Bonelord
Command a broader horde of lighter-hitting servants or two stronger specialists. Grave Bolt remains your command spell; your chosen capstone reinforces the same roster strategy.
Talents
Positive direct hostile spell hits restore 1 mana per rank, once every 3 seconds.
Positive direct hostile spell hits while you hold at least three War Commands deal 2 additional Shadow damage per rank, once every 2 seconds.
Positive direct hostile spell hits build 1 War Command per rank, once every 2 seconds. At five commands all live servants become Frenzied for 8 seconds.
Ossuary Ward becomes a permanent orbiting bone ward that reduces all damage you take by 10% while active — another servant on the field.
Keep four permanent servants whose direct attacks deal 20% less damage. Call Pestlings raises two. The Horde Rises instead adds two thralls for 30 seconds on a 60-second cooldown.
Keep two permanent servants whose direct attacks deal 35% more damage. The Horde Rises instead empowers your current servants for 12 seconds on a 60-second cooldown; it never adds overflow pets.
Your credited hostile kills restore 3 mana per rank, at most once every 4 seconds.
Dread becomes a summoned incorporeal wraith that haunts the field and periodically fears your enemies.
Essence Siphon becomes a summoned wraith whose damaging attacks heal you for 40% of the damage they actually deal.
Each squad Frenzy grants you 2% damage reduction per rank for 4 seconds, at most once every 4 seconds.
Grasp of the Grave becomes a summoned protective revenant that every 8 seconds in combat heals and shields you with level- and spell-power scaling.
CAPSTONE: a temporary four-thrall army by default; The Horde instead musters two thralls more often, while Chosen Dead empowers its two servants without exceeding its roster.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Summon Pestling |