Rogue
Energy-based duelists who pressure targets with rapid strikes, combo finishers, and tactical control.
Strengths and weaknesses
Strengths
- Burst damage
- Poisons/DoTs
- Evasion
- Combo point finishers
Weaknesses
- Low armor
- Energy limited
- No ranged options
Specializations
Abilities by level
| Level | Ability | Cast | Effect |
|---|---|---|---|
| 1 | Instant | Casts the best spell for your specialization right now. While this is on your action bar it also highlights the recommended spell, so you can cast it yourself instead. Doing that costs nothing — only casts made by pressing this button carry the 25% longer global cooldown. | |
| 1 | Instant | Cast your fishing line at a point on the water. | |
| 1 | Instant | Instant strike that generates 1 combo point. | |
| 2 | Instant | Passive. Auto-attacks deal bonus damage and apply a minor poison. Active automatically while learned. | |
| 3 | Instant | Finisher that consumes all combo points to deal physical damage. | |
| 6 | Instant | Gain a burst of movement speed for a short duration. | |
| 8 | Instant | Throw a vial that creates a toxic cloud, damaging enemies over time. | |
| 10 | Instant | Disappears from combat, dropping all threat. Cannot be used while stunned. | |
| 10 | Instant | Step through the shadows to your target. | |
| 12 | Instant | Disarm the target, preventing melee and ranged attacks for 5 seconds. | |
| 14 | Instant | Finisher that stuns the target. Duration scales with combo points consumed. | |
| 16 | Instant | Passive. Melee attacks apply a stacking poison. | |
| 18 | Instant | Finisher that strikes all nearby enemies. | |
| 20 | Instant | Increases dodge chance by 50% for 10 seconds. |
Starting equipment
| Item | Details |
|---|---|
| x3 | |
| x2 | |
| Chest | |
| MainHand | |
| x3 | |
| OffHand |