Areas
47 areas in Eldevar Online.
| Name | Description |
|---|---|
| Ashen Caravan | Redjaw haulers reclaim the scattered tribute from a broken convoy. |
| Bandit Ambush Point | Bandit archers and thugs set up ambush positions along the road. |
| Bandit Hideout Road | Bandit archers and thugs guard the approach to the deeper bandit territory. |
| Bandit Scout Patrol | Bandit scouts patrol the eastern roads, watching for easy targets. |
| Bandit Stronghold | Bandit evokers and lieutenants command the main bandit fortification. |
| Blackreed Field Camp | Mixed groups of acolytes and bound guards occupy the open northern ground. |
| Broken Tooth | The quarry keeper and an old predator occupy separate pockets below the broken ridges. |
| Chain Quarry | Ogre haulers and maulers protect the southeastern approach. |
| Corpse Road | Cart escorts carry bodies and sealed orders to the Blackreed field camp. |
| Deep Cave | The deepest part of the dwarven mine, where dwarves exist on the edge of sanity. |
| Deep Forest | Dire wolves and elder bears dominate the deep forest wilderness. |
| Dustwind Watch | A guarded trailhead where the Forest road meets the dry country. |
| Dwarf Mining Camp | A rugged dwarven mining camp dug in beside the Whispering Hollow, worked by pick-swinging miners. |
| Eastern Fields | The desolate field east of the town. |
| Fishing Camp | Fishing camp with guards and patrol |
| Forgotten Shrine | Ferry memorials and their last keeper stand apart from the recent plague. |
| Ghostwater and the Old Grove | An old flood and a broken promise haunt the western waters. This sorrow predates the necromancers. |
| Goblin Scout Camp | Goblin militiamen and villagers patrol the southern forest trails. |
| Goblin Warband | A dangerous goblin encampment with warriors, shamans, and bombers. |
| Highmesa Range | Displaced dustfangs hunt among the remaining grazing herds. |
| Hunter's Camp | A small camp where hunters gather and trade pelts. |
| Hunters' Shelf | Ogres cut mineral salt from the lick and bait the northern herds. |
| Jessiah's Farm | Farming area with Jessiah's homestead |
| Mercenary Hall | The central hub for contract mercenaries in town. |
| Milevich | An isolated town still holding its four approaches. Relief supplies are counted by the meal. |
| Milevich Approaches | Undead pressure the north and east approaches beyond the guards. |
| North Gate Lookout | Scout Tovin watches the corpse road from the protected northern edge of Milevich. |
| Not-So-Mad Dwarves Camp | A barricaded forge camp occupied by dwarves who still resist the crystal song. |
| Redjaw Hold | The king and his retainers claim a share of every western delivery. |
| Rivetclaw Works | Toll collectors, hexers and sappers guard the cartel ledger and stolen cargo. |
| Ruined Village | Rotted corpses of who used to live here patrol. |
| Scout's Outpost | A hidden outpost used by scouts monitoring bandit activity. |
| Shatterpass | A caravan town surviving on measured stores and contracts it can no longer enforce. |
| Sickwater Approach | Diseased wildlife hunts the reeds beyond the guarded border. |
| Spider Camp | A ruined camp overrun by giant spiders. |
| Starter Field | Young wolves and goblin foragers roam the open fields near the forest edge. |
| Stolen Cistern | The cartel occupies the remaining cistern and its loading apron. |
| The Broken Relief Post | Guards shelter among the ruined border houses. No undead have reached this foothold. |
| The Consumed Gallery | A purple-lit gallery where miners hollowed out by the crystal song still work the stone. |
| The Deep Woods | Elder bears lurk here |
| The Drowned Village | The eastern villagers were taken north; others were raised to haul their neighbors away. |
| Timber Wolf Territory | Timber wolves hunt in packs through the eastern forest. |
| Toll Road | Mixed goblin groups demand payment on the western caravan road. |
| Town Center | Central marketplace and guard post area |
| Voss's Ritual Court | Gravebinder Voss commands the field occupation below a sealed, unimplemented northern entrance. |
| Western Wolf Grounds | Timber wolves prowl the western forest edges. |
| Whispering Hollow | A cramped, lightless hollow where the restless dead shamble in the dark. |