Marksman
A deliberate archer who commits to powerful Aimed Shots and uses lighter shots while repositioning. Choose greater impact or a shorter draw, exploit wounded prey, and place a volley where enemies will remain.
Talents
Aimed Shot tears an open wound, applying a stacking Dexterity-scaling bleed that runs for 10s.
Your critical strikes against targets bleeding from your Rend gain a 12% chance per rank (up to 36%) to drive the shot deep into the wound for bonus damage.
An accepted Aimed Shot restores 3 energy per rank, once per second.
Aimed Shot becomes Deadeye — higher damage and DEX coefficient, faster cast.
Aimed Shot deals 25% more impact damage. Its normal cast commitment remains.
Aimed Shot casts 0.6 seconds faster and deals 12% more impact damage, favoring shorter opportunities between movement.
Direct bow hits against your own Marksman Rend reduce the Aimed Shot family cooldown by 0.5 seconds per rank, once per second.
A successful Aimed Shot grants 2% damage reduction per rank for 3 seconds, once per second.
Death Mark contributes 10% shared class vulnerability. Your Aimed Shots against your own Death Mark also deal 6 bonus damage plus 30% of Dexterity, once per second.
Aimed Shot executes: against targets below 35% health it strikes for heavy DEX-scaling bonus damage per rank. The lethal window the Marksman lives in.
CAPSTONE — loose a perfectly-aimed volley that rains over the target area for massive DEX-scaled physical damage.
A successful Aimed Shot reduces Trueshot Volley cooldown by 1 second per rank.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Arrow Shot | True Flight |