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Artillerist

A runebow siege specialist who rotates arrows, explosives, and one temporary field engine rather than maintaining a pet army.

Talents

Tier 10 pts
Precision Machining ●●●

Calibrated Shot gains a 10% chance per rank to discharge an extra arcane splinter.

Siege Calibration ●●●

Your damaging spells deal 3% more damage per rank. Volatile Charge is no longer required to refresh the engine.

Tier 22 pts
Flame Engine

Choose fast, short-range flame sweeps over focused shells. Grand Field Engine retains this attachment.

Arc Engine

Choose slower, heavier long-range shells with a smaller blast area. Grand Field Engine retains this attachment.

Repeating Mechanism ●●●

Your damaging spells deal 3% more damage per rank. Calibrated Shot carries its own value; Mortar is reserved for bombardment.

Tier 34 pts
Cluster Charge

Volatile Charge becomes a wider, harder-hitting Cluster Charge.

Grants Cluster Charge · Replaces Volatile Charge
Mobile Platform ●●●

Engine direct hits and field ticks have a 25% chance per rank to restore 8 mana, at most once every 4 seconds across all targets. Includes Flame, Arc and Grand variants.

Tier 46 pts
Overpressure ●●●

Damaging abilities can vent bonus fire damage; chance grows each rank.

Applies Overpressure
Tier 58 pts
Volatile Payloads ●●●

Mortars and charges can rupture for bonus fire damage; chance grows each rank.

Tier 610 pts
Grand Field Engine

Field Engine becomes your masterwork siege platform: broader, longer lived, and faster firing.

Grants Grand Field Engine · Replaces Field Engine

Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.

Signature abilities