Sentinel
A field-medic sharpshooter — you heal by landing shots. Medicated arrows mend every ally they strike, your wolf pulses restorative energy through the fight, and mastery means keeping every cooldown moving.
Talents
Each Quick Mend landed on an injured ally cuts Mending Shot's remaining cooldown by 0.5s per rank (once every 2s). Keep the dressings flowing and the big shot comes back sooner.
Mending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine.
Your Remedy ticks have an 8% chance per rank (up to 16%) to distill a Quick Mend Surge: your next Quick Mend is free.
Learn Sedative Dart — a tranquilizing dart that puts an enemy to sleep for 4s. Any damage wakes them.
Your companion's Mending Presence reaches 15% further and pulses 20% stronger per rank.
Allies healed by your Mending Shot have a 50% chance per rank (up to 100%) to be dosed with your Remedy.
Mark Target becomes Rallying Mark — all allies deal 10% more damage to the marked enemy for 12s. You keep them standing, the pack kills for you.
Quick Mend on an ally below 30% health refunds its cost and cuts Sedative Dart's cooldown by 5s. Panic is a resource.
CAPSTONE — commune with the wild: for 10s your companion's Mending Presence pulses every second over a wider reach, and Mending Shot is drawn in half the time.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.