Paladin
Holy warriors who blend sword and faith. Paladins protect allies with sturdy armor and restorative light.
Strengths and weaknesses
Strengths
- Strong survivability
- Reliable healing
- Holy utility
- Shield usage
Weaknesses
- Limited mobility
- Lower burst damage
- Mana dependent
Specializations
Abilities by level
| Level | Ability | Cast | Effect |
|---|---|---|---|
| 1 | Instant | Casts the best spell for your specialization right now. While this is on your action bar it also highlights the recommended spell, so you can cast it yourself instead. Doing that costs nothing — only casts made by pressing this button carry the 25% longer global cooldown. | |
| 1 | Instant | Cast your fishing line at a point on the water. | |
| 1 | Instant | A focused melee strike empowered with holy force. | |
| 1 | Instant | A short-range burst of light that restores a moderate amount of health to a nearby ally. | |
| 2 | Instant | Passive. Increases maximum health, armor, and mana regeneration. Active automatically while learned. | |
| 4 | Instant | Passive. Auto-attacks deal bonus holy damage based on your Intelligence. Active automatically while learned. | |
| 8 | Instant | Detonate holy energy around you, damaging nearby enemies. | |
| 12 | Instant | A swift melee strike that interrupts spellcasting. | |
| 14 | Instant | Instantly harden your defenses, reducing incoming damage by 25% for 8 seconds. | |
| 16 | Instant | Passive. Auto-attacks have a 25% chance to deal bonus holy damage. Specializing enhances this with additional effects. | |
| 18 | Instant | Inflicts instant holy damage and increases damage taken by the target by 5% for 15 seconds. | |
| 20 | Instant | Major cooldown. Empowers the Paladin for 12 seconds, increasing damage dealt by 15% and granting 10 armor. |
Starting equipment
| Item | Details |
|---|---|
| OffHand | |
| x3 | |
| x2 | |
| Chest | |
| x3 | |
| MainHand |