Abilities
964 abilities in Eldevar Online.
| Name | Type | Description |
|---|---|---|
| holy | Fills the target with abundant holy energy, healing them for a large amount over time. | |
| nature | Throw a vial that creates a corrosive acid pool, dealing INT-scaling nature damage over 8 seconds in a wide area. Each pulse stamps a stack… | |
| nature | Server-owned recurring Acid Pool damage. | |
| arcane | Passive specialization. Project masterwork armor over your leather, generating four times threat and reducing incoming damage. | |
| holy | Surrounds the target with a powerful divine shield that absorbs a large amount of damage. | |
| physical | Draws a single arrow, marks its line, and fires straight along it. | |
| physical | Draws a single arrow, marks its line, and fires straight along it. | |
| physical | Draws a single arrow, marks its line, and fires straight along it. | |
| physical | Draws a single arrow, marks its line, and fires straight along it. | |
| fire | Five cannon positions lock onto targets with visible trajectories, then fire. | |
| fire | Lobs a blackpowder charge directly at the target's marked position. | |
| fire | A long-range fire beam locks onto the target with a brief windup, then lingers as an area denial hazard. | |
| physical | A slow, carefully aimed shot that deals heavy damage to a single target. | |
| physical | A cone of thrown knives erupts from the caster, and a moment later a static tripwire beam snaps into place at the cone's edge. | |
| death | Bind your allies to the veil. You and nearby allies are wrapped in a soul-covenant that heals over time and absorbs a portion of incoming d… | |
| death | Tether an ally's soul, allowing their resurrection upon death. Cannot be cast in combat. | |
| death | Summon a durable Grave Reaper that strikes nearby enemies with a scythe. | |
| holy | Heal up to five nearby allies with an anthem reaching 400 units. | |
| nature | Chain current through separated enemies, jumping up to 260 units between victims. Useful when a single ground blast cannot cover the group. | |
| arcane | Deploy a long-range engine that focuses heavier, slower shells into a small area. | |
| arcane | A focused shell fired by an Arc Engine. | |
| arcane | A quick bolt of arcane energy. | |
| arcane | Wraps the target in soothing arcane energy, healing over time. | |
| arcane | Release a flight of luminous butterflies: allies around you are healed instantly and wrapped in the mending arcane energy of Arcane Butterf… | |
| arcane | Waves of arcane missiles accelerate outward, each wave catching the last. | |
| arcane | Places an arcane field on the ground that bolsters allies standing inside, granting bonus armor and restoring mana over time. | |
| arcane | Increases Intelligence by an amount equal to your level. Automatically active on you; can also bless an ally until removed. | |
| arcane | Creates a restorative arcane lattice that rapidly regenerates mana and heals allies standing within. No armor bonus. | |
| arcane | Restores one wounded nearby combatant, including the evoker itself. Interrupt the cast to prevent healing. | |
| arcane | Increases spell damage by 30% but also increases the mana cost of all spells by 30%. Lasts 15 seconds. | |
| eldritch | Unleashes a rotating spiral of arcane energy that expands outward. | |
| arcane | Fire runic cables from a compact coil, hauling up to six nearby non-boss enemies toward you and slowing everything caught. | |
| arcane | Passive specialization. Base spells cleave and Firestorm is unlocked. | |
| holy | Passive. Auto-attacks deal bonus holy damage and have a 50% chance to heal the nearest ally for 25 + 1.5 Wisdom. Active automatically while… | |
| nature | A rotating lightning beam at its showiest — 4 forked branches, heavy jitter, crackling at 180°/s. Showcases the Lightning visual style. | |
| holy | A subtler aria that heals less but wraps allies in a shielding harmonic for 6 seconds. | |
| holy | An emergency hymn that wraps nearby allies in a protective shroud, reducing damage taken by 20% for 6 seconds. | |
| physical | Passive specialization. Your Rupture detonates Deep Wounds and Deep Rend, turning every bleed you open into banked burst damage. | |
| physical | Fire a precise arrow at the target. | |
| physical | Bandit archers draw, aim, and loose a rhythmic line of arrows that sweeps across the battlefield. | |
| arcane | Passive specialization. Your runebow and temporary field engines are calibrated for destructive precision. | |
| nature | Transform into an elemental ascendant, empowering all nature and fire abilities with increased spell power. | |
| arcane | Channel Starfall for 10 seconds while stationary. Starting with your own Eclipse Empowerment spends it to ignore one damaging hit; the next… | |
| holy | Empower your presence, doubling aura healing and damage effects for 8 seconds. | |
| physical | A basic melee attack that swings automatically when in range. | |
| Casts the best spell for your specialization right now. While this is on your action bar it also highlights the recommended spell, so you… | ||
| holy | Become a living conduit of the Light: unleash a radiant wave that instantly heals all nearby allies and leaves a lingering heal over time,… | |
| holy | Channel divine judgment for 12 seconds, increasing damage dealt by 20% and gaining 8 wisdom to empower your healing. | |
| holy | Hurl your shield at an enemy, bouncing to 2 additional targets and silencing them. | |
| holy | Major cooldown. Empowers the Paladin for 12 seconds, increasing damage dealt by 15% and granting 10 armor. | |
| fire | An instant fire blast that splashes nearby enemies. Overcharge adds a burst based on your remaining mana. | |
| shadow | A curse that retaliates against anyone who dispels it. | |
| nature | Passive specialization. Wrath grows into Starfire and your nature spells build Eclipse, ramping between Solar and Lunar power. Wisdom reinf… | |
| nature | Conjures a slow-moving ball of lightning that homes in on the target for massive damage. | |
| physical | Reaver fires a tight cone of lead shot. Stand in the cone and it adds up fast. | |
| fire | A short-cast fireball hurled by the bandit mage leader. The cast can be interrupted. | |
| frost | A short-cast frostball that chills on impact. The cast can be interrupted. | |
| fire | Reaver lobs a black-powder grenade. Wide impact circle, generous warning. | |
| physical | A carefully aimed shot that lodges barbs, dealing heavy bleed damage over 12s. | |
| fire | Heaves a stack of black-powder barrels into the air; each one bursts in a gout of flame where it lands. | |
| physical | Leap backward, gaining a small damage shield for 4s. | |
| holy | Passive. Increases your armor by 4 and vitality by 2. | |
| Toggle stance: increases stamina and rage generation with no damage penalty. | ||
| holy | Mark a friendly target as your Beacon. 40% of healing you do to others is copied to them. Lasts 60 seconds. | |
| nature | Shift into an easy, beefy tank stance with 4x threat and greatly increased Vitality and armor. Enables Bear Form abilities and switches Man… | |
| physical | Explode into Berserk for 8 seconds — +25% attack speed and +5% damage dealt. Your window: everything you've pooled and reset gets spent her… | |
| physical | Berserk lasts 6 seconds on a 24-second cooldown. Frequent windows reward sustained contact. It readies Reckless Strike. | |
| physical | Berserk lasts 12 seconds on a 48-second cooldown. Commit to a longer burst with slower recovery. It readies Reckless Strike. | |
| physical | A heavy arrow that roots the target for 3s and deals increased damage. | |
| physical | A focused barrage that disarms targets in a line. | |
| arcane | A shimmering arcane tether anchors the caster to a single target. It deals light damage while connected - move to break line of fire. | |
| holy | Heals the target directly and binds them with holy energy that continues to heal over time. | |
| physical | A vicious bite attack | |
| physical | A quick bite attack that deals physical damage. | |
| fire | Lobs a pair of blackpowder charges that explode on impact. | |
| physical | Dodge chance increased by 35% for 14 seconds. | |
| physical | Throws knives in all directions, hitting multiple enemies and building combo points. | |
| fire | spin for 3 seconds, striking adjacent foes with fire and frost. Successful Tempest strikes prepare free instant Fireball and Frostbolt oppo… | |
| physical | CAPSTONE. Become a whirling storm of steel for 4 seconds, striking all nearby foes repeatedly and ignoring all movement-impairing effects. | |
| fire | Releases a wave of fire, dealing damage to all enemies in front of the caster and knocking them back. | |
| holy | Surrounds the target with a divine shield that absorbs damage and applies a heal over time. | |
| holy | Play a 15s blessed warding song. You and allies within 200 units gain +8 armor, +5% dodge, and +5 Wisdom. | |
| holy | Increases Strength by 10 for 1 hour. | |
| holy | Blesses a friendly target, increasing all primary stats. | |
| death | Lunge to the target — the ground at your destination festers as a corruption zone for 6s, damaging foes inside each second. | |
| death | Blighted Path: Garden: 9s of owned corruption in your pressure slot; placing another field in that slot replaces it. Longer terrain, gentle… | |
| death | Blighted Path: Path: 3s of owned corruption in your pressure slot; placing another field in that slot replaces it. Shorter terrain, stronge… | |
| death | Blighted Step: 3s of owned corruption in your anchor slot; placing another field in that slot replaces it. Shorter terrain, stronger pulses… | |
| holy | Blasts the target with a flash of holy light, dealing reduced damage but blinding them for 3 seconds. | |
| holy | Radiates holy light around you, damaging all nearby enemies. | |
| arcane | Teleport a short distance in the direction you're facing. | |
| frost | Calls down a blizzard that batters the target area with icy hail for 8 seconds, dealing frost damage over time. | |
| frost | Summons a howling blizzard that rains shards of ice across the battlefield. | |
| physical | Tear into the target with rending claws. If Rip ticks while Rake is also active on the target, each tick heals the Druid. | |
| death | Sacrifice your own health instead of your pet's for double mana and a spell damage buff. | |
| physical | A spinning attack that causes all enemies within range to bleed. | |
| death | Sacrifice your health to restore mana over time. | |
| physical | A precise strike that opens a Bloodletting wound, causing the target to bleed. | |
| fire | Lobs a single bomb that explodes on impact. | |
| fire | A bandit bombardier lobs a trio of sputtering blackpowder charges into the fray. | |
| death | Surround yourself with bone fragments that absorb incoming damage. | |
| death | Bone fragments shield you, then explode on expiry for 40% of absorbed damage as AoE. | |
| death | Massive bone fragments form a fortress around you, absorbing a large amount of damage. | |
| death | Summons a hail of bone fragments from the sky, blanketing the area in death. | |
| death | A powerful necrotic bolt. On kill, the corpse explodes for 20% of max HP as AoE damage. | |
| physical | Skarrok swings his cleaver in a wide arc, hitting everyone in front. | |
| physical | A single massive boulder lifts into the sky and crashes down after a long, obvious warning. Walk away. | |
| nature | Lashes out a whipping ring of barbed brambles that shred everything nearby and leave them bleeding. | |
| nature | Sylgrith exhales a cone of sharpened branches and leaf shards toward its target. | |
| nature | A conjured thorn follows the triggering spell and festers in the target. | |
| physical | Passive specialization. You thrive in the thick of the fight. | |
| physical | Hauls back before carving a wide, deadly cone in front of the brute. | |
| physical | The brute raises both fists and slams them down with tremendous force. | |
| arcane | Fire a precisely tuned runic arrow that hits harder than Runic Shot. | |
| Summons a mighty bear companion to tank enemies. | ||
| death | Summon a skeletal warrior to fight for you. | |
| death | Raise two permanent pestlings. The Horde policy allows four permanent servants, each dealing 20% less direct damage. | |
| physical | The warlord bellows for aid and goblin runts scramble in from the warren to join the fight. | |
| physical | Bellows into the tunnels — crazed miners scramble up to defend the seam. | |
| physical | The chieftain calls a Black Hand field medic into the fight. Interrupt the order or kill the healer quickly. | |
| frost | A basic frost bolt used between Forest Camp specials. | |
| nature | Sylgrith calls down chunks of upper canopy that crash through the trees in heavy impacts. | |
| nature | Whirls heavy boughs around Eldroth, sweeping leafy hazards in a slow orbit. | |
| death | Enrage a pet to attack faster at the cost of taking more damage. | |
| holy | A channeled heal that bounces to additional allies. | |
| physical | Cast your fishing line at a point on the water. | |
| physical | Sylgrith rises and brings its full weight down — the earth shatters outward in three concentric waves while emerald fire rains from above. | |
| fire | Call down a meteor after a long incantation, devastating everything in the impact zone and stunning survivors. | |
| holy | A slow ceremonial laser sweeps the arena with Cross endcaps — ritual lance, not sci-fi beam. Laser baseline + Cross endcap = ceremonial fee… | |
| fire | A high-impact fire spell that scorches the target. | |
| fire | Sears a wound closed with fire, instantly healing the target. | |
| fire | Focuses restorative fire into a deliberate cautery that closes a grievous wound. | |
| physical | A loosened boulder falls onto the struck enemy and damages nearby foes. | |
| nature | Calls down a searing bolt of celestial moonfire, dealing nature damage scaling with both intellect and wisdom, and burning the target over… | |
| nature | Unleashes a bolt of lightning that jumps between nearby enemies, dealing reduced damage to each subsequent target. | |
| nature | Slowly calls down a violent arc that bursts around the target, striking up to 4 nearby enemies. Each completed cast has a 20% chance to ech… | |
| arcane | Lightning bolts lock onto four targets, then a burst of static erupts from the caster. | |
| Force the target to attack you for 4 seconds and establish a strong threat lead. | ||
| Mark a target, forcing them to attack you for 4 seconds. | ||
| physical | Rush to a target and stun them briefly. | |
| death | Wrap an ally in bone fragments, shielding them and healing over time. | |
| physical | A quick strike that stuns the target on the opener or generates 2 combo points in combat. | |
| physical | Finisher that deals damage and disarms the target. No stun. Disarm duration: 4s base + 0.5s per combo point. | |
| nature | Throw a vial that creates a choking cloud, dealing poison damage and slowing all enemies by 40%. | |
| physical | A bullet-hell knife storm in five beats: a cone, parallel bars, a ring, an accelerating wave, and a mirrored cone in relentless succession. | |
| holy | A sweeping harmony heals all allies within 250 units and weaves a healing-over-time on each. | |
| holy | Heals all allies within 15 yards of the target. | |
| holy | Place a radiant circle of light on the ground that instantly heals allies within it and continues to pulse healing over time to everyone st… | |
| physical | A quick slashing attack with claws. | |
| nature | Places a cleansing totem that purifies allies, removing harmful effects and providing minor shielding. | |
| physical | Strike your target and nearby enemies. | |
| fire | An instant, wide explosive blast for a moving group. Trades Mortar’s sustained bombardment and reach for immediate delivery. | |
| frost | Instantly resets the cooldown on all frost spells. | |
| fire | Activates when you have 3 or more fire dots on a target. Increases your fire spell damage and critical strike chance by 10% for 12 seconds. | |
| holy | Enter a deep prayer to restore all of your mana over 10 seconds. Also restores 40% mana to all allies within 300 units. | |
| physical | The idol's song and the mountain's weight become one — rings of stone and screaming idols race outward from the Hollow King, then a final v… | |
| nature | Auto-attacks deal Dexterity-scaling poison damage and add an owned Deadly Poison dose. Permanently active while learned. | |
| frost | Targets all enemies in a cone in front of the caster, dealing frost damage and slowing movement speed. | |
| holy | Passive. Auto-attacks deal scaling holy damage and grant +3 armor. Active automatically while learned. | |
| holy | Hold a consecrated circle for 8 seconds. It sears and slows up to five enemies; you take 6% less damage while standing inside. | |
| holy | Sanctifies the ground around you, dealing damage and searing enemies with holy fire. | |
| holy | A pulse from owned consecrated ground. | |
| holy | Detonate holy energy around you, damaging nearby enemies. | |
| holy | Consecrate the ground around you, damaging nearby enemies and generating high threat. | |
| death | Attempt to consume a weakened target's soul. Deals double damage below 20% health and, as a Wraith, consumes up to 2 banked Soul for bonus… | |
| death | An initiate's soul-reap: tear at the target's soul for modest death damage (roughly 40% of Consume Soul's strength), doubled below 20% heal… | |
| physical | CAPSTONE. A desperate survival reflex usable only below 30% health. For 8 seconds gain 50% dodge chance, heal rapidly as a cornered animal,… | |
| shadow | A twisted refrain that deals damage to a foe while siphoning a small amount of life back to the caster. | |
| death | Each strike applies a stacking corruption that deals death damage over time. | |
| death | Shield yourself with corrupted bone and immediately spread an 8s corruption field around your position. Foes in the field take death damage… | |
| death | Server-owned recurring damage payload for Corruption Field. | |
| death | Server-owned recurring damage payload for Corruption Field. | |
| death | Server-owned recurring damage payload for Corruption Field. | |
| death | Corruption Field: Garden: 12s of owned corruption in your refuge slot; placing another field in that slot replaces it. Longer terrain, gent… | |
| death | Corruption Field: Path: 4s of owned corruption in your refuge slot; placing another field in that slot replaces it. Shorter terrain, strong… | |
| arcane | Disassemble one harmful Magic effect from an ally or one beneficial Magic effect from an enemy. | |
| arcane | Attempts to interrupt spellcasting and silences the target briefly. | |
| physical | Hurls a heavy supply crate into the air and brings it crashing down on an unlucky foe. | |
| nature | A volatile mushroom sprouts beneath the target and erupts after a short warning. | |
| shadow | Curse an area, afflicting all enemies with shadow damage that escalates over time. | |
| death | Creates a persistent zone of decay that damages enemies and applies Necrotic Decay to those inside. | |
| arcane | Fires escalating waves of arcane projectiles, each more numerous than the last. | |
| shadow | A swelling crescendo dirge that strikes harder with every tick. | |
| arcane | Five parallel arcane beams crash down in unison, then hold for several tense seconds. | |
| holy | Instantly heal up to five allies within 300 units and leave a healing melody plus Verse of Mending. No song arrangement is required. | |
| holy | Crescendo delivers 35% more direct healing, with a 55-second cooldown and 60 mana cost. Choose a larger rescue over Sustained Chorus’s chea… | |
| holy | Crescendo costs 42 mana, has a 35-second cooldown and heals directly for 85%. Effective channel healing restores 2 mana per 2 seconds. | |
| death | CAPSTONE. Unleash a famine of blood: drain the life from all nearby enemies, dealing death damage and converting it into a surging heal-ove… | |
| physical | a wide physical harvest against nearby foes. Open Wounds preserves bleeds; Executioner immediately pays their remaining scheduled damage; t… | |
| physical | A crippling attack usable at any health. Deals moderate damage and applies a 60% slow and 15% damage reduction. | |
| nature | Passive. Auto-attacks deal bonus poison damage and slow the target by 20% for 4 seconds. Active automatically while learned. | |
| physical | Place a trap that hinders enemies who enter the area. | |
| physical | Fires a crossbow bolt | |
| holy | Enter a crusading state for 20 seconds. Each attack grants 3% increased damage, stacking up to 10 times. | |
| holy | A focused melee strike empowered with holy force. | |
| physical | A devastating overhead strike that deals massive damage to a single target. | |
| fire | Five parallel fire beams drift across the entire arena, oscillating wide, with moving gaps between them. | |
| death | The pact severed, the power is yours — hurl a bolt of concentrated shadow that deals heavy death damage. Each strike stacks Dark Covenant A… | |
| shadow | Afflicts the target with a curse that deals shadow damage over time. | |
| holy | A lance of sunlight locks in place for a beat, then a single blazing mote falls somewhere else entirely. | |
| physical | Aimed Shot deals 25% more impact damage. Its normal cast commitment remains. | |
| physical | Permanently improves Aimed Shot impact damage by 15%. | |
| physical | A devastating shot with pinpoint accuracy. | |
| physical | A lethal shot that has a chance to critically strike for massive damage. | |
| death | Petals of necrotic energy bloom outward in a rotating flower pattern. | |
| physical | A vicious finishing strike. Cooldown reduced to 2 seconds when the target is below the execute threshold. | |
| death | CAPSTONE. Become death itself: blink behind the target as a wraith and unleash a flurry of spectral scythe strikes — as a Wraith, the hit r… | |
| death | A sweeping line of necrotic energy rotates around the boss. | |
| physical | Mark an enemy for death, greatly amplifying all damage taken. | |
| death | Channels a spiraling vortex of necrotic energy that expands outward. | |
| death | Shields you. While Harvester is active, 50% of damage this shield actually absorbs is shared as healing among up to 5 injured allies within… | |
| Your Soul Strike applies deaths_mark_debuff. | ||
| death | A once-holy spell corrupted by necromantic magic. Hurls a bolt of decayed holy energy at the target, dealing shadow damage. | |
| physical | A vicious slash that causes bleeding damage over 12 seconds. | |
| physical | A heavy Bloodletting Strike that opens a Deep Rend. Your finisher can exploit or consume this wound. | |
| physical | Tear deep into the target with rending claws, causing a severe bleed wound with increased damage. | |
| death | Reduced damage but heals for 40% of damage dealt. | |
| nature | Channel tranquil nature energy from a deeper spring, healing up to five nearby allies over 8 seconds — stronger pulses than Tranquility, an… | |
| holy | Enter a defensive oath, increasing health and threat but reducing damage dealt. | |
| nature | A wild, panicked sweep of the boughs in the direction of the closest target. | |
| holy | Passive. Increases maximum health, armor, and mana regeneration. Active automatically while learned. | |
| Your Soul Strike applies Devouring Wound. | ||
| shadow | Channel a haunting dirge on a foe, dealing damage every second for 4 seconds. Interrupted by movement or damage. | |
| arcane | CAPSTONE - intone a binding dirge that roots up to five foes within 240 units in place for 3 seconds and leaves them slowed afterward. | |
| arcane | Controlled for 3.75 seconds before diminishing returns. Longer denial supports held ground. A successful control contributes to your bounde… | |
| arcane | Controlled for 1.5 seconds before diminishing returns. Short control creates room to reposition. A successful control contributes to your b… | |
| physical | Disarm the target, preventing melee and ranged attacks for 5 seconds. | |
| shadow | A powerful repeatable dissonant note. Each hit establishes your Amplified contribution; Grand Finale can sacrifice it for immediate group d… | |
| holy | Passive specialization. Atonement: a portion of the holy damage you deal spills over as healing to your most wounded ally, anchored by Radi… | |
| arcane | Hurl a wave of jarring sound. Enemies in a cone deal 15% less damage for 8s. | |
| physical | Leap backwards away from your target, creating distance. | |
| arcane | Removes 1 magic effect from the target. If cast on a friendly target, removes a debuff. If cast on an enemy, removes a buff. | |
| arcane | Strike a discordant chord. Enemies in 200 units are slowed by 40% for 6 seconds. | |
| arcane | Controlled for 4 seconds before diminishing returns. Longer denial supports held ground. A successful control contributes to your bounded W… | |
| arcane | Controlled for 3.0 seconds before diminishing returns. Short control creates room to reposition. A successful control contributes to your b… | |
| arcane | Channel a sustained piercing note on a foe over 3 seconds, leaving them resonating to take 2% more damage for 3 seconds. Interrupted by mov… | |
| holy | Surrounds the target with a divine shield that absorbs damage. | |
| holy | Blesses a target with divine favor, increasing all their primary stats by 5 for 30 seconds. | |
| holy | Surround yourself with holy protection, reducing all damage taken by 50% for 10 seconds. | |
| holy | Cleaves a holy arc toward your target, striking all enemies caught in the wedge. Auto-aimed: the cone fans toward your current target. | |
| holy | Lock a holy cleave to your character and spin to aim — click to swing the cone wherever your cursor points, striking all enemies in the wed… | |
| holy | Cleaves a holy arc instantly. Snaps toward your current target if you have one; otherwise swings toward your cursor (or your facing). | |
| holy | Infuses a friendly target with divine wrath, increasing their damage dealt by 20% for 10 seconds. | |
| holy | Instantly harden your defenses, reducing incoming damage by 25% for 8 seconds. | |
| holy | A vertical shaft of holy light descends from the heavens, lingering to punish those who fail to flee. | |
| holy | The boss calls divine wrath upon every soul. Pillars of light target each player. | |
| holy | A holy whirlwind that damages all enemies within range. | |
| holy | Manifests a divine visage that strikes fear into nearby enemies and deals holy damage. | |
| physical | A high-impact stun with a small burst of damage. | |
| nature | CAPSTONE. Ascend into a living storm, wreathing yourself in a doomwind that massively empowers and accelerates your melee strikes for 15 se… | |
| death | Each target hit restores health to the Reaper. | |
| shadow | Overwhelm the target with terror, causing them to flee. | |
| shadow | The wraith overwhelms its target with terror, causing it to flee. | |
| physical | Passive specialization. You fight with refined precision. | |
| physical | A ragged bellow fills the air with mine dust — every nearby player chokes on it, taking damage over time. Cannot be dodged; heal through it. | |
| physical | Permanently improves Aimed Shot impact damage by 10%. | |
| nature | Strikes the target with the force of the earth, interrupting spellcasting and slowing their movement. | |
| nature | The ogre slams the ground with tremendous force, sending shockwaves that damage and stun all nearby enemies. | |
| nature | Places a totem that pulses earth energy, slowing all nearby enemies. | |
| nature | Transform into living stone, becoming immune to crowd control with greatly increased armor and vitality. | |
| nature | Channels the strength of the earth through your weapon, dealing nature damage and hardening your skin. | |
| physical | Cracks open the ground in a sweeping arc, sending debris flying. | |
| physical | A thunderous maul that sends a cone shockwave through the ground, dealing splash damage to nearby enemies. | |
| holy | A resonant chord that mends and returns a small wisp of mana to the caster. | |
| eldritch | Three stages of void mathematics: an outward bloom, a rotating spiral cage, then a locked-aim kill shot. Still fair — the seams are there. | |
| eldritch | Reality fractures into a labyrinth of slow-moving void energy. | |
| eldritch | Unleashes spiraling tendrils of eldritch energy that coil outward. | |
| eldritch | A tendril of eldritch energy snakes from the boss to their target, silencing them while connected. The tether follows the target as they mo… | |
| nature | CAPSTONE. Slowly compress all four elements into one overwhelming blast. Each completed cast has a 20% chance to echo once for 50% damage. | |
| nature | Passive specialization. Fireball becomes Cauterize, Frostbolt becomes Frozen Armor, and grants Arcane Butterfly. | |
| nature | Passive. Your weapon crackles with storm energy, dealing additional nature damage on each melee hit. Damage scales with Intelligence. Activ… | |
| fire | The boss exhales a telegraphed cone of embers, then a lingering ember lane ignites along where the breath landed. | |
| fire | A rotating whip of flame sweeps in a full circle, leaving burn on anyone it grazes. | |
| nature | Snap-fire a concentrated formula into an ally for immediate healing. | |
| arcane | Project temporary armor over your leather, reducing damage taken for 7 seconds. | |
| shadow | A curse that damages the target and weakens their attacks. | |
| holy | Mana regeneration increased. Automatically active on you; can also bless an ally until removed. | |
| nature | Roots erupt from the earth, holding the target in place. Breaks when the target takes damage. | |
| death | Entropy grants 15% damage. Soul Collapse spends only your plague, unless Terminal Decay preserves it. Cascade deliberately seeds bounded, n… | |
| death | Plant 12 seconds of owned Cascade Decay, seeding an 8-second remnant on up to two other hostiles within 220 units. Terminal Decay seeds onl… | |
| nature | Deals instant poison damage increased by 20% per combo point. Consumes all combo points. | |
| nature | Consume combo points for Nature damage. Patient Killer retains your Deadly Poison; Executioner's Mark consumes it for additional burst. | |
| nature | A concentrated toxin that deals intense nature damage over 9s and slows the target by 30%. | |
| fire | Hurls a fireball that erupts on impact, scorching nearby enemies. | |
| death | Channel a drain of enemy vitality to restore your own life. | |
| death | Transform for 12 seconds. Deal 20% more damage. Weapon attacks, damaging spells and damage-over-time heal you for 15% of damage dealt. Requ… | |
| holy | Summon a spirit that pulses healing to nearby allies. | |
| physical | Increases dodge chance by 50% for 10 seconds. | |
| physical | Quickly step away from your target, breaking slows. | |
| physical | Finisher that consumes all combo points to deal physical damage. | |
| arcane | Restores mana rapidly over 8 seconds. You cannot move or cast other spells while channeling. | |
| physical | High damage attack used to finish off low health targets. | |
| fire | A thin, very long fire beam locks onto the target after a long windup, dealing extreme damage for a short window. | |
| physical | Expose the target's weakness, increasing all damage they take by 15% for 16s. | |
| physical | Incapacitates the target for 4 seconds. Damage breaks the effect. | |
| fire | Channels a howling storm of fire over the target area. The storm rages wider and hotter — but any hit you take breaks your concentration. | |
| physical | Disappears from combat, dropping all threat. Cannot be used while stunned. | |
| arcane | Channel three stronger Starfall pulses over 3 seconds, for less total damage than a complete neutral Starfall. You can move and take damage… | |
| physical | Finisher that unleashes a cone of blades, dealing heavy damage and spreading poison to all targets hit. | |
| physical | Reduces your threat by 30%. | |
| nature | Passive dual-role specialization. Sabertooth is a layered Energy/bleed DPS form; Bear is an easy 4x-threat health-and-armor tank. Every Wil… | |
| physical | Bite the target with savage ferocity, dealing massive physical damage. | |
| physical | A vicious slash that causes a festering wound. Bleed stacks up to 2 times, each stack slowing the target by 5%. | |
| arcane | Unfold a temporary arcane cannon beside the target. It fires immediately, then bombards nearby enemies for 16 seconds. | |
| arcane | A shell fired by an Artillerist field engine. | |
| physical | Aimed Shot casts 0.6 seconds faster and deals 12% more impact damage, favoring shorter opportunities between movement. | |
| physical | Performs a lengthy battlefield treatment that restores 60% of the most wounded nearby bandit's maximum health. Interrupt it. | |
| holy | Enter a 3-second interruptible prayer. Upon completion, gain a 30-second buff granting 60% increased holy spell power and 50% increased hea… | |
| arcane | End your performance with a crashing crescendo. Enemies in 180 units are silenced for 3 seconds and knocked back. | |
| fire | Blasts the target with fire, dealing instant damage. | |
| fire | Blasts the target with fire, dealing instant damage. | |
| fire | Exhales a wide cone of flames with erratic intensity. | |
| fire | Snaps your fingers, unleashing a burst of fire that stuns the target for 3 seconds. | |
| fire | Hurls a ball of fire that burns the target. | |
| fire | The warlord lobs sputtering firebombs that crash down after a clear warning. | |
| fire | Launches a firebrand that burns the target. | |
| fire | Channels a raging storm of fire over the target area. | |
| fire | The chieftain stamps the earth and fire rains from the canopy above. | |
| fire | Replace the Field Engine with a short-lived rotary flame projector that saturates a tighter area. | |
| fire | A sweep of alchemical flame. | |
| fire | Instantly shocks the target with fire, dealing damage and applying a burning effect over time. | |
| fire | Calls down a pillar of fire, burning all enemies in a selected area for fire damage. | |
| nature | CAPSTONE — instantly heal up to five nearby allies. Neutral Flourish extends your blooms on effectively healed recipients by 6 seconds; Cul… | |
| arcane | Briefly heightens your concentration to prepare for casting. | |
| holy | Enter a focused prayer to restore 70% of your mana over 6 seconds. You cannot move or cast other spells while channeling. | |
| nature | Gravy belches a wave of drowsiness across the camp, putting everyone to sleep while he wolfs down a hamhock — healing and coming back hungr… | |
| nature | Instantly hurls a bolt of nature energy at the target, dealing reduced nature damage. | |
| nature | The speed of nature flows through you. When consumed, grants +4 Vitality for 8 seconds. In caster form, your next Rejuvenation heals 40% mo… | |
| physical | Draws, marks a three-pronged firing lane, then looses a piercing fork of arrows. | |
| nature | Launches a bolt of lightning that forks to strike multiple enemies. | |
| holy | Increases Vitality by 20 for 1 hour. | |
| Toggle stance: greatly increases stamina and armor while further reducing damage dealt. | ||
| Settle behind your shield, gaining health and armor while dealing slightly less damage. | ||
| frost | Channels a searing beam of frost that sweeps counter-clockwise through two full rotations. | |
| frost | Blasts enemies near the caster with cold, freezing them in place for 5 seconds. | |
| frost | Releases a burst of frost projectiles that decelerate as they spread outward. | |
| frost | Four parallel frost beams snap shut around the arena. Players caught between them must reposition through a narrow gap. | |
| frost | Releases a wave of biting frost around you, damaging nearby enemies and Chilling them. | |
| frost | Releases a wave of biting frost around you, damaging nearby enemies, Chilling them. | |
| frost | An early instant frost pulse that relights your frost blade, chills up to three nearby enemies and supports your selected blade rhythm. | |
| frost | Place a frost ward on an ally, absorbing 20 plus 60% of your Wisdom in damage. | |
| frost | Shocks the target with frost, dealing nature damage and slowing their movement. | |
| frost | A warning plume of frost spikes slams the ground, then a locked-trajectory volley of icicles fires from the ice. | |
| frost | Sweeps a line of icy projectiles across the battlefield. | |
| frost | Launches a bolt of freezing energy that slows the target. | |
| frost | Launches a frostbrand that chills the target. | |
| frost | A melee-range instant frost strike for close-quarters combat. | |
| frost | A ring of frost shards rains down around the boss while two glacial orbs drift close in. | |
| frost | Surrounds the caster with powerful icy protection that chills attackers on contact. | |
| frost | A slow, wide cone of three drifting frost shards. Aimed at you — step aside. | |
| frost | Frost bombs target each player. The damage is shared by players standing together. | |
| frost | Three ice lances lock on with a long telegraph, then fire with devastating acceleration. | |
| nature | Toxic mushrooms sprout endlessly across the battlefield, bursting into lingering clouds of choking spore gas. | |
| arcane | Play a 15-second song: nearby allies regenerate resources 15% faster and move 10% faster. | |
| fire | Route the Thunder Drive through a furnace coil, landing a fire-wreathed gauntlet blow. | |
| fire | Vent fire through your armor seams, scorching nearby enemies and seizing their attention. | |
| physical | Passive specialization. Berserker Stance favors dual wielding: your auto-attacks are the engine, with every weapon swing banking rage for d… | |
| death | CAPSTONE. Blast a nearby area and grow an 8s Garden of Graves. The initial victim detonates every Creeping Grave Rot stack; all foes enteri… | |
| death | Garden of Graves: Garden: 12s of owned corruption in your pressure slot; placing another field in that slot replaces it. Longer terrain, ge… | |
| death | Garden of Graves: Path: 4s of owned corruption in your pressure slot; placing another field in that slot replaces it. Shorter terrain, stro… | |
| death | Grants 30% dodge and allows phasing through units for the duration. | |
| holy | Shield an ally with a spectral barrier. | |
| frost | Launches a concentrated bolt of frost for massive single-target damage. | |
| frost | The Frostbinder arms glacial bombs around the arena. Keep clear: touching one detonates it immediately, and every surviving bomb erupts whe… | |
| frost | Encases the caster in glacial ice for massive armor and an absorb shield, but roots in place. | |
| frost | Releases a devastating surge of glacial cold around you, damaging nearby enemies and Chilling them. | |
| nature | Shift into Goat Form, greatly increasing movement speed. Breaks if you take damage or use an ability. | |
| fire | Skarrok hurls a sputtering bomb at the loudest target. Big telegraph, big damage. | |
| fire | Marks the threat target's position at cast start, then drops one firebomb on that fixed spot. | |
| shadow | The idol whispers of gold in every skull it can reach — random nearby players catch the fever: burning damage and slowed steps. | |
| physical | Flings a fortune of stolen coin into the sky; gravity does the rest. | |
| arcane | Your masterwork retains the arc attachment, firing focused shells at long range for 18 seconds. | |
| arcane | A masterwork focused arc shell. | |
| arcane | A masterwork siege shell. | |
| arcane | Deploy your masterwork siege engine, bombarding a broad area every second for 18 seconds. | |
| arcane | Deal arcane damage to at most five nearby enemies. Detonate only your Amplified stacks and reseed one stack after an actual payment. | |
| arcane | Grand Finale deals 80% of its normal direct damage and preserves your Amplified contribution. It does not receive a detonation bonus. | |
| arcane | Grand Finale deals 90% of its normal direct damage, then consumes your Amplified for 15 damage per actual stack plus 40% spell power. It re… | |
| fire | Your masterwork retains the flame attachment, sweeping a tighter area every second for 18 seconds. | |
| fire | A masterwork flame attachment sweep. | |
| arcane | Fire an arcane line and vault toward your hostile target. | |
| death | Damage an enemy or mend an undead ally. | |
| death | A basic necrotic projectile that damages a single target. | |
| death | A dual-mode bolt: damages enemies or heals friendly targets. | |
| death | Pet attacks apply stacking vulnerability to targets. | |
| death | Lunge through the spectral plane toward the target, leaving a trail of soul-rending energy. | |
| death | Plant a small six-second corruption field. Shares your anchor slot with Soul Anchor Mark. | |
| death | Grave Seed: Garden: 9s of owned corruption in your anchor slot; placing another field in that slot replaces it. Longer terrain, gentler pul… | |
| death | Passive specialization. Fight at close range inside server-owned corruption fields. Creeping Grave Rot builds to five visible pips, bleeds… | |
| death | Transform for 12 seconds. Deal 20% more damage. Weapon attacks, damaging spells and damage-over-time heal you for 15% of damage dealt. Requ… | |
| death | Passive specialization. Your minions are permanent, your minion cap is raised by 2, and your pets inherit 30% of your Intelligence. | |
| death | A necrotic tether clamps onto you while a ring of bone-motes expands outward, followed by a second wave. | |
| holy | A powerful heal that restores a large amount of health to a friendly target. | |
| death | Sacrifice a portion of pet health to restore your mana. | |
| eldritch | An eldritch tether snaps onto you while a spiral of accelerating glyphs unwinds at the boss's feet. A final aimed wave catches whoever's st… | |
| physical | Slam the ground, sending a shockwave toward the target that roots them for 2 seconds. | |
| nature | Slams the ground with lightning, stunning all nearby enemies. | |
| nature | Places a totem at the target location that pulses protective energy, shielding nearby allies from damage. | |
| nature | Stomps with massive force; a radial pulse of upturned earth bursts outward and snares anyone it strikes. | |
| physical | Let out a ferocious growl, forcing the target to attack you. | |
| physical | A threatening growl that forces the target to focus on the pet, generating high threat. | |
| holy | Calls upon a Guardian Spirit to protect the target. If they would die, the spirit sacrifices itself to heal them for 50% of max health. | |
| physical | Harden your defenses, greatly increasing armor for 6 seconds. | |
| physical | Finisher that stuns the target. Duration scales with combo points consumed. | |
| frost | A sweeping blizzard bar slides laterally while a ring of hail rains around the caster in two waves, ending in a cone aimed at the target. | |
| holy | Hurls a bolt of radiant holy light at the target, dealing heavy holy damage. | |
| physical | Gravy lobs a volley of hamhocks across the camp; each one bursts in a big greasy explosion where it lands. | |
| holy | Smashes the target with holy force, stunning them briefly. | |
| arcane | Channel a sustained piercing note on a foe over 3 seconds and weave a brief healing echo on yourself. Interrupted by movement or damage. | |
| death | Swing the scythe in a wide arc, marking all enemies hit for death. | |
| death | Swing the scythe in a wide arc, marking all enemies hit for death. | |
| death | Passive specialization. Sanguine Transfusion trades your health for a large ally heal. Your strikes bank Stolen Life (up to 8 stacks), and… | |
| death | A spectral mark that slows the target by 30%. Duration extends by 3s on Grave Lunge. | |
| holy | Restores health to a friendly target | |
| nature | Sends a wave of restorative energy that bounces between nearby allies, healing each one. | |
| nature | Sweep a cone of glittering restorative dust across allies in front of you. | |
| holy | Release a wave of healing light at a target location, instantly healing allies and leaving a lingering heal over time. | |
| nature | Calls down a soothing rain of nature energy on an ally, healing them over time. | |
| holy | Channel a sustained healing melody on a friendly target, restoring health every second for 4 seconds. Interrupted by movement. | |
| holy | Channel a sustained healing melody on a friendly target, restoring health every second for 4 seconds. | |
| nature | Places a totem that pulses restorative energy, healing nearby allies. | |
| nature | Channels a surge of restorative energy into an ally, healing them for a significant amount. | |
| nature | A fast, expensive emergency heal. Effective healing below 40% health consumes your Riptide for 50% of its remaining scheduled healing. | |
| nature | An efficient, deliberate healing wave. Repeated casts preserve your Riptide on the recipient. | |
| nature | Eldroth digs its roots deep and draws on the living grove, knitting shattered bark back together while the channel holds. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | Winds up a committed frontal swipe. Step to the side or use a defensive. | |
| physical | A precise cut that causes bleeding. Half of the bleed ticks bypass armor. | |
| physical | Tear into the target with rending claws, causing a bleed wound. Each tick reduces the target's armor effectiveness by 2%, stacking up to 4… | |
| physical | A powerful strike that replaces your next auto-attack with bonus damage. | |
| eldritch | A spiteful bolt of goblin magic. Interrupt the cast to prevent its damage. | |
| eldritch | Flicks a quick spark of crooked goblin magic at the target. | |
| physical | Place a cursed trap that slows and silences enemies on trigger. | |
| arcane | Three parallel arcane beams rotate together like a giant fan. The glow is wide, but the damage only bites along the core - dodge inside the… | |
| holy | Passive specialization. Crusader Strike heals as it hits and Light's Mercy weaves a group heal-over-time — you channel the Light through pl… | |
| holy | Passive specialization. Your devotion to the Light turns intellect into healing power: 50% of your Intelligence counts as Wisdom for your h… | |
| holy | Anchor yourself as an unbreakable bastion of the Light for 15 seconds: gain heavy armor and vitality, an absorb shield, and a holy aura tha… | |
| holy | Become a holy bastion for 15 seconds, gaining 20 armor and 5 vitality. | |
| holy | Blasts the target with holy energy, dealing instant damage. | |
| holy | Hurls a bolt of holy light at the target, dealing holy damage. | |
| holy | A holy-empowered melee strike that scales with both Strength and Wisdom, restoring 5 mana to all nearby allies. | |
| holy | Sears the target with holy flames, dealing damage and applying a burn over time. | |
| holy | A quick burst of light that heals a friendly target. | |
| holy | Gather the Light into a deliberate, efficient heal. Sacred Surge makes the next Holy Light instant, free, and empowered. | |
| holy | An explosion of holy light that damages all enemies and heals all allies within 12 yards. | |
| holy | Unleash a massive burst of holy energy in a wide area around you, dealing heavy holy damage to all nearby enemies. | |
| holy | Blasts the target with holy energy that splashes to nearby enemies, dealing 50% damage to up to 4 additional targets. | |
| holy | Summons a ring of holy pillars that expand outward in radiant waves. | |
| holy | Channel healing light to all allies within 250 range for 4 seconds. | |
| holy | Surrounds you with holy energy, increasing armor and block chance. | |
| holy | Channel a devastating beam of holy light at the target, dealing massive damage to them and all enemies nearby over 4 seconds. | |
| holy | Instantly manifests a terrifying divine visage that strikes fear into the target and deals holy damage. | |
| frost | Summons a blizzard at the target location, chilling all enemies within. | |
| physical | A massive damage boost that also resets your ability cooldowns. | |
| physical | Marks the target, increasing all damage taken from you by 10% for 30 seconds. | |
| eldritch | Thargrim rips the panther idol from his back and hurls it — it lands like a falling star and bleeds cold blue light into the stone. Don't s… | |
| frost | Surrounds the caster with icy protection, boosting armor for a short time. | |
| frost | Deals frost damage to an enemy target. Deals triple damage against frozen targets. | |
| holy | Manifests a terrifying divine visage that strikes fear into the target. | |
| physical | Break glass. Release goat. Deny responsibility. | |
| fire | Fire bombs mark each player, leaving burning ground where they strike. | |
| fire | Unleashes a cone of fireballs toward the target. | |
| arcane | Passive. Weapon hits discharge stored arcane force. Active automatically while learned. | |
| physical | An initiate's Ferocious Bite — savage but unpracticed, dealing roughly 40% of a true Bite's damage. Counts as a Ferocious Bite for your Wil… | |
| holy | Focus your inner will, causing your next spell to have no mana cost and +25% critical chance. | |
| Increases Strength of nearby allies. | ||
| holy | A rousing capstone hymn that empowers all allies in 250 units, increasing their damage dealt by 15% for 12 seconds. | |
| Toggle stance: increases stamina and threat generation while reducing damage dealt. | ||
| physical | A quick melee bash to stop spellcasting. | |
| physical | A bone-rattling roar scatters the warlord's focus — its entire threat table is wiped. | |
| Shout at a single target, reducing their damage dealt by 30% and movement speed by 15%. | ||
| nature | Harden your hide, temporarily increasing your Vitality. | |
| death | A powerful grasp that damages enemies with higher scaling and roots them for 2 seconds. | |
| physical | A heavy shot that pins the target with an extended root. | |
| nature | Coat an ally in living bark, temporarily increasing their Vitality. Can only be cast in caster form. | |
| physical | A slow frontal cleave. Move out of the marked arc. | |
| physical | Hurls a sharpened shard of scavenged metal at the target. | |
| holy | Blasts the target with holy energy and marks them as judged, increasing holy damage taken by 15% for 10 seconds. | |
| holy | Inflicts instant holy damage and increases damage taken by the target by 5% for 15 seconds. | |
| holy | Your Retribution Judgement — instant holy damage that brands the target, increasing its damage taken by 5% for 15 seconds. | |
| physical | An unstoppable charge with extended range and devastating impact. | |
| physical | Finisher that stuns the target. Stun duration scales with combo points: 1s base + 0.6s per combo point (max 4s at 5 CP). | |
| physical | A devastating strike usable on targets below 35% health. Deals massive damage. | |
| Fireball hits have a 25% chance to empower your next Fire Blast. | ||
| physical | Throws a spread of knives toward the target. | |
| physical | Hurls a slow spread of thrown knives in a telegraphed wedge. | |
| arcane | Three parallel beams sweep across the arena with narrow gaps between them. | |
| physical | Eldroth's gnarled limbs whip forward in a splintering arc across everything ahead. | |
| physical | CAPSTONE. Plant your feet: for 8 seconds you cannot be reduced below a health floor, reflect a portion of melee damage back as threat, and… | |
| fire | Hurls molten lava at the target, dealing heavy fire damage and leaving a searing burn. | |
| nature | A spiral of razor leaves spins outward from the wyrm. | |
| death | A curse that drains life and heals you for a portion of the damage. | |
| shadow | Siphon the life from an enemy with tendrils of shadow, dealing shadow damage and healing yourself for a large portion of it. | |
| nature | Passive specialization. Your prepared compounds convert Intelligence into precise battlefield healing. | |
| holy | A short-range burst of light that restores a moderate amount of health to a nearby ally. | |
| eldritch | Strikes with a bolt of lightning. | |
| nature | Hurls a bolt of lightning at the target, dealing nature damage. | |
| nature | Slowly gathers the storm into a crushing bolt of nature damage. Each completed cast has a 20% chance to echo once for 50% damage. | |
| nature | A rapidly-spinning nature beam sparks across the arena — short warning, short duration, high tick rate. | |
| nature | A quick jolt of lightning that disrupts spellcasting. | |
| nature | Places a lightning rod totem that absorbs spell energy, reducing spell damage to allies and reflecting nature damage back at attackers. | |
| shadow | Refreshing a damage-over-time effect adds its remaining duration. | |
| arcane | Lock every armor plate into a masterwork bulwark, gaining a massive barrier and damage reduction for 12 seconds. | |
| nature | Suffuses the target with natural healing energy. When the effect expires, leaves a living seed that heals on next hit taken. | |
| arcane | Sing a gentle melody, transforming a foe into a sheep for 8 seconds. Damage breaks the spell. | |
| arcane | Hurl a wave of soothing dissonance. Enemies in a cone deal 15% less damage and are rooted for 1.5s. | |
| arcane | A modest binding chord roots up to two nearby enemies for 0.75 seconds and reduces their damage by 7.5%. Successful control builds War Anth… | |
| arcane | Controlled for 0.9375 seconds before diminishing returns. Longer denial supports held ground. A successful control contributes to your boun… | |
| arcane | Controlled for 0.375 seconds before diminishing returns. Short control creates room to reposition. A successful control contributes to your… | |
| arcane | Controlled for 1.875 seconds before diminishing returns. Longer denial supports held ground. A successful control contributes to your bound… | |
| arcane | Controlled for 0.75 seconds before diminishing returns. Short control creates room to reposition. A successful control contributes to your… | |
| nature | Calls down a searing bolt of lunar fire, dealing nature damage and burning the target with intensified moonfire over time. | |
| nature | An intense instant lunar strike that leaves a persistent burn. Replaces Moonfire. | |
| death | Heals for 30% of damage dealt on landing. | |
| holy | A swelling lyric that mends a friendly target's wounds. Heals more but costs more mana. | |
| fire | Places a magma totem that blasts enemies with intense fire, leaving them burning. | |
| arcane | Temporarily converts mana into amplified effects. | |
| arcane | Releases restorative arcane energy, healing allies and restoring mana instead of dealing damage. | |
| physical | A rending maul that mangles the target, increasing bleed damage taken by 15% for 8 seconds. | |
| arcane | Play a 15s martial warding song. You and allies within 200 units gain +8 armor, +5% dodge, and +5% damage dealt. | |
| physical | Mark an enemy to focus allied damage and attention. | |
| nature | CAPSTONE finisher. Brands the target as marked prey and consumes all combo points for a lethal DEX-scaling strike. Deals massively increase… | |
| holy | Inflicts holy damage, increases the target's damage taken by 5%, and heals the lowest health ally for a burst of holy energy on hit. | |
| physical | Passive specialization. Your shots find the weak points: critical strikes deal more damage and Aimed Shot opens a lethal execute window. | |
| nature | Harden your hide to the bone, greatly increasing Vitality. 10% of damage taken converts to a heal over time. | |
| physical | Your melee auto-attacks generate 2 additional rage, at most once per second. Maintain weapon contact to fuel your heavy attacks. | |
| holy | Surrounds the target with a smaller divine shield. When the shield is fully consumed, it explodes dealing holy damage to nearby enemies and… | |
| death | Hurl a corrupting scythe — the impact area erupts into a corruption zone for 4s, damaging foes inside each second. | |
| death | Mass Corruption: Garden: 6s of owned corruption in your pressure slot; placing another field in that slot replaces it. Longer terrain, gent… | |
| death | Mass Corruption: Path: 2s of owned corruption in your pressure slot; placing another field in that slot replaces it. Shorter terrain, stron… | |
| physical | Assert control over the battlefield for a short time. | |
| arcane | Synchronize every attunement for 15 seconds, increasing Intelligence, Vitality, and all damage dealt. | |
| physical | A powerful mauling strike dealing heavy physical damage. | |
| physical | A powerful strike with massive paws that deals heavy physical damage. | |
| arcane | Play a 20s meditative song. You and allies within 200 units regenerate mana and energy 25% faster. | |
| physical | A basic melee attack. | |
| holy | A deliberate, mana-efficient prayer that restores a large amount of health to a friendly target. | |
| physical | Deals damage and applies a heal over time to yourself. | |
| arcane | Mends the most wounded nearby goblin. Interrupt the ritual to prevent the heal. | |
| nature | A carefully aimed medicated arrow that pierces in a line — mending every ally it passes through and wounding every enemy in its path. | |
| holy | A direct heal channeled through dark light. | |
| fire | Calls down a few massive meteors that explode on impact. | |
| fire | Calls down a barrage of meteors from the sky, leaving fiery destruction in their wake. | |
| holy | A short musical phrase that mends a friendly target's wounds. | |
| holy | A traveling melody that allows the bard to walk while channeling, at the cost of healing throughput. | |
| fire | Instantly erupts the target in molten fire, damaging up to 5 nearby enemies and leaving the primary target burning. The eruption has a 15 s… | |
| nature | Calls down a searing bolt of moonfire, dealing nature damage and burning the target over time. | |
| arcane | A frigid moonshard crashes into your chosen ground, then a radial shockwave erupts from the crater an instant later. | |
| physical | A vicious wound that reduces all healing received by 25% for 6 seconds. | |
| holy | Prevents a target from dying once for a brief window. | |
| fire | Bombard a distant location for 4 seconds. Powerful when enemies remain in the area; requires a committed cast and has longer reach than an… | |
| physical | Fire multiple arrows at once, hitting several enemies in an area. | |
| physical | A vicious double-strike that deals heavy damage to your target. Generates 2 combo points. | |
| physical | Strike with both blades, applying two Deadly Poison doses and generating 2 combo points. | |
| nature | Thorny vines spiral outward, growing denser as they spread. | |
| nature | Eight thorny vines erupt around the boss, each seeking a nearby player. | |
| nature | The speed of nature flows through you, making your next spell instant cast. | |
| nature | A surge of forking green nature-energy lashes out from the wyrm's maw. | |
| death | Afflicts the target with a lingering necrotic decay. | |
| death | A necrotic wall of decay advances relentlessly in one direction. | |
| physical | Stuns the target for 2-6 seconds based on combo points consumed. | |
| nature | Finisher that incapacitates the target for 4 seconds (breaks on damage) and applies 3 Venom stacks. | |
| physical | Fire a volley of nets in a line, rooting and damaging all enemies hit. | |
| holy | Five radiant beams spin out like a pinwheel, a spiral of accelerating motes unwinds beneath, a ring of light pulses outward, and five teleg… | |
| physical | Causes the target to bleed for 12 seconds. | |
| nature | The label said one spider. This remains technically accurate. | |
| physical | Two extremely employed wolves are released into the arena. | |
| arcane | Arcane satellites begin orbiting the caster at cast-time, then a focused artillery volley lands at the caster's ground-target. | |
| death | Floating bone fragments absorb incoming hits for a short time. | |
| nature | Channels an overloaded bolt of lightning at the target, dealing massive nature damage. | |
| arcane | For 12 seconds, attacks are 18% faster, cast times are reduced by 0.3 seconds, damage increases by 15%, and Intelligence and Vitality incre… | |
| nature | Suffuses the target with an abundance of natural energy, restoring increased health over time. | |
| physical | Gravy force-feeds one unlucky adventurer until they can barely move. | |
| holy | Manifests an overwhelming divine visage that strikes fear into the target, then roots them for 2 seconds after the fear expires. | |
| nature | Shatter a masterwork phial into a broad life-mist, immediately healing allies and coating them in restorative residue. | |
| Order your servants to attack this enemy. Reissue the command when you want to change their target. | ||
| Commands all pets to stop attacking and return to your side. | ||
| shadow | A ghostly strike that amplifies your damage-over-time effects. | |
| death | Hurl a spectral scythe in a wide arc, rending the souls of all enemies hit. | |
| death | Phase through the target, dealing bonus damage from behind. | |
| death | Spectral scythe passes through all obstacles, hitting everything in its path. | |
| physical | Sweeps the great pick in a wide frontal arc, spraying stone shrapnel. Stay off his front. | |
| arcane | A sharp, ringing note that pierces a foe. Deals damage and leaves them taking 5% more damage from all sources for 10 seconds. | |
| arcane | A sharp note that wounds a foe and brands it with Amplified. This early arrangement matures when Piercing Note is learned at level 16. | |
| Shout at nearby enemies to reduce their attack damage. | ||
| physical | Unleash a devastating volley that shreds all enemies in a line. | |
| physical | A control shot that roots the target briefly. | |
| nature | CAPSTONE. Hurl an unstable toxin that erupts into a blooming cloud of contagion, dealing heavy INT-scaling nature damage every second over… | |
| death | A forceful necrotic bolt that also advances your owned Festering Plague. Staying on an infected enemy rewards its age; switching spreads fr… | |
| death | The abomination explodes in a shower of infectious bile, sending plague projectiles in all directions. | |
| nature | Creates a pool of poison at target location dealing damage over time for 10 seconds. | |
| arcane | Transforms the enemy into a sheep, rendering it unable to attack or cast spells for 8 seconds. Any damage will break the effect. | |
| arcane | Play a 15s potent song on a shorter cooldown. You and allies within 200 units regenerate 20% faster. | |
| fire | Heaves an armful of sparking kegs over the crowd — big blasts, lingering blasting dust. | |
| fire | Hurls sparking powder kegs into the camp — the blasts leave hanging clouds of blasting dust. | |
| holy | Infuses the target with power, increasing spell casting speed by 20% and reducing mana cost by 20% for 15 seconds. | |
| physical | A refined evasion with longer reach and shorter recovery. | |
| holy | Enter a deep prayer to restore all of your mana over 10 seconds. You cannot move or cast other spells while channeling. | |
| nature | The speed of nature flows through you. When consumed on a damage spell, grants 20% movement speed for 4 seconds and your next Sabertooth ab… | |
| arcane | Your next spell with a casting time of 10 seconds or less becomes an instant cast spell. | |
| physical | An empowered Ferocious Bite with 50% greater impact. Your selected wound policy determines whether it preserves or consumes your bleeds. | |
| physical | BEAR CAPSTONE. Roar at every nearby foe and become outrageously hard to kill for 10 seconds, gaining tremendous Vitality, armor, and damage… | |
| nature | Shift into a 4x-threat Bear tank stance with high Vitality and armor while retaining caster spells at 50% effectiveness. | |
| arcane | Three rings of arcane shards expand outward — each ring denser and faster than the last. | |
| holy | Passive specialization. Hold the Holy Shield stance: mitigated blows build Holy Charge that erupts into Consecrated Ground, and your presen… | |
| physical | Passive specialization. Defender's Stance raises your threat and armor and converts mitigated damage into rage; Shield Block guards your ne… | |
| nature | Slink into the shadows, hiding from enemies. Breaks on damage or ability use. | |
| nature | Purges an enemy, removing one beneficial magic effect and dealing minor nature damage. | |
| holy | A cleansing melee strike that heals the lowest health ally within 200 units for half the damage dealt. | |
| fire | Hurls an immense fiery boulder that causes massive fire damage. | |
| fire | Channels an immense fireball that deals devastating damage. | |
| physical | Ready a short burst of faster shots. | |
| nature | Snap off a medicated arrow into an ally, instantly healing them. Your dependable field dressing — cheap, quick, and never enough on its own. | |
| physical | A fast shot that trades power for speed. | |
| physical | Instant strike that generates 1 combo point. | |
| physical | Increases attack speed by 30% for 6 seconds plus 3 seconds per combo point consumed. | |
| arcane | Channel a piercing note on a foe over 3 seconds and grant yourself a burst of movement speed. Channel persists while moving, but damage sti… | |
| shadow | Fires projectiles in all directions simultaneously. | |
| holy | Toggle: Emanate healing light, healing all nearby allies and damaging nearby enemies every 3 seconds. | |
| holy | A slower, more powerful heal that restores a large amount of health. | |
| holy | A slightly smaller Mend that splashes 30% of its healing to at most three injured allies within 100 units of the primary recipient. | |
| holy | Passive. Auto-attacks have a 25% chance to deal bonus holy damage. Specializing enhances this with additional effects. | |
| fire | Five beams of fire radiate from the boss and spin at terrifying speed. Short warning, narrow safe lanes - keep moving or burn. | |
| death | Raises a skeletal mage from the dead to serve you. | |
| physical | Rake the target with sharp claws, dealing immediate damage and causing them to bleed. | |
| physical | Raises the war banner, increasing the damage of nearby goblins. Kill or interrupt the bearer. | |
| physical | Mark an enemy, causing all allies to deal 10% more damage to it for 12s. | |
| physical | Rush to a target and stun them for 1 second. Gain 50% increased rage generation for 4 seconds after landing. | |
| physical | Rapidly fire arrows at your target for several seconds. | |
| physical | Permanently improves Aimed Shot impact damage by 8%. | |
| holy | A fast but mana-intensive heal for emergency situations. | |
| physical | A concussive drumbeat sends a clearly telegraphed ring across the arena floor. | |
| arcane | Project a dense self-barrier. The lattice crackles as it absorbs pressure. | |
| death | Transform for 12 seconds. Deal 20% more damage. Weapon attacks, damaging spells and damage-over-time heal you for 15% of damage dealt. Requ… | |
| physical | Dodge away from your target and automatically fire an arrow back. | |
| physical | A swift melee strike that interrupts spellcasting. | |
| physical | A heavy strike that spends all your rage. Each point beyond its base cost adds damage; decide how long to bank rage before committing. | |
| physical | A heavy strike that spends all your rage. Each point beyond its base cost adds damage; decide how long to bank rage before committing. | |
| nature | A slow but powerful heal that immediately restores health and then continues healing over time. | |
| nature | A slow but powerful heal that immediately restores health and then continues healing over time. | |
| arcane | Deploys a fortified arcane bunker that grants allies increased armor, mana regeneration, and periodically pulses a protective ward. | |
| nature | Shift into the toughest Bear stance, gaining 4x threat, exceptional Vitality and armor, and passive damage reduction. | |
| holy | Fills the target with holy energy, healing them over time. | |
| nature | Suffuses the target with natural healing energy, restoring health over time. | |
| shadow | A relentless dirge that endures incoming damage. Cheaper to sustain but lower throughput. | |
| nature | Fire a medicated arrow: enemies are poisoned with nature damage over 12s, while allies receive the Remedy, healing over 12s. | |
| physical | A tearing strike that leaves the target bleeding. | |
| physical | An instant shot that cleaves nearby enemies on impact. | |
| Places a healing effect on the target. | ||
| shadow | Channel a requiem for four seconds, healing up to five nearby allies each second. Shorter reach and lower mana cost than broad group care. | |
| death | Three scythes orbit the boss, a necrotic tether drags decay onto you, and a ring of death rains around your position, all at once. A radial… | |
| Resolute Challenge grants 8% damage reduction for 3 seconds when its taunt pulls an enemy off another living ally. | ||
| arcane | Channel a sustained piercing note on a foe, striking every 0.75 seconds for 3 seconds. Mana-neutral filler. Interrupted by movement or dama… | |
| frost | Releases a double pulse of freezing energy, the second striking at reduced power after a brief delay. Chills everything it hits. | |
| physical | Slam your shield into the target with a resounding crash, damaging and snaring up to 3 additional nearby enemies. | |
| nature | Passive specialization. Unlocks Tree of Life form, empowers your heal-over-time spells, and lets Wrath cauterize wounds. Intellect reinforc… | |
| nature | Passive specialization. Mind of the Ancestors: your Healing Surge consumes an ally's Riptide for amplified mending, and Chain Heal spreads… | |
| nature | Reform Volatile Charge into a wide restorative burst that heals allies on impact. | |
| nature | Aim and throw a volatile life compound, healing allies caught in its splash. | |
| holy | Passive specialization. Melee strikes and Zealous Strike bank Retribution Holy Charge for Judgement and Wrath Form, while Seal of Command c… | |
| physical | A forceful strike that deals moderate damage and generates high threat. Generates 1 combo point. | |
| holy | Passive. Your Holy damage abilities deal 15% increased damage. | |
| fire | Creates a ring of fire that expands outward from a central point. | |
| physical | Tear into the target with rending claws, causing a severe bleed wound. | |
| physical | Parries the next melee attack and counters with a strike generating high threat. | |
| nature | Instantly heal an ally and leave an owned tide of future healing. Healing Wave preserves the tide; emergency Healing Surge and Undertow can… | |
| nature | Instantly heal an ally and leave an owned tide of future healing. Healing Wave preserves the tide; emergency Healing Surge and Undertow can… | |
| physical | Smashes his pick into the ground — a short fissure splits forward and a couple of rocks shake loose overhead. | |
| physical | Deep Madness slams — the fissures split faster and the ceiling gives way in bigger sheets. | |
| physical | Slams the ground — fissures erupt in a frontal fan while loosened rocks rain from above across the camp. | |
| nature | Six thick roots erupt around Eldroth, lashing out along telegraphed paths toward nearby foes. | |
| nature | The Wyrdmother snares a target with a fast-tracking root, dragging them in and rooting them. | |
| physical | A sweeping blade of force rotates around the boss, cleaving anyone in its path. | |
| arcane | Snap a warding plate into alignment, absorbing incoming damage for 8 seconds. | |
| arcane | Loose an Intelligence-attuned arrow etched with a compact force rune. | |
| physical | Finisher that consumes combo points to apply a heavy bleed DoT. Duration increases by 2 seconds per combo point. | |
| physical | A crude rupture that bursts the target's Deep Wounds and Deep Rend for bonus damage at reduced value. Sudden Death upgrades it into Death B… | |
| nature | Shift into Sabertooth Form, becoming a deadly predator. Grants increased Strength and Dexterity. Enables Sabertooth Form abilities. | |
| holy | Passive. Auto-attacks restore a small amount of mana (internal cooldown). | |
| holy | Passive. Auto-attacks deal bonus holy damage based on Intelligence and restore 3 mana. Active automatically while learned. | |
| holy | Passive. Auto-attacks deal bonus holy damage based on your Intelligence. Active automatically while learned. | |
| holy | Consume your occupied Consecration after it has prepared for 3 seconds. Share a Holy burst among up to five enemies in the field. An empty… | |
| holy | Keep 6% defense inside your ground. After 3 seconds, Sanctified Eruption can consume it for 20 plus 50% Wisdom Holy damage shared among up… | |
| holy | Your Consecration grants 12% damage reduction while you stand inside it. | |
| holy | A sanctuary melody on a friendly target. Cheaper to sustain at half mana per tick. | |
| death | Pay 20% of maximum health to heal a living ally. The cost bypasses shields and mitigation; the cast fails if paying would leave you at zero… | |
| physical | A ferocious bite that deals heavy physical damage. | |
| physical | A brutal mauling strike dealing devastating physical damage. | |
| nature | Permanently increases your Cat-form attack abilities by 18%. No roar upkeep is required. | |
| physical | Spinning rings of sawblades expand outward in slightly offset waves. | |
| physical | Gravy flings food scraps across the camp. Eat at your own risk — some of it has turned. | |
| nature | Inject scorpid venom that deals nature damage over 12s and shreds the target's armor by 4. | |
| holy | Inflicts heavy holy damage and increases damage taken by the target by 10% for 8 seconds. | |
| holy | Your melee attacks restore 6 mana. | |
| physical | Drives the pick into the goldvein — a single seam of erupting stone races in a straight lane through the crowd. Step out of the lane. | |
| fire | Hurl a wave of searing dissonance. Enemies in a cone deal 15% less damage and burn for 2 damage per second. | |
| fire | A melee-range fire strike that leaves the target with searing wounds. | |
| fire | Places a totem of fire at the target location that periodically blasts nearby enemies with fire damage. | |
| nature | Fire a tranquilizing dart that puts an enemy to sleep for 4s. Any damage wakes them. | |
| nature | Hurls volatile seed pods at the ground; each detonates in a small bursting radius. | |
| physical | Sylgrith rears and slams a foreclaw down — the ground ahead splits open and erupts in three shattering waves. | |
| arcane | Conjures a mobile arcane field that orbits the caster, granting armor and mana regeneration while pulsing arcane damage to nearby enemies. | |
| nature | Passive specialization. A permanent medic companion fights at your side and pulses mending energy over nearby allies, while your bow gear e… | |
| Summons a loyal companion for Sentinel specialization (rule-based). | ||
| nature | Fire a venomous arrow that poisons the target, dealing nature damage over 12s. | |
| physical | Place a trap lasting 9 seconds. It slows and damages up to 5 nearby enemies every 1.5 seconds while they remain inside. Replaces your previ… | |
| physical | Server-owned recurring damage for Serrated Trap. | |
| shadow | Passive specialization. Dark Devotion: you forsake the light and channel the void, scaling your shadow magic on raw Intelligence. Casting V… | |
| shadow | A powerful, repeatable bolt of coalesced shadow. Plant your feet and strike while your afflictions persist. | |
| shadow | Hurls a bolt of shadow energy at the target. | |
| shadow | Hurls two parallel rows of shadow daggers forward. | |
| death | Extended range lunge that grants 2s stealth on arrival. | |
| physical | Shroud yourself in shadow, gaining 35% dodge chance and 6 bonus poison damage on auto-attacks for 8 seconds. | |
| shadow | A single, massively powerful shadow bolt targets the furthest player after a brief warning. | |
| shadow | Afflict the target with rotting shadow energy, dealing Intelligence-scaled shadow damage over time. | |
| nature | Mends one badly wounded nearby combatant, including the shaman itself. Interrupt the cast to prevent healing. | |
| nature | A crushing earth shock that shatters the target's defenses, stunning them. | |
| Let out a terrifying roar that fears nearby enemies for 3 seconds, then reduces their damage. | ||
| physical | Bash an enemy with your shield, dealing damage and interrupting spellcasting. | |
| physical | Slam your shield into the target, dealing damage based on Strength and Vitality and snaring them. | |
| nature | Eldroth drives both fists into the earth, hurling a wide wave of splintered roots at everything ahead. | |
| physical | Fire an arrow at the target | |
| physical | Fires an arrow at the target. | |
| physical | Releases a burst of jagged shrapnel in all directions. | |
| physical | Shred the target with devastating claws, dealing heavy physical damage. | |
| death | Four death beams drift across the field, glowing wide but only biting at the core. Necrotic decay lingers on anyone who reads the gap wrong. | |
| holy | Envelops allies in dusk, reducing damage taken. | |
| fire | Siege Magic commits to a longer cast for a stronger elemental payload. | |
| fire | Siege Magic commits to a longer cast for a stronger elemental payload. | |
| fire | Siege Magic commits to a longer cast for a stronger elemental payload. | |
| physical | Four short, tightly-spaced physical beams strike in rapid sequence — a short, punchy burst rather than a sustained hazard. | |
| holy | Releases a consecrated sigil that deals 50 Holy damage to an undead target. | |
| arcane | Silence up to five nearby foes for 2 seconds before diminishing returns, reducing their damage by 15% for that duration. | |
| arcane | Silence up to five nearby foes for 4 seconds before diminishing returns, reducing their damage by 15% for that duration. | |
| arcane | Silence up to five nearby foes for 2 seconds before diminishing returns, reducing their damage by 15% for that duration. | |
| physical | Fires a shot that interrupts spellcasting and silences the target for 3 seconds. | |
| physical | Three parallel tripwires snap taut across the room, each capped with spike anchors. Crossing one silences you. A masterclass in the Tripwir… | |
| arcane | Play a 15s nimble warding song. You and allies within 200 units gain +5 armor and +10% dodge. | |
| death | Target an enemy and drain 15% of their current HP as mana. | |
| holy | Passive specialization. Your songs linger as persistent group healing-over-time fields, and Minor Chord becomes a smart-targeted Verse of M… | |
| physical | Winds up a two-handed pick smash on his current target for heavy damage. Healers: top the tank. | |
| arcane | Reduces target's movement speed by 60% and attack speed by 35% for 15 seconds. | |
| holy | Channels divine judgment at the target for 3 seconds, dealing holy damage each second. | |
| physical | Step through the shadows to your target. | |
| fire | An instant fire blast that leaves a smoldering burn on the target. | |
| physical | A weighted arrow that slows the target. | |
| holy | Instantly hurls a bolt of solar energy at the target, dealing holy damage and applying a stacking heal over time to yourself. | |
| fire | A blazing spiral winds outward from the caster while a slow beam sweeps the opposite way overhead. | |
| arcane | Play a 15s quickening song. You and allies within 200 units regenerate mana and energy 15% faster. | |
| arcane | Play a 15s warding song. You and allies within 200 units gain +8 armor and +5% dodge. | |
| death | Imprints a soul anchor allowing resurrection on death. | |
| death | Place your single Soul Anchor: damages, rots and marks enemies that remain in its area. Replaces Grave Seed. | |
| death | Place your single Soul Anchor: damages, rots and marks enemies that remain in its area. Replaces Grave Seed. | |
| death | Place your single Soul Anchor: damages, rots and marks enemies that remain in its area. Replaces Grave Seed. | |
| death | The necromancer releases a burst of tormented souls in all directions. | |
| death | A tether of segmented necrotic links drags the target toward their end. Chain style with ritual cross endcaps and necrotic decay on contact. | |
| death | CAPSTONE — burst up to five nearby hostiles and apply Collapsing Decay. Neutral and Pandemic spend your Festering Plague for per-stack dama… | |
| death | Tether your soul. On death, explode for 30% max HP AoE damage and apply Necrotic Decay. Resurrect at 30% HP. | |
| death | Channel an AoE drain centered on yourself, siphoning vitality from all nearby enemies. | |
| death | Passive. While at 4 or more Soul, your auto-attacks bite deeper for bonus death damage. | |
| holy | Revive a dead ally out of combat. | |
| death | Tear at the target's soul, leaving a bleeding wound that generates Soul energy over time. | |
| death | Afflicts the target with necrotic decay that siphons life from every tick back to the caster. | |
| eldritch | An eldritch chain locks the boss to a single target. Staying connected briefly stuns you - break line of sight fast or you're finished. | |
| death | Plant a persistent Soul Storm to damage and mark enemies that remain inside. Shares one pressure slot; cannot overwrite an active Garden of… | |
| death | Plant a persistent Soul Storm to damage and mark enemies that remain inside. Shares one pressure slot; cannot overwrite an active Garden of… | |
| death | Plant a persistent Soul Storm to damage and mark enemies that remain inside. Shares one pressure slot; cannot overwrite an active Garden of… | |
| death | A scythe strike that tears at the target's soul, generating Soul energy. | |
| shadow | Dual-mode: fear an enemy or grant an ally CC immunity and reduced damage taken. | |
| death | Anchors a necrotic tether to the target, slowing them while they are linked. | |
| death | Dash through enemies, damaging all in the path. | |
| arcane | A sweeping arcane strike with both blades that slows and cleaves enemies. | |
| arcane | Angle your projected armor into a reflective ward, reducing damage and returning arcane sparks to attackers. | |
| arcane | An elemental duelist whose permanently enchanted weapons reward melee contact. Fire reaches a foe immediately; frost controls nearby enemie… | |
| nature | A melee-range arcane slash that interrupts all enemies in front of you. | |
| physical | The Quartermaster upends his stash, flinging sacks of plunder across the camp. Unclaimed sacks are reclaimed after a time. | |
| physical | A vicious strike that generates 1 combo point. | |
| physical | Finisher that strikes all nearby enemies. | |
| nature | Links your spirit to nearby allies, sharing damage taken among all linked members. | |
| holy | For a short window, all of your Atonement and direct healing is banked as a stacking absorb shield on your allies instead of restoring heal… | |
| holy | Wrap up to five nearby allies in a spirit barrier, reducing damage taken by 25% for 8 seconds. | |
| nature | CAPSTONE. Call up a rising tide of ancestral spirits at the target location, healing all allies within it over time and applying a lingerin… | |
| nature | Dash forward in a burst of spectral energy, leaving a trail of nature energy behind. | |
| nature | CAPSTONE. Commune with the wild: for 10 seconds your companion's Mending Presence surges — pulsing every second over a wider reach — and yo… | |
| nature | Eldroth heaves open the fungal vents along its trunk and exhales a slow, drifting cloud of choking spores toward its foe. | |
| nature | Bursts a cluster of swollen puffballs across the ground, seeding the air with choking nature spores that rot the lungs. | |
| nature | Eldroth hurls clusters of swollen fungus at distant prey. Each pod bursts into a patch of clinging spore gas. | |
| nature | Tiny mushrooms erupt from Eldroth's footfalls, bursting into a small puff of choking nature spores. | |
| nature | While Eldroth roots in place, clusters of mushrooms erupt in a ring around his base, swelling before they burst into choking nature spores. | |
| physical | Place a trap lasting 3 seconds. It slows and damages up to 5 nearby enemies every 1 seconds while they remain inside. Replaces your previou… | |
| physical | Server-owned recurring damage for Spring Trap. | |
| physical | Gain a burst of movement speed for a short duration. | |
| fire | Drops a meteor on each player within range. Players standing together share the damage; overlapping blasts stack. | |
| physical | Strike with a staff | |
| arcane | A grid of arcane missiles fires forward, then again at 45 degrees. | |
| arcane | CAPSTONE — tear the sky open above your target: channel a torrent of falling stars for 8 seconds, one striking every second, and brand the… | |
| nature | A powerful stationary astral cast. Lunar burns can occasionally prepare an instant empowered cast, and Starfall rewards choosing the right… | |
| nature | A bolt of starlight strikes the target, dealing nature damage that scales with both intellect and vitality. | |
| fire | A fixed beam of fire that lingers for several seconds after a brief warning. | |
| physical | Permanently improves Aimed Shot impact damage by 8%. | |
| physical | Your auto-attacks and single-target abilities hit 1 additional nearby enemy for 30% damage for 12 seconds. | |
| nature | Falling meteors rain down while a rotating lightning beam sweeps the arena. | |
| nature | Become one with the storm, greatly empowering all elemental abilities. | |
| nature | Passive specialization. Your weapons are permanently storm-imbued and your melee strikes build Maelstrom Weapon charges that turn Lightning… | |
| nature | A faster bolt of nature energy slams the target, dealing increased nature damage. | |
| nature | Passive specialization. Slow, damaging hard casts can reverberate once after impact for 50% damage. The echo is a server-owned snapshot: it… | |
| nature | Three lightning orbs orbit the boss, a wave of charged motes sweeps the arena, and a radial thunderclap punctuates the spell. | |
| nature | After a heavy cast, stomp the earth with lightning and deal nature damage to up to 6 enemies around you. Each completed cast has a 20% chan… | |
| nature | A devastating melee attack infused with storm energy, dealing physical and nature damage. | |
| physical | Baseline instant attack that deals base damage plus Strength scaling. | |
| arcane | Four beams fan out at 90° from each other in a pinwheel — laser, lightning, tripwire, and chain, all at once. | |
| death | Summon a skeletal mage to attack from range. | |
| death | Summon an incorporeal wraith that periodically fears nearby enemies. | |
| death | Summon a protective spirit that periodically shields and heals its master. | |
| death | Summon a floating skull that fires necrotic projectiles. | |
| death | Summon a spectral anchor that automatically resurrects fallen minions. | |
| death | Summon a shambling figure that applies necrotic decay to nearby enemies. | |
| death | Summon a wraith that continuously drains enemy life, healing its master. | |
| death | Summon a ghostly banker that drains mana from enemies and returns it to its master. | |
| death | Summon an orbiting bone ward that passively absorbs incoming damage. | |
| frost | Summons a water elemental to fight for you for 45 seconds. | |
| holy | A massive beam of radiant light sweeps across the arena at a lighthouse-slow pace. | |
| physical | A piercing shot that roots briefly and exposes the target to increased damage. | |
| physical | A heavy strike that leaves the target vulnerable to physical damage. | |
| nature | Ignites the target with solar fire, dealing nature damage over time. Enemies within 80 units of the primary target also receive the effect… | |
| holy | Pillars of holy light fall on every player and leave burning ground. Spread to avoid overlap. | |
| physical | A wide barrage that disarms and damages targets in a line. | |
| holy | A fast emergency heal with a 25% chance to empower your next Surge of Light, making it instant and 50% stronger. | |
| physical | A powerful wide cone slash that deals heavy damage to all enemies caught in its arc. | |
| physical | A wide slash that strikes all nearby enemies. Generates 1 combo point. | |
| physical | A wide sweeping attack that hits all nearby enemies. Generates 1 combo point per enemy hit, up to 5. | |
| physical | Sweep nearby enemies, generating a combo point for each foe hit and high pack threat. | |
| holy | A fast, efficient heal that restores health to a friendly target. | |
| holy | A quick, repeatable maintenance heal for the group. Smaller heal but half the cooldown. | |
| nature | The speed of nature flows through you with renewed vigor, making your next spell instant cast. Reduced cooldown. | |
| nature | Instantly heals the target with a surge of nature energy. | |
| nature | Instantly heals the target with a surge of nature energy. | |
| physical | Swipe at all nearby enemies with powerful bear claws. | |
| physical | A wide sweep of the wyrm's tail across everything behind it. | |
| nature | Sylgrith beats its great wings and surges above the canopy, becoming a shadow that hunts across the grove. Falling boughs rain down in wide… | |
| nature | Eldroth drives its limbs into the earth and splits its own trunk open, baring the glowing heartwood core within. For a few breaths it canno… | |
| physical | A provocative strike meant to draw the target's attention. | |
| nature | Unleashes a massive bolt of chain lightning that arcs through many enemies with increased fury. | |
| nature | Builds a massive tempest over the target before lightning engulfs up to 6 nearby enemies. Each completed cast has a 20% chance to echo once… | |
| nature | A devastating storm-infused strike that unleashes the full fury of the tempest. | |
| holy | A powerful holy strike that deals massive damage to a single target. | |
| death | Tether your soul and one active minion, allowing self-resurrection upon death. | |
| eldritch | Buried idols grind up out of the quarry floor in a ring around the Hollow King, sing one cold note, and erupt — then slide back into the st… | |
| physical | The gallery ceiling sheds boulders endlessly — each impact leaves a hanging pall of rock dust. | |
| nature | Eldroth roars, and the forest answers: the entire battlefield erupts in waves of bursting toxic fungus. | |
| nature | Eldroth heaves the entire grove into the air. A radial burst of splintering wood is followed by a hail of falling debris, then a chain of g… | |
| death | Tear open the grave and call forth four Grave Reapers for 45 seconds. The temporary horde fights beside your permanent three-servant roster… | |
| death | Empower your current servants for 12 seconds, granting 25% direct damage and 20% attack speed. This summons no additional servants. | |
| death | Raise two temporary Grave Reapers for 30 seconds beside your four permanent servants. Each servant follows The Horde damage policy. | |
| eldritch | The panther idol tears itself off Thargrim's back and prowls a circle through the air around him, runes blazing. Rotate with it or be clawe… | |
| nature | Harden your hide with thick, resilient fur, temporarily increasing your Vitality for an extended duration. | |
| nature | The Wyrdmother bristles, sending a ring of thorns outward in every direction. | |
| holy | Fills the target with thorned holy energy that heals over time and grants 4 armor for the duration. | |
| physical | Slam the ground, damaging and slowing all nearby enemies by 40% for 3 seconds. The thunder commands attention, generating high threat on ev… | |
| nature | Drive your attuned weapon forward like a thunder gauntlet, dealing heavy threat. | |
| nature | A powerful jolt of lightning that disrupts spellcasting with increased force. | |
| physical | The ogre lets out a terrifying roar that weakens all nearby enemies, reducing their damage dealt. | |
| frost | A broad frost beam oscillates side to side like a pendulum. Time your movement with the bounce. | |
| nature | A wide cone of water darts starts slow, then accelerates mid-flight. Aimed — dodge early or late. | |
| death | Sends rings of deathly energy inward, each wave faster than the last. | |
| physical | Dominate the battlefield with overwhelming crowd control. | |
| nature | Passive. Melee hits deal INT-derived nature damage and stamp Toxin: Corroded. Dispellable as Magic. Active automatically while learned. | |
| nature | Spin attack that stamps a stack of Toxin: Corroded on every enemy hit. Not a finisher. | |
| nature | Throw a vial of concentrated poison at the target, dealing nature damage on impact. The vial explodes, splashing nearby enemies with venom… | |
| nature | Passive specialization. Your poisons spread more readily. | |
| nature | Channel tranquil nature energy to heal up to five nearby allies over 8 seconds. | |
| holy | Sacrifice 20% of your health to heal a friendly target for a massive amount. Costs 25 mana. | |
| death | Transfusion costs 12% maximum health and heals for 95% of its normal amount. Spending Stolen Life with Harvest Wave sends a smaller focused… | |
| death | Transfusion costs 20% maximum health, heals for 110% of normal, and splashes 15% of effective healing to two other injured allies within 22… | |
| physical | Drop a trap that roots nearby enemies. | |
| physical | Place a trap lasting 12 seconds. It slows and damages up to 5 nearby enemies every 1.5 seconds while they remain inside. Replaces your prev… | |
| physical | Server-owned recurring damage for Trapline. | |
| nature | Passive specialization. Your traps re-arm and your venoms compound: poison damage-over-time effects scale with Intelligence and refresh fro… | |
| nature | Sends a shockwave through the ground, interrupting and slowing all nearby enemies. | |
| physical | Three steel bars snap into formation, a wave of throwing knives rakes across the gap, and a radial finisher closes every remaining angle. | |
| physical | Stakes a taut wire across the floor; it lingers long after the bandit sets it. | |
| physical | Fire a piercing arrow that chains to a nearby enemy. | |
| physical | CAPSTONE. Loose a perfectly-aimed volley of arrows that rains over the target area, dealing massive DEX-scaled physical damage to every foe… | |
| arcane | Five stages of arcane torment: orbiting shards, raining motes, a rotating beam, telegraphed aimed lances, and a shockwave echo from the imp… | |
| holy | Heals a friendly target over time. | |
| death | Heal mode cleanses 1 debuff from the target and provides increased healing. | |
| physical | Dodge chance increased by 40% for 8 seconds. | |
| Dodge chance increased by 25%. | ||
| shadow | Overwhelm the target with terror, causing them to flee. After the fear ends, deals damage over time. | |
| physical | Three marked rocks fall in a staggered cluster around the threat target's starting position. Leave the marked circles. | |
| nature | Shift into an aggressive Bear tank stance with 4x threat, high Vitality and armor, and extra Strength. | |
| death | Drains enemy vitality with no self-damage and potent full self-healing, but at reduced range. | |
| death | A soul-draining scythe strike that heals for 20% of damage dealt. | |
| death | Choose one living ally for persistent covenant care and spend any held siphoned preparation on them. Charnel Covenant gives retained protec… | |
| death | Successful direct Grave Bolt Veil hits and owned damaging rot ticks build three siphons, preparing a covenant payment. Choose the recipient… | |
| physical | Fire a poisoned arrow that deals damage over time. | |
| nature | An alchemical toxin erupts around the struck target. | |
| nature | Consume combo points for Nature damage. Contagion spreads your Corroded; Solvent consumes its remaining scheduled damage. | |
| nature | Coats your weapons with poison for 1 hour. Each attack has a 30% chance to apply a stacking poison DoT. | |
| nature | The broodmother rears back and spits a short fan of venom. Step out of the marked cone. | |
| Your trap hits coat enemies in owned compounding venom. Trapline rewards holding foes in place; Spring Trap delivers its doses quickly. | ||
| nature | A tightening spiral of venom darts with unpredictable damage — stay on the outside and keep moving. | |
| nature | Passive. Melee attacks apply a stacking poison. | |
| nature | Spits a tight cone of venomous projectiles at the target. | |
| nature | A poisoned strike that stamps Toxin: Corroded, then triggers that toxin's next tick immediately. Generates 1 combo point. | |
| nature | A poisonous forest haze erupts around the struck target. | |
| nature | Sylgrith calls emerald fire down through the canopy, crashing onto marked ground. | |
| nature | A ring of jagged roots erupts around Eldroth and races outward, skewering anything caught between the spines. | |
| nature | Sylgrith throws back its head and bellows, the forest answering in kind. The wyrm's fury grows, and every strike that follows lands harder. | |
| shadow | Inflicts the target with corrosive void growth, dealing Intelligence-scaled shadow damage over time. | |
| nature | Throw a vial that creates a toxic cloud, damaging enemies over time. | |
| holy | Vitality increased by 5. Automatically active on you; can also bless an ally until removed. | |
| nature | A volatile mushroom sprouts beneath the target and erupts after a short warning. | |
| arcane | Passive specialization. Your performance marks foes with party-wide Amplified stacks, and Minor Chord becomes a damaging Searing Verse. | |
| death | Detonate a pet corpse, dealing necrotic damage to nearby enemies. | |
| shadow | Ruptures the target with condensed void energy, dealing instant Intelligence-scaled shadow damage. | |
| eldritch | A void meteor crashes down, then detonates into a radial burst from the crater. | |
| shadow | Detonate the void around your target, dealing heavy Intelligence-scaled shadow damage to all enemies near it and afflicting each with Shado… | |
| shadow | Trade all remaining Rupturing Voidform time for an immediate shadow burst shared among up to five enemies. Holding the form preserves its d… | |
| death | A menacing void blade rotates counter-clockwise around the caster. | |
| shadow | Ignites the target with hungry voidfire, dealing Intelligence-scaled shadow damage and leaving a lingering rot. | |
| fire | Lob a makeshift arcane explosive that bursts across a small area. | |
| nature | Hurl a volatile flask at the target location. Explodes on impact, dealing heavy poison damage in a splash area. | |
| physical | Place an explosive trap that detonates for area damage and leaves a burning residue. | |
| nature | Your strike sends arcs of lightning jumping to nearby enemies. | |
| physical | Plant a war banner, granting nearby allies +5 DEX and mana regeneration for 12s. | |
| arcane | Passive specialization. Your war-anthems pulse roots and slows across the battlefield, and Lullaby becomes a Mass Lullaby. | |
| physical | The chieftain plants the Black Hand's banner and bellows. While the banner stands, his warband fights like demons. | |
| Let out a battle cry, increasing your rage generation by 30% for 8 seconds. | ||
| nature | Places a warding totem that pulses powerful protective energy, shielding and armoring allies. | |
| physical | The bandit warlord winds up a heavy cleaver and sweeps it in a slow, wide arc. | |
| fire | A fat, forgiving beam of flame telegraphs for a long time and burns briefly. The glow is the hitbox - just step aside. | |
| shadow | A fast-cast curse that deals damage over 18 seconds. | |
| death | Afflicts the target with a prolonged necrotic decay, dealing 50% more total damage over 18 seconds. | |
| nature | Passive. Auto-attacks deal bonus damage and apply a minor poison. Active automatically while learned. | |
| physical | Spins deadly axes around the caster, damaging all nearby enemies. | |
| physical | The chieftain unleashes a trio of orbiting axes that scythe through anyone too close. | |
| physical | Spins with the pick outstretched — two waves of stone shrapnel scythe outward. Slip between the spokes. | |
| physical | Spin once, striking up to 6 nearby enemies and applying a bleed. | |
| physical | The ogre spins with devastating force, crushing all enemies in a wide radius around him. | |
| nature | Suffuses the target with Overgrowth, restoring increased health over time, and seeds a nearby ally with a Wild Growth bloom at 60% effectiv… | |
| nature | A sharp gust of wind cuts through the target, interrupting and silencing them. | |
| nature | Places a totem of swirling wind that deflects enemy projectiles passing through its radius. | |
| nature | Sylgrith beats its great wings and the forest answers — a ring of razor wind races outward while storms of spinning leaves scythe out in ev… | |
| shadow | An area curse that spreads decay to nearby enemies. | |
| nature | Sylgrith roars in desperation and the forest itself attacks: a radial pulse, a hail of glowing seeds across the field, and a rotating beam… | |
| death | Passive specialization. Spectral Rend bleeds Soul into you as it ticks, Consume Soul and Death Incarnate rip all banked Soul out for bonus… | |
| death | Transform for 12 seconds. Deal 20% more damage. Weapon attacks, damaging spells and damage-over-time heal you for 15% of damage dealt. Requ… | |
| nature | Calls down a bolt of nature energy at the target, dealing nature damage. | |
| holy | Ascend into a wrathful avatar of the Light: erupt with a Seal of Command nova that deals heavy holy damage to all nearby enemies, then burn… | |
| holy | Assume a wrathful form for 12 seconds, increasing all damage dealt by 30%. | |
| death | A wretched grasp that deals damage and roots the target in place for 3 seconds. | |
| holy | Inflicts holy damage. Deals double damage to targets below 35% health and restores 15 mana on hit. | |
| fire | A single enormous meteor targets the ground; as it lands a rotating fire beam erupts from the crater while a second cone of embers is alrea… | |
| nature | Fire a potent toxin that deals heavy nature damage over 15s. | |
| holy | Passive. Your Crusader Strike and Judgement abilities deal 20% increased damage. | |
| holy | Passive. Auto-attacks deal a small amount of bonus holy damage. | |
| holy | A fierce melee strike with high Strength scaling. Auto-attacks within 3 seconds deal bonus holy damage. |