Tidecaller
Seed owned Riptide, then decide how to deliver the tide: spread fresh doses through Healing Chain or consume existing doses for emergency bounces. Healing Surge draws a quarter of the remaining tide into immediate care.
Talents
Your Riptide ticks mend their own recipient for 3 additional healing per rank while that ally remains below 80% health, at most once every 2 seconds.
Effective Healing Surge grants 2% personal damage reduction per rank for 3 seconds, at most once every 2 seconds.
Actual consumption of your remaining Riptide restores 3 mana per rank, at most once every 2 seconds across all recipients.
Effective Healing Chain bounces spread a fresh owned Riptide to each recipient.
Effective Healing Chain bounces consume only your existing Riptide on that recipient, delivering 50% of its remaining scheduled healing immediately.
Effective direct healing on an ally carrying your Riptide has a 12% chance per rank to grant your Earthen Ward, at most once every 1.5 seconds.
Effective Healing Surge reduces Healing Chain cooldown by 0.3 seconds per rank, at most once every 2 seconds.
Grounding Totem becomes Warding Totem — doubled absorb (20/tick) and +8 armor to allies in range.
The tide sustains your totems — your Grounding Totem's cooldown is reduced by 8 seconds.
CAPSTONE — call up a rising tide of ancestral spirits at the target location, healing all allies within it over time and applying a lingering heal-over-time.
Effective Healing Chain bounces reduce Spirit Tide cooldown by 0.5 seconds per rank, at most once every 2 seconds across recipients.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.