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Veilwalker

Siphon an owned reserve while tending a chosen covenant ally. Spend the reserve through Veil Covenant as retained protection or immediate rescue, while Grave Bolt Veil remains your direct healing anchor.

Talents

Tier 10 pts
Mending Veil ●●●

Effective direct healing while you are below 80% health restores 2 health to you per rank, once every 2 seconds.

Applies Mending Veil
Communion ●●●

Successful direct hostile spell hits restore 1 mana per rank, once every 2 seconds.

Applies Communion
Tier 22 pts
Soul Seep

Necrotic Decay becomes Soul Seep — a rot that siphons life from every tick back to you as healing.

Grants Soul Seep · Replaces Necrotic Decay
Charnel Covenant

Veil Covenant spends your siphoned preparation to shield its chosen ally for 24 + 60% Wisdom for 8 seconds, replacing the smaller neutral ward.

Umbral Rescue

Veil Covenant spends your siphoned preparation to immediately heal its chosen ally for 18 + 70% Wisdom and cleanse one dispellable harmful contribution, replacing retained protection.

Tier 34 pts
Warding Grace ●●●

Effective direct healing on your chosen covenant ally below 75% pre-heal health grants 4 absorb per rank for 6 seconds, once every 3 seconds.

Charnel Shroud

Ossuary Ward becomes Charnel Shroud — castable on allies, granting an absorb shield plus a heal over time.

Grants Charnel Shroud · Replaces Ossuary Ward
Covenant Continuity ●●●

Your healing is increased by 3% per rank. Covenant designation persists without refresh casts.

Tier 46 pts
Vampiric Siphon

Essence Siphon becomes Vampiric Siphon — a potent full self-heal channel with no self-damage.

Grants Vampiric Siphon · Replaces Essence Siphon
Rescue Shelter ●●●

Effective direct Grave Bolt Veil healing below 50% recipient pre-heal health grants you 2% damage reduction per rank for 4 seconds, once every 2 seconds.

Tier 58 pts
Umbral Grasp

Grasp of the Grave gains a heal mode that cleanses a debuff and heals for far more.

Grants Umbral Grasp · Replaces Grasp of the Grave
Tier 610 pts
Anchored Covenant

CAPSTONE — bind yourself and nearby allies to the veil with a soul-covenant that heals over time and absorbs incoming damage.

Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.

Signature abilities