Toxicologist
A plague-doctor who turns combo points into INT-scaling toxins — seed the Toxin track, watch one counter climb, then blow the whole cocktail with Venom Burst and bloom the contagion across the pack.
Talents
Direct ability hits have an 8% chance per rank to apply owned Corroded and a small acid hit, at most once every 1.5 seconds.
Venom Burst grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Your Corroded ticks deal 2 bonus Nature damage per rank, at most once every 2 seconds across targets.
Venom Burst on your Corroded target seeds one fresh owned dose on up to three other hostiles within 180 units. Preserve the primary infection; spread at most once every 2 seconds.
Venom Burst consumes your Corroded remaining scheduled damage for immediate Nature damage. Acid Pool gains one extra dose on a struck enemy at most every 2 seconds, helping rebuild.
Weapon Poison becomes Toxic Compound — melee hits deal INT-derived nature damage and stamp the shared Toxin: Corroded track. The coating counts as Magic for dispels.
Your abilities gain a 10% chance per rank (up to 20%) on hit to restore energy.
Successful Venom Burst restores 1 energy per rank, at most once per second.
Vial of Poison becomes Acid Pool — a wide INT-scaling acid zone that stamps a stack of Toxin: Corroded on enemies inside it every pulse.
Spinning Slash becomes Toxic Spin — no longer a finisher, it stamps a stack of Toxin: Corroded on everything it hits, seeding the cocktail across the pack.
Successful Venom Burst reduces Plague Bloom cooldown by 1 second per rank, at most once per second.
CAPSTONE — hurl an unstable toxin that erupts into a wide, escalating contagion cloud, dealing heavy INT-scaling nature damage every second for 10 seconds.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Quick Strike | Venomous Jab |
| Eviscerate | Venom Burst |