Bard
Wandering minstrels who weave magic through music. Cooldown-based AOE songs buff nearby allies for short windows and stack for burst phases; AoE crowd control and debuffs shape the battlefield. Low personal damage, high party impact.
Strengths and weaknesses
Strengths
- Cooldown AOE song buffs that stack for burst windows
- AoE crowd control (polymorph, slow, silence)
- Group defensive cooldown
- Channel-based heal/damage flexibility
Weaknesses
- Low personal damage
- Song windows on cooldown, not always-on
- Cloth armor only
- No personal mobility cooldowns
Specializations
Abilities by level
| Level | Ability | Cast | Effect |
|---|---|---|---|
| 1 | Instant | Casts the best spell for your specialization right now. While this is on your action bar it also highlights the recommended spell, so you can cast it yourself instead. Doing that costs nothing — only casts made by pressing this button carry the 25% longer global cooldown. | |
| 1 | Instant | Cast your fishing line at a point on the water. | |
| 1 | 1.5 sec cast | A short musical phrase that mends a friendly target's wounds. | |
| 1 | Instant | Channel a sustained piercing note on a foe, striking every 0.75 seconds for 3 seconds. Mana-neutral filler. Interrupted by movement or damage. | |
| 2 | Instant | Play a 15s warding song. You and allies within 200 units gain +8 armor and +5% dodge. | |
| 4 | Instant | Play a 15s quickening song. You and allies within 200 units regenerate mana and energy 15% faster. | |
| 6 | Instant | Hurl a wave of jarring sound. Enemies in a cone deal 15% less damage for 8s. | |
| 8 | 1.5 sec cast | Sing a gentle melody, transforming a foe into a sheep for 8 seconds. Damage breaks the spell. | |
| 10 | Instant | Strike a discordant chord. Enemies in 200 units are slowed by 40% for 6 seconds. | |
| 12 | Instant | An emergency hymn that wraps nearby allies in a protective shroud, reducing damage taken by 20% for 6 seconds. | |
| 14 | Instant | Channel a haunting dirge on a foe, dealing damage every second for 4 seconds. Interrupted by movement or damage. | |
| 14 | Instant | Channel a sustained healing melody on a friendly target, restoring health every second for 4 seconds. Interrupted by movement. | |
| 16 | Instant | A sweeping harmony heals all allies within 250 units and weaves a healing-over-time on each. | |
| 16 | Instant | A sharp, ringing note that pierces a foe. Deals damage and leaves them taking 5% more damage from all sources for 10 seconds. | |
| 18 | Instant | End your performance with a crashing crescendo. Enemies in 180 units are silenced for 3 seconds and knocked back. | |
| 20 | Instant | A rousing capstone hymn that empowers all allies in 250 units, increasing their damage dealt by 15% for 12 seconds. |
Starting equipment
| Item | Details |
|---|---|
| x3 | |
| MainHand | |
| x2 | |
| Chest | |
| x3 |