Wraith
Lunge into spectral openings, keep contact to deepen owned Rend, then choose when to spend Soul. Pursuit sustains pressure on a marked quarry; Ambusher pays one stronger opening.
Talents
Your scythe strikes tear open Spectral Rend — a 12% chance per rank on hit to apply the stacking soul-bleed even without a critical strike, building the fuse faster.
Critical strikes open your owned Spectral Rend, feeding Soul as it ticks. Phantom Strike’s backstab comes from rear positioning, independently of the Rend counter.
Positive direct hostile spell hits grant 3% movement speed per rank for 4 seconds, once every 4 seconds.
Death's Mark becomes Haunting Mark — slows the target by 30%, and Grave Lunge extends the mark by 3s.
A successful damaging Grave or Shadow Lunge marks one quarry for 8 seconds. Positive Phantom Strikes against that quarry add Spectral Rend, refresh pursuit and reduce the shared Lunge cooldown by 1 second, once every 2 seconds.
A successful damaging Grave or Shadow Lunge opens one quarry for 4 seconds. Your next positive Phantom Strike spends that opening for 12 + 35% spell power death damage and adds Spectral Rend. The opening cannot move to another target.
Grave Lunge becomes Shadow Lunge — increased range, and grants 2s of stealth on arrival.
Successful damaging lunges grant 2% damage reduction per rank for 3 seconds, once every 4 seconds.
Harvest Wave becomes Spectral Dash — a dash-through attack that phases through enemies.
Phantom Scythe becomes Phase Scythe — the projectile passes through terrain and enemies, hitting all in its path.
Positive ticks of your Spectral Rend deal 1 additional death damage per rank, once every 2 seconds.
Bone Aegis becomes Ghost Walk — grants 30% dodge and lets you phase through units for the duration.
Positive Phantom Strikes against four of your Spectral Rend stacks restore 1 mana per rank, once every 3 seconds.
CAPSTONE — become death itself: blink to your target and unleash a flurry of spectral scythe strikes that rips out ALL your banked Soul — bonus death damage per Soul consumed, emptying the meter.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.