ELDEVAR ONLINEWIKI

Areas

47 areas in Eldevar Online.

NameDescription
Ashen CaravanRedjaw haulers reclaim the scattered tribute from a broken convoy.
Bandit Ambush PointBandit archers and thugs set up ambush positions along the road.
Bandit Hideout RoadBandit archers and thugs guard the approach to the deeper bandit territory.
Bandit Scout PatrolBandit scouts patrol the eastern roads, watching for easy targets.
Bandit StrongholdBandit evokers and lieutenants command the main bandit fortification.
Blackreed Field CampMixed groups of acolytes and bound guards occupy the open northern ground.
Broken ToothThe quarry keeper and an old predator occupy separate pockets below the broken ridges.
Chain QuarryOgre haulers and maulers protect the southeastern approach.
Corpse RoadCart escorts carry bodies and sealed orders to the Blackreed field camp.
Deep CaveThe deepest part of the dwarven mine, where dwarves exist on the edge of sanity.
Deep ForestDire wolves and elder bears dominate the deep forest wilderness.
Dustwind WatchA guarded trailhead where the Forest road meets the dry country.
Dwarf Mining CampA rugged dwarven mining camp dug in beside the Whispering Hollow, worked by pick-swinging miners.
Eastern FieldsThe desolate field east of the town.
Fishing CampFishing camp with guards and patrol
Forgotten ShrineFerry memorials and their last keeper stand apart from the recent plague.
Ghostwater and the Old GroveAn old flood and a broken promise haunt the western waters. This sorrow predates the necromancers.
Goblin Scout CampGoblin militiamen and villagers patrol the southern forest trails.
Goblin WarbandA dangerous goblin encampment with warriors, shamans, and bombers.
Highmesa RangeDisplaced dustfangs hunt among the remaining grazing herds.
Hunter's CampA small camp where hunters gather and trade pelts.
Hunters' ShelfOgres cut mineral salt from the lick and bait the northern herds.
Jessiah's FarmFarming area with Jessiah's homestead
Mercenary HallThe central hub for contract mercenaries in town.
MilevichAn isolated town still holding its four approaches. Relief supplies are counted by the meal.
Milevich ApproachesUndead pressure the north and east approaches beyond the guards.
North Gate LookoutScout Tovin watches the corpse road from the protected northern edge of Milevich.
Not-So-Mad Dwarves CampA barricaded forge camp occupied by dwarves who still resist the crystal song.
Redjaw HoldThe king and his retainers claim a share of every western delivery.
Rivetclaw WorksToll collectors, hexers and sappers guard the cartel ledger and stolen cargo.
Ruined VillageRotted corpses of who used to live here patrol.
Scout's OutpostA hidden outpost used by scouts monitoring bandit activity.
ShatterpassA caravan town surviving on measured stores and contracts it can no longer enforce.
Sickwater ApproachDiseased wildlife hunts the reeds beyond the guarded border.
Spider CampA ruined camp overrun by giant spiders.
Starter FieldYoung wolves and goblin foragers roam the open fields near the forest edge.
Stolen CisternThe cartel occupies the remaining cistern and its loading apron.
The Broken Relief PostGuards shelter among the ruined border houses. No undead have reached this foothold.
The Consumed GalleryA purple-lit gallery where miners hollowed out by the crystal song still work the stone.
The Deep WoodsElder bears lurk here
The Drowned VillageThe eastern villagers were taken north; others were raised to haul their neighbors away.
Timber Wolf TerritoryTimber wolves hunt in packs through the eastern forest.
Toll RoadMixed goblin groups demand payment on the western caravan road.
Town CenterCentral marketplace and guard post area
Voss's Ritual CourtGravebinder Voss commands the field occupation below a sealed, unimplemented northern entrance.
Western Wolf GroundsTimber wolves prowl the western forest edges.
Whispering HollowA cramped, lightless hollow where the restless dead shamble in the dark.