Gravecaller
A deathcaster who rots the battlefield into a self-reinforcing garden — spells seed Creeping Grave Rot, the rot bleeds Soul back into you and bites harder against foes standing in your corruption zones, and your finishers detonate the whole stack at once.
Talents
Each tick of your Creeping Grave Rot festers deeper, dealing 1.5 bonus death damage per rank (plus spell power). Your rot rots harder the more you invest.
Your spells seed corruption — each hit has a 20% chance to inflict Creeping Grave Rot, a stacking Intelligence-scaling decay (up to 5) that rots the battlefield into a garden of graves.
Every spell that lands tears a sliver of soul loose — a 12% chance per rank on hit to generate 1 Soul, feeding your Reaper Form.
Death's Mark becomes Soul Anchor Mark — corrupts the ground at the target's position for 12s; foes inside are continually marked for death (take 15% increased death damage) and count as standing in your corruption.
Your spreading rot feeds your reserves — each Creeping Grave Rot tick has a 50% chance per rank to restore 6 mana.
Grave Lunge becomes Blighted Path — the ground at your destination festers as a corruption zone for 6s.
Harvest Wave becomes Soul Storm — leaves a persistent death zone at the impact area for 6s that damages and marks foes inside.
Phantom Scythe becomes Mass Corruption — the impact area erupts into a corruption zone for 4s.
Bone Aegis becomes Corruption Field — when the shield expires or breaks, it erupts in a pulse of corruption damage around you.
CAPSTONE — blast a wide area with corruption: enemies caught are wrapped in Garden of Graves rot (a death DoT that also slows), and every stack of Creeping Grave Rot on them detonates at once.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Soul Strike | Corrupting Strike |
| Consume Soul (Initiate) |