Protection
The immovable wall that weaponizes every blow it eats — damage taken becomes Vengeance, rage, and threat, Shield Slam rips aggro off the whole group, and Last Stand refuses to fall while hurling every mitigated blow back as threat.
Talents
When you are struck, you gain a 12% chance per rank (up to 36%) to raise your guard, reducing damage taken by 15% for a few seconds.
Every blow you absorb fuels your wrath — taking damage has a 50% chance to grant a stack of Vengeance (+threat and +damage, stacks up to 5) and to fix the attacker's glare on you. While Last Stand holds, every blow you weather is hurled back as massive threat.
Shield Slam restores 1 rage per rank on a successful hit, at most once per second.
Taking damage restores 4 rage plus 1 per rank and generates 5 threat per rank, at most once every 0.5 seconds.
Cleave becomes Thunder Clap — slam the ground, damaging every nearby foe and slowing them by 40% for 3 seconds. The thunder generates high threat on every foe struck.
Shield Slam prepares 12% personal damage reduction for 4 seconds, at most once every 6 seconds.
A Challenge that pulls an enemy off another living ally, or a successful interrupt, grants up to 5 nearby allies 6% damage reduction for 3 seconds within 250 units. Shares a 6-second recovery.
Shield Slam grants 2% damage reduction per rank for 3 seconds and generates 12 extra threat per rank, at most once per second.
Your Shield Slam resounds — it now smashes up to 3 additional enemies around your target, snaring every foe struck.
Resolute Challenge grants 8% damage reduction for 3 seconds when its taunt pulls an enemy off another living ally.
Learn Guardian's Bulwark — a long-cooldown defensive that greatly increases your armor for 6 seconds.
CAPSTONE — plant your feet: for 8 seconds your health cannot fall below 20%, your threat is doubled, and every blow you weather while it holds is hurled back as massive threat, dominating your attackers.
Challenge restores 3 health per rank plus 10% of your Vitality when its taunt pulls an enemy off another living ally.
Challenge shortens Last Stand cooldown by 1 second per rank when its taunt pulls an enemy off another living ally.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.