Assassination
A poison-fuse assassin who coats both blades in lethal doses, layers them on a target, then detonates the whole stack with a finisher for an execute — every dose you land is a fuse waiting for Envenom or the Mark.
Talents
Your strikes have an 8% chance per rank (up to 24%) to layer a dose of Deadly Poison on the target — a DEX-scaling nature dose that stacks up to 5. This is the fuse your finishers detonate.
Your finishers become detonators: Envenom and Mark of the Assassin blow every Deadly Poison and Laceration off the target at once, dealing bonus DEX-scaling damage for each stack you built.
Your strikes gain a 12% chance on hit to open a Laceration — a DEX-scaling bleed that stacks up to 5 and adds a second fuse for your finishers to detonate.
Weapon Poison becomes Concentrated Venom — DEX scaling on both the hit and its lingering DoT.
Your critical strikes gain a 12% chance per rank (up to 36%) to refund energy, fueling the next dose or the finisher.
Eviscerate becomes Envenom — a nature finisher that (with Envenom Fuse) detonates every poison and bleed stacked on the target.
Gut Punch becomes Kidney Shot — a finisher stun whose duration scales with combo points.
Evasion becomes Blade Dancer — a blade-dance stance granting 35% dodge for 14s so you weave through the fight untouched while your poisons do the killing.
CAPSTONE — brand your prey and consume all combo points for a lethal DEX-scaled execute that detonates every Deadly Poison and Laceration on the target at once and hits brutally below 35% health.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Quick Strike | Mutilate |