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Holy

A plate battle-medic who heals by fighting — holy strikes splash a heal-over-time onto your most wounded ally and bank Holy Sacred Charge. At full charge the bank becomes Sacred Surge: your next Light's Touch is free, uncooled, and empowered — banked healing you aim and time. Intelligence reinforces your Wisdom so you can mend in heavy armor.

Talents

Tier 10 pts
Light's Grace ●●●

You heal by fighting — your holy strikes on enemies gain a 20% chance per rank (up to 60%) to splash Radiant Mending, a WIS-scaling heal-over-time, onto your most wounded nearby ally.

Merciful Followthrough ●●●

Effective Light's Touch healing has a 12% chance per rank to leave your Sacred Mending, once per second.

Tier 22 pts
Arcing Light

Sacred Surge prepares a free instant Light's Touch at normal healing strength. Effective healing also mends up to three other injured nearby allies for 6 plus 35% Wisdom each.

Devout Spirit ●●●

The flame you throw feeds your reserves — your holy strikes on enemies gain a 15% chance per rank (up to 30%) to return mana to you. You sustain by fighting, not by healing.

Sacred Surge

Sacred Surge prepares a stronger instant, free Light's Touch: its healing multiplier rises from 1.5 to 1.8.

Tier 34 pts
Blessed Hands ●●●

Your direct Holy strikes have a 15% chance per rank to bank an extra Sacred Charge, at most once per second.

Healing Light

Consecration becomes Healing Light — heals allies in the zone and leaves a lingering heal-over-time, damage retained.

Grants Healing Light · Replaces Consecration
Measured Devotion ●●●

Your healing is increased by 3% per rank.

Tier 46 pts
Mark of the Inquisitor

Judgement becomes Mark of the Inquisitor — deals damage and heals your lowest ally on every hit.

Tier 511 pts
Judgment of Mercy ●●

Effective Light's Touch healing reduces Avatar of Judgment's cooldown by 1 second per rank, once per second.

Tier 610 pts
Avatar of Judgment

CAPSTONE — become a living conduit of the Light: a radiant wave instantly heals all nearby allies and leaves a heal-over-time, then channel divine judgment for 12s, gaining wisdom to empower every heal you cast. Replaces Avenging Oath; your ascension is one cooldown.

Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.

Signature abilities