ELDEVAR ONLINEWIKI

Artificer

Arcane makers who attune weapons, armor, and compact field devices to solve the battlefield in real time.

Strengths and weaknesses

Strengths

  • Enemy grouping
  • Adaptive devices
  • Magical barriers
  • Dual-use countermeasures

Weaknesses

  • Leather durability
  • Cooldown-dependent devices
  • Aimed healing demands positioning

Specializations

Abilities by level

LevelAbilityCastEffect
1Auto-RotationInstantCasts the best spell for your specialization right now. While this is on your action bar it also highlights the recommended spell, so you can cast it yourself instead. Doing that costs nothing — only casts made by pressing this button carry the 25% longer global cooldown.
1Cast LineInstantCast your fishing line at a point on the water.
1Runic ShotInstantLoose an Intelligence-attuned arrow etched with a compact force rune.
2Arcane WinchInstantFire runic cables from a compact coil, hauling up to six nearby non-boss enemies toward you and slowing everything caught.
4Volatile ChargeInstantLob a makeshift arcane explosive that bursts across a small area.
6Runic BarrierInstantSnap a warding plate into alignment, absorbing incoming damage for 8 seconds.
8CountermeasureInstantDisassemble one harmful Magic effect from an ally or one beneficial Magic effect from an enemy.
10Arc Discharge0.8 sec castChain current through separated enemies, jumping up to 260 units between victims. Useful when a single ground blast cannot cover the group.
12Grapnel StepInstantFire an arcane line and vault toward your hostile target.
14Infused ArmamentInstantPassive. Weapon hits discharge stored arcane force. Active automatically while learned.
16Emergency PlatingInstantProject temporary armor over your leather, reducing damage taken for 7 seconds.
18OverclockInstantFor 12 seconds, attacks are 18% faster, cast times are reduced by 0.3 seconds, damage increases by 15%, and Intelligence and Vitality increase by 8.
20Masterwork SurgeInstantSynchronize every attunement for 15 seconds, increasing Intelligence, Vitality, and all damage dealt.

Starting equipment