear_extendFear extended by plague-infected necrotic decay.
plague_walker_auraLeaving a toxic trail while sprinting.
primal_momentumShifting forms unleashes primal energy. First ability in the new form costs nothing and deals 15% bonus damage or healing.
prophetic_ward_absorb_boostDivine Barrier absorb increased by Prophetic Ward.
quick_draw_buffQuick Draw active. Enhanced ranged attack speed.
radiant_fervor_windowDivine power surges. Holy Bolt costs no mana and casts instantly.
radiant_sermon_mobilityPray can be channeled while moving at reduced speed.
radiant_sermon_shieldTemporary absorb shield from Radiant Sermon channeling.
radiant_strikes_procRadiant Strikes proc is active, empowering auto-attacks with holy damage.
radiant_taunt_fixateForced to attack the Paladin.
reaper_form_buffTransformed into the Reaper. All damage increased by 20%. All damage heals for 15%. Reap has no cooldown.
recent_crusader_strikeRecently used Crusader Strike.
recent_graspRecently struck by Grasp of the Grave.
rejuvenate_hotRejuvenate healing over time.
rejuvenate_hot_stackStacking Rejuvenate from Overflowing Wellspring.
relentless_aggressor_free_cleaveNext Cleave is free and instant.
relentless_pursuit_buffNext Arrow Shot costs 0 energy and fires instantly.
scorched_debuffSeared flesh weakens against cold. Next frost attack deals 20% bonus damage.
seal_of_command_procSeal of Command is active, empowering attacks with holy damage.
sentinel_bond_threat_reductionThreat toward Sentinel reduced by 30%.
serpents_reflex_root_extendRoot extended by Serpent's Reflex due to active poison.
shadow_entry_windowEmerging from the shadows. Next attack generates a bonus combo point.
skirmisher_knockbackKnocked back by Evasive Step.
soul_anchor_buffSoul Anchor is active, preventing permanent death.
soul_covenant_party_anchorSoul Covenant anchors nearby allies, allowing resurrection at reduced health.
soul_hunger_passiveWhile at 4 or more Soul, your auto-attacks bite deeper for bonus death damage.
soul_meterHarvested soul energy. Strikes and abilities generate Soul. At 5, Reaper Form becomes available.
soul_rend_bleedSoul rending. Taking death damage over time. Generates Soul for the Reaper.
spotters_mark_range_buffArrow Shot range extended against marked target.
sprint_buffSprinting. Movement speed greatly increased.
steady_aim_buffSteady Aim active. Ranged abilities enhanced.
stealthStealthed. Invisible to enemies. Broken by damage or ability use.
steel_and_spell_buffNext auto-attack deals bonus arcane damage based on INT.
superchilled_burnSuperchilled. Burning with accelerated frost-fire damage.
systemic_failure_cloudInside poison cloud from Systemic Failure. Taking nature damage.
thunder_wall_weaknessWeakened. Deals 10% less damage.
toxicologist_venom_procToxicologist venom proc active. Melee attacks apply additional poison.
undying_legion_summon_capUndying Legion increases maximum summon capacity.
venom_weapon_3_stacksVenom Weapon at 3+ stacks. Enables bonus combo point generation.
venom_weapon_5_stacksVenom Weapon at 5 stacks. Sinister Strike cost reduced.
venom_weapon_dot_spreadSpread venom. Taking poison damage over time at reduced potency.
vial_of_poison_dotPoisoned by vial. Taking nature damage over time.
vital_current_regenVital Current grants health regeneration while Rejuvenate is active.
volatile_enchantment_zoneInside volatile arcane zone. Leaving while burning and chilled triggers detonation.
wardens_sanctum_slowSlowed by 30% from entering consecrated ground.
wolf_attackingWolf is actively attacking this target.
wolf_below_30_hpWolf is below 30% HP.