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Sentinel

A field-medic sharpshooter — you heal by landing shots. Medicated arrows mend every ally they strike, your wolf pulses restorative energy through the fight, and mastery means keeping every cooldown moving.

Talents

Tier 10 pts
Field Triage ●●●

Each Quick Mend landed on an injured ally cuts Mending Shot's remaining cooldown by 0.5s per rank (once every 2s). Keep the dressings flowing and the big shot comes back sooner.

Applies Field Triage
Triage Shot

Mending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine.

Applies Triage Shot
Tier 22 pts
Potent Mixture ●●

Your Remedy ticks have an 8% chance per rank (up to 16%) to distill a Quick Mend Surge: your next Quick Mend is free.

Sedative Dart

Learn Sedative Dart — a tranquilizing dart that puts an enemy to sleep for 4s. Any damage wakes them.

Tier 34 pts
Loyal Medic ●●

Your companion's Mending Presence reaches 15% further and pulses 20% stronger per rank.

Medicated Broadheads ●●

Allies healed by your Mending Shot have a 50% chance per rank (up to 100%) to be dosed with your Remedy.

Tier 46 pts
Rallying Mark

Mark Target becomes Rallying Mark — all allies deal 10% more damage to the marked enemy for 12s. You keep them standing, the pack kills for you.

Grants Rallying Mark · Replaces Mark Target
Tier 58 pts
Emergency Dose

Quick Mend on an ally below 30% health refunds its cost and cuts Sedative Dart's cooldown by 5s. Panic is a resource.

Tier 610 pts
Spirit of the Wild

CAPSTONE — commune with the wild: for 10s your companion's Mending Presence pulses every second over a wider reach, and Mending Shot is drawn in half the time.

Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.

Signature abilities