Arms
A two-handed fighter whose heavy strikes open wounds. Maintain contact to sustain bleed pressure, spread wounds across a pack, or trade their future damage for an immediate finishing blow.
Talents
Your relentless assault keeps wounds open — your melee strikes gain an 8% chance per rank (up to 24%) to carve a fresh Deep Wound, building your bleed stack even without a crit.
Critical strikes open your own stacking Deep Wounds. Without a wound mode, Rupture-family finishers and Crimson Harvest consume your wounds for fixed-stack damage. Wound modes replace that payoff.
Your bleeds feed your fury — each tick of a wound you've opened generates rage, scaling with rank.
Your critical strikes against a target bleeding from your Deep Wounds gain a 10% chance per rank (up to 30%) to exploit the opening for a heavy burst of bonus physical damage.
Bloodletting Strike becomes Deep Rend, applying a heavy wound with your primary attack. Death Blow gains 50% damage against your Deep Rend.
Heavy strikes preserve your wounds. Bloodletting Strike, Rupture-family finishers and Crimson Harvest deal an additional 10% attack power against a target carrying your Deep Wounds, at most once every 2 seconds.
Rupture-family finishers and Crimson Harvest consume only your Deep Wounds and Deep Rend, immediately dealing 100% of their remaining scheduled base damage. You trade future bleed pressure and its tick rewards for immediate damage.
Fighting a foe bleeding from your Deep Wounds sharpens your instincts — your strikes gain a 10% chance per rank (up to 30%) to slip into a Battle Trance, increasing attack speed by 15% for a few seconds.
Rupture becomes Death Blow — its cooldown drops to 2s against targets below the kill threshold, so you can burst their wounds again and again.
Your wounds sustain you — each tick of a bleed you've opened gains a 12% chance per rank (up to 36%) to recover a STR-scaling amount of health.
CAPSTONE: a wide physical harvest against nearby foes. Open Wounds preserves bleeds; Executioner immediately pays their remaining scheduled damage; the neutral route uses fixed-stack consumption.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.