Sentinel
A field-medic sharpshooter — you heal by landing shots. Medicated arrows mend every ally they strike, your wolf pulses restorative energy through the fight, and mastery means keeping every cooldown moving.
Talents
Mending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine.
Quick Mend adds 3 healing per rank to the injured ally it effectively heals, once per second.
Your Remedy ticks have an 8% chance per rank (up to 16%) to distill a Quick Mend Surge: your next Quick Mend is free.
Learn Sedative Dart — a tranquilizing dart that puts an enemy to sleep for 4s. Any damage wakes them.
Quick Mend deals 20% more healing. Choose stronger urgent single-target care instead of Broadheads spreading Remedy along the Mending Shot line.
Each injured ally effectively healed along your Mending Shot line receives your Remedy. Favors preparing the group with aimed medicine.
Your companion's Mending Presence reaches 15% further and pulses 20% stronger per rank.
A Mending Shot that effectively heals restores 2 energy per rank, once per second across its whole line.
Mark Target becomes Rallying Mark — all allies deal 10% more damage to the marked enemy for 12s. You keep them standing, the pack kills for you.
When Quick Mend effectively heals an ally who was below 30% health, restores 20 energy and reduces Sedative Dart's remaining cooldown by 5 seconds. Triggers at most once every 2 seconds.
CAPSTONE — commune with the wild: for 10s your companion's Mending Presence pulses every second over a wider reach, and Mending Shot is drawn in half the time.
Casting Mending Shot reduces Spirit of the Wild cooldown by 0.5 seconds per rank, once per second.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.