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Shaman

Storm-touched wielders of lightning, fire, earth, and ancestral tides. Shamans can brawl in melee, call down deliberate elemental artillery, or restore allies with spirits and water.

Strengths and weaknesses

Strengths

  • Heavy elemental impacts
  • Totem utility
  • Area damage
  • Group healing

Weaknesses

  • Mail armor only
  • Mana dependent
  • Hard casts punish movement
  • Limited hard CC

Specializations

Abilities by level

LevelAbilityCastEffect
1Auto-RotationInstantCasts the best spell for your specialization right now. While this is on your action bar it also highlights the recommended spell, so you can cast it yourself instead. Doing that costs nothing — only casts made by pressing this button carry the 25% longer global cooldown.
1Cast LineInstantCast your fishing line at a point on the water.
1Lightning Bolt1.5 sec castHurls a bolt of lightning at the target, dealing nature damage.
1StormstrikeInstantA devastating melee attack infused with storm energy, dealing physical and nature damage.
2Elemental WeaponInstantPassive. Your weapon crackles with storm energy, dealing additional nature damage on each melee hit. Damage scales with Intelligence. Active automatically while learned.
4Flame ShockInstantInstantly shocks the target with fire, dealing damage and applying a burning effect over time.
6Chain Lightning0.8 sec castUnleashes a bolt of lightning that jumps between nearby enemies, dealing reduced damage to each subsequent target.
7Grounding TotemInstantPlaces a totem at the target location that pulses protective energy, shielding nearby allies from damage.
8Spirit WalkInstantDash forward in a burst of spectral energy, leaving a trail of nature energy behind.
10Healing Surge1.2 sec castChannels a surge of restorative energy into an ally, healing them for a significant amount.
12Searing TotemInstantPlaces a totem of fire at the target location that periodically blasts nearby enemies with fire damage.
14Windwall TotemInstantPlaces a totem of swirling wind that deflects enemy projectiles passing through its radius.
16Earth ShockInstantStrikes the target with the force of the earth, interrupting spellcasting and slowing their movement.
20AscendanceInstantTransform into an elemental ascendant, empowering all nature and fire abilities with increased spell power.

Starting equipment

ItemDetails
Breadx3
Empty Vialx2
Ruined Mail ShirtChest
Waterx3
Worn SwordMainHand