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Trapper

An instant-cast poison specialist who never stops moving — seed venoms with quick shots, then let auto-attacks agitate, deepen, and refresh every toxin while the target dissolves.

Talents

Tier 10 pts
Toxicology ●●●

Your auto-attacks agitate your poisons: each hit gains a 15% chance per rank (up to 45%) to deepen Compounding Venom, stacking it up to 3 times, and refresh your Sting.

Applies Toxicology
Caustic Venom

Your shots drip with corrosive toxin — abilities have a chance on hit to apply a stacking Dexterity-scaling poison.

Tier 22 pts
Potency ●●●

Your poison and bleed ticks gain a 4% chance per rank (up to 12%) to sear the wound for bonus DEX-scaling nature damage.

Applies Potency
Scorpid Venom

Serpent Sting becomes Scorpid Venom — nature damage over 12s that shreds the target's armor.

Grants Scorpid Venom · Replaces Serpent Sting
Tier 34 pts
Field Craft ●●

Your poisons do the work: each of your DoT ticks gains a 10% chance per rank (up to 20%) to restore energy to you.

Applies Field Craft
Serrated Trap

Crippling Trap becomes Serrated Trap — a deeper slow plus trigger damage.

Grants Serrated Trap · Replaces Crippling Trap
Tier 46 pts
Envenomed Shot

Scorpid Venom becomes Envenomed Shot — concentrated toxin dealing intense damage over 9s and slowing the target by 30%. Requires Scorpid Venom.

Grants Envenomed Shot · Replaces Scorpid Venom
Tier 58 pts
Lingering Toxins ●●

Your auto-attacks gain a 10% chance per rank (up to 20%) to work every toxin deeper, refreshing ALL your poisons on the target at once.

Tier 610 pts
Venom Field

CAPSTONE — saturate the ground with a persistent corrosive cloud that ticks nature damage and stacks a compounding venom on everything inside.

Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.

Signature abilities

ReplacesBecomes
Arrow ShotVenom Arrow