Artillerist
A runebow siege specialist who rotates arrows, explosives, and one temporary field engine rather than maintaining a pet army.
Talents
Calibrated Shot gains a 10% chance per rank to discharge an extra arcane splinter.
Your damaging spells deal 3% more damage per rank. Volatile Charge is no longer required to refresh the engine.
Choose fast, short-range flame sweeps over focused shells. Grand Field Engine retains this attachment.
Choose slower, heavier long-range shells with a smaller blast area. Grand Field Engine retains this attachment.
Your damaging spells deal 3% more damage per rank. Calibrated Shot carries its own value; Mortar is reserved for bombardment.
Volatile Charge becomes a wider, harder-hitting Cluster Charge.
Engine direct hits and field ticks have a 25% chance per rank to restore 8 mana, at most once every 4 seconds across all targets. Includes Flame, Arc and Grand variants.
Damaging abilities can vent bonus fire damage; chance grows each rank.
Mortars and charges can rupture for bonus fire damage; chance grows each rank.
Field Engine becomes your masterwork siege platform: broader, longer lived, and faster firing.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.